Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/03 23:52:35
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Unhealthy Competition With Other Legions
|
Ashiraya wrote:I mean, Jim Raynor smacks around Tychus Findlay while the latter is wearing Terran Marine armour.
A very drunk Tychos, to be exact. Context man, it does wonders for discussions.
Ashiraya wrote:I'd love to see a human who could beat up an armoured Space Marine with his fists. Protip: Such a thing doesn't exist.
Cavemen stabbing chaplains in the throat with wooden spears does exist tho.
Ashiraya wrote:Terran Marines, in their lore, are displayed the same way as Marines are shown on the tabletop; they are oneshotted by almost everything.
Which tells us two things.
1: The universe of StarCraft is a lethal one.
2: Terran marines are line troopers.
|
amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/03 23:58:22
Subject: Re:Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Umm are you talking about the imperial fists here? Because many chapters are destroyed but that takes a long time and only after a lot of pressure barring in mind that most of the lore is quite unpredictable. Redcruisair wrote: Ashiraya wrote:I mean, Jim Raynor smacks around Tychus Findlay while the latter is wearing Terran Marine armour.
A very drunk Tychos, to be exact. Context man, it does wonders for discussions. Yeah but then tychos is killed by a single shot from a regular pistol. Ashiraya wrote:I'd love to see a human who could beat up an armoured Space Marine with his fists. Protip: Such a thing doesn't exist.
Cavemen stabbing chaplains in the throat with wooden spears does exist tho. So does a bunch of terran marines being killed by molitail cock tails! Ashiraya wrote:Terran Marines, in their lore, are displayed the same way as Marines are shown on the tabletop; they are oneshotted by almost everything.
Which tells us two things. 1: The universe of StarCraft is a lethal one. 2: Terran marines are line troopers.
1. Terran Marines are extremely expendabale as the lore AcTUALLY SAYS. 2. Terran Marines are actually Militia. 3. Terran Marines are killed quite often even by other marines. 4. Terran Marines are not wearing extremely protective armor. 5. Terran Marines are thoroughly outclassed against Thors.
|
This message was edited 2 times. Last update was at 2015/01/03 23:59:19
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 00:12:32
Subject: Re:Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Unhealthy Competition With Other Legions
|
Asherian Command wrote:But their lore is extremely well thought out. I love their tanks, I love everything about starcraft but. You have to admit that their marines are so untrained its hilarious. Remember how many casualities the Terran suffered during their civil war? Billions. BILLIONS in a war that lasted a few months.
I always enjoy a fellow SC-fan Ash, but your lack of knowledge about the StarCraft universe is astounding.
It’s true that the training of the common Terran marine enlisted in militias is going to vary. However, marines under the CMC, Terran Dominion and the War Pigs are trained much better. In the case of CMC and Terran Dominion, you have former convicts brainwashed into becoming the perfect soldiers, utterly loyal and exceptionally well trained.
Sadly in the case of the Dominion, they often die in droves, mostly due to the Dominion’s insane politics and the fact that loses are not difficult to replace.
Stick to what you know Ash, and let the StarCraft aficionados on Dakka take care of the other end.
Automatically Appended Next Post:
Ash… You see, when a bullet enters the brain, the person in question usually dies. I know this is a scary thought, but it is the truth and I think that, ultimately, you're better off knowing the truth, even if it shocks you a little.
Yep, easily produced infantry with high-end protective gear and weaponry? That’s the beauty of the Terran Marine Core boys. Enlist now at your local recruitment center.
Not strictly true. The CMC and the Terran Dominion military e.g. are the armies of their respective empire.
The C-14 rifle gets the job done.
Right, they wear good protective armor. That’s all you need for frontline infantry. Tau got it right with their body armor.
Well, there wouldn’t be much point in the Thor if it got easily outclassed by a Terran Maine. I don’t know what you were expecting here.
|
This message was edited 1 time. Last update was at 2015/01/04 00:36:06
amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 01:26:14
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
I always enjoy a fellow SC-fan Ash, but your lack of knowledge about the StarCraft universe is astounding.
It’s true that the training of the common Terran marine enlisted in militias is going to vary. However, marines under the CMC, Terran Dominion and the War Pigs are trained much better. In the case of CMC and Terran Dominion, you have former convicts brainwashed into becoming the perfect soldiers, utterly loyal and exceptionally well trained.
Sadly in the case of the Dominion, they often die in droves, mostly due to the Dominion’s insane politics and the fact that loses are not difficult to replace.
Stick to what you know Ash, and let the StarCraft aficionados on Dakka take care of the other end.
The brood war significantly depleted the Terran and Protoss forces. They lost Billions in the Brood war. The terran have been caught off by surprise by a bunch small teams of either protoss or zerg.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 01:43:11
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Homicidal Veteran Blood Angel Assault Marine
Oz
|
Keep in mind though, billions is the population of modern day earth, so a single planet. Thats not taking into account things like hive cities where you have billions of people in just one structure.
As far as fighting a war goes, putting mass-produced 'good enough' troops against superior-equipped forces is how america beat germany. And regardless of the wearer, the marines in the starcraft universe are wearing 40k-style power armour. The notable difference being that 40k marines need a backpack to house the powerplant for their suit, while sc marines have it housed in the body itself.
I think the technology level of starcraft is more advanced - no point genetically engineering supersoldiers if they die just as easy as a conscripted grunt. Tychos might have fared a bit better if he'd had his faceplate down when he needed it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 02:21:20
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Torga_DW wrote:Keep in mind though, billions is the population of modern day earth, so a single planet. Thats not taking into account things like hive cities where you have billions of people in just one structure.
As far as fighting a war goes, putting mass-produced 'good enough' troops against superior-equipped forces is how america beat germany. And regardless of the wearer, the marines in the starcraft universe are wearing 40k-style power armour. The notable difference being that 40k marines need a backpack to house the powerplant for their suit, while sc marines have it housed in the body itself.
I think the technology level of starcraft is more advanced - no point genetically engineering supersoldiers if they die just as easy as a conscripted grunt. Tychos might have fared a bit better if he'd had his faceplate down when he needed it.
i don't know whos more advanced both have extremely blocky things. And seeing as how the terrans actually lack many of the things that 40k has. IE warp travel. (Being bound to only a few systems.) They do not have the speed of 40k ships and actually lack many of the things 40k marines have.
I know a lot about the starcraft lore. And I know for one fact that their jump infantry. (Reapers) explode usually before they get there. And only carry pistols. Interestingly enough I think that the major thing people keep forgetting is the time differences. Not to mention the large gap between weapon effectiveness.
Gauss Rifles used by the Terran Marines run out pretty quickly and are completely unpredictable . Compared to the bolter which houses 40 bolter shells, and marines carry around 12 clips with them.
Gauss rifles being almost ineffective to roaches and any hard carapace forces with the zerg.
Funnily enough it reminds me of how quickly marines in starcraft are killed. They are as a matter of a fact cannon fodder.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 02:31:01
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Homicidal Veteran Blood Angel Assault Marine
Oz
|
They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 03:07:04
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Torga_DW wrote:They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
Ummm. Ever read Interex Compliance. It was a massive war between the Imperium of Man and the Interex who had humans donning power armor. needless to say the imperium won by many factors one. Super humans. Due to the fact that super humans were wearing power armor it allowed for the space marines to basically beat the pulp out of the technology similar Interex. Infact the interex was forced to surrender because the Space Marines beat them so badly that the interex didn't even exist after the Luna Wolves were through them.
The Bolter is extremely powerful and no one screws around with an Adeptus Astartes.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 03:16:30
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Assassin with Black Lotus Poison
|
Except when it is being fired by unnamed Chaos Marines against Loyalists with fancy names. The bolter is only as powerful as the insignificance of its target and power armour is only as tough as the plot requires. There is no consistency in the 40K fluff as to how effective either the Boltgun or Power Armour are.
|
This message was edited 1 time. Last update was at 2015/01/04 03:16:53
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 03:22:43
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
A Town Called Malus wrote:
Except when it is being fired by unnamed Chaos Marines against Loyalists with fancy names. The bolter is only as powerful as the insignificance of its target and power armour is only as tough as the plot requires.
There is no consistency in the 40K fluff as to how effective either the Boltgun or Power Armour are.
I don't know the horus heresy was quite a determent of that.
Where almost the entire imperium and 75% of the space marine population was dwindled in a few years.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 03:30:43
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Assassin with Black Lotus Poison
|
Asherian Command wrote: A Town Called Malus wrote:
Except when it is being fired by unnamed Chaos Marines against Loyalists with fancy names. The bolter is only as powerful as the insignificance of its target and power armour is only as tough as the plot requires.
There is no consistency in the 40K fluff as to how effective either the Boltgun or Power Armour are.
I don't know the horus heresy was quite a determent of that.
Where almost the entire imperium and 75% of the space marine population was dwindled in a few years.
Right, but how much of those casualties would have been caused by boltguns over, say, destruction of troop ships in naval battles or orbital bombardments or chemical weapons or whatever.
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 03:37:45
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
A Town Called Malus wrote: Asherian Command wrote: A Town Called Malus wrote:
Except when it is being fired by unnamed Chaos Marines against Loyalists with fancy names. The bolter is only as powerful as the insignificance of its target and power armour is only as tough as the plot requires.
There is no consistency in the 40K fluff as to how effective either the Boltgun or Power Armour are.
I don't know the horus heresy was quite a determent of that.
Where almost the entire imperium and 75% of the space marine population was dwindled in a few years.
Right, but how much of those casualties would have been caused by boltguns over, say, destruction of troop ships in naval battles or orbital bombardments or chemical weapons or whatever.
I think the biggest blow was during the massacre at Istavvan.
Most troopships were rarely destroyed. Infact the mortaliy rate during the Horus Hersey was probably around 75%.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 04:09:44
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Locked in the Tower of Amareo
|
Asherian Command wrote: Torga_DW wrote:They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
Ummm. Ever read Interex Compliance. It was a massive war between the Imperium of Man and the Interex who had humans donning power armor. needless to say the imperium won by many factors one. Super humans. Due to the fact that super humans were wearing power armor it allowed for the space marines to basically beat the pulp out of the technology similar Interex. Infact the interex was forced to surrender because the Space Marines beat them so badly that the interex didn't even exist after the Luna Wolves were through them.
The Bolter is extremely powerful and no one screws around with an Adeptus Astartes.
The bolter is actually a popgun in practice. S4 AP 5 rapid fire 24" on a 14 pt model stinks.
|
This message was edited 1 time. Last update was at 2015/01/04 04:11:17
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 04:24:48
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Martel732 wrote: Asherian Command wrote: Torga_DW wrote:They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
Ummm. Ever read Interex Compliance. It was a massive war between the Imperium of Man and the Interex who had humans donning power armor. needless to say the imperium won by many factors one. Super humans. Due to the fact that super humans were wearing power armor it allowed for the space marines to basically beat the pulp out of the technology similar Interex. Infact the interex was forced to surrender because the Space Marines beat them so badly that the interex didn't even exist after the Luna Wolves were through them.
The Bolter is extremely powerful and no one screws around with an Adeptus Astartes.
The bolter is actually a popgun in practice. S4 AP 5 rapid fire 24" on a 14 pt model stinks.
In the fluff and actually according to readings their weapons are probably very interesting as the bullets are as big as artillery shells fired from these special things
Please refute this statement as you have proved you couldn't do.
As you keep using the tabletop rules and keep ignoring everything that has been stated.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 04:26:51
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
I just had a Thudd gun flashback. *shudders
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 05:06:45
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Daemonic Dreadnought
|
Asherian Command wrote: Torga_DW wrote:They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
Ummm. Ever read Interex Compliance. It was a massive war between the Imperium of Man and the Interex who had humans donning power armor. needless to say the imperium won by many factors one. Super humans. Due to the fact that super humans were wearing power armor it allowed for the space marines to basically beat the pulp out of the technology similar Interex. Infact the interex was forced to surrender because the Space Marines beat them so badly that the interex didn't even exist after the Luna Wolves were through them.
The Bolter is extremely powerful and no one screws around with an Adeptus Astartes.
it was the Auretian Technocracy that had Power Armor and not the Interex. Sorry a bit of a stickler for fluff. But yeah, the Interex was overwhelmed due to an issue of numbers and that they were not a war-centric empire. However their soldiers seemed have been quite capable at taking out Space Marines with their standard issue gun cross bow thingamajig punching holes in power armor with ease.
The Auretian Technocracy was also a fairly peaceful empire no where close to being as warmongering as the Imperium. They were forced to surrender after a 10 month siege on their capital planet by (I think) 3 different legions including the Sons of Horus. Horus was after their STC's to bribe some of the Ad Mech to join his rebellion.
|
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 05:16:27
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Unhealthy Competition With Other Legions
|
Master Chief would destroy the whole 40k and Starcraft Universe.. The only one who could possibly stop him is Draigo, who unfortunately is stuck in the warp.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 05:27:33
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
King Pariah wrote: Asherian Command wrote: Torga_DW wrote:They are cannon fodder, no doubt about it. That doesn't mean they're not equipped with superior arms and armour to other settings. That they're considered cannon fodder speaks a lot to their civilization, such as the tech level needed to mass produce their gear. The bolter could house 120 shells per mag, it has trouble dealing with enemy power armour in its own setting. Whereas redcruisair says, the c-14 gets the job done.
Ummm. Ever read Interex Compliance. It was a massive war between the Imperium of Man and the Interex who had humans donning power armor. needless to say the imperium won by many factors one. Super humans. Due to the fact that super humans were wearing power armor it allowed for the space marines to basically beat the pulp out of the technology similar Interex. Infact the interex was forced to surrender because the Space Marines beat them so badly that the interex didn't even exist after the Luna Wolves were through them.
The Bolter is extremely powerful and no one screws around with an Adeptus Astartes.
it was the Auretian Technocracy that had Power Armor and not the Interex. Sorry a bit of a stickler for fluff. But yeah, the Interex was overwhelmed due to an issue of numbers and that they were not a war-centric empire. However their soldiers seemed have been quite capable at taking out Space Marines with their standard issue gun cross bow thingamajig punching holes in power armor with ease.
The Auretian Technocracy was also a fairly peaceful empire no where close to being as warmongering as the Imperium. They were forced to surrender after a 10 month siege on their capital planet by (I think) 3 different legions including the Sons of Horus. Horus was after their STC's to bribe some of the Ad Mech to join his rebellion.
Yeah Now I remember I confuse the two they all sound quite similar and yeah I remember that bit. It was quite interesting and one of the reasons why I wonder. Could he of bribed the Empire with safety and governorship. I mean through diplomacy he could of easily gotten that empire to join him and become indebted to him.
And possibly would of gotten quite a large empire behind his back to help him in the crusades and possibly also help him during the heresy.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:13:42
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Sister Oh-So Repentia
Canada
|
So the discussion is 100 vs 100 vs 100. Not plus all the ships and warp and super weapons, because in that case, Halo uses the Rings and wins. Plus Cortana hacks all of the things and makes friends with the Machine Spirits and/or gets corrupted by all of the crazy gak left over from the war against the Iron Men, or some other technobable cyberwarfare something.
We can't trust 40k fluff as lore, since it's cannon but not accurate. That is, it's as likely to be Imperial propaganda as it is to be useful accurate information about how effective a specific military unit is. The table top is an abstraction and probably makes the Marines weaker than they should be. Finding a happy medium is tricky.
Some people here keep listing off all of the super awesome upgrades that the GW Space Marines get, as though the Spartans aren't also genetically enhanced. Spit out vaugely technical information about the GW armor, as though the other two armors don't also have things that protect their wearer and improve performance.
Spartans can flip tanks. Their armor cannot be worn by non-enhanced humans because the neural interface is such that, upon thinking about moving, the armor will make the movement so fast that it will break bones and rip muscle in a normal human. 40k Power Armor does not have this problem. "Something something black carapace" you say. This is the obvious rebuttal, and while the Black Carapace improves performance compared to normal humans in Power Armor, this is a strength and not a speed increase.
What does this mean? It means that the Spartans are almost certainly a hell of a lot faster than a 40k or Starcraft Marine. Moreover, they are way more willing to sneak around (with some exception depending on which chapter we're dealing with) and even run away to figure out just what the hell they are dealing with. Both Imperial Marines and Spartans beat out the Terran Marines who are less veteran, less bred for war, and less augmented. Their armor is certainly slower than the Spartans at least, given that, unaugmented, they can't move that fast without being pulped. Similarly, in one of the Games, Master Chief fell from Orbit and lived, with armor and systems intact. So including the recharging shields, Spartans have armor that is at least as tough as the Space Marines.
Let's look at scale then. We know that the tabletop scale is disconnected from the model scale. To figure out what the scale of the board is, I looked up that fluff range of a basilisk, which ended up being 'over 15km'. Using 15km as a base to compare to the 20 feet of actual range, I cranked out a 1:2460 scale for the ground. That works out to 62.5 meters (68 yards) per inch. This works out to a Bolter having a 750 - 1500 meter (effective) range, which becomes less moronic as well. From what I can tell, the individuals themselves are about equal, but the weapons of the Imperium are much better. Which means, unless the Spartans can speed and sneak their way to a weapons cache, they'll get killed before they get into range (unless they get their sniper rifles and rockets...).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:25:02
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Paimon wrote:So the discussion is 100 vs 100 vs 100. Not plus all the ships and warp and super weapons, because in that case, Halo uses the Rings and wins. Plus Cortana hacks all of the things and makes friends with the Machine Spirits and/or gets corrupted by all of the crazy gak left over from the war against the Iron Men, or some other technobable cyberwarfare something.
We can't trust 40k fluff as lore, since it's cannon but not accurate. That is, it's as likely to be Imperial propaganda as it is to be useful accurate information about how effective a specific military unit is. The table top is an abstraction and probably makes the Marines weaker than they should be. Finding a happy medium is tricky.
Some people here keep listing off all of the super awesome upgrades that the GW Space Marines get, as though the Spartans aren't also genetically enhanced. Spit out vaugely technical information about the GW armor, as though the other two armors don't also have things that protect their wearer and improve performance.
Spartans can flip tanks. Their armor cannot be worn by non-enhanced humans because the neural interface is such that, upon thinking about moving, the armor will make the movement so fast that it will break bones and rip muscle in a normal human. 40k Power Armor does not have this problem. "Something something black carapace" you say. This is the obvious rebuttal, and while the Black Carapace improves performance compared to normal humans in Power Armor, this is a strength and not a speed increase.
What does this mean? It means that the Spartans are almost certainly a hell of a lot faster than a 40k or Starcraft Marine. Moreover, they are way more willing to sneak around (with some exception depending on which chapter we're dealing with) and even run away to figure out just what the hell they are dealing with. Both Imperial Marines and Spartans beat out the Terran Marines who are less veteran, less bred for war, and less augmented. Their armor is certainly slower than the Spartans at least, given that, unaugmented, they can't move that fast without being pulped. Similarly, in one of the Games, Master Chief fell from Orbit and lived, with armor and systems intact. So including the recharging shields, Spartans have armor that is at least as tough as the Space Marines.
Let's look at scale then. We know that the tabletop scale is disconnected from the model scale. To figure out what the scale of the board is, I looked up that fluff range of a basilisk, which ended up being 'over 15km'. Using 15km as a base to compare to the 20 feet of actual range, I cranked out a 1:2460 scale for the ground. That works out to 62.5 meters (68 yards) per inch. This works out to a Bolter having a 750 - 1500 meter (effective) range, which becomes less moronic as well. From what I can tell, the individuals themselves are about equal, but the weapons of the Imperium are much better. Which means, unless the Spartans can speed and sneak their way to a weapons cache, they'll get killed before they get into range (unless they get their sniper rifles and rockets...).
True. But you have their armor being damaged heavily by small gunfire. Where it has been shown that starcraft marine dies from a couple shots as well.
The Starcraft marine is the slowest of all the three presented.
I think marines are not only augmented further than Spartans but are vastly more improved as they have centuries or decades of more experience than any spartan. It would be similar to fighting Eldar for the Space Marines, just with less effective weaponry and not being able to detect movement like a Space Marine can. Automatically Appended Next Post: primalexile wrote:Master Chief would destroy the whole 40k and Starcraft Universe.. The only one who could possibly stop him is Draigo, who unfortunately is stuck in the warp.
Your head is in the clouds.
Master Chief would be crushed into paste by a company of marines and bolter fire.
|
This message was edited 1 time. Last update was at 2015/01/04 06:27:22
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:30:23
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Douglas Bader
|
Asherian Command wrote:True. But you have their armor being damaged heavily by small gunfire. Where it has been shown that starcraft marine dies from a couple shots as well.
So? Being killed in a couple shots from a weapon in the same universe doesn't mean that a weapon in a second universe can do the same. For example, a Culture combat drone could kill another Culture combat drone in a couple of shots, but that doesn't mean that a 40k space marine's bolter is going to do more than annoy the drone into vaporizing the marine.
I think marines are not only augmented further than Spartans but are vastly more improved as they have centuries or decades of more experience than any spartan.
This depends greatly on the marine. Some marines have hundreds of years of experience, some have barely made it out of training.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:33:45
Subject: Re:Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
A marine will have served a minimum of 5 years in the Scout squads before he's a full battle brother. Pretty sure the only chapter which makes full marines out of green recruits are the Space Wolves, and even then they will have likely seen combat as a tribesmen on Fenris.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:39:52
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Douglas Bader
|
Paimon wrote:Let's look at scale then. We know that the tabletop scale is disconnected from the model scale. To figure out what the scale of the board is, I looked up that fluff range of a basilisk, which ended up being 'over 15km'. Using 15km as a base to compare to the 20 feet of actual range, I cranked out a 1:2460 scale for the ground. That works out to 62.5 meters (68 yards) per inch. This works out to a Bolter having a 750 - 1500 meter (effective) range, which becomes less moronic as well. From what I can tell, the individuals themselves are about equal, but the weapons of the Imperium are much better. Which means, unless the Spartans can speed and sneak their way to a weapons cache, they'll get killed before they get into range (unless they get their sniper rifles and rockets...).
The problem with this approach to scaling is that it only considers distance scaling and ignores time scaling. If an inch on the tabletop represents ~70 yards in "reality" then none of the time scaling makes any sense. An average infantry unit can move 6" per turn followed by a 2D6" charge, so at 1:2460 scale that unit could move over half a mile across open ground and charge an enemy unit while the target barely has time to throw a few inaccurate shots in their general direction. This is obviously absurd, and the situation only makes sense if you assume that the movement distance for the charging unit is scaled roughly the same as the 28mm model (which makes the distance ~10-15 yards).
With that in mind the best way to handle things like the maximum range of tank guns on the tabletop is to accept that the range number in the rules is purely a game mechanic and has nothing to do with the actual range of the weapon. The most we can conclude from the Basilisk having a 240" maximum range is that a Basilisk has a really huge maximum range relative to the average 40k battle. Automatically Appended Next Post: Grey Templar wrote:A marine will have served a minimum of 5 years in the Scout squads before he's a full battle brother. Pretty sure the only chapter which makes full marines out of green recruits are the Space Wolves, and even then they will have likely seen combat as a tribesmen on Fenris.
Sure, but that's 5 years as a scout, not as a full marine. And it's 5 years that is intended to be a training period. So that's well short of the assumption that an average marine has decades or centuries of experience.
|
This message was edited 1 time. Last update was at 2015/01/04 06:40:47
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 06:53:00
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Legendary Master of the Chapter
|
Peregrine wrote: Paimon wrote:Let's look at scale then. We know that the tabletop scale is disconnected from the model scale. To figure out what the scale of the board is, I looked up that fluff range of a basilisk, which ended up being 'over 15km'. Using 15km as a base to compare to the 20 feet of actual range, I cranked out a 1:2460 scale for the ground. That works out to 62.5 meters (68 yards) per inch. This works out to a Bolter having a 750 - 1500 meter (effective) range, which becomes less moronic as well. From what I can tell, the individuals themselves are about equal, but the weapons of the Imperium are much better. Which means, unless the Spartans can speed and sneak their way to a weapons cache, they'll get killed before they get into range (unless they get their sniper rifles and rockets...).
The problem with this approach to scaling is that it only considers distance scaling and ignores time scaling. If an inch on the tabletop represents ~70 yards in "reality" then none of the time scaling makes any sense. An average infantry unit can move 6" per turn followed by a 2D6" charge, so at 1:2460 scale that unit could move over half a mile across open ground and charge an enemy unit while the target barely has time to throw a few inaccurate shots in their general direction. This is obviously absurd, and the situation only makes sense if you assume that the movement distance for the charging unit is scaled roughly the same as the 28mm model (which makes the distance ~10-15 yards).
With that in mind the best way to handle things like the maximum range of tank guns on the tabletop is to accept that the range number in the rules is purely a game mechanic and has nothing to do with the actual range of the weapon. The most we can conclude from the Basilisk having a 240" maximum range is that a Basilisk has a really huge maximum range relative to the average 40k battle.
Automatically Appended Next Post:
Grey Templar wrote:A marine will have served a minimum of 5 years in the Scout squads before he's a full battle brother. Pretty sure the only chapter which makes full marines out of green recruits are the Space Wolves, and even then they will have likely seen combat as a tribesmen on Fenris.
Sure, but that's 5 years as a scout, not as a full marine. And it's 5 years that is intended to be a training period. So that's well short of the assumption that an average marine has decades or centuries of experience.
According to the fluff a Tactical marine is taken from the devastator and assualt squads having served many years already. Not to mention the years of service before being fit to be a neophyte after the implementation process.
Very few marines if ever are actual green horns. They are still well trained by that stage of development.
|
From whom are unforgiven we bring the mercy of war. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 07:02:08
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Sister Oh-So Repentia
Canada
|
Peregrine wrote:The problem with this approach to scaling is that it only considers distance scaling and ignores time scaling. If an inch on the tabletop represents ~70 yards in "reality" then none of the time scaling makes any sense. An average infantry unit can move 6" per turn followed by a 2D6" charge, so at 1:2460 scale that unit could move over half a mile across open ground and charge an enemy unit while the target barely has time to throw a few inaccurate shots in their general direction. This is obviously absurd, and the situation only makes sense if you assume that the movement distance for the charging unit is scaled roughly the same as the 28mm model (which makes the distance ~10-15 yards).
I think you're looking at this the wrong way, time scaling is a thing that we can also calculate from distance scaling. When I first did the math almost 2 years ago now, I started a thread in the IGMB, and while giving up and just saying 'game mechanic' and leaving it at that is the rational thing to do, we can figure things out with more detail if we're willing to do the work. Sgt. Rock already did the work for us though, so I'm going to quote him: Well, with regards to your question about running and assaulting, an infantry model may run an additional D6" in the shooting phase (Move! Move! Move! just allows them to reroll that distance, I believe.) So that's between 62.5 and 375 meters. Assaulting is now done on 2D6, so that is another 123-750 meters. So potentially, a Guardsman in peak, unaugmented human condition is capable, in game terms, of running 1,475 meters in a turn. Now, being able to move almost a kilometer and a half at any sort of pace that a human could reliably keep would take at least 5-8 minutes (any military folks who actually can run a 1.5k with full kit, feel free to confirm/correct me; I'm an overweight and out of shape slob who can't run more than 50 feet without getting winded.) If they're attempting to move at all cautiously (and who wouldn't, under frontline combat circumstances?) we can assume it would probably take 15-30 minutes to complete a turn. Based on the concept that Night Fighting rules can take effect both for the first and last turn of the game, it's assumed that the battle takes at least 6-8 hours to fight, if not a bit longer. Again, not unreasonable. Considering weapon ranges and rate of fire: the weapon ranges are, to my eyes, an average of *effective* range, based on the capabilities of the weapon and the firer. Any trained rifleman can hit a man-sized target with your average battle rifle at 500 meters, but you'd have to be an absolute wizard to push it too much farther than that, particularly in the heat of combat. So we figure that the 12"-24" range on a lasgun is the Guardsman moving at a steady but careful pace and taking deliberate (or as best he/she can) aim at a target that is in the average effective range of the weapon. Inside 12", we're looking at the same careful, by-the-numbers movement, but with much less deliberate - and thus, less accurate - fire. Now, we can safely assume, I think, that a weapon that is, for example, Assault 2 (a Guard shotgun or something) does not represent a soldier moving at that kind of pace over a turn that realistically should take about half an hour only firing two shots in that period. Rather, it is intended to represent a certain volume of fire directed downrange during that time. A Heavy Bolter, for example, is roughly equivalent (I would think) to a .50 caliber machine gun. Now, the M2 they put on top of Humvees has a cyclic rate of about 700 rounds per minute. Therefore, we could assume that a Heavy Bolter has a similar cyclic rate. Thus, the three shots per turn that it fires could safely be assumed, on a spur of the moment SWAG, to equate to probably 75-100 rounds per turn, assuming controlled bursts and time spent reloading. In terms of a lasgun, you could figure maybe 30 or 40 shots at double tap range, or 10-15 at longer range. The First Rank, Second Rank order represents the 40k equivalent of the "Mad Minute" that British soldiers used to strive for in WWII. For artillery like a Basilisk, I suspect that the shells the weapon fires do not actually have the blast radius or lethality that their base statistics would represent, but a sustained barrage at one target, firing a certain number of shells in a given period, would cause the casualties. For vehicles, a 6" combat speed movement is not unreasonable. If you consider that with the exception of main battle tanks engaging each other in open terrain (The Eastern Front in WWII or the American invasion of Kuwait in 1991, for example), most AFVs and APCs will travel at the same speed as the infantry around them, particularly in dense terrain like cities or forests. Theirs is a symbiotic relationship; the infantry benefit from the firepower and cover from small arms fire that a tank or APC can provide, and in turn, they provide greater visibility and protection from infantry-based AT weaponry. So a 6" combat speed for vehicles is not unreasonable, either. Moving twice that for cruising speed is, again, a reasonable approximation for most vehicles, representing a rapid redeployment regardless of infantry support. Flat out is hammer down, pedal to the metal speed, and realistically, is not something most vehicles could sustain for long. So at this point, setting aside the fact that our Imperial Guardsmen must be sheer giants to be taking 15-20 meters per stride, I think we can figure that an average game term would take roughly 30-45 minutes, allowing for relatively cautious movement, measured firepower, and the swirling chaos of melee combat. Shooting values represent approximations of ranges and rates of fire, factoring in movement speed, average marksmanship, and reload time of the weapon. We can pretty safely assume that the number of attacks a model makes in melee equate to roughly the same scale. All told, aside from the sizes of the miniatures (which we know are screwy anyway, because there's no way you could squeeze 10 marines, a driver and co-driver/gunner/commander/whatever AND an engine into a vehicle the size of a Rhino) the ranges, weapon fire rates and lethality, and game time isn't at all unreasonable for a massed land battle. Spartans have also been trained since childhood. The deciding factor for combat experience is the fact that Space Marines are effectively immortal, which means that they'll have much more experience on average.
|
This message was edited 1 time. Last update was at 2015/01/04 07:03:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 07:30:53
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Douglas Bader
|
Paimon wrote:I think you're looking at this the wrong way, time scaling is a thing that we can also calculate from distance scaling. When I first did the math almost 2 years ago now, I started a thread in the IGMB, and while giving up and just saying 'game mechanic' and leaving it at that is the rational thing to do, we can figure things out with more detail if we're willing to do the work. Sgt. Rock already did the work for us though, so I'm going to quote him:
Yes, you've found some numbers, but those numbers don't make any sense in an IGOUGO game. The whole "my troops stand there doing nothing while yours move into range and slaughter them" approximation only makes sense if you assume that a turn takes a few seconds and IGOUGO represents catching an enemy unprepared with an attack. If your scaling requires each turn to be several minutes long then you're arguing that it's reasonable for a squad to stand there watching for several minutes while an enemy closes in on their position and kills them (and they don't even get overwatch fire if the attacking unit shoots them to death). This is obvious nonsense, so the "long" turn scaling has to be rejected.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 11:56:53
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Hallowed Canoness
|
Ashiraya wrote:I mean, Jim Raynor smacks around Tychus Findlay while the latter is wearing Terran Marine armour. I'd love to see a human who could beat up an armoured Space Marine with his fists. Protip: Such a thing doesn't exist.
Actually, Jim Raynor only avoids Tychus blows, and then use some electric cable to disable Tychus armor. Also, let me introduce you to Sly Marbo. He can beat an armored space marine unconscious with only his teeth. He does that as a workout every morning, actually.
Redcruisair wrote:Though, admittedly, such a scenario would slightly favor space marines due to their heightened reflexes.
Well, stimpacks are basically like Dark Eldars combat drugs, but better, so thanks to them Starcraft marines get better reflexes.
They are elite. It is just that everything else in the game is even more elite (except zergling, arguably reapers, …).
Asherian Command wrote:But their lore is extremely well thought out. I love their tanks, I love everything about starcraft but. You have to admit that their marines are so untrained its hilarious. Remember how many casualities the Terran suffered during their civil war? Billions. BILLIONS in a war that lasted a few months.
That is their military getting slaughtered quite quickly.
Fact: Blood Angels lost 90% of the whole chapter when trying to attack on a Space Hulk infested by genestealers. Just genestealers. Imagine a whole hive fleet? The overmind is the big daddy of hive fleets.
primalexile wrote:Master Chief would destroy the whole 40k and Starcraft Universe.. The only one who could possibly stop him is Draigo, who unfortunately is stuck in the warp.
Let me introduce you to Sly Marbo.
Actually, when stimpacked, they are the fastest of all three, reaching eldar hero level of initiative  .
Doomguy is slower but more badass so he wins.
|
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 12:01:40
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Trazyn's Museum Curator
|
Hybrid Son Of Oxayotl wrote:
Actually, when stimpacked, they are the fastest of all three, reaching eldar hero level of initiative  .
Doomguy is slower but more badass so he wins.
Have you played Doom? Guy only has 2 speeds = fast, and very fast.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 12:03:19
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Hallowed Canoness
|
Okay, then maybe he is the fastest too.
|
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/04 12:35:30
Subject: Adeptus Astartes vs. MJOLNIR Spartan vs. StarCraft Marine
|
 |
Longtime Dakkanaut
|
The amount of ignorance of these games is astounding on the first few pages. I feel like you would have to play all three and be a fluff nerd to make the comparisions. Some of the wiser people in this thread have it seems though.
IMO, it is:
Space Marine,
Spartan,
Starcraft Marine.
A Spartan and Starcraft Marine would be a tough tango due to the weapon calibers, a Space Marine would wipe the floor with both. Unless...
You go by tabletop standards... yeah, then the Space Marines would lose. Or if you happened to paint them yellow. However, this thread is about fluff, not TT like so many people have commented. It is not a Space Marine's weapons, armor, or anything along those lines that matters. It is the genetic modifications. It is the same implants that make a Spartan strong, turned up to 11. If a Spartan had the same extensive amount of implants as a Space Marine, they would be awesome. (I use that in the real meaning of the word.) I am also unsure how they would far against a Space Marine due to the weaponry, though people are correct in saying they wouldn't hesitate to pick up alien weaponry.
IMO, it is the genetic modifications that make a Spartan and a Space Marine so powerful. Starcraft Marines have an extensive arsenal of weapons that make them formidable however.
Grey Templar wrote:MJOLNIR armor is actually surprisingly weak in terms of protection.
The shield is the only substantial protection it offers, and it gets overloaded with even a couple weak hits from a covenant plasma pistol. Legendary difficulty is the "canon" difficulty setting if you want to do comparisons. And once the shield is down, the Spartan goes down quickly.
Also, legendary is the "canon," difficulty for Halo? Yeah right... I normally agree with you too Grey. It is worth noting that the shield scales with the difficulty, and this...
It states that in every game, at least since Halo 2. Heroic is a cakewalk on a sunday compared to Legendary for a Spartan. (INB4 someone rips this post apart to pieces without context or just to do it for the hell of it, and/or states this is a straw man because I am a filthy console peasant and deserve this fate  .)
Anyways, why do I keep using IMO in this post? 40k was made to be OTT and crazy, the size of the ships alone dwarf almost ever other fictional fantasy/space universe. It is a hyperviolent galaxy. I use IMO as there are no numbers to be crunched for all of these, so the only thing we can do in this thread is guest-i-mate. I feel like I should scan all my Starcraft, Halo, and Space Marine fluff books resources (collector editions that I got from friends etc,) like implants, armor, and upload them here to add to the conversion but, I doubt it would be appreciated.
Also, please ignore my typos, the computer is still trying to autocorrect this to Swedish because I use Chrome.
Edit: And please forgive the salt all over this post. I hadn't had morning coffee yet and now I feel like I came across as rude.
|
This message was edited 19 times. Last update was at 2015/01/04 13:02:43
|
|
 |
 |
|