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Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

hi all
newbee to Zombicide

I've got a question about experience

if your survivor survives a mission does he keep all the experience gained in the mission & equipment cards to take it to the next mission

or do you just start from scratch each mission

This message was edited 3 times. Last update was at 2015/01/22 23:57:16


Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 rockgod2304 wrote:
hi all
newbee to Zombicide

I've got a question about experience

if your survivor survives a mission does he keep all the experience gained in the mission & equipment cards to take it to the next mission

or do you just start from scratch each mission



You start from scratch, but there are some linked scenarios (like the Game Night kits) that allow you to carry stuff over, as well as some good homebrew campaign rules floating about out there.

When we've allowed them to be linked, we've been selective about whats been in the starting draw pile so that you don't get too "loaded up" too quickly. Additionally, in campaigns that we've runwe've also played with limited ammo if weapons carry over. It's pretty fun, so let me see if I can get you a link to those rules.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Didn't they say they were thinking about doing a campaign book for linked games? Or was that Season 3?

Anyway, we allow carry over. You start at Orange and get to keep one piece of equipment that you had at the end of the game (plus the standard 1 gun, 1 fire axe, 1 crowbar + 3 frying pans that get divvied up as normal).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Primered White




McDonough, GA

From http://boardgamegeek.com/boardgame/162837/zombicide-experience-deck

The Experience Deck includes 110 cards and introduces the brand new Experience Mode into the game!

In this mode, Survivors are able to gain extra Skills as they progress through the game, and when you play a subsequent mission with that same Survivor, he gets to start with the special skills he acquired previously!

When playing in Experience Mode, the first time your Survivor reaches a new Danger Level, he not only gains his normal Skill, but he also gets to choose any Experience Card and place it next to his dashboard. Each card grants the Survivor a particular Skill, usually associated with a specific weapon. When the Survivor reaches the next Danger Level, he gets to choose one of his normal Skills, and also one more Experience Card.

When you start a new Mission with that same Survivor, your Equipment and Experience reset normally, but Experience Cards are only discarded if the Survivor is eliminated for good. The Survivor begins the mission with his Blue Level Skill, as well as all Skills granted by the Experience Cards he gained so far. As he gains experience again, he will not get more Experience Cards for reaching a Danger Level he's already reached before. However, if he reaches a level he had not reached in a previous mission, he again chooses a new Experience Card.

This means that, in a normal game, a Survivor can only accumulate a maximum of 3 Experience Cards (one for the first time he reaches Yellow, one for the first time he reaches Orange, and one for the first time he reaches Red). However, if you play in Ultrared Mode, you might be able to gain even more Experience Cards as you reach levels beyond Red!

If you play with Resurrection Mode, the Zombivor version retains all Experience Cards as long as you're not eliminated. However, in subsequent mission you'll have to start as a Zombivor to keep the Experience Cards.


 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

As a newbee

Is it worth buying the spin offs boxsets

Dog companions ................................................................ yes / no

Zombie dogs ........................................................................yes / no

Gaming night #1 ...................................................................yes / no

Gaming night #2 ..................................................................yes / no

Gaming night #3 ...................................................................yes / no

Special guest box adrain smith .............................................yes / no

Special guest box Karl kopinski ............................................yes / no

Special guest box kevin walker ............................................yes / no

Walk of the dead......are the zombies out of Zombicide 1 .....yes / no

Toxic crowd are the zombies out of Zombicide Toxic Mall

Angry zombies are the zombies out of Zombicide Prison Outbreak

Walk of the dead 2 ................................................... are from which boxset?

This message was edited 2 times. Last update was at 2015/01/16 22:43:16


Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Lone Wolf Sentinel Pilot





Los Angeles, CA, USA

In my opinion, no. Start with the basic game. Play 5 or 6 game and then decide if you want to get more stuff.
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 rockgod2304 wrote:
As a newbee

Is it worth buying the sin offs boxsets

Dog companions ................................................................ yes

Zombie dogs ........................................................................yes

Gaming night #1 ...................................................................no

Gaming night #2 ..................................................................no

Gaming night #3 ...................................................................no

Special guest box adrain smith ............................................no

Special guest box Karl kopinski ............................................no

Special guest box kevin walker ............................................no

Walk of the dead......are the zombies out of Zombicide 1 .....yes

Walk of the dead 2 ................................................... They're additional zombies that, I believe, include a new sculpt or two and some unique zombie deck cards.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah don't buy the Game Night boxes. They come with 6 of the same character. They're meant for stores, not for players.


And I liked the guest boxes. They're fun.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 H.B.M.C. wrote:
Yeah don't buy the Game Night boxes. They come with 6 of the same character. They're meant for stores, not for players.


And I liked the guest boxes. They're fun.


Oh, I didn't say "never get them"

Just not right away


 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

Hi all

Just finished my 3rd game of zombicide & a few things have come up

I’ve got a couple questions

1: You’re in a zone with 2 survivors & 4 zombies
------
I want to fire a pistol to kill the zombies at zero range:
Is this ranged or melee attack ?

Do I have to follow the ranged rules of Survivors / Walkers / Fatty’s / Runners?
Or
Do I have to follow the melee rules of Walkers / Fatty’s / Runners?

2: You’re in a zone & you’ve got 4 zombies in the zone with your survivor. I understand that it will take 4 actions, 1 for every zombie to move to adjacent zone?

Yes or No
Or
Does it take 5 actions: 4 for each of the zombies & 1 for the move as well?

2.1: If there’s 7 zombies in the zone you can’t move, due to not having enough actions to cover the zombies to escape the zone & they just over whelm you?


Yes or No

3. Your adjacent to a zone with 2 fatty's & 2 runners, your ranged weapon is a sawn off which can’t hurt the fatty's but can hurt the runners. Do you follow the ranged rules of Survivors / Walkers / Fatty’s / Runners, Which means you have got to keep shooting the fatty’s ,even though you can’t hurt them & cannot target the runners?

Yes or No

i hope you can help my group out

This message was edited 1 time. Last update was at 2015/01/22 23:56:05


Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 rockgod2304 wrote:


I’ve got a couple questions

1: You’re in a zone with 2 survivors & 4 zombies
------
I want to fire a pistol to kill the zombies:
Is this ranged or melee attack ?



Ranged attack


Do I have to follow the ranged rules of Survivors / Walkers / Fatty’s / Runners?
Or
Do I have to follow the melee rules of Walkers / Fatty’s / Runners?


I'm not sure I really understand, but you will be attacking survivors first with your attacks.


2: You’re in a zone & you’ve got 4 zombies in the zone with your survivor. I understand that it will take 4 actions, 1 for every zombie to move to adjacent zone?

Yes or No
Or
Does it take 5 actions: 4 for each of the zombies & 1 for the move as well?


5 unless you have slippery.



2.1: If there’s 7 zombies in the zone you can’t move, due to not having enough actions to cover the zombies to escape the zone & they just over whelm you?


Yes or No


Correct. You're screwed.


3. Your adjacent to a zone with 2 fatty's & 2 runners, your ranged weapon is a sawn off which can’t hurt the fatty's but can hurt the runners. Do you follow the ranged rules of Survivors / Walkers / Fatty’s / Runners, Which means you have got to keep shooting the fatty’s ,even though you can’t hurt them & cannot target the runners?

Yes or No


Correct, you will not be able to target the runners till the fatties are dead.

This message was edited 2 times. Last update was at 2015/01/22 23:59:15


 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby



2: You’re in a zone & you’ve got 4 zombies in the zone with your survivor. I understand that it will take 4 actions, 1 for every zombie to move to adjacent zone?

Yes or No
Or
Does it take 5 actions: 4 for each of the zombies & 1 for the move as well?



5 unless you have slippery.


So with slippery it's free (no action for each of the zombies) but does it cost 1 for the move or is that free as well?

Yes or No

Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 rockgod2304 wrote:


2: You’re in a zone & you’ve got 4 zombies in the zone with your survivor. I understand that it will take 4 actions, 1 for every zombie to move to adjacent zone?

Yes or No
Or
Does it take 5 actions: 4 for each of the zombies & 1 for the move as well?



5 unless you have slippery.


So with slippery it's free (no action for each of the zombies) but does it cost 1 for the move or is that free as well?

Yes or No


You'll always have to pay for the movement unless said character has a +1 free move action. Slippery will allow you to get away from the zombies without having to pay the extra actions. Good reason why Josh is a good scout in the S1 box.

 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

thank you cincydooley youve been a great help

Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Any more Qs just let me know.

 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

hi
had another game last night & a couple more questions arose

CARS:

Does turning a car round cost an action?
or half an action then can move another zone?
or free ?

if the road zone is only 1 wide you cant turn the car round is that correct?

If your group is in the car .can you shot zombies?
or do you still have to target the survivors first ?

does a car create noise per action?

if a car is parked across the road on a 2 wide road does this block the road or if there's room can mount the side walk & go round it ?

Weapon & Equipment

if you die does your weapon & equipment get lost / scattered or can your other survivors just pick them up?
(I played they do get lost / scattered but if the mission said you have to collect canned food/ water & rice. we only put these cards on the board for others to pick up)

cheers




This message was edited 1 time. Last update was at 2015/02/03 10:07:17


Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in gb
Painting Within the Lines





 rockgod2304 wrote:
hi
had another game last night & a couple more questions arose

CARS:

Does turning a car round cost an action?
or half an action then can move another zone?
or free ?

Free. Don't even bother turning them round if you like. They all have a reverse gear


if the road zone is only 1 wide you cant turn the car round is that correct?

Nope. Survivors are apparently adept at stunt driving and can easily drive on two wheels. Also, see previous comment about reverse.


If your group is in the car .can you shot zombies?
or do you still have to target the survivors first ?

Cars don't affect the combat rules at all (PO rulebook pg 20) except where specifically noted i.e. cars running zombies over ignore survivors in a car so don't attempt a drive-by at point blank range unless you really want to shoot the driver.


does a car create noise per action?

Nope. Modern exhausts are surprisingly effective during a zombie outbreak.


if a car is parked across the road on a 2 wide road does this block the road or if there's room can mount the side walk & go round it ?

Basically cars occupy no space at all so they do not block lines of sight or prevent movement.


Weapon & Equipment

if you die does your weapon & equipment get lost / scattered or can your other survivors just pick them up?
(I played they do get lost / scattered but if the mission said you have to collect canned food/ water & rice. we only put these cards on the board for others to pick up)

It's all lost (or chewed on by zombies) unless you are playing with zombivors, so be careful with mission critical items.

Those who live by the sword get shot by those who don't 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Larva has it!

 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

cheers always helpfull

Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

hi all

1 last rule query

you knock down the door to a building then turn over the zombie cards

but there are 3 board section which makes up 1 massive building do you :

treat all 3 board sections as 1 building & turn over the 12 cards or so for all the rooms?

or do you treat each board section as an individual & as you move threw the building you turn over the cards as you get to each section ?



Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 rockgod2304 wrote:
hi all

1 last rule query

you knock down the door to a building then turn over the zombie cards

but there are 3 board section which makes up 1 massive building do you :

treat all 3 board sections as 1 building & turn over the 12 cards or so for all the rooms?

or do you treat each board section as an individual & as you move threw the building you turn over the cards as you get to each section ?




turn them all over at once.

So if you have a building with three rooms that you open, you flip one card for each room upon opening the door.

This is a big reason by opening up buildings is almost always a good idea to do early in the game

 
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

This is a big reason by opening up buildings is almost always a good idea to do early in the game


yep otherwise it can get really ugly once you get up to yellow & orange

Massive ultramarines army
TOW Empire of Men
BloodBowl: Orcs, Humans Lizardmen, Goblins & Skaven
Zombicide
X wing 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Since you (the players) can choose which rooms to card in the order you choose, it's pretyt much always a good idea to start with the rooms (and spawn points) further away from your Survivors. This is because of the Zombie free activation cards that can come up. Ask us how we worked that one out!


   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

We house ruled that by saying all building reveals are simultaneous - extra activation only applies to the zombies already on the board. Then you can have multiple people pulling cards and placing the spawns without worrying about a really unfair death from placing in the "wrong" order.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Been Around the Block






ecurtz wrote:
We house ruled that by saying all building reveals are simultaneous - extra activation only applies to the zombies already on the board. Then you can have multiple people pulling cards and placing the spawns without worrying about a really unfair death from placing in the "wrong" order.


I like that, good idea!

   
Made in au
Longtime Dakkanaut




Brisbane, Australia

 Azazelx wrote:
Since you (the players) can choose which rooms to card in the order you choose, it's pretyt much always a good idea to start with the rooms (and spawn points) further away from your Survivors. This is because of the Zombie free activation cards that can come up. Ask us how we worked that one out!



"Oh look, runner's in the room we just opened, oh well, draw the next card. Oh look, runners get an extra turn... Well, good game everyone, rack them up again".


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in us
Primered White




McDonough, GA

I just wanted to chime in here and add my two cents about future purchases, imho, Toxic City Mall and Zombie Dogz are the first two items to get after the base game. They really add a lot to the game I think


 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 Maddermax wrote:
 Azazelx wrote:
Since you (the players) can choose which rooms to card in the order you choose, it's pretyt much always a good idea to start with the rooms (and spawn points) further away from your Survivors. This is because of the Zombie free activation cards that can come up. Ask us how we worked that one out!



"Oh look, runner's in the room we just opened, oh well, draw the next card. Oh look, runners get an extra turn... Well, good game everyone, rack them up again".



Ding! Ding! Ding! ...we have a winner!


Automatically Appended Next Post:
 Lord Solaar wrote:
I just wanted to chime in here and add my two cents about future purchases, imho, Toxic City Mall and Zombie Dogz are the first two items to get after the base game. They really add a lot to the game I think


We only just finished the S1 base game scenarios last Friday night, though we've been using a ton of the extra characters since about the second or third mission. We're going to play through the A-series missions and then Switch City before we move onto the extra missions, and then Toxic City Mall. Not entirely sure when the best time to introduce the dogs (zombie and companions) will be.

This message was edited 1 time. Last update was at 2015/03/09 05:00:46


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I've found that players love the dog companions, so the sooner the better. Hell, might be a good thing to have around in the Switch City campaign.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 H.B.M.C. wrote:
I've found that players love the dog companions, so the sooner the better. Hell, might be a good thing to have around in the Switch City campaign.


Agreed.

Dog Companions would be one of my first small box purchases. They're very fun to play with.

 
   
 
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