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Made in us
Unrelenting Rubric Terminator of Tzeentch





I think it's a decent comparison. Firewarriors as a decent comparison to Riptides. . .I'm not following you.

I get that nobody takes a stock Daemon Prince or Tyrant. Nobody takes a stock Riptide either. The notion that a Riptide is a "weapons platform" is irrelevant because nearly every weapon in the game is a "weapons platform" whether those weapons deal damage by shooting or assault. That Daemon Prince you're talking about costs 335 points and 4+ FNP, or FNP in general is by no means guaranteed. The 2+ jink only makes it nearly as durably as a Riptide considering you have to land in range of most of an opposing forces' firepower before it can really do damage. A Riptide can get guaranteed FNP and either Interceptor, an ECPA, or Skyfire for under 250 pts and in general is still more durable. It might not be 45 pts under costed, but it's under costed. Maybe it's just the upgrades I mean, for 5 pts you get Interceptor on a weapon that can drop S9 AP2 pie plates. Or 20 pts for Skyfire on a weapons platform that is Heavy S6 or better? Doesn't that seem a little over the top?

I will say that there are internal balancing forces within each of the codexes referenced that help iron some of these issues out. That doesn't change the fact that Riptides are a steal for the points you spend.

"Backfield? I have no backfield." 
   
Made in us
Devestating Grey Knight Dreadknight







Whoa whoa whoa, Dreadknight has more in common with a DP than a Riptide. It was made to be a MC killer. Also don't even think about comparing a Riptide to a Leman Russ, that is WAY too different.

A Riptide is the most shooty MC out there, barring a Dakkarynt.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Trasvi wrote:
 Mr.Omega wrote:

Is it under costed? No it is not. Is the ion accelerator under costed? Yes that weapon is not the platform itself especially when compared to other MCs.


Not that the first point makes sense even given the second point, but okay, well given you've literally just retorted with "no its not" on the Riptide cost itself, I expect you'll have plenty of good reasons to show why now.

Besides, if you are going to admit the IA is undercosted, that logically implies the Riptide is overpowered, even if its just the IA variant.

-The most common or competitive builds if you will of Riptide points in around 210-240pts. which puts it up around the cost of a Wraithknight which is still a pretty expensive investment.


People spend more points on it and make it much better for the price it should start at anyway, and that makes it a-okay? Eh? Nevermind the fact that the Stim Injector build breaks the durability issue even further.

The base cost of the Riptide with IA, and no other upgrades should be 220-230 at least.


If he's saying 'no its not', then you've only replied with 'yes it is'.

Why should the Riptide be 220pts? What are you basing that on? It seems fairly priced in relation to Crisis Suits, Dreadknights and Wraithknights. Plenty of other models in the game can get S8 AP3 large blasts for 50pts less than a Riptide costs.
There are many counters to riptides - grav weapons again are a very popular, very effective one. Or lascannons, or plasma, or melta, or psychic powers, or getting it in combat, or getting in combat against other units so you can't be shot at, or just letting it kill itself through nova/over charges (realistically it does 2 wounds to itself over the game).

What about a riptide makes it so overpowered?


I covered it in my previous post. Let's say you have it start with a Riptide at 190 with IA and EWO.

That's 40 points more than a Leman Russ, but....

Its several times more durable, and high strength AP3 or less will do diddly squit against it but strip hull points off the Russ.
Resistance to Haywire.
Can't be immobilised, stunned, shaken, have weapons destroyed, etc
It is several times taller and has an insane amount of LOS vision across the board, while having effectively infinite range
The pieplate is AP2.
It can do a jetpack move to hide or escape, or to get another angle on LOS and retreat
The secondary gun is twin linked and miles better in all cases before LRBT upgrades...
And that's not even considering everything other than the main gun snapfires.
Doesn't take up heavy support slots.
Isn't always the crutch the entire army rests on, unless spammed.
Nova charges as well.
Oh, and gets one of the rarest and best abilities in the game in the form of interceptor, which means it has a strong defense against deep strikers.


The comparison is perfectly valid because when it boils down to it because the IA Riptide and the LRBT at their basic form do the same thing by lobbing pie plates. Just the Riptide is a miles better platform with many more advantages yet only costs a small amount more.


I'd put in a better format but I'm on my phone. There are plenty of other valid comparisons to make.

You are aware right, that it takes about 16 ish BS4 Lascannon shots to kill a Riptide iirc, and about a third more BS3 IG Lascannons? That's a ridiculous amount of points, and with the former, you could fill Heavy Support with Lascannon Devastators and still need a third of them to fire again in the next turn ; you're hoping your Lascannons don't get blasted away following this by other Riptides, and that your opponent doesn't just Nova Charge for the 3+ invulnerable that effectively means it won't die this turn.

This message was edited 7 times. Last update was at 2014/11/25 08:59:16


 
   
Made in at
Regular Dakkanaut




Can someone more creative than me please come up with a "Too Many Cooks" spin-off entitled "Too Many Riptides?" I don't ask for much internet, but if you could make this happen, I would be forever grateful.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

that they are different doesnt matter. The comparisons have SOME validity if only to illustrate how to defeat them best: With Daemons you wanna shoot them dead. With Riptides you want to assault them dead. Which is why balanced lists win.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Shas'ui with Bonding Knife




Riptides are pretty weak to be honest, sure they can have one good gun, but they have so many weaknesses.

This message was edited 2 times. Last update was at 2014/11/25 20:04:53


 
   
Made in us
Waaagh! Ork Warboss on Warbike





Waiting at the Dark Tower steps..

Refuse play. No fun watching a riptides shoot your army to pieces. Or make the battlefield with tons of cover big buildings everywhere anything you can do to break line of sight.

Damn riptides.


First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden 
   
Made in gb
Shas'ui with Bonding Knife




 Quickjager wrote:
Whoa whoa whoa, Dreadknight has more in common with a DP than a Riptide. It was made to be a MC killer. Also don't even think about comparing a Riptide to a Leman Russ, that is WAY too different.

A Riptide is the most shooty MC out there, barring a Dakkarynt.


How is the DK not like the Riptide? Both are durable MC! The only difference is that the DK is superior to the Riptide in every possible way!
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yup. Dread Knights deserve a lot more fear, in my opinion and look at their cost! lol. WORTH IT.

But thats irrelvant because what the OP is talking about is a guy stuiffing 7 of the darn things in hius list and flipping the gaming group off.

So... Yes Dread Knights are scarier buuuut the dude in question isnt playing them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Humorless Arbite





Hull

I've never actually had problems with Riptides--- but then again, we actually have a pretty good density of LOS blockers and Cover.

Also, I suppose the guys I play against don't min-max them as much... they throw them into battle like the mechs they are, instead of trying to snipe or kite.

   
Made in us
Longtime Dakkanaut





Why are you comparing a MC to a tank? Of course the Riptide is better in that comparison use something relevant maybe? And good thing I'm not trying to impress you, you can keep your biased opinion just because of your Tau hate (just as you say mine is because I play Tau) its okay you can continue to be a forum tough guy, only state this because of how far you go out of your way to try an prove me wrong, keep trying!

Also funny you claim my post is full of useless material when you do the exact same thing...interesting. you also accuse me of continually saying people are employing people are stupid, when I have never said as such. You also try to say that I don't understand where I'm coming from a casual gamer point of view which is also false. Either way mate you try to hard to go out of your way to prove a point chill out maybe?




This message was edited 3 times. Last update was at 2014/11/25 23:32:22


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Dakka Veteran





 Mr.Omega wrote:
 gmaleron wrote:
MrOmega before you try and slander my opinion by accusing me of "sneering down my nose" at Riptide haters maybe you should know your facts about me before you spout off that nonsense. I personally like the Riptide because of how the model looks and I love the ability to have some mobile heavy firepower. Also i have never been a WAAC style of player, I tend to bring more themed and fluffy list than anything else and though they are strong builds, they are by no means OP, even then I have options to change them out and make it a more casual list.

Now that being said I never said that the Riptide wasn't strong, but it gets very annoying and tiresome when people constantly say its OP instead of finding proper ways to deal with it and blame their losses because of this so-called overpowered unit. Also it should be noted that this is in regards to any unit that people constantly complain about, not just for the Riptides. Is it under costed? No it is not. Is the ion accelerator under costed? Yes that weapon is not the platform itself especially when compared to other MCs.

You then proceeded to throw the "you only give vague responses" comment. Funny, in a thread that's dedicated to dealing with multiple riptides you would have thought that I wouldn't have had to explain myself since it is already been covered a couple times. Very well, to satisfy your ego here are a few reasons:

-The most common or competitive builds if you will of Riptide points in around 210-240pts. which puts it up around the cost of a Wraithknight which is still a pretty expensive investment.

-The newest variant of Riptide the Y'Vahra not only clocks in at 265pts. with a Stim Injector which is an auto include as its max range is 14 inches, meaning that it'll probably kill one unit before getting unloaded upon and dying. also it has one less wound making it that much easier to kill.

-The R'Varna is probably the nastier of the three variants but thankfully Forgeworld nerfed it for its final cut to make it a bit more reasonable. This variant clocks in at 290pts. with the sole purpose of sitting back and unloading pie plates. As I will mention in the tactics below, you should handle this one as a standard ion accelerator Riptide in regards to how you play against it and you should be ok.

-The biggest reason that people seem to forget is the fact that it hurts itself 1/3 of the time it tries to use its Nova Charge. However as mentioned the Ion Accelerator negates this with its second firing mode hence why I stated the Accelerator is under costed not the platform itself.

Just a few reasons though they will have just been rehashed yet again. I do apologize for derailing the thread a little bit however I do not like people making comments about me that are inaccurate and vague. To put the thread back on track here are a couple tricks I've learned that work very well against my Tau and Farsight Enclave army:

-Imperial Armies ability to ally is probably the strongest thing in the game. No other races have as much variety of units, styles of play or abilities to choose from.look into the other Imperial books to see what you can add into your army to help level the playing field.

-Any type of Psychic Power will wreck Tau armies, especially such powers like Psychic Shriek against the Farsight Enclaves will do a lot of damage. We only have one psychic defense item out of both of our books, taking a Libby could help in a lot of ways.

-If he is running lots of suits you can never go wrong with blast templates or just weight of fire. People seem to forget that 3 Crisis Suits is equivalent to 6 Space Marines in regards to wounds. Also massed bolter fire you can't go wrong with massed bolter fire you can't go wrong with either.

-Drop Pod armies as well as Space Marine bike lists (basically anything that can get into our face very quickly) is a very good counter. Now in this instance you really need to take into account your allying ability, a friend of mind uses Space Wolves and Space Marines in a deadly combo of Grav-Centurians in drop pods to get them close enough to unload on my riptides and to keep them off the table if I get the first turn so they can't be shot at.and as everyone has said it, GRAV-WEAPONRY you cannot go wrong with. If you are playing Dark Angels don't hesitate to bring in some allies, or just take Black Knights. Twin-linked plasma can do just as much damage as Grav-Weapons.

Hopefully these suggestions will help, if you want to know more specifically about combating the Farsight Enclaves id be more than happy to assist. I don't play my Tau any other way



MrOmega before you try and slander my opinion by accusing me of "sneering down my nose" at Riptide haters maybe you should know your facts about me before you spout off that nonsense.

Also i have never been a WAAC style of player, I tend to bring more themed and fluffy list than anything else


In a different thread, on a very similar topic, very recently;

[
 gmaleron wrote:

sorry I generally play in a competitive environment where people like to bring their A game and play against each other but of course that means I don't know what I'm talking about. people like you make me laugh


I didn't include the part where you went on to call me elitist, but do you not see what massive hypocrite you've just proven yourself to be? WAAC =/= competitive, but the implications are completely opposite in these two posts, in the latter you were basically implying to me my opinion is worth gak because I was talking about lower level play as well, as I outlined the imbalance of Riptides at lower levels and without massive preparation. What you were directly saying is that I was acting as though you were wrong because you play at a competitive level, which was a load of rubbish. Are you surprised I saw that as sneering?

I may as well have taught you the word slander given the irony of what I've just had to point out, and the fact that you dropped to ridiculous lows slandering me in that same thread because you couldn't respond with an argument.

Funny, in a thread that's dedicated to dealing with multiple riptides you would have thought that I wouldn't have had to explain myself since it is already been covered a couple times.


You're speaking but not saying anything. The thread is about some concerns with Riptides, you said something I thought was false, so I challenged you on it. You didn't deliver until this post. And you did so poorly.

people constantly say its OP instead of finding proper ways to deal with it and blame their losses because of this so-called overpowered unit.


Again with the implying people are stupid and incapable of doing things, as well as sore and looking for a scapegoat. Its an insulting, fallacious way of making an argument where you have no data or evidence to prove it.

Is it under costed? No it is not. Is the ion accelerator under costed? Yes that weapon is not the platform itself especially when compared to other MCs.


Not that the first point makes sense even given the second point, but okay, well given you've literally just retorted with "no its not" on the Riptide cost itself, I expect you'll have plenty of good reasons to show why now.

Besides, if you are going to admit the IA is undercosted, that logically implies the Riptide is overpowered, even if its just the IA variant.

-The most common or competitive builds if you will of Riptide points in around 210-240pts. which puts it up around the cost of a Wraithknight which is still a pretty expensive investment.


People spend more points on it and make it much better for the price it should start at anyway, and that makes it a-okay? Eh? Nevermind the fact that the Stim Injector build breaks the durability issue even further.

The base cost of the Riptide with IA, and no other upgrades should be 220-230 at least.

-The newest variant of Riptide the Y'Vahra not only clocks in at 265pts. with a Stim Injector which is an auto include as its max range is 14 inches, meaning that it'll probably kill one unit before getting unloaded upon and dying. also it has one less wound making it that much easier to kill.


- High points =/= Instantly bad

- One unit kill before death is a massive exaggeration, not a valid point, and a fallacy. If you're going to use point's that question the intelligence and inherent judgement of people who think they're overpowered, can I question your incredible inability to make it last more than a turn?

- This is basically irrelevant for the most part anyway considering I never claimed the Y'Vahra was overpowered

-The R'Varna is probably the nastier of the three variants but thankfully Forgeworld nerfed it for its final cut to make it a bit more reasonable. This variant clocks in at 290pts. with the sole purpose of sitting back and unloading pie plates. As I will mention in the tactics below, you should handle this one as a standard ion accelerator Riptide in regards to how you play against it and you should be ok.


You've spoken but not said anything. Again, basically irrelevant to my post.

-The biggest reason that people seem to forget is the fact that it hurts itself 1/3 of the time it tries to use its Nova Charge. However as mentioned the Ion Accelerator negates this with its second firing mode hence why I stated the Accelerator is under costed not the platform itself.


- The Riptide doesn't even need the Nova Charge to be as overpowered as it is; if an opponent thinks it would be detrimental to use, they won't use Nova Charge. I hear most Tau players don't even use it most of the time, but it is that much extra power.

I do not like people making comments about me that are inaccurate and vague.


.....

-Imperial Armies ability to ally is probably the strongest thing in the game. No other races have as much variety of units, styles of play or abilities to choose from.look into the other Imperial books to see what you can add into your army to help level the playing field.


This has limited applications to the people I'm talking in large part about who don't want to just take stuff that gives plain advantages or hard counters like taking ceramite teddy bears out of the Marine Codex to fit in their IG. Its probably about the best point you've made in this entire post still.

Even for high end players, a lot of tournaments restrict ally potential to one book.

-Any type of Psychic Power will wreck Tau armies, especially such powers like Psychic Shriek against the Farsight Enclaves will do a lot of damage. We only have one psychic defense item out of both of our books, taking a Libby could help in a lot of ways.


- First clause is exaggerated, objectively false in at least some part and not a good way to start here...

-Psychic Shriek is nice, but has 18'' range, and you'll have very limited numbers of Psykers with it who can be taken apart if the Tau player perceives them as a threat. A Libby is not exactly the most reliable counter to Riptides, but one of the better ones.

-If he is running lots of suits you can never go wrong with blast templates or just weight of fire. People seem to forget that 3 Crisis Suits is equivalent to 6 Space Marines in regards to wounds. Also massed bolter fire you can't go wrong with massed bolter fire you can't go wrong with either.


Crisis Suits are irrelevant.

The last sentence was amusing, in part because of how it reads and in part because massed bolter fire is generally an all-round terrible idea as a list strategy, and even if speaking as though you meant it to be circumstantial and relative to army list size in the moment, t probably means little anyway.

-Drop Pod armies as well as Space Marine bike lists (basically anything that can get into our face very quickly) is a very good counter. Now in this instance you really need to take into account your allying ability, a friend of mind uses Space Wolves and Space Marines in a deadly combo of Grav-Centurians in drop pods to get them close enough to unload on my riptides and to keep them off the table if I get the first turn so they can't be shot at.and as everyone has said it, GRAV-WEAPONRY you cannot go wrong with. If you are playing Dark Angels don't hesitate to bring in some allies, or just take Black Knights. Twin-linked plasma can do just as much damage as Grav-Weapons.


- Your first point is using the broken, unfluffy, abusive, inconvenient method of Grav Centurion drop pods.... Yeah. Not relevant to the people I'm talking about for the most part, both because ceramite teddy bears and because of all the aforementioned reasons. At the highest level? Sure. It'll work. But I already pointed out that Riptide lists aren't broken at the highest level. Riptides themselves, particularly with IA, are undercosted and thus overpowered.

-Dark Angels are a terrible Codex, and Tau will piss all over Black Knights as markerlights reduce to them T5 Tactical Marines that cost 42 points each and will either rely on an alpha strike in scout that rarely works against experienced players or an unreliable outflank attempt.

Everything is fine, you've got grav!



There were probably about 3-ish half-sentence points in your entire post that I found relevant and actually addressing the nature of the points I made in regards to context, the group of people and the fact the Riptide is undercosted and thus overpowered.

I rate your post three dead Terminators out of five.

Edit:

Oh dear, I almost forgot my disclaimers telling you all the things this post is not. Can I settle on the fact that I am not trying to trample your opinion which as of this moment you are subjecting to scrutiny, I'm just pointing out all the flaws in the way you put it across and all the ways in which I disagree with it?

Uh, and though no reasonable person should have to, I'm going to point out that my continued responses with points based on sound logic are not because I'm trying to better my ego, but because I'm taking part in discussion and challenging your opinion that Riptides are not overpowered, because I disagree with it.


So you say he saying that he thinks your opinion is Gak when you turn around and do the same thing to him? Hmm also just because he plays in a competitive environment doesn't mean he doesn't understand what it's like coming from the casual point of view, in fact actually looking over his threads like you did he's made several cases of how he has the option to change of his list for more casual play.I think you're trying too hard to try to get your opinion across bro, you're coming across as a dick
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 gmaleron wrote:
Why are you comparing a MC to a tank? Of course the Riptide is better in that comparison use something relevant maybe? And good thing I'm not trying to impress you, you can keep your biased opinion just because of your Tau hate (just as you say mine is because I play Tau) its okay you can continue to be a forum tough guy, only state this because of how far you go out of your way to try an prove me wrong, keep trying! Also funny you claim my post is full of useless material when you do the exact same thing...interesting.



only state this because of how far you go out of your way to try an prove me wrong


1) I generally analyse every single point in almost every tactics post/analytical post I make directly in response to someone, when I'm not giving a general response to an idea. That's out of respect and out of principle. You're not a special snowflake, though having posts filled with fallacies and inaccuracies, vagueness, errors, manipulative skirting/evasion just gives me more to look over.

2) You go out of your way to keep replying, despite having nothing to say except an absolute load of contrived bs and lies. Credit where credit is due, the last post had an attempt at analysis, but this another one of your posts where you only respond by just personally attacking me.

-Of course my opinion is biased. I'm not the second coming of christ, I don't have to be the objective arbiter here.
-That weird, pointless comment about impressing me (put it this way, you haven't)
-"I'm losing this argument, so I'll just slander him as an internet tough guy" (I've lost count of the number of times you made some variation of this one, and I find each time more amusing than the last. In its simplest meaning you're complimenting me. Gee, thanks!)
-"hurr durr your post is useless, not mine"

Why are you comparing a MC to a tank? Of course the Riptide is better in that comparison use something relevant maybe?


Being the only thing approaching a point in this post, I'll just point out how vague you're being as a shining example of what is wrong with your arguing style. They have the same role. They do the same basic function of lob pie plates. They are both resistant to heavy firepower. They're in the same sort of price bracket. Its a valid comparison.

This comment is like saying you can't compare the health benefits of drinking Coffee to drinking Tea because one of them comes from beans and the other comes from leaves. It's just fallacious.

Yeah, I'm just about done with you. You can reply with thought out, focused points and analysis or I'm not going to bother giving you the time of day anymore in this thread.


Edit:
despite your attempts to say they are vague as that seems to be your only attempt to disapprove me


I've put my 4 logical points in 4 different bright colours so you can easily identify them. You don't have to thank me, now the organs known as your eyes only have to work half as hard. This should facilitate your imminent useful response.

This message was edited 7 times. Last update was at 2014/11/25 23:49:14


 
   
Made in us
Longtime Dakkanaut





lol okay man, sorry for just pointing out a technicality that you so often do in my threads, not so much fun when the shoe was on the other foot is it? Personally I would have compared it more to a Wraithknight as it fits much better than a vehicle would in regards to its durability, points cost because no one takes a naked Riptide and movement, or is that too vague?

And I'm not at all losing this argument, I've made several valid points despite your attempts to say they are vague as that seems to be your only attempt to disapprove me and what I've experienced first hand as a Tau player and an opponent against them. Well that and of course making false assumptions about my character as an individual and player in order to get your point across.



This message was edited 3 times. Last update was at 2014/11/26 00:09:10


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in fi
Longtime Dakkanaut




Riptide is broken, because it breaks how the players generally prepare on Riptide-like threats. For example, most players are prepared on the possibility that they will meet heavy tanks or multiple monstrous creatures. For heavy tanks they generally take big guns which coincidentally also tend to work on MC's.

However, many of the weapons of that class are ineffective on Riptide because:
-Riptide has 2+ save, which almost completely negates AP3 or AP4 weaponry, many of which are staple anti-tank or anti-MC guns (Missile launchers, Autocannons, Battle cannons)
-Riptide has 5 wounds and can't be instakilled, stunned or shaken etc, which means that powerful, expensive one-shot weapons like Lascannons, or Ordnance weapons, are very ineffective unless present in very large numbers
-both of the above also go long way negating traditional Monstrous creature weakness - small arms fire.

Of course there are also weapons which do work on Riptide, but this creates a dichotomy, where the weapons are divided on those which are good anti-Riptide weapons, and those which are not. Which is completely nonsensical way to design a game. It is simply potentially very unbalacing to have this kind of unit because unless you specifically prepare for it, there are good odds that you have very little ways to hurt it. Which, in turn, is extremely frustrating experience.

Lets not even mention how illogical it is that a battlesuit is near immune to powerful weapons which have high odds to one-shot a main battle tank.

This message was edited 2 times. Last update was at 2014/11/26 00:16:21


Mr Vetock, give back my Multi-tracker! 
   
Made in us
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Backfire wrote:

-Riptide has 5 wounds and can't be instakilled, stunned or shaken etc, which means that powerful, expensive one-shot weapons like Lascannons, or Ordnance weapons, are very ineffective unless present in very large numbers.

The Riptide can be instakilled, just not by a weapon's strength. So long as you can wound it with a weapon with Instant Death, since it does not have Eternal Warrior, it will indeed die.

This message was edited 2 times. Last update was at 2014/11/26 00:32:58


 
   
Made in us
Legendary Master of the Chapter






Good thing there are many of those that are ether at range or on a platform that wont be instagibbed before it gets into combat

or cheap enough to spam

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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PSILENCER HOOOOOOO!

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in au
Trustworthy Shas'vre






and Wraithknights... fully half of all deaths of my riptides have been via Wraighknight distort.

There are plenty of weapons to use against riptides - whatever you would be using against terminators is a good start. Plasma, Grav, Rending, Poison are all available in sufficient numbers to take down a riptide.


If you think it is so impossible to get the weapons to take down riptides via shooting, you're also going to lose against terminators or thunderwolves or carnifexes or wraithknights or AV13-14....

   
Made in us
Legendary Master of the Chapter






Trasvi wrote:
and Wraithknights... fully half of all deaths of my riptides have been via Wraighknight distort.

There are plenty of weapons to use against riptides - whatever you would be using against terminators is a good start. Plasma, Grav, Rending, Poison are all available in sufficient numbers to take down a riptide.


If you think it is so impossible to get the weapons to take down riptides via shooting, you're also going to lose against terminators or thunderwolves or carnifexes or wraithknights or AV13-14....



Not entirely accurate

No TWC Carny WK or even terminators can get interceptor or can ignore cover.

The usual delivery systems of Drop pods or deep striking near can be easily punked on arrival, and at that other speedy methods generally depend on cover to get the jerb done or is high armor which riptides bypass.
(aka spend the first turns killing the marker drones and have the second set of pods drop by with the tide killers.)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut





Imperial Knights do wonders. At 1000 pts you can fit in 1 knight in a very balanced yet powerful SM or DA build. So you could either beat him with cheese or stop playing with him. I prefer the beating cheese with cheese approach. If you need help building a list PM me, I won the last two local tournaments using space marines allied with a single imperial knight

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in fi
Longtime Dakkanaut




Trasvi wrote:
and Wraithknights... fully half of all deaths of my riptides have been via Wraighknight distort.

There are plenty of weapons to use against riptides - whatever you would be using against terminators is a good start. Plasma, Grav, Rending, Poison are all available in sufficient numbers to take down a riptide.

If you think it is so impossible to get the weapons to take down riptides via shooting, you're also going to lose against terminators or thunderwolves or carnifexes or wraithknights or AV13-14....


Nonsense. Terminators are T4 and multiple model unit, which means they get about 3 times more wounds than Riptide...which means they die about 3 times faster (remember, large blast can cause 5 wounds to a Terminator unit, and only 1 wound to Riptide). And every lost wound means a dead Terminator, and loss of units firepower and combat ability. I play Deathwing, so I am pretty well aware how durable Terminators are - they are not. Thunder wolves are usually 3+ T5, so they also take much more wounds than Riptide and also can be instakilled by S10 large blasts. Carnifex is 3+ no inv save, and vulnerable to almost all battlefield weapons.

Nobody ever complains that Terminators and Carnifexes are too hard to kill.




Mr Vetock, give back my Multi-tracker! 
   
Made in hu
Dakka Veteran




 kingbobbito wrote:
Better question, is it worth even playing him? The few wins I had were due to him underestimating my librarian, and all he did was complain for the rest of the night about me being terrible at the game. For once I am legitimately pissed at someone.


This guy seems like a dick, just don't play with him nomatter what he brings.
   
Made in us
Lone Wolf Sentinel Pilot




 kingbobbito wrote:
I'll start by saying that our meta is extremely casual, none of us are particularly great, and I can honestly say there is no cheese. As a result none of us are really sure what to do now that someone is going all in to win. He currently has 7 Riptides (three standard, one for farsight, and three Forgeworld Y'varhas). We're considering banning the Y'varhas, because at the moment they are in the experimental stage, but even then he'd run as many of the standard as possible. 500 point game? 1 Riptide. 1000 points, three Riptides. Our main Ork player is getting absolutely wrecked and is considering leaving the game for a few months, I've got a really casual, fluffy dark angels list and keep getting absolutely rolled over.

What can I do to deal with a Riptide at 500 points? I have a chance with my librarian (psychic shriek), but he stands in the far back corners, and psychic shriek is far from reliable. Lascannon squads are dead by turn 2, and the jet movements make it easy for him to stay in cover.

Alternatively, what about at 1000? Terminators are too slow to get into melee, and he has interceptor on all of them. At this point my dev squads get absolutely obliterated, and a librarian is his first target.

Better question, is it worth even playing him? The few wins I had were due to him underestimating my librarian, and all he did was complain for the rest of the night about me being terrible at the game. For once I am legitimately pissed at someone.

Start collecting 30k Adeptus Mechanicus. Use Automata exclusively.
   
Made in gb
Shas'ui with Bonding Knife




Why is it always the Riptide that receives the hate when you guys are complaining about the features that the Dreadknight also has, so where is the hate towards them?

You guys just think its still cool to hate on Tau.

Plasma guns still wound Riptides on a 3+ and I thought that everyone spammed plasma these days? Riptides die easily if you are not a complete idiot who bitches for no reason!
   
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Hurry, Riptide! Riptide's gaining on us!
   
Made in us
Longtime Dakkanaut




SGTPozy wrote:
Why is it always the Riptide that receives the hate when you guys are complaining about the features that the Dreadknight also has, so where is the hate towards them?
!


More wounds, better invuln, more mobility, better weapon systems, easy access to cheap systems such as interceptor, skyfire, FNP, cost less, etc.

That being said, Riptides are no different than any other enemy unit. Either deal with it if you have the options or ignore it if you dont. One unit will not make or break a game unless you are running a total fluff list.
   
Made in us
Legendary Master of the Chapter






SGTPozy wrote:
Why is it always the Riptide that receives the hate when you guys are complaining about the features that the Dreadknight also has, so where is the hate towards them?

You guys just think its still cool to hate on Tau.

Plasma guns still wound Riptides on a 3+ and I thought that everyone spammed plasma these days? Riptides die easily if you are not a complete idiot who bitches for no reason!


Yeah because saying anything about anything nowadays is just hate and bitching.

So yeah have fun getting to the riptides with those mass spam plasmas. id love to see it.

The main difference between the DK and the RT is that the rip can pie plate at AP2. a dread will remove 4+ troops with no issue but cant do gak to terminators.
Both nearly have the same movements and stats, but one can bump up to a 3++, can get wargear for FNP and interceptor and a few other junky ones. AND they benfit from one of the most OP wargear in the game (le markerlights)

Im pretty sure thats why plently of people have "issues" with the tide.

This message was edited 1 time. Last update was at 2014/11/26 19:13:58


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Devestating Grey Knight Dreadknight







Pozy your bias is showing again. If you can't offer anything more than "get good" then you ARE the problem.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
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 Desubot wrote:
Yeah because saying anything about anything nowadays is just hate and bitching.
So yeah have fun getting to the riptides with those mass spam plasmas. id love to see it.
The main difference between the DK and the RT is that the rip can pie plate at AP2. a dread will remove 4+ troops with no issue but cant do gak to terminators.
Both nearly have the same movements and stats, but one can bump up to a 3++, can get wargear for FNP and interceptor and a few other junky ones. AND they benfit from one of the most OP wargear in the game (le markerlights)
Im pretty sure thats why plently of people have "issues" with the tide.

The Riptide is strong but I definitely agree the hate for the Riptide and against the Tau in general is completely overblown especially with things like DreadKnights, Imperial Knights, Wraithknights ect. this is a stigma relating from the last edition where when combined with Eldar they were a very powerful book. However it still appears that some people still have the old Tau mind, their top two lists don't even exist legally anymore. Also you forgot to mention for the Dreadknight:

-Much better in close combat and cheaper points wise.

-Access to an instant death weapons.

-Lots of psychic power ability both with the unit and with the Army as a whole.

-Once again since everyone seems to ignore this, getting that 3++ you have a 1/3 chance of failing and hurting your own unit, it's not autopowers.

-Marker Lights are good but they are a points investment and are only on a toughness 3 or 4 model with a 4+ armor save at best, they are not invincible and even then they only can be put on one target at a time.

If You're going to bring support options into this then the Grey Knights have access to a lot of nasty stuff as well, for example being able to generate an insane amount of power dice every turn or being able to take an Imperial Knights or Purifier squads in Space Wolf drop pods thanks to allies. And I don't want to hear the "only WAAC players do that" excuse because I have fought against it courtesy of playing in a strong list environment and even then everybody has the ability to do so so its not out of the question to mention.

This message was edited 4 times. Last update was at 2014/11/26 20:03:08


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
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