Switch Theme:

Your 40K Code of Honor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Killer Klaivex




The dark behind the eyes.

 Peregrine wrote:

Why put arbitrary restrictions on what AA you can take?


Because you shouldn't need to take fliers to counter other fliers.

That is not good game design.

This message was edited 1 time. Last update was at 2014/12/04 20:33:18


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Poisonous Kroot Headhunter





Manchester uk

Always dice off when facing a disagreement, is probably the strongest one I follow. I usually use this when there is a disagreement about a cover save
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I will point out mistakes and things my opponent forgot to do even if it benefits him. Except in a tournament, of course. Then it's just rules.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Dark Angels Librarian with Book of Secrets






As a lot of others have mentioned:

1. Don't be a dick. Have fun, laugh about it, and don't take things seriously.
2. No list tailoring. If you really want to be competitive, allow your opponent some wiggle room (say to throw in a few AT or some Skyfire), but don't wait for him to show you his, then bring an exact counter to it.
3. Don't touch other people's stuff without asking. It's not cool and models break super easy.
4. Be flexible on the rules. Unless its pretty clear what the answer is (2d6 to charge, for example), take the time to discuss what the correct answer is.
5. I personally allow redos if its reasonable. If you missed the psychic phase or forgot to move something before declaring shooting, go ahead and redo it.
7. If the die is cocked, reroll it. I'll usually ask the opponent if he thinks its cocked, but I always say to reroll it.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

On top of the usual things like 'Don't be an ass' and 'have fun', my old club had a rule called roughly 'the Rule of Most Explosions!'.

In any given scenario where a dispute arose, the chosen outcome always had to be the one that resulted in the most amount of explosions.

We had a lot of explosive decompression in our spaceship gaming. It was awesome.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Member of the Ethereal Council






 vipoid wrote:
 Peregrine wrote:

Why put arbitrary restrictions on what AA you can take?


Because you shouldn't need to take fliers to counter other fliers.

That is not good game design.

Saying "I shouldnt need X for X" is a flawed argument.
Watch
"I dont shouldnt need to take heavy guns for anti-tank"
Because you can say it about anything

5000pts 6000pts 3000pts
 
   
Made in gb
Stitch Counter





The North

Code of honour sounds far too epic and chivalrous for what is essentially a group of people crowded around a table with models on.

Code of conduct, or simply good behaviour sounds more appropriate.


And on that note, the rest is fairly obvious. Play by the rules, discuss discrepancies and come to an amicable agreement if issues with the BRB arise. Be friendly and supportive.

Basically, be a human and not an animal.


Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 hotsauceman1 wrote:

Saying "I shouldnt need X for X" is a flawed argument.


Only when you turn it into algebra and pretend that it's the same.

 hotsauceman1 wrote:

"I dont shouldnt need to take heavy guns for anti-tank"
Because you can say it about anything


You can, but your one makes a lot less sense.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

squidhills wrote:
 hotsauceman1 wrote:

are we still on the No fliers kick? I mean now every army can deal with them.


Every army can deal with them, but not every army can deal with them equally, and not every player owns a flier or a means to deal with them. Some people have limited budgets. It's the same with superheavies. Yeah, most armies have a way of countering a superheavy (IoM just uses another superheavy) but not everyone owns that counter (and if FW makes your hard counter, it gets very costly). Best way to deal with it? Don't bring it. Infantry, tanks, and bikes are the rock, paper, and scissors that this game was built on. I don't need dynamite or Spock fething it up. My opponent doesn't either.


This is a flawed argument. I agree with you somewhat regarding superheavies (IMO, they should not be a part of standard 40k games). But Flyers are fine.

Every army is supposed to have a weakness (e.g. Tyranids can't deal with AV13/14 well, DE have trouble with Flyers, Tau have trouble with AV13/14, Necrons struggle with MC, etc). This keeps the game in balance and allows other armies to win against your army by exploiting your army's weakness. The moment you start taking those weaknesses away from a battlefield, certain armies start to gain advantages over other armies.

While it's true that not everyone will have a means to counter a certain unit type that the opponent brings, the opponent shouldn't have to restrict themselves in army building to accommodate for the negligence the opponent had when making their list for what they do have in possession.

This message was edited 1 time. Last update was at 2014/12/05 11:26:38


YMDC = nightmare 
   
Made in gb
Auspicious Skink Shaman




Louth, Ireland

My code for 40k is:
Play Infinity it's a better game
Don't support GW they don't deserve my cash

 
   
Made in gb
Longtime Dakkanaut





UK

 Wulfmar wrote:
Code of honour sounds far too epic and chivalrous for what is essentially a group of people crowded around a table with models on.

Code of conduct, or simply good behaviour sounds more appropriate.


And on that note, the rest is fairly obvious. Play by the rules, discuss discrepancies and come to an amicable agreement if issues with the BRB arise. Be friendly and supportive.

Basically, be a human and not an animal.



Exalted!

YMDC = nightmare 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Frozocrone wrote:

Every army is supposed to have a weakness (e.g. Tyranids can't deal with AV13/14 well, DE have trouble with Flyers, Tau have trouble with AV13/14, Necrons struggle with MC, etc). This keeps the game in balance


What you've just said is actually an example of really awful game design - because it means matches will be frequently won at the list-building stage, before a single unit has even been deployed.

Whereas, in fact, games should be won based on what you do on the table.

A tyranid player should not be on the back-foot because he happens to be facing a Necron AV13 wall. A DE player should not suffer because his opponent is spamming fliers. This is demonstrably the opposite of balance. One player is starting off with a strong advantage over the other, just because of their respective armies.

I really don't understand why so many people consider this Rock, Paper Scissors approach to be a good idea. Let alone why they think unbalance somehow represents balance.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.
   
Made in no
Dakka Veteran




Don't be a dick.

Don't cheat.

If there are any unclear rules I know can affect my army, agree with my opponent before the game/agree on using a certain FAQ

Don't play with people who complain about ForgeWorld

Accept a loss. If I lose it was because of bad dice or being outplayed, nothing I should take out on my opponent.

Give my opponent the benefit of doubt (Does the blast cover 3 or 4 models? Do you need 7" to assault or 7" and 5mm? Count it as 7)
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ImAGeek wrote:
I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.


Exactly.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in at
Been Around the Block





Our gaming circle consist only of 3 people, so we're gathering all in the house from our third companion. Only rule for me when I visit him for a game: bring a beer :-) and have lots of fun
(Including bashing his eldar for how powerful they are)
   
Made in gb
Humorless Arbite





Hull

1. No quitting. (Heroic things and/or funny things can still happen).
2. If I don't know what to do - do the fluffy thing.
3. Don't do anything which is totally non-fluffy.
4. Have fun.

This message was edited 1 time. Last update was at 2014/12/05 17:28:00


   
Made in au
Crazed Spirit of the Defiler





Medrengard

Be as nice as possible during a game, even compliment the opponent's army.
Have fun

Have fun

..Have fun

Always have a few laughs

Don't play against someone being a dick/trying to bend the rules.




   
Made in ca
Fixture of Dakka






 Otto Weston wrote:
1. No quitting. (Heroic things and/or funny things can still happen).
2. If I don't know what to do - do the fluffy thing.
3. Don't do anything which is totally non-fluffy.
4. Have fun.


While I generally agree -- I wouldn't quit because of a streak of bad dice rolls, or a mistake, for instance -- if the battle is hopeless, I will happily concede so that we can start a new game and squeeze in a "best 2 out of 3"


Automatically Appended Next Post:
 vipoid wrote:
 ImAGeek wrote:
I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.


Exactly.


Except that paper can beat the scissors, because paper is able to score more victory points than scissors.

This message was edited 1 time. Last update was at 2014/12/07 17:53:59


 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'm really glad that I play with a small group of friends (of the wife) rather than against some of the people in this thread.

Some of you people really have a..... questionable.... idea of what a fun game (you know, that includes for both people) involves.

If both opponents are having a genuinely good time, other than the inevitable scourge of bad dice rolling, then you are playing the game "right".

If you actively acknowledge that you are doing something that is intended to break you opponent's concentration, you indeed are TFG, and are taking a social game involving lovingly painted army men way, way to seriously.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in at
Dakka Veteran




 AegisGrimm wrote:


If you actively acknowledge that you are doing something that is intended to break you opponent's concentration, you indeed are TFG, and are taking a social game involving lovingly painted army men way, way to seriously.


Has it actually occurred to you that for some people the psychological aspect of playing a face-to-face game can actually be fun?
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yup, I have, and there is a difference between the basic psychological qualities innate to anything that is a contest (even among best friends), and being a troll for your own advantage.

There may be a razor-thin line of excuse when playing in a tournament, but at it's heart, the majority of times that we are playing miniatures wargaming, it is supposed to be a fun time of camaraderie between friends. If you are actively doing things to unsettle your opponent, you are taking a game far too seriously. Sure someone's got to win, as with any contest, but if you are doing things like making them second-guess themselves with crappy little comments, or distracting them to give yourself some teeny advantage.....just.. wow.

If you have to do those things, you really need to step back and think about what is even at stake for winning. Even when I lose, the worth I got out of the game is the time I got to hang out with a buddy and laugh and de-stress. Oddly, that's the same thing I get when I win.

This message was edited 6 times. Last update was at 2014/12/08 04:55:39




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Longtime Dakkanaut





1. Follow the Rules the best I can and be willing to allow my opponent to check rules for my models and vice versa.
2. Have fun
3. Be willing to change up lists in regards to level of opponent or wether they want a competitive friendly game or just a stupid crazy fun one.
4. Don't be a cocky prick.
5. Bringing my A game when someone else brings their A game. My best vs his/her best!

Just my main ones and I am sorry, psychological warfare is not "un-sportsman like" or "a &!&$ move, it is part of the game and a legitimate military tactic. That being said I will clarify what I mean before someone takes it out of context:

-Psychological Warfare could be something as simple as bringing a Fish of Fury Tau list instead of a Crisis Suit one, especially in your local meta. It makes your opponent think differently and potentially change up his tactics, is it your fault for bringing another part of your army? No. Is it your opponents fault for assuming that you would be bringing the same army like always? Yes. Personally I really enjoy that aspect of the game, making me think differently and see the game/fight from a different angle. A new challenge to be overcome.

-Anything in regards to talking loudly, going over to your opponents table edge and messing with him or his models or things of that nature is where I agree that is uncalled for but those are the only cases. Taking a new army list or unit that you usually do not take to change things up is not nor should not be frowned upon.

This message was edited 1 time. Last update was at 2014/12/08 07:56:36


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Irked Necron Immortal




Sentient Void

-Have fun within the rules
-Play well and interesting
-Eradicate all humans

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Gargantuan Grotesque With Gnarskin




 Yipyioh wrote:
Well, aside from the general ones expected when anyone plays (Cocked dice, be nice, don't touch unless told/asked to), I have a few that mark me as more than likely the most casual player you'll ever meet. Each line under the rules is a short demonstration of the rule in action.

1. Always attempt err on the side of badass.
- I never show up to a game without a leather jacket, t-shirt from a concert I've been to, or my hair done up like I'm part of Motley Crue. Bonus points for all three at once.

2. If in doubt about a tactical decision that may win you the game, ALWAYS refer to rule number one.
-Grav Chute Insertion is, therefore, always the most tactically sound decision. Especially in cities.

3. If an army list does not adhere to rule number one, it is not worth playing and should be scrapped.
-I once wrote an army list for an IG gunline. It was promptly replaced with an army of ballsy space paratroopers and screaming CC-based Guardsmen.

4. When deciding between giving a squad any weapon or a flamer, the latter choice best adheres to the First Rule. No exceptions.
-This is why my Veteran Sniper squads always had one Heavy Flamer in 5th edition. Yes, they DID used to be 20 point upgrades.

5. Majority rules.
-It just does.

6. I am not the majority. Therefore, if the opponent disagrees upon my view of something in relation to the First Rule, I am to make every attempt to do something else equally badass.
-Elysian Drop Troops; no army adheres to the First Rule more than they. Unfortunately, they are inherently beardy and I will have no beard on my neck if someone calls me on it.

7. In-game, no action is more in accordance with the First Rule than standing firm in the face of all oppression. I'll not walk away simply due to disappointment or irritation.
-Besides, go watch Paths of Glory and see what happens to Guardsmen who retreat, even if they had a good reason.

And finally, the only time I ever get competitive... Which usually is only in relation to TFG.

8. If I'm going to willingly let the opponent throw cheese at me, I'm going to smack him down (in-game) until he gives me some whine to go with it.
-Get it? Cuz cheese and wine? Yeah...


Just, yes. I am adding your rule #1 to my list. Thank you for brightening my morning
   
Made in us
Sneaky Kommando





I got a simple one-
Play for fun first, winning second.
It does not hit the table till it's fully painted
Just because you can cheese doesn't mean you should
Don't spam one thing. It's going to be a quick, one-sided game if you do.
Do not throw necrons or forgeworld at the new player
Don't bring anything your opponent does not stand a chance against
Have lists ready beforehand, not after hearing what my opponent is bringing

This message was edited 1 time. Last update was at 2014/12/09 04:12:36


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in gb
Stitch Counter





The North

If 40K is a psychological game of intimidation...

I'm totally ripping off my shirt next game and screaming WAAAAAAAGGGGGHHHH! in their face next time my opponent moves his Necrons

Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in us
Calm Celestian





Colorado



The one's there are pretty good.

Though I think my biggest one is to ask before you touch another players models.

"Go for Broke!" - 34th ID

*warning spelling errors may and will happen in my posts*
Fox-Light713 WIP thread - https://www.dakkadakka.com/dakkaforum/posts/list/802744.page
 
   
Made in gb
Kabalite Conscript





I have 2 main rules, play for the fun and try to make it as fun as possible for my opponent.

I like to chat a lot during games but seriously can't believe some people actually use this as a tactic to improve their chances of winning a game of toy soldiers, i have learned something new today but kinda wish i had not.
   
Made in us
Boom! Leman Russ Commander






If you have to ask yourself "should I not do this", general rule of thumb is if you have to ask yourself that question, it should be a no brainer you already know the answer to.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
Forum Index » 40K General Discussion
Go to: