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![[Post New]](/s/i/i.gif) 2014/10/19 18:29:46
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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Prescient Cryptek of Eternity
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Inertial Guidance isn't relevant as it specifically modifies the way Deep Strike works.
True or false, Deep Strike never ends with a model deployed on top of another model.
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![[Post New]](/s/i/i.gif) 2014/10/19 19:01:01
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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Screaming Shining Spear
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Kriswall wrote:Inertial Guidance isn't relevant as it specifically modifies the way Deep Strike works.
True or false, Deep Strike never ends with a model deployed on top of another model.
And the Skimmer rule specifically modifies movement, which Deep Strike is.
True or false, Movement never ends with a model on top of another model.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/10/19 19:18:33
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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Prescient Cryptek of Eternity
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You play it your way. You can't give a single example of Deep Strike forcing a model to end its move over an enemy model. That makes it pretty hard to say Deep Strike forces a model to end its move over another model.
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![[Post New]](/s/i/i.gif) 2014/10/19 19:52:47
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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Screaming Shining Spear
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Kriswall wrote:You play it your way. You can't give a single example of Deep Strike forcing a model to end its move over an enemy model. That makes it pretty hard to say Deep Strike forces a model to end its move over another model.
?? the situation you are looking for happens just before you check for mishap.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/10/19 19:56:21
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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Powerful Phoenix Lord
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Hollismason wrote: Happyjew wrote:Hollismason. You really need to stop saying "would happen", when the rule does not say "would". It states if at the beginning of the sentence, I can't explain that any futher unless we want to all sit around and have a basic grammatical English discussion. Would have responded earlier, but had to work. Sorry. BRB wrote: MOVING SKIMMERS Skimmers can move over friendly and enemy models, but they cannot end their move on top of either. Skimmers can move over all terrain, ignoring all penalties for difficult terrain and Dangerous Terrain tests . However, if a moving Skimmer starts or ends its move in difficult or dangerous terrain, it must take a Dangerous Terrain test. A Skimmer can even end its move over impassable terrain if it is possible to actually place the model on top of it, but if it does so it must take a Dangerous Terrain test. If a Skimmer is forced to end its move over friendly or enemy models, move the Skimmer the minimum distance so that no models are left underneath it. The above is word for word from the Rulebook (electronic version so I cannot give a page number). Please underline/bold/change the colour/make stand out where in what I quoted (again word for word) where the word "would" appears.
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This message was edited 1 time. Last update was at 2014/10/19 19:56:32
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/10/19 20:02:44
Subject: Do Skimmers mishap if they Deep Strike onto enemy/friendly models?
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[MOD]
Making Stuff
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I think this one has circled the drain for quite long enough here.
If in doubt, discuss it with your opponent until (hah!) GW decide to FAQ it. Or 8th edition, which will probably come first.
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