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1850 The NEW Grey Knights - Centstar vs Eldar Beaststar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which deathstar army will win?
Beaststar. The Eldar army is much more balanced.
Draw. Both deathstars go around and nullify each other's strengths.
Centstar. 7th Ed is still a shooty edition, which means the shootier deathstar should win.

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Made in us
Fixture of Dakka





San Jose, CA


Ever since my last major tournament, I've been playtesting more than I've been writing batreps. Well, this will be my very first battle with the new Grey Knights and of course, I have to write about it. My opponent for this game will be fellow Team Zero Comp teammate, "Stave" Steve. Now this is a first for the both of us. This is my very 1st game with the new Grey Knights. I believe this is Steve's very 1st game of 7th Ed. Lol! He's been on a hiatus from 40K ever since early 6th, I believe. So it's deathstar versus deathstar. One of the potentially weakest armies against one of the potentially strongest. Experienced (sorta) versus inexperienced. Which army will come out on top? We will soon find out.


1850 Grey Knights/Space Marines vs Eldar/Dark Eldar


1850 Grey Knights/Space Marines (My list)

Grey Knight Nemesis Strike Force:

GK Librarian - Lvl 3 Psyker, Daemonhammer, Liber Daemonica

5x Strikers - 1x Meltabombs

5x Purifiers - Rhino
5x Purifiers - Rhino

Dreadknight - Personal Teleporter, Heavy Incinerator, Nemesis Greatsword
Dreadknight - Personal Teleporter, Heavy Psycannon, Nemesis Greatsword

Draigo

Space Marine Allies:

Sevrin Loth

5x Scouts - 1x Meltabombs
Land Speeder Storm - Heavy Flamer

4x Devastator Centurions - Grav-cannons, TL-Hurricane Bolters, 1x Omniscope



1850 Eldar/Dark Eldar

This is an approximation of his list. I forgot to take it with me.

Eldrad
Farseer

7x Dire Avengers
Wave Serpent - TL-Scatters, Shuriken Cannon, Holo-fields
7x Dire Avengers
Wave Serpent - TL-Scatters, Shuriken Cannon, Holo-fields
3x Windrider Jetbikers - 1x Shuriken Cannon
3x Windrider Jetbikers - 1x Shuriken Cannon
20x Guardians - 2x Brightlances

5x Deathreapers - Exarch w/Fast Shot

Aegis Defense Line - Icarus Lascannons

Dark Eldar Allies:

Baron

5x Kabalite Warriors

4x Beastmasters, 20x Khymaeras, 2x Razorwing Flocks


-------------------------------------------------------------------------------


Missions:


Primary Objectives: Crusade, 4-pts


Secondary Objectives: Modified Maelstrom, 3-pts

1. Hold Either Objective 1.
2. Hold Either Objective 2.
3. Destroy an enemy unit.
4. Destroy an enemy unit.
5. Have a scoring unit at least partially within the enemy deployment zone.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.


Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Dawn of War


1st Turn: Eldar


-------------------------------------------------------------------------------


PRE-GAME THOUGHTS:

Spoiler:
Top 10 Reasons Why Grey Knights Will Win.

1. I've got a nasty deathstar. It just looks at you and then you die.

2. Guaranteed Invisibility (Loth) and Gate of Infinity (Draigo).

3. Superior mobility on my deathstar with Gate. They can also get out of close combat with Gate.

4. I've got more warp charge than my opponent. That means I am more likely to Deny his powers than he will mine. No Fortune = beaststar in trouble.

5. I'm the more crafty general. Steve has never beaten me yet (in 3 games against each other).

6. I've got the experience edge with regards to 7th Edition rules and knowledge of the meta (though Steve has played against the centstar before).

7. My opponent does not have enough shooting to handle my deathstar and dreadknights.

8. Being a newbie, my opponent is bound to make some mistakes and unfortunately, I will capitalize on them.

9. I am going 2nd in an objectives-based mission.

10. You know you want the underdog grey knights to take it.


Top 10 Reasons Why Eldar Will Win.

1. Fortune.

2. The Eldar is a much more balanced army.

3. The beaststar is really dangerous. It will control the board in an objectives-based scenario.

4. My opponent has 8 Objective Secured troops to my 2 only.

5. His army has much better mobility than mine. Jetbikes, wave serpents, the beaststar - all are supremely fast.

6. My supporting units are weaker and easier to kill. The way to play against deathstars is to go after the supporting units. It will be easier for Steve to take out my supporting units than for me to take out his.

7. I am a newbie with the new Grey Knights. This is my very 1st game with the new GK codex. I am bound to make some mistakes.

8. My army is too reliant on psychic powers. If a power fails to go off, it may hurt me more than it will hurt my opponent. Plus, I am more likely to kill my own psykers via Perils.

9. My opponent is going 1st. Thus, he has a chance to get his protective powers up before I can do my alpha-strike.

10. Eldar is arguably the best army currently. The grey knights? They're mainly a mid-tier army unless they run centurions or imperial knights.




-------------------------------------------------------------------------------


Deployment:

Spoiler:
We both forget to roll for Warlord traits. I was kind of busy bringing my opponent up to date on 7th Ed. that I forgot about Warlord traits.

Psychic powers:

Draigo - Gate of Infinity, Hammerhand, Banishment
Loth - Invisibility, Shrouding, Dominate, Psychic Shriek
GK Librarian - Perfect Timing, Prescience, Precognition, Vortex of Doom (from the Liber)

Eldrad - Fortune, Guide, Forewarning, Prescience
Farseer - Misfortune, Foreboding, Mental Fortitude



Eldar deployment.

Bikes and DE warriors will come in from Reserves.


Grey Knight deployment to the left.

I make a number of mistakes in this game. I will list out my mistakes. As for my opponent's mistakes, I leave that up to the readers to keep track.

GK Mistake #1 - I deploy one of my purifiers on the table (pictured above) and leave their rhino in Reserves. I would then forget about the rhino for the rest of the game. 1850 Eldar vs 1815 Grey Knights. Yeah....

GK Mistake #2 - I forget to roll for my Warlord traits. Might as well throw that into the list while I'm at it.


On the right flank, I deploy purifiers in rhino and my centstar (or centurionstar, but I prefer centstar because it's shorter. Lol.). As I am trying out Space Marines as allies, I am proxying my centurions with GK terminators for this game.

Scouts will be outflanking and the strikers deepstriking. Rhino blew a tread so is in the shop for repairs.


Overview of our deployment.

I don't attempt to steal.




-------------------------------------------------------------------------------


Eldar 1

Spoiler:

Maelstrom Objectives:

Eldar:

2. Hold Either Objective 2.
3. Destroy an enemy unit.

Grey Knights:

1. Hold Either Objective 1.
4. Destroy an enemy unit.



Eldar movement.

Steve casts Fortune on the beaststar and Forewarning on the guardian blob. (He would continue to do this for most of the game.)

Note - assume all psychic powers go off unless otherwise noted.


The Icarus lascannon puts 1 Wound on my Psycannon dreadknight (hereforthwith to be referred to as "psyknight").


Right serpent then fires at and immobilizes my purifier rhino, also taking off 2 hull points from it.




Grey Knights 1

Spoiler:


Psyknight advance. The Incinerator dreadknight ("Incineknight") stays behind on a Maelstrom objective.


The centstar teleports to the flank with the dreadknights.

They get off Invisibility, Perfect Timing and Gate. I fail to cast Prescience and forget about Precognition.


The centstar split-fires. With Ignore Cover from Perfect Timing, their shooting is devastating. I take out the wave serpent as well as the dark reapers for First Blood.


This turn, Steve gets 1 Maelstrom VP (beaststar on Objective #2) whereas I get both of my Maelstrom objectives (dreadknight on Objective #1 and I kill a unit).


Maelstrom VP's - Eldar: 1, Grey Knights: 2





Eldar 2

Spoiler:

Maelstrom Objectives:

Eldar:

1. Hold Either Objective 1.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.

Grey Knights:

2. Hold Either Objective 2.
5. Have a scoring unit at least partially within the enemy deployment zone.



Eldar movement. Steve is still highly cautious of my centstar and so keeps his beaststar back.

Kabalite warriors and one unit of bikers come in.


Avengers, Icarus lascannon and the shuriken cannon from the jetbikes combine to take off another 2W from my psyknight.


Serpent manages to see and take out 2 purifiers.




Grey Knights 2

Spoiler:


Strikers come in. I drop them inside my opponent's deployment zone. My goal for them is to deny Maelstrom Objective #1 from the Eldar guardians.


The centstar moves. I cast Perfect Timing and Precognition. However, my opponent manages to foil my attempt at Invisibility! Crap! Thus, I am forced to use Gate to teleport away from his beaststar (pictured later).


Incineknight incinerates 5 dire avengers. Psyknight shoot down 2 windrider jetbikes and my centstar, due to wounding on 6's and Fortune on the beaststar, only manage to kill 2 beasts.


Strikers shoot down 3 guardians, enough to take them out of claiming range of the objective.

Overall, a rather lackluster turn for either of us. Had I gotten off Invisibility, I would have gone full monte on my opponent's units. However, because I didn't, I had to play much more conservatively this turn with my deathstar.

I have my dreadknight and strikers in my opponent's deployment zone to contest his Maelstrom objective. Basically, I deny both of his Maelstrom objectives this turn and get both of mine (dreadknight on Objective #2 and dreadknight/strikers in my opponent's deployment zone).


Maelstrom VP's - Eldar: 1, Grey Knights: 4





Eldar 3

Spoiler:

Maelstrom Objectives:

Eldar:

1. Hold Either Objective 1.
3. Destroy an enemy unit.

Grey Knights:

1. Hold Either Objective 1.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.



Dire avengers disembark and go after my purifiers.


The beaststar finally makes its move. They are about 10" away from my centstar.


Eldar shooting takes down the psyknight.


Guardians shoot down my strikers.


Dires and wave serpent combine to take out 4 purifiers. He couldn't see the last purifier to allocate any wounds onto him.


Instead of going after my deathstar, the beaststar actually charges into my dreadknight instead!


I manage to kill 1 doggie but lose 2W in return.




Grey Knights 3

Spoiler:


I actually fail to cast Perfect Timing this turn, but do get off Precognition and Prescience. I also get a 3++ Invuln for my Warlord librarian courtesy of Perils.

However, I surprise my opponent by putting Invisibility on my dreadknight instead of my deathstar!


The centstar then teleports to the other side of the table where his guardians are. Heh, heh....


Lone purifier prepare to take out his dire avengers.

GK Mistake #3 - I was intending to cast Cleansing Flame but then totally forgot!


The centstar blows away all of the guardians as well as put 1W on his farseer.


Shooting does nothing and so I assault with the purifier. He survives 2 Overwatch shots....


....only to fall in combat to 2 wounds before he could strike.


The beaststar can't do anything to my invisible knight and so just Hit-&-Run out of combat.


This turn, we both get 1 Maelstrom objective. Steve kills a unit (my strikers) and I have my purifiers on my Objective #1.


Maelstrom VP's - Eldar: 2, Grey Knights: 5





Eldar 4

Spoiler:

Maelstrom Objectives:

Eldar:

1. Hold Either Objective 1.
5. Have a scoring unit at least partially within the enemy deployment zone.

Grey Knights:

5. Have a scoring unit at least partially within the enemy deployment zone.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.



Steve decides that my dreadknight, even though invisibile, is enough of a nuisance in his backfield to send the beastpack after him again.


Avengers get in the serpent, who then shoots down my immobilized rhino.


We then go back into assault. Even with Prescience, which my opponent finally remembers after I remind him of it, his beastpack does nothing to my invisible dreadknight.




Grey Knights 4

Spoiler:


Land speeder finally comes in, but they come in from the wrong flank.


My centstar teleports with Gate.

I lose Loth to his 2nd Perils from casting Invisibility....


....and then proceed to blow away the 2nd serpent. Avengers get pinned.


Even without Invisibility, my knight survives! My opponent decides that he has had enough of my knight and hit-&runs out of combat.


My opponent gets 1VP for having a unit in my deployment zone (his dire avengers) and I also get 1 VP for having a unit in his deployment zone (my dreadknight).


Maelstrom VP's - Eldar: 3, Grey Knights: 6





Eldar 5

Spoiler:

Maelstrom Objectives:

Eldar:

3. Destroy an enemy unit.
5. Have a scoring unit at least partially within the enemy deployment zone.

Grey Knights:

3. Destroy an enemy unit.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.



Beastpack goes after my unit of 3 purifiers on my objective.


He does, however, split off the Baron to go after my dreadknight. He needs to keep my dread contained.


Bikers turbo-boost onto one of his objectives.


Warriors move onto another objective.


The Baron then charges into my Wall of Death Overwatch and gets burned alive (he fails his 2++ save and then gets insta-gibbed).


Finally, the beaststar assaults and finishes off my purifiers, grabbing my objective in the process.


Crap! Despite his army getting decimated by my centurionstar, my opponent now has all 4 objectives and I have none! Moreover, I've only got 3 mobile units left....I may actually lose if the game ends this turn!




Grey Knights 5

Spoiler:


Scout disembarks and heads towards the central objective (currently claimed by the Kabalite warriors). However, they only manage to run 1".


Dreadknight goes to claim objective #2 (well, he will be after taking care of the 2 dire avengers).


The centstar teleports into my opponent's deployment zone. I scatter away from the bikers.

GK Mistake #4 - I forget to use my Liber Daemonica all game until now. Fortunately, I remembered when it counted, because I rolled 3 1's on my psychic test while trying to cast Gate of Infinity (failed to cast using 5 dice!). Fortunately, the re-roll went off.

GK Mistake #5 - I really needed to teleport my centstar within claiming range of an objective. However, I didn't (I didn't place the unit within 3" of an objective). This may cost me big.


Finally, I move my land speeder to contest the objective held by the beaststar.

No wait, I am actually claiming it instead with my ObSec dedicated transport speeder.

No wait....I actually moved it illegaly, going flat-out with it after dropping off the scouts. So I don't have this objective (though at the time of the game, we both thought I had this objective).

GK Mistake #6 - Can't move flat-out with a fast skimmer after someone disembarks from it.


The centstar takes out both the jetbikes and the farseer trying to hide in the ruins (with splitfire).

My dreadknight takes out the 2 dire avengers to gain sole ownership of the objective.


In Maelstrom, Steve gets 2 VP's this turn - for killing one of my units (purifiers) and for having a unit in my deployment zone (the beaststar). I get 1 for killing one of his units (jetbikes, dire avengers, farseer).


Maelstrom VP's - Eldar: 5, Grey Knights: 7


If the game ends, I take the Secondary. However, Steve would actually take the Primary with the beaststar and Kabalite warriors on 2 objectives as opposed to my 1 (dreadknight) due to 2 critical mistakes on my part. He would also get Linebreaker (beaststar, dire avengers) to my First Blood and Linebreaker (centstar) for a 5-5 tie.

If I "give" him the draw, then I'd have no one to blame but myself.


We roll to see if the game continues....





Eldar 6

Spoiler:
At this point, my opponent concedes the Secondary to save some time.


There really isn't very much my opponent can do.

Beaststar takes out the speeder to claim the objective.

Kabalite warriors try to shoot down my dreadknight (with only 1W left) but fail to do so.

Dire avengers in my deployment zone - who are no where near any objectives - shoot at my scouts, but only 1 is in range after Battle Focus moves. They kill 1 scout.




Grey Knights 6

Spoiler:

The centstar goes after the avengers.


But before doing so, I split off my Warlord to go after an objective. He runs only 1-2" and fail to reach the objective.


The centstar then takes out all but 1 avenger, mainly because I couldn't see him to allocate a wound onto him.


Dreadknight flames the warriors and kill 4.


The warrior then fails Morale and falls back.

That should be game.


We roll to see if the game continues, and it actually does! However, next turn, my librarian would just hop onto an objective and my centstar would teleport onto an objective as well. We don't bother to play it out.


I take both Primary and Secondary. I also get First Blood and Linebreaker (my Warlord). Steve gets Linebreaker only (his beaststar). The knights take it 9-1.





Crushing Victory to the Centurion Knights!!!






-------------------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:








This message was edited 19 times. Last update was at 2014/09/15 02:33:58



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Bakersfield, CA

Draigo is missing from your army list.




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San Jose, CA

Oops! Just added him in. Thanks.



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Indiana

Any reason you are not taking advantage of the red scorpions free apoth on tac units? I understand the scouts mobility but I would think a tac squad in a pod would be better OS

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Bakersfield, CA

I saw you mentioned him but I couldn't find him in the list. Lately I've been running something similar with Tiggy, 5 Cents and GK terminator squads as troops with 2 Gk libbys and Draigo. Its a nasty list that its takes people by surprise. Btw will you be making it to Brawl in the Fall next month in Fresno?


Automatically Appended Next Post:
Leth, I would say its due to being tight on points. His list is already missing a 5th Centurion. Its hard to find the points.

This message was edited 1 time. Last update was at 2014/09/12 08:00:55





nWo blackshirts GT Team Member

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Made in us
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San Jose, CA

 Leth wrote:
Any reason you are not taking advantage of the red scorpions free apoth on tac units? I understand the scouts mobility but I would think a tac squad in a pod would be better OS

Not enough points. I prefer the flexibility of scouts with their ability to outflank or infiltrate than a tact squad in a pod which could potentially give up First Blood. Moreover, scouts can be used to push back other scouting/infiltrating armies should I really need them to. Finally, I tend to play the denial game by leaving my MSU troops in reserves. With speeders, scouts have the mobility to come in from reserves and still really get around.


 Julnlecs wrote:
I saw you mentioned him but I couldn't find him in the list. Lately I've been running something similar with Tiggy, 5 Cents and GK terminator squads as troops with 2 Gk libbys and Draigo. Its a nasty list that its takes people by surprise. Btw will you be making it to Brawl in the Fall next month in Fresno?


Automatically Appended Next Post:
Leth, I would say its due to being tight on points. His list is already missing a 5th Centurion. Its hard to find the points.

Sorry, couldn't make it to BitF.


This message was edited 1 time. Last update was at 2014/09/12 08:04:41



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California


GK Librarian - Lvl 3 Psyker, Daemonhammer, Liber Daemonica

5x Strikers - 1x Meltabombs

5x Purifiers - Rhino
5x Purifiers - Rhino

Dreadknight - Personal Teleporter, Heavy Incinerator, Nemesis Greatsword
Dreadknight - Personal Teleporter, Heavy Psycannon, Nemesis Greatsword

Draigo

Space Marine Allies:

Sevrin Loth

5x Scouts - 1x Meltabombs
Land Speeder Storm - Heavy Flamer

4x Devastator Centurions - Grav-cannons, TL-Hurricane Bolters, 1x Omniscope


@JY2

I gotta ask... why did you take 2 purifier units in rhinos? their nova is good but they dont fair a good chance of making it across the field to capture objectives.. Rhinos aren't exactly survivable or fast in this edition.
Also I'm a bit shocked to not see a single flier in your list...any reasons as to why?

I like the landspeeder storm with 5 scouts... I believe they will become a popular cap unit this edition. I know I have 2 of them in my army list.

Lookin forward to the rerport...

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San Jose, CA

It's more for their 4 warp charges. But mainly, it is just experimenting.

I have another GK centstar list with 3 stormravens. That is probably my more competitive list. This one is more experimental but it is also a little more Grey Knight-ish to me. It's actually got some grey knights on the ground!

This message was edited 1 time. Last update was at 2014/09/12 08:09:08



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Bakersfield, CA

Purifiers really should have been able to deepstrike. Bad GW there.




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Fresh-Faced New User




I voted for beaststar however bringing Forge world model + Draigo that aren't allowed in all tournaments might change the output of this game. I assume Farseer got shard?

This message was edited 1 time. Last update was at 2014/09/12 10:40:26


 
   
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Bakersfield, CA

I voted Beast star due to mission not favoring low OS units and cent star might struggle there.




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I voted gks since you have loth and by the sounds of it and his list you're playing a weak list /inexperienced player.
   
Made in gb
Water-Caste Negotiator





Cent star.

Experience will show and I think the Eldar list could be more optimised. If you get perfect timing it will be a whitewash otherwise you'll need to work a bit harder imo.
   
Made in us
Fixture of Dakka





San Jose, CA

 Julnlecs wrote:
Purifiers really should have been able to deepstrike. Bad GW there.

I know, right? I'm bummed.


Devil wrote:
I voted for beaststar however bringing Forge world model + Draigo that aren't allowed in all tournaments might change the output of this game. I assume Farseer got shard?

Had FW and LoW not been allowed, I would have brought Tigurius and 2 librarians instead. Tigurius is just as good as Draigo, though you can't really replace Draigo.

No, he didn't bring the Shard, though he did get Mental Fortitude. I told him after the game that he definitely should get the Shard for his farseer. However, fortunately for my opponent, it didn't make a difference in this game.


 Julnlecs wrote:
I voted Beast star due to mission not favoring low OS units and cent star might struggle there.

Agreed. I am at a disadvantage in objectives-based scenarios. I am hoping that the sheer destructiveness of the centstar will help to equalize this, though that will depend on how he positions his beaststar.


KillswitchUK wrote:
I voted gks since you have loth and by the sounds of it and his list you're playing a weak list /inexperienced player.

Steve's actually a pretty good player. You kinda have to be to make it into Team 0 Comp (he was an early member so must have probably beaten Frankie or Reece before). He is actually also a competitive player and used to go to tourneys all the time. However, he did have a long "break" from 40K and he has never beaten me yet. On the other hand, I actually do make a number of mistakes as well due to my inexperience with both the new GK's and the centstar.





Automatically Appended Next Post:
djn wrote:
Cent star.

Experience will show and I think the Eldar list could be more optimised. If you get perfect timing it will be a whitewash otherwise you'll need to work a bit harder imo.




This message was edited 1 time. Last update was at 2014/09/12 15:38:04



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Toronto-Ont

GK, simply because you are playing someone who hasn't learned the lesson of how important ObSec is

skycapt44 wrote:
FYI optimus is the cheesiest player I know


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Technically you dont have any ObSec units J as only a CAD gives that and you're using the Strike Force detachment.

But I'm looking forward to this, and Knights all the way

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San Jose, CA

 WrentheFaceless wrote:
Technically you dont have any ObSec units J as only a CAD gives that and you're using the Strike Force detachment.

But I'm looking forward to this, and Knights all the way

Scouts and the land speeder.



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 jy2 wrote:
 WrentheFaceless wrote:
Technically you dont have any ObSec units J as only a CAD gives that and you're using the Strike Force detachment.

But I'm looking forward to this, and Knights all the way

Scouts and the land speeder.



Does an allied detachment give you ObSec if your primary isnt CAD?

If it does i'll have to remember that for my list lol

This message was edited 1 time. Last update was at 2014/09/12 15:50:35


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San Jose, CA

I don't see why not?



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I dunno, but maybe I've just been hanging around YMDC too long.

Looking forward to the J Knights though, haha

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jy2 I hope you don't mind if I steal your list !!!

It is totally BOSS !!!


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centstar, your opponent doesn't have enough psychic dice IMO to make this scary for you. He'll probably have to throw all his dice at invis every turn just to try to cast it, and hope you don't roll enough 6s to stop.

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You must have forgotten something about the Beaststar, because either it had 4 Beast Masters, 15 Khymerae and 2 Flocks or 5 Beast Masters, 20 Khymerae and 2 flocks. 5 Khymerae per Beastmaster or 2 flocks.

I would put this in the GK's court simply because the Eldar list is lacking any form of AP 2 save for 2 Bright Lances and 2 Las Cannon shots, meaning those Dreadknights will be an utter pain to handle. I understand rending should help, but that 20 Man Guardian unit is simply Incinerator fodder due to their slow movement compared to the Dreadknight and he has little that can kill of Centurions even if he could shoot around Draigo and Loth.

If the Beastpack makes combat with an un-invisible Centstar things should go well for it because he can force feed Draigo Beast Masters while the Khymerae pile a ton of wounds on the Centurions, but then if they get off either Invisibility or GoI then they practically invalidate the Beaststar.

Add that to his relative inexperience this i believe is firmly JY2's game.

 
   
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jy2 wrote:Had FW and LoW not been allowed, I would have brought Tigurius and 2 librarians instead. Tigurius is just as good as Draigo, though you can't really replace Draigo.
That is not as much reliable as having guaranteed invis/gate. I have seen 14 rolls on telepathy (5spirit seers, eldrad) without getting nr 5 at all. Anyway I hope that at least he is going to have Fortune
   
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Does this mean your not finishing your BAO bat reps?

   
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@Jy2
I looked at your 3x Stormraven list possibility in the other thread.

I do think that list could find itself in serious trouble given it were to come 2nd up against the following armies

1.Deep strike Marines.
2. An army with an Imperial knight in it if it can stomp/cc (though it is granted somewhat of a long shot
3. Wave serpent spam
4. Far sight bomb/A gun line Tau

Really what I'm getting at is that the list is really banking on the Centurionz star and if they fall you have practically lost the game because you lack any sense of ground field presence outside the Centurion star. You might want to possibly reconsider making your list in regards to maybe not taking 3 storm ravens and maybe just pick up one and a storm talon while freeing up some points. Stormraven bring a respectable flyer protection net and I personally believe that just 1-2/ 1 and a storm talon is more than enough points put into fliers when it comes to a gk list. But that's just my take on it, I just wanted to throw out possibilities to consider seeing that you're still experimenting.

This message was edited 4 times. Last update was at 2014/09/12 22:37:29


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My Grey Knight list is almost identical to this and it is very powerful. Assuming there are no turn 1 mishaps or instant killed psykers with perils, this should be an easy win for the GK.
   
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optimusprime14 wrote:
GK, simply because you are playing someone who hasn't learned the lesson of how important ObSec is

ObSec won't matter if I can blow his army off the table.


 Dozer Blades wrote:
jy2 I hope you don't mind if I steal your list !!!

It is totally BOSS !!!


Go right ahead!


thanatos67 wrote:
centstar, your opponent doesn't have enough psychic dice IMO to make this scary for you. He'll probably have to throw all his dice at invis every turn just to try to cast it, and hope you don't roll enough 6s to stop.

Yeah, I do have the warp dice advantage. Wish I would have had a ghosthelm as well.....


 ALEXisAWESOME wrote:
You must have forgotten something about the Beaststar, because either it had 4 Beast Masters, 15 Khymerae and 2 Flocks or 5 Beast Masters, 20 Khymerae and 2 flocks. 5 Khymerae per Beastmaster or 2 flocks.

I would put this in the GK's court simply because the Eldar list is lacking any form of AP 2 save for 2 Bright Lances and 2 Las Cannon shots, meaning those Dreadknights will be an utter pain to handle. I understand rending should help, but that 20 Man Guardian unit is simply Incinerator fodder due to their slow movement compared to the Dreadknight and he has little that can kill of Centurions even if he could shoot around Draigo and Loth.

If the Beastpack makes combat with an un-invisible Centstar things should go well for it because he can force feed Draigo Beast Masters while the Khymerae pile a ton of wounds on the Centurions, but then if they get off either Invisibility or GoI then they practically invalidate the Beaststar.

Add that to his relative inexperience this i believe is firmly JY2's game.

I see. Then my opponent made a mistake (unless he forgot to to put out 1 more beastmaster). I will point it out to him next time. Thanks.

BTW, he had Misfortune, which could help in dealing with dreadknights and my centstar (rending wave serpents, anyone?). He also had Forewarning, which he put on the guardian blob for the most part.

And just a little spoiler....I did fail to cast Invisibility (or rather, my opponent managed to deny it).


Devil wrote:
jy2 wrote:Had FW and LoW not been allowed, I would have brought Tigurius and 2 librarians instead. Tigurius is just as good as Draigo, though you can't really replace Draigo.
That is not as much reliable as having guaranteed invis/gate. I have seen 14 rolls on telepathy (5spirit seers, eldrad) without getting nr 5 at all. Anyway I hope that at least he is going to have Fortune

Agreed. It is the "poor man's" centurionstar.

Yeah, Eldrad got Fortune.


 Red Corsair wrote:
Does this mean your not finishing your BAO bat reps?

Let's just say it's on a 1-game hold. I need a little variety in my battle reports writing-wise! I'll finish it up after this report.


 Dezstiny wrote:
@Jy2
I looked at your 3x Stormraven list possibility in the other thread.

I do think that list could find itself in serious trouble given it were to come 2nd up against the following armies

1.Deep strike Marines.
2. An army with an Imperial knight in it if it can stomp/cc (though it is granted somewhat of a long shot
3. Wave serpent spam
4. Far sight bomb/A gun line Tau

Really what I'm getting at is that the list is really banking on the Centurionz star and if they fall you have practically lost the game because you lack any sense of ground field presence outside the Centurion star. You might want to possibly reconsider making your list in regards to maybe not taking 3 storm ravens and maybe just pick up one and a storm talon while freeing up some points. Stormraven bring a respectable flyer protection net and I personally believe that just 1-2/ 1 and a storm talon is more than enough points put into fliers when it comes to a gk list. But that's just my take on it, I just wanted to throw out possibilities to consider seeing that you're still experimenting.

It's not perfect (my triple-raven centstar list). It's not even completely balanced as a TAC list. However, it fits a style which I feel can be successful in this edition. My new strategy is one of Denial. You ain't shooting anyone on the table other than my invisible deathstar or hard to kill flyers. What I'll do against enemy alpha-strike armies is to deploy in the very corner. Drop in near me and then I will teleport away, thus leaving your army out of position. That's how the centstar will beat some of their worse matchups. Not just by shooting, but by beating you in the Movement phase unless you have a really fast army as well.

1. Deepstrike marines....so what? Deploy objective in 1 flank. Deploy deathstar in the other flank. If he goes after the deathstar, then just teleport away and now those marines are out of position.

2. I'm not too concerned about Imperial Knights. I think I can take them on with shooting and then a S9 Draigo and S10 librarian in assault along with S7 centurions (thanks to Hammerhand).

3. Wave serpents could prove a problem unless I can hide my deathstar.

4. Farsight-bomb, if he reserves them, will be shooting at an Invisible deathstar. Otherwise, they won't have the range to be able to truly hurt my deathstar if they start on the table. Tau gunline? Bah! Not really too big of a concern if I can make use of terrain and a refused flank to deny some of his firepower.

But I suppose I will probably run a more balanced list in tournament play with probably 2 ravens max. We'll see. I need to do a lot of experimenting still as I've only had 1 game with the new GK's so far.


Agtthot wrote:
My Grey Knight list is almost identical to this and it is very powerful. Assuming there are no turn 1 mishaps or instant killed psykers with perils, this should be an easy win for the GK.

Yeah, I believe this list will prove to be quite effective. But you have more experience than me so I'll take your word for it.


This message was edited 3 times. Last update was at 2014/09/13 03:05:34



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I find his Beaststar deployment quite worrying. E.G, he is leading with the Baron, NEVER, lead a with the Baron in a Full Strength Beastpack. EVen when you get fortune off, i can say from personal experience that the 2++ will fail the first time you get hit with something strength 6+. I once charged a Huskblade Archon into a Dreadknight, leading a unit of Harlequins. Over watch with Incinerator, Archon fails 2+, re-rolls, fails 2+, instant killed. Considering what the Baron gives the unit, it's not worth the risk.

On the same not, he SHOULD be leading with the Beastmasters, because they are truly expendable. The only thing they grant is higher leadership to Beasts, which the Baron can do. Add that to the fact that the first turn is the ONLY turn they will have a half decent save (3+ from Fortification and Stealth) there is no reason to have them at the back. I am also assuming he is Proxying the Farseer as a Jetseer? If not, then he really, really should be.

 
   
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I'm almost certain the Centstar is going to win this one. Highly mobile shooty platform is going to bounce around destroying a unit a turn. Nice touch btw by adding Loth. Can't wait to see how it turns out!

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