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![[Post New]](/s/i/i.gif) 2015/04/06 01:10:30
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Lit By the Flames of Prospero
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ImAGeek wrote:I don't get why two of each weapon is okay but one of each isn't. Either way you don't have enough to do the full 3. If there was 2 of each you'd still complain that there wasn't enough (general you).
And it's not still worth complaining about, really. Clearly nothing's going to change.
I don't get why people are upset we got one of each weapon, when the box could of had none.
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This message was edited 1 time. Last update was at 2015/04/06 01:11:02
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![[Post New]](/s/i/i.gif) 2015/04/06 01:35:11
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Archmagos Veneratus Extremis
On the Internet
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A thought occured to me on solving this little issue for 2 weapons at least:
Forge World Heresy-era weapons.
Arc Rifles? Use Volkite.
And the Heresy Era Plasmaguns are definitely the right sort of old for that.
It doesn't solve the sniper rifle thing, but that has a WFB solution that was already mentioned (that and maybe stealing the extra Jezzails from the walker kit and using them).
Just some brainstorming on some ways it could be worked around.
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![[Post New]](/s/i/i.gif) 2015/04/06 01:55:46
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The part that stands out to me the most about this paragraph isn't the Sky Talon or the "Skitarii commander" reference, but the use of the word Mechanicus without Adeptus in front of it.
Yes that's a big deal.
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![[Post New]](/s/i/i.gif) 2015/04/06 03:11:15
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Stone Bonkers Fabricator General
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Definitely looks great, although I think the scopes from the fantasy Empire range would look better as they are older.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/06 03:35:27
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Insect-Infested Nurgle Chaos Lord
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That it does.
More or less what i had in mind too
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2015/04/06 04:39:25
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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ImAGeek wrote:And it's not still worth complaining about, really. Clearly nothing's going to change.
The only way things can ever change is enough people complain about its current state.
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![[Post New]](/s/i/i.gif) 2015/04/06 04:57:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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BlaxicanX wrote: ImAGeek wrote:And it's not still worth complaining about, really. Clearly nothing's going to change.
The only way things can ever change is enough people complain about its current state.
Hahaha, you're cute.,
But yeah, I can't even bring myself to glue my models to the bases yet.. Looks like it would be way too tough to get to some areas to paint if they're stuck to the base o.o;;;
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![[Post New]](/s/i/i.gif) 2015/04/06 06:01:57
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Commander of the Mysterious 2nd Legion
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drbored wrote: BlaxicanX wrote: ImAGeek wrote:And it's not still worth complaining about, really. Clearly nothing's going to change.
The only way things can ever change is enough people complain about its current state.
Hahaha, you're cute.,
But yeah, I can't even bring myself to glue my models to the bases yet.. Looks like it would be way too tough to get to some areas to paint if they're stuck to the base o.o;;;
WD 61 actually reccomends you paint before you base
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/04/06 06:17:00
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Fresh-Faced New User
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Lockark wrote: ImAGeek wrote:I don't get why two of each weapon is okay but one of each isn't. Either way you don't have enough to do the full 3. If there was 2 of each you'd still complain that there wasn't enough (general you).
And it's not still worth complaining about, really. Clearly nothing's going to change.
I don't get why people are upset we got one of each weapon, when the box could of had none.
I don't get why you would be upset if we got none, since GW could break into your house when you're sleeping and steal whatever conversions you make and feed them to venomous snakes.
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![[Post New]](/s/i/i.gif) 2015/04/06 06:25:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Fixture of Dakka
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Zembar wrote:
I don't get why you would be upset if we got none, since GW could break into your house when you're sleeping and steal whatever conversions you make and feed them to venomous snakes.
I'm pretty sure the venomous snakes would dislike eating the models almost as much as the models would dislike being eaten!
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![[Post New]](/s/i/i.gif) 2015/04/06 06:26:54
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Archmagos Veneratus Extremis
On the Internet
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Zembar wrote: Lockark wrote: ImAGeek wrote:I don't get why two of each weapon is okay but one of each isn't. Either way you don't have enough to do the full 3. If there was 2 of each you'd still complain that there wasn't enough (general you).
And it's not still worth complaining about, really. Clearly nothing's going to change.
I don't get why people are upset we got one of each weapon, when the box could of had none.
I don't get why you would be upset if we got none, since GW could break into your house when you're sleeping and steal whatever conversions you make and feed them to venomous snakes.
Let's stick to reality please.
GW has never been really good about putting all the bits a unit can potentially use into a single box. I don't know the exactt reasoning but my guess is that it might have to do with whatever budget they have on a given sprue in terms of how much material it can use combined with the space available in the molds.
But that's just a guess. Either way I'm fine getting a few extra units together for more variety than buying speak or heavy weapon blister packs like I have to for my Sisters (which is why I won't be running the Retributor formation, it'll cost me so.etching like $300+ USD to get enough models to do it, and that's not countingnthe Immolators).
Then again converting is a good work around and I have a bunch of Volkite Calibers that would work pretty well as Arc Rifles.
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![[Post New]](/s/i/i.gif) 2015/04/06 06:46:20
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Fireknife Shas'el
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ClockworkZion wrote:
GW has never been really good about putting all the bits a unit can potentially use into a single box. I don't know the exactt reasoning but my guess is that it might have to do with whatever budget they have on a given sprue in terms of how much material it can use combined with the space available in the mold.
Sprue real estate is certainly part of it, but I'm sure it's also linked to the age old issue that GW don't really know how people play their own game. They come at this whole business from a very casual, fluffy perspective where you choose a unit because it's cool and it's even cooler if it has this funky sniper in it as well as that awesome plasma weapon. The idea that you would want to optimise (and spam) squads with only certain options for gameplay reasons is pretty much foreign to them.
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This message was edited 1 time. Last update was at 2015/04/06 06:47:07
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![[Post New]](/s/i/i.gif) 2015/04/06 06:55:49
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Commander of the Mysterious 2nd Legion
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so utting together my first box of rangers, and intreasting thing, unless I've missed something, you actually don't get eneugh back packs to make a full "vanilla" squad. not a paricularly big deal as the plasma backpack is barely noticable differnt but something to note. for anyone whose particlarly obsessed with "getting it right"
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/04/06 08:00:01
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Infiltrating Prowler
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Kanluwen wrote:migooo wrote: Lockark wrote: the_Armyman wrote: Kriswall wrote:
The heads are entirely different between units. You may not care if your units look different, but I appreciate the variety.
You'd rather have different heads than proper unit upgrades? How about instead of 26 heads we have 20 to satisfy people like you, and use the extra space for 2 or 3 more special weapons for people like me?
I was never expecting 3 of each special weapon, but I was VERY disappointed we didn't at least get 2 of each.
But there's not been a Sprue where we have had 2 of each weapon. Possibly the Space wolf but that was just multiples of the same one.
I think even Devistators only had one of each.
The absolute closest that immediately springs to mind is the Sternguard Veteran sprue which gives you 2 of each combi-weapon.
The harlequin troupe has 2 embrace, 2 harness, 6 kisses, 2 fusion pistols, 2 neural shredders, 3 curved CCW, 3 straight CCW and 1 power sword. That's at least the first thing that immediately sprung to my mind of recent releases with multiple choices
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![[Post New]](/s/i/i.gif) 2015/04/06 08:34:20
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Stern Iron Priest with Thrall Bodyguard
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Lockark wrote: ImAGeek wrote:I don't get why two of each weapon is okay but one of each isn't. Either way you don't have enough to do the full 3. If there was 2 of each you'd still complain that there wasn't enough (general you).
And it's not still worth complaining about, really. Clearly nothing's going to change.
I don't get why people are upset we got one of each weapon, when the box could of had none.
Indeed, the poor poor space wolves just get a puny plasmagun in their kit (supposed to build every SW infantry unit).
As it was my first army, meltaguns was a rare and precious treat to come by.
Anyway, with this kit GW need to esatblish how the special weapons look, or people just build crazy guns and say they dont know how skitari specials look.
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![[Post New]](/s/i/i.gif) 2015/04/06 09:45:36
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Leaping Khawarij
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Zewrath wrote: Kanluwen wrote:migooo wrote: Lockark wrote: the_Armyman wrote: Kriswall wrote:
The heads are entirely different between units. You may not care if your units look different, but I appreciate the variety.
You'd rather have different heads than proper unit upgrades? How about instead of 26 heads we have 20 to satisfy people like you, and use the extra space for 2 or 3 more special weapons for people like me?
I was never expecting 3 of each special weapon, but I was VERY disappointed we didn't at least get 2 of each.
But there's not been a Sprue where we have had 2 of each weapon. Possibly the Space wolf but that was just multiples of the same one.
I think even Devistators only had one of each.
The absolute closest that immediately springs to mind is the Sternguard Veteran sprue which gives you 2 of each combi-weapon.
The harlequin troupe has 2 embrace, 2 harness, 6 kisses, 2 fusion pistols, 2 neural shredders, 3 curved CCW, 3 straight CCW and 1 power sword. That's at least the first thing that immediately sprung to my mind of recent releases with multiple choices
Huh... well guess you learn something every day. That's a really good deal, too bad the poses of those troops killed that release for me
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![[Post New]](/s/i/i.gif) 2015/04/06 11:28:25
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Dakka Veteran
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ClockworkZion wrote:
It doesn't solve the sniper rifle thing, but that has a WFB solution that was already mentioned (that and maybe stealing the extra Jezzails from the walker kit and using them).
Just some brainstorming on some ways it could be worked around.
Don't worry, I'm sure the Small Companies In Poland are already on to fix the issue.
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![[Post New]](/s/i/i.gif) 2015/04/06 12:03:09
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
Indiana
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Zewrath wrote: Kanluwen wrote:migooo wrote: Lockark wrote: the_Armyman wrote: Kriswall wrote:
The heads are entirely different between units. You may not care if your units look different, but I appreciate the variety.
You'd rather have different heads than proper unit upgrades? How about instead of 26 heads we have 20 to satisfy people like you, and use the extra space for 2 or 3 more special weapons for people like me?
I was never expecting 3 of each special weapon, but I was VERY disappointed we didn't at least get 2 of each.
But there's not been a Sprue where we have had 2 of each weapon. Possibly the Space wolf but that was just multiples of the same one.
I think even Devistators only had one of each.
The absolute closest that immediately springs to mind is the Sternguard Veteran sprue which gives you 2 of each combi-weapon.
The harlequin troupe has 2 embrace, 2 harness, 6 kisses, 2 fusion pistols, 2 neural shredders, 3 curved CCW, 3 straight CCW and 1 power sword. That's at least the first thing that immediately sprung to my mind of recent releases with multiple choices
So does the sternguard and it was 50 for 5, I assume the harlequins are a similar price.
Ill keep my 10 for 40 with fewer weapons thanks.
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![[Post New]](/s/i/i.gif) 2015/04/06 13:09:42
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Decrepit Dakkanaut
UK
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the problem is they give a unit too many options,
if they can use 3 special weapons, and there are 3 types GW would have to put 9 in the box to satisfy everybody (instead of the current 3 and that's unlikely to happen),
they'd be much more likely to decide to reduce it to only a single special weapon type.... (and still only put one in the box)
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![[Post New]](/s/i/i.gif) 2015/04/06 13:49:43
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Stone Bonkers Fabricator General
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OrlandotheTechnicoloured wrote:the problem is they give a unit too many options,
if they can use 3 special weapons, and there are 3 types GW would have to put 9 in the box to satisfy everybody (instead of the current 3 and that's unlikely to happen),
they'd be much more likely to decide to reduce it to only a single special weapon type.... (and still only put one in the box)
my beef is more with that these guys can only take 3 different weapons. No heavy weapons, just special, and only 3 special weapons.
Im fine with only 1 of each, but give 4 options.
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This message was edited 1 time. Last update was at 2015/04/06 13:50:02
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/06 14:25:06
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Again, there are 26 freaking heads in the box. GW is just dumb. Or mean. It has to be one or the other. They prioritized heads over guns.
Forget buying FW guns as a stand in. I'll probably buy third party or make my own because I am not giving Gee Dubs any more money to fix their silliniess.
Automatically Appended Next Post:
OrlandotheTechnicoloured wrote:the problem is they give a unit too many options,
if they can use 3 special weapons, and there are 3 types GW would have to put 9 in the box to satisfy everybody (instead of the current 3 and that's unlikely to happen),
 Forget everyone. This isn't an all or nothing thing. Almost nothing is. If they had two of each weapon that would satisfy a hell of a lot more people. Having only ( lol only) 20 heads would allow room for another arc rifle and plasma caliver. That's an easy thing they could have done while still letting Rangers and Vanguard have different heads.
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This message was edited 2 times. Last update was at 2015/04/06 14:36:00
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![[Post New]](/s/i/i.gif) 2015/04/06 14:33:18
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
Indiana
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Super Newb wrote:Again, there are 26 freaking heads in the box. GW is just dumb. Or mean. It has to be one or the other. They prioritized heads over guns.
Forget buying FW guns as a stand in. I'll probably buy third party or make my own because I am not giving Gee Dubs any more money to fix their silliniess.
Automatically Appended Next Post:
OrlandotheTechnicoloured wrote:the problem is they give a unit too many options,
if they can use 3 special weapons, and there are 3 types GW would have to put 9 in the box to satisfy everybody (instead of the current 3 and that's unlikely to happen),
 Forget everyone. This isn't an all or nothing thing. Almost nothing is. If they had two of each weapon that would satisfy a hell of a lot more people. Having only ( lol only) 20 heads would allow room for another arc rifle and plasma caliver. That's an easy thing they could have done well still letting Rangers and Vanguard have different heads.
Considering there are 2 builds from the kit, each using 10 of the heads there is only really 13 heads per 10 guys. Not that over the top in that case.
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![[Post New]](/s/i/i.gif) 2015/04/06 14:37:56
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Loyal Necron Lychguard
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It's not like the heads are taking up the whole sprue. The Arquebus is probably longer than the extra 6 heads.
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![[Post New]](/s/i/i.gif) 2015/04/06 14:38:51
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Leth wrote:Super Newb wrote:Again, there are 26 freaking heads in the box. GW is just dumb. Or mean. It has to be one or the other. They prioritized heads over guns.
Forget buying FW guns as a stand in. I'll probably buy third party or make my own because I am not giving Gee Dubs any more money to fix their silliniess.
Automatically Appended Next Post:
OrlandotheTechnicoloured wrote:the problem is they give a unit too many options,
if they can use 3 special weapons, and there are 3 types GW would have to put 9 in the box to satisfy everybody (instead of the current 3 and that's unlikely to happen),
 Forget everyone. This isn't an all or nothing thing. Almost nothing is. If they had two of each weapon that would satisfy a hell of a lot more people. Having only ( lol only) 20 heads would allow room for another arc rifle and plasma caliver. That's an easy thing they could have done well still letting Rangers and Vanguard have different heads.
Considering there are 2 builds from the kit, each using 10 of the heads there is only really 13 heads per 10 guys. Not that over the top in that case.
Uh... so, you agree they prioritized heads over guns?
You agree knocking the number of heads down to 20 would've allowed room for two more special weapons?
Or are you trying your darndest to absolve GW of their sins? Let me know now if you actually want to discuss this rationally or if you are playing the part of an apologist. If it's the latter no sense discussing this.
Automatically Appended Next Post: MasterSlowPoke wrote:It's not like the heads are taking up the whole sprue. The Arquebus is probably longer than the extra 6 heads.
 Who said they were taking up the whole sprue? You win the strawman award.
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This message was edited 1 time. Last update was at 2015/04/06 14:40:04
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![[Post New]](/s/i/i.gif) 2015/04/06 14:44:26
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Leaping Khawarij
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well Ill have an Arc rifle and Plasma thing spare from my first 2 squads if people want to swap stuff, I honestly don't see a problem.
Maybe GW should do a bits service even if its only in their brick n mortar stores.
Anyway from what I hear there's a Clampack due for release on the 24th. but I have no clue what it is.
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![[Post New]](/s/i/i.gif) 2015/04/06 14:44:59
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Mysterious Techpriest
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Well honestly... it sucks.
But considering I intend to slowly build at least 2k of Skitarii, getting 3 boxes of Troops does not seem out of whack for me. Getting 1 squad with 3 weapons each for a TAC List could prove useful...
But I agree, selling off extra sprues with weapons on it in the shop wouldn't hurt, definately.. Like the 5 Melta deal.
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2015/04/06 14:45:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Someone woke up on the wrong side of the bed. Apologists and Strawmen abound!
6 heads equals basically 1 gun if you look at the sprue. Which gun would you double up on? No one is going to be happy no matter how you do it. Overall it's an excellent kit at lower cost than GW has released for similar in a while. And it's for an army people have been clamoring for for at least 15 years.
Take a breath.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2015/04/06 14:51:40
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Hulksmash wrote:Someone woke up on the wrong side of the bed. Apologists and Strawmen abound!
My bed has no sides. It's a circle.
No one is going to be happy no matter how you do it.
Silly, lazy, absolutely irrelevant "point" that people seem to think they are making again and again. There is not only happy and unhappy. There is a range of levels of happiness and unhappiness. People would be happier if more specials were included. Obviously.
Overall it's an excellent kit at lower cost than GW has released for similar in a while. And it's for an army people have been clamoring for for at least 15 years.
Yes! Overall they did good. But they can still be criticized for what they DIDN'T do good here. This isn't rocket science.
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![[Post New]](/s/i/i.gif) 2015/04/06 14:52:37
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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If you have such a hard time with the number of special weapons in the box versus the units you could build, then use the bare heads with cybernetics on them for the special weapon guys.
Then they can pull double duty as Rangers or Vanguards, depending on what you want to field that day. I'm doing that with all of my Alphas just for that reason.
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![[Post New]](/s/i/i.gif) 2015/04/06 14:53:12
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Quick-fingered Warlord Moderatus
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I just want to point out something that passed me by; these skittarii ranger squads are cheap!
You get a box of TEN models costing £23 - this actually seems like a good deal, very close to £2 a model; i've paid that for anvil industries stuff and i'm really pleased with what i bought from them.
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https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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