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Made in se
Irked Blood Angel Scout with Combat Knife




sweden

I know that blood angels prob are the worst codex atm, but hey that doesn't mean that we stop trying to kick other army's in the ass!

So what is you most successful/ competitive/ best BA list?

Post away sons of Sanguinius!

This message was edited 1 time. Last update was at 2014/09/10 14:38:43


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 erinil0905 wrote:
I know that blood angles prob are the worst codex atm, but hey that doesn't mean that we stop trying to kick other army's in the ass!

So what is you most successful/ competitive/ best BA list?

Post away sons of Sanguinius!



I feel as though Sanguinius would have preferred angles measuring less than 90 degrees. These angles tend to provide a more sharpened point on one end that would be most effective when used as weapons and plunged into the hearts of the enemies of Man. Angles measuring less than 35 or so degrees start to really have a pronounced point though.

So yeah, any angle less than 35 or so degrees should give the best point and be the most competitive at killing the enemies of the Imperium.


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Made in se
Irked Blood Angel Scout with Combat Knife




sweden




I feel as though Sanguinius would have preferred angles measuring less than 90 degrees. These angles tend to provide a more sharpened point on one end that would be most effective when used as weapons and plunged into the hearts of the enemies of Man. Angles measuring less than 35 or so degrees start to really have a pronounced point though.

So yeah, any angle less than 35 or so degrees should give the best point and be the most competitive at killing the enemies of the Imperium.



hahah Derp!!!

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Made in us
Armored Iron Breaker





Dallas, TX

I think most of us BA players have decided to give up on this topic and just wait for the new codex which should be coming soon(ish).

Most of our competitive lists are unfortunately no longer that competitive. Can you still win with them? Yes, but it will almost always be an uphill battle with the odds severly stacked against you.

I have all but given up trying to beat eldar/tau with them.

If your hellbent on trying to make something work, I imagine it will involve more shooting than assaulting(sad face), and you might want to take some allies like a Knight to draw the focus away from the BA's.

fast vehicles are fun, fragioso's are fun. Maybe you can make them work. Personally I want to try dropping 3 fragioso's on turn 1 and see how much carnage they can cause. I am not sure I would count that as 'competitve' though...

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Longtime Dakkanaut






Not really sure why people say BA is so awful.

In an edition where vehicles received a pretty solid buff and MCs a nerf, AV13 spam is a thing for an army that sports AV13 Dreadnoughts and Predators.



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I saw some crazy list like 30 Death Company + Jump packs + Priest + Pfist. They walk in a straight line and multi assaulting stuff.

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Blood Angel Neophyte Undergoing Surgeries





I'm with Erin, I haven't given up on my BA one bit. Here is my favorite 1850 BA list. Mech Angels!

Captain
5 ASM with 1 meltagun in las/plas razorback
5 ASM with 1 meltagun in las/plas razorback
5 ASM with 1 meltagun in las/plas razorback
Baal predator with assault cannon and heavy bolter sponsons
Baal predator with assault cannon and heavy bolter sponsons
Vindicator
Vindicator
Stormraven gunship with assault cannon, multi-melta, and hurricane bolter sponsons

Allies: Imperial Knights
Knight Paladin

That checks in at a little less than 1850, so I add upgrades where I want to use up the remaining points. Sometimes I drop the baal predators for more objective secured razorbacks. Also I know most folks would take a librarian over a captain, but I like captains better because they are much more durable.

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Armored Iron Breaker





Dallas, TX

 Chaplain Sam wrote:
I'm with Erin, I haven't given up on my BA one bit. Here is my favorite 1850 BA list. Mech Angels!

Captain
5 ASM with 1 meltagun in las/plas razorback
5 ASM with 1 meltagun in las/plas razorback
5 ASM with 1 meltagun in las/plas razorback
Baal predator with assault cannon and heavy bolter sponsons
Baal predator with assault cannon and heavy bolter sponsons
Vindicator
Vindicator
Stormraven gunship with assault cannon, multi-melta, and hurricane bolter sponsons

Allies: Imperial Knights
Knight Paladin

That checks in at a little less than 1850, so I add upgrades where I want to use up the remaining points. Sometimes I drop the baal predators for more objective secured razorbacks. Also I know most folks would take a librarian over a captain, but I like captains better because they are much more durable.


Seems to be about as good of a BA list as one could run atm. The combination of the 2 vindi's and the Knight should draw enough fire away from the rest to do their job. I like it.

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 Rezyn wrote:
Seems to be about as good of a BA list as one could run atm. The combination of the 2 vindi's and the Knight should draw enough fire away from the rest to do their job. I like it.


Thanks. I think fragnoughts could be switched in too, but I like the mid-game mobility of the tanks.

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Made in gb
Pious Palatine






BA are still fun, but it is an uphill battle.

Here's a list I'm gonna start running as of tomorrow.

Captain
2x JP Priests, 1xPW
Fragnought

10man assault marines, 2x Melta, Melta bombs
10man tac squads, Melta, Melta bombs, rhino

Baal Pred, Assault cannons (no sponsons)
2x MM attack bikes

3x Storm Raven MM, AC, Hurricane Bolters

I'm trying the triple SR as I got 2 for £20, in okay condition, but I need to find the weapons I need for my desired loadout. I plan to hide the Captain in one of the SR, he can't give away first blood so easily, does make on SR more of a target than others but meh...

Just gotta hope at least 2 of them come in turn 2, or I'm gonna have problems.

I decided to run a cheap captain as the Libby seems a bit pointless if only one or two warp charges...we really seem to lack good HQ options since all our special characters are so pointy

D
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





You could add the stormwing formation to that triple stormraven list and then you'd have 4 stormravens and 2 stormtalons. You would only have enough points left for a 4-5 small units in rhinos though.

Really spammy.

This message was edited 1 time. Last update was at 2014/09/10 20:24:40


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Pious Palatine






Ha, yeah then BA would really own the skies! Unfortunately I only have 3 SR and no Storm Talons, the above is already running @ 1800 pts, so would not get the extra fliers in sub 2m without cutting other stuff...and the other stuff is thin already.

D
   
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Regular Dakkanaut





Mephiston in a space wolf drop pod!

The rest of the army is irrelevent. You get that bad ass monster right in there faces turn one and whether he lives or dies you laugh.
   
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^ That doesn't work. As soon as he drops, I'm going to have a full turn of moving out of charge range, shooting the hell out of him, then overwatch if he manages to stay close enough to even attempt a charge. 1 guy in 1 drop pod doesn't scare me at all. I'm not sure blood angels have a competitive list against the mid-top tier armies. Adamantine Lance formation with a few blood angels thrown in might be competitive but it will have nothing to do with the blood angels in the list.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





How do you guys field your Captains? They have never been worth the points for me...

@ Toofast
After I land next to your unit/army and disembark 6", I use psychic powers that will most likely improve my survability greatly, you get your turn.
After moving 6" yourself, you get your turn of shooting at T6 Marine with 2+ armor and 5 Wounds.
Take in accounts the possibility for T9 and/or FnP (4+) and Eternal Warrior.
And if he survives, he moves 6" himself. If he is now outside of assault range, I don't know what I should say. It isn't an option unless you manage to scatter full 12 inches.

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I run my captains stock or with just a combi-melta. Keep em cheap.

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Wichita, KS

 coblen wrote:
Mephiston in a space wolf drop pod!

The rest of the army is irrelevent. You get that bad ass monster right in there faces turn one and whether he lives or dies you laugh.

Put Mephiston, and Corbolo in a space wolf drop pod, and you've got yourself a T7 unit with a ton of attacks, and powerful psychics, and FNP.

Mephiston and Corbolo generally work well together because he can LOS any AP:2 to Corbolo, and Corbolo has his reroll if he needs it. It isn't a top tier list, but can strike fear in the hearts of certain lists.
   
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tag8833 wrote:
 coblen wrote:
Mephiston in a space wolf drop pod!

The rest of the army is irrelevent. You get that bad ass monster right in there faces turn one and whether he lives or dies you laugh.

Put Mephiston, and Corbolo in a space wolf drop pod, and you've got yourself a T7 unit with a ton of attacks, and powerful psychics, and FNP.

Mephiston and Corbolo generally work well together because he can LOS any AP:2 to Corbolo, and Corbolo has his reroll if he needs it. It isn't a top tier list, but can strike fear in the hearts of certain lists.

It dies to anything S8+ AP2 because it will either shred wounds off T6 Meph or Instakill Corbulo so he get's no saves either.
   
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What str. 8 ap 2 shooting is there bar meltas?

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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http://www.dakkadakka.com/dakkaforum/posts/list/606258.page

A bit of a shameless plug, but i came in 2nd at a tournament a month or so back with this list, tying with taudar and beating tau and space wolves. That list is pretty much the culmination of my 3-4 years of experience playing BA.

Additionally, mephistar (mephy and corbulo in a raider, pod or raven, with mephiston rolling biomancy) is extremely strong, to the point of being somewhat unfair. If mephiston rolls up iron arm, which is fairly likely with corbulos reroll, you have a majority toughness 9 unit that can tank small arms fire on a dude in power armor with 2+ fnp and everything else on a dude with artificer armor and fnp who will almost always have a cover save.

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 raiden wrote:
What str. 8 ap 2 shooting is there bar meltas?

Lascannons, Deathstrike Missiles, Vanquisher Cannon, Heavy Wraithcannon, Dark Lances, Bright Lances, Fire Prisms, Demolishers, Railguns, Overcharged Ion Accelerator, Heavy Rail Rifles. Bolt of Tzeentch, Infernal Gateway, Warp Gaze, Blue Fires of Tzeentch, Exorcist Missile Launcher, Eldritch Lance, Death Ray, Transdimensional Thunderbolt, Heavy Gauss Cannon, Doomsday Cannon, D-weapons.

And there is also the melee weapons that can do it too, namely Powerfists, Thunder Hammers, DCCWs, and any MC making a Smash attack.
   
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Homicidal Veteran Blood Angel Assault Marine





 CrownAxe wrote:

It dies to anything S8+ AP2 because it will either shred wounds off T6 Meph or Instakill Corbulo so he get's no saves either.


That is hardly a good argument. Are you saving that Riptides are bad? Because they die to S8AP2 as well.
Are Nemesis Dreadknights bad units?
And how many shots can you get with those stats? How many of those hit, how many go trough the possible cover/psychic protection? Most of the weapons with that profile fire a single shot and can therefore take a single wound of Mephiston, if he fails his cover and/or FnP.

Now that we're at it, Centurions are an awful unit. They die to S10AP2 blasts! Why would anyone use them?

More seriously, it's the almost immunity against small arms fire that makes both Mephiston and Corbulo good units.

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All the units you listed are cheaper, inherently more durable, and deal more damage then Mephiston and Corbulo combined together.
   
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 CrownAxe wrote:
All the units you listed are cheaper, inherently more durable, and deal more damage then Mephiston and Corbulo combined together.


355 points for 7 wounds at majority toughness 6 or 9 with fnp and a guy who is immune to small arms fire isnt all that bad. And at the very worst they have 6 str7 ap3 force attacks and 5 str5 rending attacks on the charge, and thats without any of the good powers, like iron arm or warp speed. The mephistar is far more durable than either a riptide or a unit of centurions, hands down.

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 CrownAxe wrote:
All the units you listed are cheaper, inherently more durable, and deal more damage then Mephiston and Corbulo combined together.


I'd just like to chime in here - corbulo makes the meph star inherently more durable than any of the above against small arms fire, whilst Mephy without ironarm but with the fnp from corbulo makes it as durable as the others against st8 ap2 fire.
The others deal more damage when shooting, meph star is good in combat and can wipe out an entire unit easily with sweeping.
The opponent has to invest a LOT of fire power to take the 355pts out.

On the other side of the coin though - BA can take a typhon heavy seige tabk as a LoW which is an av14 all round 6hp tank which has a st10 ap ignores cover 7" blast with the primary weapon usr, and the ability tto add 1 on the tank ramming table. For 5pts cheaper.

This message was edited 1 time. Last update was at 2014/09/12 20:16:52


 
   
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Inside Yvraine

 th3maninblak wrote:
 CrownAxe wrote:
All the units you listed are cheaper, inherently more durable, and deal more damage then Mephiston and Corbulo combined together.


355 points for 7 wounds at majority toughness 6 or 9 with fnp and a guy who is immune to small arms fire isnt all that bad. And at the very worst they have 6 str7 ap3 force attacks and 5 str5 rending attacks on the charge, and thats without any of the good powers, like iron arm or warp speed. The mephistar is far more durable than either a riptide or a unit of centurions, hands down.
Sounds like delicious food for my 250 point daemonette/Herald squad. They'll be putting 6 wounds on it on the charge.

Granted, they'll feth up a Riptide or Wraithknight just as easily, but the difference is that those units can spend the entire game avoiding my units and still contributing to the fight.

This message was edited 3 times. Last update was at 2014/09/12 20:34:59


 
   
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Which mephy strikes before, at init7. If they roll iron arm you literally cant wound them. What does this herald daemonette squad of doom consist of?

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Meph will challenge your herald, kill at int 7-10 spill wounds over and laugh

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Inside Yvraine

 th3maninblak wrote:
Which mephy strikes before, at init7. If they roll iron arm you literally cant wound them. What does this herald daemonette squad of doom consist of?
The 6 wounds I posted above is taking into consideration Mephiston being T9. And having feel no pain.

The squad is 20 daemonettes+Herald, which is putting out a total of 65 WS5 rending attacks, including the herald's 5 WS7/I7 attacks. The Herald's locus is making all of the 65 attacks re-roll failed to-hits, and rending doesn't give a gak about your toughness. The locus also allows the Herald to pick any character it wants to challenge, and the challenged character can't decline it, though in this case one wouldn't bother since Mephiston is a beast and Corbulo is borderline unkillable.

So what would happen is that the daemons would charge the Meph-star, the Herald would hide like a biotch and decline all challenges while Mephiston strikes first, killing a whopping 2 daemonettes, then they strike back and kill him- Corbulo most likely survives the wounds that spill over, he kills one daemonette, and then dies next turn.

And, this is all assuming that the Herald-Daemonettes don't have invisibility, which is rather unlikely.

This message was edited 6 times. Last update was at 2014/09/13 00:31:22


 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

At best your demon bomb ties them up all game. Corbulo has 2+ FNP and gives mephiston a 5+ FNP. Both wound on 2+ vs the demons you only wound on 6's which yes rend, but will have the 2+ FNP for that reducing your wounds caused to 1 if everyone survives mephiston attacks.

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