Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Anvildude wrote: That walker pic looks like a battlewagon turret. Or like it would work well as one.
Comparing to the size of the Ranger on top, honestly it looks huge. I bet it would be too big for the Battlewagon turret. It's my belief that that model is the Onager, and it is the model that is close to a Knight in size. We'll see soon I'm sure. There was no pic of it in this week's White Dwarf, so that pic is technically from next week, that got leaked very early.
CthuluIsSpy wrote: You might have missed the part where the Rangers don't have infiltrate; there is nothing really sneaky about them either.
So yeah, space Arnies without the fleshsuit. The sneakiest they can be is not shooting on sight and waiting to get in an optimal position.
Like the Terminator.
Well, I see your point about both being unstoppable, relentless, single-minded machine with only one purpose in life, killing their target. But from the Terminator, I get a vibe of an unstoppable, unstoppable monster (which would fit something from the Mechanicum), while I get more a tracker/hunter vibe. Looking for your tracks, patiently waiting up studying your habits to set up the perfect trap and all that. The kind of things the Terminator would never ever have the patience to do.
Maybe it is because of them using sniper rifles and having Move through cover, or about the line about them stalking their target over decades. I just have troubles imagining the Terminator going on for decades without either killing his target or getting destroyed. But of course YMMV.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
Anvildude wrote: That walker pic looks like a battlewagon turret. Or like it would work well as one.
I said that when the pic first leaked. looks like the turret from a Battlewagon on the legs of a Defiler. Not an inspiring design IMO, but I hope I'm wrong.
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
Opinions are not facts please don't confuse the two
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
This. I see the Transbalerific Aquanoty as being more for sniping out special weapons from other units. The trouble is, wounding on a 4+ against things, I don't see it being very effective even in that role, since you need those 6's for the Precision Shots to really count.
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
This. I see the Transbalerific Aquanoty as being more for sniping out special weapons from other units. The trouble is, wounding on a 4+ against things, I don't see it being very effective even in that role, since you need those 6's for the Precision Shots to really count.
Also, the rangers have precision shots on their basic guns, so even then it's kinda redundant. And considering that the main purpose of precision shots is sniping out specialists in infantry squads and that infantry squads rarely have a toughness of higher than 4, the sniper rule won't make any difference. You're paying 25pts for 60""(which you probably won't need) and AP3...
Automatically Appended Next Post: Just to say this actually really saddens me cause the model looks really good...
This message was edited 2 times. Last update was at 2015/03/30 00:50:38
you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
RedFox wrote: you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
he can keep the rifle, but then he wouldnt get +1 attack for having a CCW and Pistol, because he wouldnt have a pistol.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
RedFox wrote: you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
he can keep the rifle, but then he wouldnt get +1 attack for having a CCW and Pistol, because he wouldnt have a pistol.
He's not surviving in close combat anyway, even with a 4+ with 6+ FNP, so why not give him better shots? Just load him with the Omnispex and watch Tau, IG, DE, Tyranids, and Orks cry a lot.
Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
ultimentra wrote: Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
AP 4 range 30 bolters.
Opinions are not facts please don't confuse the two
ultimentra wrote: Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
AP 4 range 30 bolters.
AP4 range 30 bolters whose "sergeant" model can get a -1 to enemy cover. That's pretty damn good. It's like halfway between Tau and Marines and I kinda love it.
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
Opinions are not facts please don't confuse the two
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
Indeed, half the reason people bemoan marine units these days is how prevalent AP3/2/1 is, and that the points for a 3+ really don't get you very far. The less bladestorm and its ilk the better.
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
the most heavily armored half, that pays for that armor. not much point in space marines if everything has AP 3 on all their basic infantry weapons
Opinions are not facts please don't confuse the two
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
the most heavily armored half, that pays for that armor. not much point in space marines if everything has AP 3 on all their basic infantry weapons
+1, This. Imagine if Marines where 4+ in their saves. Then look at their stats, offensive firepower, etc and their points. Because in the current AP 1-3 rich meta, marines might as well be 4+... which makes them so not worth their points.
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners