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Made in us
Rampaging Carnifex





South Florida

A Zoanthrope is just hands down better than the Maleceptor. 50 pts. A 3++ invulnerable. Does all the same Synapse / Shadows, has a better stock power, same mastery level... and BS 4!

   
Made in gb
Infiltrating Broodlord




UK

rollawaythestone wrote:
A Zoanthrope is just hands down better than the Maleceptor. 50 pts. A 3++ invulnerable. Does all the same Synapse / Shadows, has a better stock power, same mastery level... and BS 4!



I am a real negative nelly today but my god do I dislike GW right now.

If they don't give us some cool new formations in the campaign book to make up for this I will not be impressed.
here's hoping.

This message was edited 2 times. Last update was at 2014/10/28 19:04:00


 
   
Made in us
Rampaging Carnifex





South Florida

I think we need a Tyranid player's support group to deal with the emotional trauma...

This message was edited 1 time. Last update was at 2014/10/28 19:10:00


   
Made in us
Tunneling Trygon





The House that Peterbilt

So the maleceptor comes with a power that is not from the Tyranid discipline. It has Mastery Level 2. So questions arise.

Does it generate one or two additional powers?
Would it be able to benefit from Psychic Focus?

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Badass "Sister Sin"






Camas, WA

Well, since he chooses them all from the Hive discipline, he gets the primaris, right? Auto-assigned powers aren't chosen.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

rollawaythestone wrote:
A Zoanthrope is just hands down better than the Maleceptor. 50 pts. A 3++ invulnerable. Does all the same Synapse / Shadows, has a better stock power, same mastery level... and BS 4!


A zoanthrope has 1 wound, not 5. A zoanthrope has toughness 4, not 6. A zoanthrope does not have 3 strength 6 ap 2 attacks, smash, hammer of wrath, or fear.


I don't know about the better stock power. Personally I think that any shooting attack that relies on a psychic power is garbage, so you won't hear me saying that psychic overload is absurdly good, but d3 wounds with no saves on whatever model you want is no joke.


I'm not saying this guy is amazingly awesome, but I think comparing him to a zoanthrope is unfair. A land speeder is "just hands down better" than a land raider if you compare it in terms of mobility, cost, and firepower, but the two are so different that they don't really bear a comparison.

5000
Who knows? 
   
Made in us
Rampaging Carnifex





South Florida

To be fair, a Zoanthrope has 2 Wounds.

But I think it is a valid comparison, because they compete for the same role in the army. It's not the same as comparing Landspeeder and Land Raider. How about comparing a Hive Tyrant to the Maleceptor then. 160 pts and it has everything the Maleceptor has and so much much more.

   
Made in us
Sneaky Lictor





Chicago, IL

A Zoanthrope has 2 wounds, not one. Three single Zoeys costs 150 and generates 6 warp charge, and they are considered unreliable due to the fact that you have to pass WC 2 and hit at BS 4. This one adds another layer with a Ld check. The Maleceptor's power could be better than Warp Blast, but I suspect it's a wash most of the time because you need 3 successes to pull of a focused witchfire, so most of the time your just killing 1D3 closest dudes, and they are probably not the ones you needed to kill (i.e. the guy with the Lascannon, or the Priest or Fireblade or whatever).

And just citing the MC rules is not really going to convince anybody. Consider you could have a flyrant (sans guns) for 5 points less, or with 2xTL Devs for 25 points more. It's really no contest which one is better.

The only use I can see for this thing is some sort of psyker assassin combined with Shadows in the Warp (fly your flyrant forward to drop enemy Psykers' Ld, then hit it with this power), but it's still really iffy at BS 3 and WC 2.

It seems to fill a role that doesn't need filling, frankly. Cool model, though.
   
Made in us
Hellacious Havoc




Oklahoma

Is there really no option to buy standard Tyranid MC upgrades for these guys? I would really like to give Regen or Adglands to the Toxicrene.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

I see these being used in themed, friendly games. So that's cool.

   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Looking forward to saving myself £45 each by not buying either of these Turkeyfexes.

I will probably grab the campaign set though.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Well the Maleceptor will make Ripetides and Wraithknights pretty disappointed if he can hit them, but the Toxicrene is pretty cool.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

The Maleceptor looks really off to me in a way that the Toxicrene doesn't.

   
Made in de
Longtime Dakkanaut





Not sure about the rules yet but those models are okay. Hopefully the campaign book/supplement is worth buying too
   
Made in au
Longtime Dakkanaut




I don't really understand why they felt the need to impose that "an enemy unit can only be targeted once" condition. It reduces the reliability of achieving what you want by even more and renders the Maleceptor even more useless if there are fewer than 3 enemy targets available. I don't see how they thought 3 attempts at one enemy target is that overpowered.
   
Made in us
Rampaging Carnifex





South Florida

Because it might have a chance (however abysmal) at actually killing something worthwhile? Can't have that.


Automatically Appended Next Post:
Does Toxic Miasma benefit from Hypertoxic? Unless there is a clause stating that Toxic Miasma benefits from no special rules, etc, I could see a strong case for Toxic Miasma causing ID on a 6.

This message was edited 2 times. Last update was at 2014/10/28 20:58:02


   
Made in us
Hellacious Havoc




Oklahoma

rollawaythestone wrote:
Because it might have a chance (however abysmal) at actually killing something worthwhile? Can't have that.


Automatically Appended Next Post:
Does Toxic Miasma benefit from Hypertoxic? Unless there is a clause stating that Toxic Miasma benefits from no special rules, etc, I could see a strong case for Toxic Miasma causing ID on a 6.


I think it's pretty clear that's the case.

I'll ask again in case anyone has the wd: is there any indication these new creatures can take the standard upgrades like regen, etc?

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in gb
Longtime Dakkanaut




Lol.

I can already see those Toxicrene-tentacles wiping whole squads of miniatures from the board.



Nid Player: Let me turn my Toxicrene on the spot.

*clatter*, *clatter*, *clatter*.

SoB Player: Nooooooooooo! Those were my 10 quid a pop vintage, OOP Seraphim that just splintered on the floor!!!!



Also, if you ever put that Toxicrene into one of the official GW buildings, you'll probably need your clippers to ever get it out again.
   
Made in us
Rampaging Carnifex





South Florida

Haha. Literally destroying whole units.

   
Made in de
Longtime Dakkanaut





There are some more photos on the http://astropate.blogspot.com/ blog

Direct Link: http://astropate.blogspot.de/2014/10/nuovi-tiranidi-regole-complete-di.html#more

This message was edited 1 time. Last update was at 2014/10/28 21:26:54


 
   
Made in gb
Longtime Dakkanaut






Um... yeah. My words. "Wider than a Baneblade with sponsons". Holy!

Spoiler:


   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I was looking over the tryanid model selection to speculate what their side of the campaign box would look like... and it occured to me that the Brood Lord is still Finecrap.

The ork side of the box was
Gretchin 16.50
Nobz 25.00
Kanz 46.25

I'm thinking
Hormagaunts (10-12)
Genestealers (4)
Warriors (3)

   
Made in gb
Infiltrating Broodlord




UK

this page is interesting.



it's like they are trying to say " No honest, it doesn't totally suck!

you're right. to be fair it doesn't totally suck but for the following two reasons I won't bother:

1. Dimachaeron does it better.
2. It's lash whips are ridiculously too long/wide.


Also rules side note:

by the sounds of their recommendations for cover, it looks like intervening model works just by having a model in front of another model from a third party- not covering 25%!

interesting!

This message was edited 1 time. Last update was at 2014/10/28 21:38:43


 
   
Made in ca
Regular Dakkanaut




 Wilson wrote:
this page is interesting.

it's like they are trying to say " No honest, it doesn't totally suck!

you're right. to be fair it doesn't totally suck but for the following two reasons I won't bother:

1. Dimachaeron does it better.
2. It's lash whips are ridiculously too long/wide.


The close combat monster managed to be stuck in combat with dire avengers for 4 round.

That is statistically average results, killing 2.5 per turn. (ignoring the one extra attack and HoW if it got the charge)

The sad part is that at some point, Toxic misma must have been a viable option but it was probably not used.
   
Made in us
Rampaging Carnifex





South Florida

Interesting catch. It's pretty clear they are playing the 'interveneing model' rules very differently than is commonly accepted.

   
Made in se
Dakka Veteran







Seriously. As noted, the only interesting thing with this release is that the WD crew seem to play that you don't need to be 25% obscured to recieve a cover save from intervening models.
   
Made in ca
Longtime Dakkanaut






I think that the Toxicrene is pretty good for it's point cost. Really deadly in assault. Two of them could easilly kill monsters that are worth much more than them.

The maefactor seems like a big pile of uselesness.

This message was edited 1 time. Last update was at 2014/10/28 21:49:38


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Infiltrating Broodlord




UK

 streetsamurai wrote:
I think that the Toxicrene is pretty good for it's point cost. Really deadly in assault. Two of them could easilly kill monsters that are worth much more than them.

The maefactor seems like a big pile of uselesness.


but it's a footslogger that doesn't even have access to adrenal glands, has a 4+ save and is WS3.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

The toxicrene-I guess it's like a Nid version of a Maulerfiend that farts people to death and doesn't move as fast.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in au
Grizzled Space Wolves Great Wolf





 Wilson wrote:
Also rules side note:

by the sounds of their recommendations for cover, it looks like intervening model works just by having a model in front of another model from a third party- not covering 25%!

interesting!
I've always suspected this is how the rule is supposed to work... but given I collect Tyranids I always thought I was being biased.

But it does really open up some tactics. Suddenly your venomthrope covered TMC's have a 3+ cover save if you put some small bugs in front of them, makes a huge difference compared to 5+.
   
 
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