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![[Post New]](/s/i/i.gif) 2014/12/04 20:33:00
Subject: Your 40K Code of Honor
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Killer Klaivex
The dark behind the eyes.
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Because you shouldn't need to take fliers to counter other fliers.
That is not good game design.
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This message was edited 1 time. Last update was at 2014/12/04 20:33:18
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/04 20:35:28
Subject: Your 40K Code of Honor
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Poisonous Kroot Headhunter
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Always dice off when facing a disagreement, is probably the strongest one I follow. I usually use this when there is a disagreement about a cover save
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![[Post New]](/s/i/i.gif) 2014/12/04 21:14:27
Subject: Re:Your 40K Code of Honor
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Ultramarine Librarian with Freaky Familiar
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I will point out mistakes and things my opponent forgot to do even if it benefits him. Except in a tournament, of course. Then it's just rules.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/12/04 21:57:59
Subject: Your 40K Code of Honor
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Dark Angels Librarian with Book of Secrets
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As a lot of others have mentioned:
1. Don't be a dick. Have fun, laugh about it, and don't take things seriously.
2. No list tailoring. If you really want to be competitive, allow your opponent some wiggle room (say to throw in a few AT or some Skyfire), but don't wait for him to show you his, then bring an exact counter to it.
3. Don't touch other people's stuff without asking. It's not cool and models break super easy.
4. Be flexible on the rules. Unless its pretty clear what the answer is (2d6 to charge, for example), take the time to discuss what the correct answer is.
5. I personally allow redos if its reasonable. If you missed the psychic phase or forgot to move something before declaring shooting, go ahead and redo it.
7. If the die is cocked, reroll it. I'll usually ask the opponent if he thinks its cocked, but I always say to reroll it.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2014/12/04 22:00:27
Subject: Re:Your 40K Code of Honor
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Lord of the Fleet
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On top of the usual things like 'Don't be an ass' and 'have fun', my old club had a rule called roughly 'the Rule of Most Explosions!'.
In any given scenario where a dispute arose, the chosen outcome always had to be the one that resulted in the most amount of explosions.
We had a lot of explosive decompression in our spaceship gaming. It was awesome.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/12/05 06:31:06
Subject: Your 40K Code of Honor
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Member of the Ethereal Council
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vipoid wrote:
Because you shouldn't need to take fliers to counter other fliers.
That is not good game design.
Saying "I shouldnt need X for X" is a flawed argument.
Watch
"I dont shouldnt need to take heavy guns for anti-tank"
Because you can say it about anything
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![[Post New]](/s/i/i.gif) 2014/12/05 09:27:19
Subject: Your 40K Code of Honor
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Stitch Counter
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Code of honour sounds far too epic and chivalrous for what is essentially a group of people crowded around a table with models on.
Code of conduct, or simply good behaviour sounds more appropriate.
And on that note, the rest is fairly obvious. Play by the rules, discuss discrepancies and come to an amicable agreement if issues with the BRB arise. Be friendly and supportive.
Basically, be a human and not an animal.
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2014/12/05 10:28:18
Subject: Your 40K Code of Honor
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Killer Klaivex
The dark behind the eyes.
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Only when you turn it into algebra and pretend that it's the same.
hotsauceman1 wrote:
"I dont shouldnt need to take heavy guns for anti-tank"
Because you can say it about anything
You can, but your one makes a lot less sense.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/05 11:21:53
Subject: Your 40K Code of Honor
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Longtime Dakkanaut
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squidhills wrote: hotsauceman1 wrote: are we still on the No fliers kick? I mean now every army can deal with them. Every army can deal with them, but not every army can deal with them equally, and not every player owns a flier or a means to deal with them. Some people have limited budgets. It's the same with superheavies. Yeah, most armies have a way of countering a superheavy ( IoM just uses another superheavy) but not everyone owns that counter (and if FW makes your hard counter, it gets very costly). Best way to deal with it? Don't bring it. Infantry, tanks, and bikes are the rock, paper, and scissors that this game was built on. I don't need dynamite or Spock fething it up. My opponent doesn't either. This is a flawed argument. I agree with you somewhat regarding superheavies ( IMO, they should not be a part of standard 40k games). But Flyers are fine. Every army is supposed to have a weakness (e.g. Tyranids can't deal with AV13/14 well, DE have trouble with Flyers, Tau have trouble with AV13/14, Necrons struggle with MC, etc). This keeps the game in balance and allows other armies to win against your army by exploiting your army's weakness. The moment you start taking those weaknesses away from a battlefield, certain armies start to gain advantages over other armies. While it's true that not everyone will have a means to counter a certain unit type that the opponent brings, the opponent shouldn't have to restrict themselves in army building to accommodate for the negligence the opponent had when making their list for what they do have in possession.
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This message was edited 1 time. Last update was at 2014/12/05 11:26:38
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/12/05 11:23:14
Subject: Your 40K Code of Honor
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Auspicious Skink Shaman
Louth, Ireland
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My code for 40k is:
Play Infinity it's a better game
Don't support GW they don't deserve my cash
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![[Post New]](/s/i/i.gif) 2014/12/05 11:27:22
Subject: Your 40K Code of Honor
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Longtime Dakkanaut
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Wulfmar wrote:Code of honour sounds far too epic and chivalrous for what is essentially a group of people crowded around a table with models on.
Code of conduct, or simply good behaviour sounds more appropriate.
And on that note, the rest is fairly obvious. Play by the rules, discuss discrepancies and come to an amicable agreement if issues with the BRB arise. Be friendly and supportive.
Basically, be a human and not an animal.
Exalted!
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/12/05 12:14:06
Subject: Your 40K Code of Honor
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Killer Klaivex
The dark behind the eyes.
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Frozocrone wrote:
Every army is supposed to have a weakness (e.g. Tyranids can't deal with AV13/14 well, DE have trouble with Flyers, Tau have trouble with AV13/14, Necrons struggle with MC, etc). This keeps the game in balance
What you've just said is actually an example of really awful game design - because it means matches will be frequently won at the list-building stage, before a single unit has even been deployed.
Whereas, in fact, games should be won based on what you do on the table.
A tyranid player should not be on the back-foot because he happens to be facing a Necron AV13 wall. A DE player should not suffer because his opponent is spamming fliers. This is demonstrably the opposite of balance. One player is starting off with a strong advantage over the other, just because of their respective armies.
I really don't understand why so many people consider this Rock, Paper Scissors approach to be a good idea. Let alone why they think unbalance somehow represents balance.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/05 12:17:24
Subject: Your 40K Code of Honor
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Thermo-Optical Hac Tao
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I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.
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![[Post New]](/s/i/i.gif) 2014/12/05 12:29:31
Subject: Your 40K Code of Honor
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Dakka Veteran
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Don't be a dick.
Don't cheat.
If there are any unclear rules I know can affect my army, agree with my opponent before the game/agree on using a certain FAQ
Don't play with people who complain about ForgeWorld
Accept a loss. If I lose it was because of bad dice or being outplayed, nothing I should take out on my opponent.
Give my opponent the benefit of doubt (Does the blast cover 3 or 4 models? Do you need 7" to assault or 7" and 5mm? Count it as 7)
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![[Post New]](/s/i/i.gif) 2014/12/05 12:40:32
Subject: Your 40K Code of Honor
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Killer Klaivex
The dark behind the eyes.
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ImAGeek wrote:I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.
Exactly.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/05 13:57:55
Subject: Your 40K Code of Honor
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Been Around the Block
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Our gaming circle consist only of 3 people, so we're gathering all in the house from our third companion. Only rule for me when I visit him for a game: bring a beer :-) and have lots of fun
(Including bashing his eldar for how powerful they are)
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![[Post New]](/s/i/i.gif) 2014/12/05 17:27:47
Subject: Your 40K Code of Honor
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Humorless Arbite
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1. No quitting. (Heroic things and/or funny things can still happen).
2. If I don't know what to do - do the fluffy thing.
3. Don't do anything which is totally non-fluffy.
4. Have fun.
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This message was edited 1 time. Last update was at 2014/12/05 17:28:00
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![[Post New]](/s/i/i.gif) 2014/12/07 09:19:24
Subject: Your 40K Code of Honor
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Crazed Spirit of the Defiler
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Be as nice as possible during a game, even compliment the opponent's army.
Have fun
Have fun
..Have fun
Always have a few laughs
Don't play against someone being a dick/trying to bend the rules.
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![[Post New]](/s/i/i.gif) 2014/12/07 17:51:06
Subject: Your 40K Code of Honor
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Fixture of Dakka
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Otto Weston wrote:1. No quitting. (Heroic things and/or funny things can still happen).
2. If I don't know what to do - do the fluffy thing.
3. Don't do anything which is totally non-fluffy.
4. Have fun.
While I generally agree -- I wouldn't quit because of a streak of bad dice rolls, or a mistake, for instance -- if the battle is hopeless, I will happily concede so that we can start a new game and squeeze in a "best 2 out of 3" Automatically Appended Next Post: vipoid wrote: ImAGeek wrote:I agree, it's pretty poor. You may as well play Rock, Paper Scissors at that point. Weaknesses should be more like; Dark Eldar are really fast and hit hard, but they fold like a wet paper towel if they get hit back. They still have a weakness, but it isn't decided by what list your opponent builds, or what army they choose to play.
Exactly.
Except that paper can beat the scissors, because paper is able to score more victory points than scissors.
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This message was edited 1 time. Last update was at 2014/12/07 17:53:59
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![[Post New]](/s/i/i.gif) 2014/12/07 18:02:15
Subject: Re:Your 40K Code of Honor
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I'm really glad that I play with a small group of friends (of the wife) rather than against some of the people in this thread.
Some of you people really have a..... questionable.... idea of what a fun game (you know, that includes for both people) involves.
If both opponents are having a genuinely good time, other than the inevitable scourge of bad dice rolling, then you are playing the game "right".
If you actively acknowledge that you are doing something that is intended to break you opponent's concentration, you indeed are TFG, and are taking a social game involving lovingly painted army men way, way to seriously.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/12/07 22:59:26
Subject: Re:Your 40K Code of Honor
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Dakka Veteran
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AegisGrimm wrote:
If you actively acknowledge that you are doing something that is intended to break you opponent's concentration, you indeed are TFG, and are taking a social game involving lovingly painted army men way, way to seriously.
Has it actually occurred to you that for some people the psychological aspect of playing a face-to-face game can actually be fun?
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![[Post New]](/s/i/i.gif) 2014/12/08 04:49:53
Subject: Re:Your 40K Code of Honor
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Yup, I have, and there is a difference between the basic psychological qualities innate to anything that is a contest (even among best friends), and being a troll for your own advantage.
There may be a razor-thin line of excuse when playing in a tournament, but at it's heart, the majority of times that we are playing miniatures wargaming, it is supposed to be a fun time of camaraderie between friends. If you are actively doing things to unsettle your opponent, you are taking a game far too seriously. Sure someone's got to win, as with any contest, but if you are doing things like making them second-guess themselves with crappy little comments, or distracting them to give yourself some teeny advantage.....just.. wow.
If you have to do those things, you really need to step back and think about what is even at stake for winning. Even when I lose, the worth I got out of the game is the time I got to hang out with a buddy and laugh and de-stress. Oddly, that's the same thing I get when I win.
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This message was edited 6 times. Last update was at 2014/12/08 04:55:39
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/12/08 07:54:34
Subject: Re:Your 40K Code of Honor
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Longtime Dakkanaut
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1. Follow the Rules the best I can and be willing to allow my opponent to check rules for my models and vice versa.
2. Have fun
3. Be willing to change up lists in regards to level of opponent or wether they want a competitive friendly game or just a stupid crazy fun one.
4. Don't be a cocky prick.
5. Bringing my A game when someone else brings their A game. My best vs his/her best!
Just my main ones and I am sorry, psychological warfare is not "un-sportsman like" or "a &!&$ move, it is part of the game and a legitimate military tactic. That being said I will clarify what I mean before someone takes it out of context:
-Psychological Warfare could be something as simple as bringing a Fish of Fury Tau list instead of a Crisis Suit one, especially in your local meta. It makes your opponent think differently and potentially change up his tactics, is it your fault for bringing another part of your army? No. Is it your opponents fault for assuming that you would be bringing the same army like always? Yes. Personally I really enjoy that aspect of the game, making me think differently and see the game/fight from a different angle. A new challenge to be overcome.
-Anything in regards to talking loudly, going over to your opponents table edge and messing with him or his models or things of that nature is where I agree that is uncalled for but those are the only cases. Taking a new army list or unit that you usually do not take to change things up is not nor should not be frowned upon.
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This message was edited 1 time. Last update was at 2014/12/08 07:56:36
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2014/12/08 09:05:59
Subject: Your 40K Code of Honor
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Irked Necron Immortal
Sentient Void
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-Have fun within the rules
-Play well and interesting
-Eradicate all humans
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Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. |
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![[Post New]](/s/i/i.gif) 2014/12/08 12:57:14
Subject: Re:Your 40K Code of Honor
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Gargantuan Grotesque With Gnarskin
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Yipyioh wrote:Well, aside from the general ones expected when anyone plays (Cocked dice, be nice, don't touch unless told/asked to), I have a few that mark me as more than likely the most casual player you'll ever meet. Each line under the rules is a short demonstration of the rule in action.
1. Always attempt err on the side of badass.
- I never show up to a game without a leather jacket, t-shirt from a concert I've been to, or my hair done up like I'm part of Motley Crue. Bonus points for all three at once.
2. If in doubt about a tactical decision that may win you the game, ALWAYS refer to rule number one.
-Grav Chute Insertion is, therefore, always the most tactically sound decision. Especially in cities.
3. If an army list does not adhere to rule number one, it is not worth playing and should be scrapped.
-I once wrote an army list for an IG gunline. It was promptly replaced with an army of ballsy space paratroopers and screaming CC-based Guardsmen.
4. When deciding between giving a squad any weapon or a flamer, the latter choice best adheres to the First Rule. No exceptions.
-This is why my Veteran Sniper squads always had one Heavy Flamer in 5th edition. Yes, they DID used to be 20 point upgrades.
5. Majority rules.
-It just does.
6. I am not the majority. Therefore, if the opponent disagrees upon my view of something in relation to the First Rule, I am to make every attempt to do something else equally badass.
-Elysian Drop Troops; no army adheres to the First Rule more than they. Unfortunately, they are inherently beardy and I will have no beard on my neck if someone calls me on it.
7. In-game, no action is more in accordance with the First Rule than standing firm in the face of all oppression. I'll not walk away simply due to disappointment or irritation.
-Besides, go watch Paths of Glory and see what happens to Guardsmen who retreat, even if they had a good reason.
And finally, the only time I ever get competitive... Which usually is only in relation to TFG.
8. If I'm going to willingly let the opponent throw cheese at me, I'm going to smack him down (in-game) until he gives me some whine to go with it.
-Get it? Cuz cheese and wine? Yeah...
Just, yes. I am adding your rule #1 to my list. Thank you for brightening my morning
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![[Post New]](/s/i/i.gif) 2014/12/09 04:11:06
Subject: Re:Your 40K Code of Honor
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Sneaky Kommando
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I got a simple one-
Play for fun first, winning second.
It does not hit the table till it's fully painted
Just because you can cheese doesn't mean you should
Don't spam one thing. It's going to be a quick, one-sided game if you do.
Do not throw necrons or forgeworld at the new player
Don't bring anything your opponent does not stand a chance against
Have lists ready beforehand, not after hearing what my opponent is bringing
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This message was edited 1 time. Last update was at 2014/12/09 04:12:36
"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2014/12/09 10:36:44
Subject: Your 40K Code of Honor
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Stitch Counter
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If 40K is a psychological game of intimidation...
I'm totally ripping off my shirt next game and screaming WAAAAAAAGGGGGHHHH! in their face next time my opponent moves his Necrons
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2014/12/09 11:34:47
Subject: Your 40K Code of Honor
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Calm Celestian
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The one's there are pretty good.
Though I think my biggest one is to ask before you touch another players models.
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![[Post New]](/s/i/i.gif) 2014/12/09 14:39:02
Subject: Your 40K Code of Honor
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Kabalite Conscript
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I have 2 main rules, play for the fun and try to make it as fun as possible for my opponent.
I like to chat a lot during games but seriously can't believe some people actually use this as a tactic to improve their chances of winning a game of toy soldiers, i have learned something new today but kinda wish i had not.
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![[Post New]](/s/i/i.gif) 2014/12/11 02:08:41
Subject: Re:Your 40K Code of Honor
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Boom! Leman Russ Commander
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If you have to ask yourself "should I not do this", general rule of thumb is if you have to ask yourself that question, it should be a no brainer you already know the answer to.
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