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Which Army Would You Remove From 40K
Sisters Of Battle
Imperial Guard
Space Marines
Grey Knights
Blood Angels
Dark Angels
Space Wolves
Orks
Tau
Chaos Space Marines
Chaos Daemons
Imperial Knights
Necrons
Eldar
Dark Eldar
Tyranids
Militarum Tempestus
None

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Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

changemod wrote:
I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?



Orks are silly-awesome. Spess Wulves are silly-stupid.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in gb
Longtime Dakkanaut




 ImAGeek wrote:
changemod wrote:
I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?



Yeah but Space Wolves recently have just been silly, without the grim dark. It's not a balance anymore.


Space Wolves are silly mixed with awesome, much like most fantasy portrayals of Vikings only turned up to eleven.

The balance comes when they meet factions taking themselves far too seriously Grimdark such as the Grey Knights wiping out the survivors of Armageddon, then crusade against them until they stop doing that.
   
Made in nl
Aspirant Tech-Adept






Tau would be kicked out of the game by me. Don't need an army of blue fishlike men.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech 
   
Made in us
Sinewy Scourge






Someone explain to me why we have four inquisition armies, four space marine armies, and now two imperial guard?
GW, GW, GW...

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Legendary Master of the Chapter






 Jollydevil wrote:
Someone explain to me why we have four inquisition armies, four space marine armies, and now two imperial guard?
GW, GW, GW...


We have 4 inquisition armies?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Shas'la with Pulse Carbine






 Jollydevil wrote:
Someone explain to me why we have four inquisition armies, four space marine armies, and now two imperial guard?
GW, GW, GW...


Because they sell, and if they didn't they wouldn't exist.

Facts are facts, if an army didn't sell they wouldn't print it. GW is a business. They don't care about which armies we like more or less, as long as the models sell.

   
Made in us
Gore-Soaked Lunatic Witchhunter







 Jollydevil wrote:
Someone explain to me why we have four inquisition armies, four space marine armies, and now two imperial guard?
GW, GW, GW...


Two Imperial Guard? Actually closer to five, with Krieg siege, Elysians, and D99.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

@Desubot

I think he means Codex: Dread Knights, Codex: Girl Space Marines, Codex: No one expects the Imperial Inquisition and Codex: Stormus Troopericus. Only one of those in a Inquisition Codex.

This message was edited 1 time. Last update was at 2015/01/15 17:45:02


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Sinewy Scourge






 TheCustomLime wrote:
@Desubot

I think he means Codex: Dread Knights, Codex: Girl Space Marines, Codex: No one expects the Imperial Inquisition and Codex: Stormus Troopericus. Only one of those in a Inquisition Codex.

Im just counting what theyve got on the GW site (AKA what is separated into its own subsection). Counting those, its Grey Kanigits, Sorority Sisters, Assinorum, and yes, the Inquisition


Automatically Appended Next Post:
 AnomanderRake wrote:
 Jollydevil wrote:
Someone explain to me why we have four inquisition armies, four space marine armies, and now two imperial guard?
GW, GW, GW...


Two Imperial Guard? Actually closer to five, with Krieg siege, Elysians, and D99.
Well, if we count that way, there are a thousand kinds of guard. Can we even call them Guard anymore?

This message was edited 1 time. Last update was at 2015/01/15 17:48:45


"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in fr
Hallowed Canoness





morgoth wrote:
The problem is that to remove Space Marines, you'd need to remove at least 5 codexes (one of them is space marines for girls).

Well, that is not true. I mean, certainly the Blood Angels are as much designed for gay men as they are for straight women. Do not forget that Batman Forever proved to the world how homoerotic nipple armor can be!

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in gb
Longtime Dakkanaut




Assassins aren't an army, they've just been split out so anyone can use them.

Primarily Imperial obviously, though as they all Infiltrate it's not hard to stick them 12 inches from your army if you want to convert an equivalent operative for your army.
   
Made in ie
Horrific Howling Banshee




Blood Angles Dark Angels. They could easily be merged with C:SM.

 
   
Made in us
Gargantuan Grotesque With Gnarskin




 Archonate wrote:
Orks. Immediate answer.
They simply would not and could not function on any level that would make them even remotely threatening in the 40k universe... Yet they magically are. No explanation.
They're too cartoony. They don't fit atmosphere of the game.
I can't stand how they always magically happen to have whatever unconstrained abilities needed to do whatever they want from the moment they're born, yet still be halfwits.

The explanations justifying all of the above are always just as shallow as the fluff itself.


I think you're mistaking "simplistic/crude" for "halfwits". You're also underestimating the amount of "magically happen to have" that occurs in every other race
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Astra Militarum.

Replace them with a totally different army called Imperial Guard.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Wulfmar wrote:
Imperial Guard - merge with Astra Militarum


LLLLLLLLLLOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Really? Really? Is this guy for real?

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Boom! Leman Russ Commander






Id say get rid of militarum tempesus (and Im a guard player). They dont need their own army. They are just fine as being unit options within the guard.

I'd also condence all the marines into one bigger book with ech having a different chapter (pun intended) that describes them and gives any additional units they might have followed by a generic list that the chapter differences are than added to.

What to add?..... I'd say no armies at all. Spend the time instead working on fine tuning the rules for balance and getting rid of exploits.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in be
Longtime Dakkanaut




changemod wrote:
Assassins aren't an army, they've just been split out so anyone can use them.


If only that were true. AFAIK their faction means they can only be transported by an IoM vehicle. feth dat.
   
Made in gb
Sneaky Lictor





Space Marines. It'll give the other SM codexes more character and force people to play something else. Tired of seeing SMs on the table in different colours pretending to be something different from the next.

Don't care if Xenos forces have bad fluff or rep in other peoples views, 40k to me is about ott aliens and crazy out of the ordinary stuff. Space Marines are as bland as a bread sandwich.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I wouldn't get rid of any armies, but I would merge a few.

You'd have,

Codex Space Marines
-Blood Angel supplement
-Imperial Fist supplement
-Black Templar Supplement

Codex Space Wolves(only regular marines different enough to warrant separation)

Codex Grey Knights(because they're distinct from the Inquisition)

Codex Inquisition(all inquisition units, ISTs, Inquisitors, Deathwatch squads and characters)
-Sisters of Battle supplement(same as current, just with inquisition options as well because its the same codex, just a supplement)

Codex Tau
-Farsight Supplement

Codex Astra Militarum
-Catachan supplement
-Armored Company supplement
-Air Cav supplement
-Scion Tempestus supplement

Codex Tyranids
-various Hive Fleet supplements
-Genestealer supplements

Codex Orks
-various supplements

Codex Imperial Knights

Codex Eldar
-various Craftworld supplements
-Exodite supplement

Codex Dark Eldar
-various supplements

Supplements would not be codex sized or priced. They would be soft back mini-books.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

changemod wrote:
I'm surprised at the level of Space Wolf hate honestly, given that they're the closest fitting Marine supplement to the tone the setting works best at.

Grimdark alone is dull. There must be equal and opposite ammounts of over the top silliness such as Wolf-themed Space Vikings or the entire premise falls apart.

Would you like Orks to be removed too whilst we're at it?

Orks being silly works. The problem with the Space Wolves is not simply that they're silly, it's that their sillyness is implemented in an atrocious manner that comes off more as a little kid running away with his bad internet fanfic than anything else, and at the same time half their fluff demands that they be taken seriously, that the sillyness is just a cunning ruse, but at the same time they're still totally silly according to themselves.

It's the combination of abysmal execution, contradictory nature, and cognitive dissonance with the faction that just doesn't work.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Boom! Leman Russ Commander






I wouldnt call the wolves silly. I'd say more outrageously anachronistic.
One of those deals where everyone (in the fluff) just shakes their head and wonders but are kinda too afraid to say anything because the wolves are so bad ass.

I like the variety that armies like orks and wolves and yes, even tau add as it adds flavor and internal politics within the factions and draws in a wider variety of players.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ca
Slippery Ultramarine Scout Biker




 Hybrid Son Of Oxayotl wrote:
Removing an army would be a jerk move.


I agree.

I would not remove any armies, but I wouldn't mind if a few were changed or merged.

Imperium:

Astra Militarum and Militarum Tempestus as one dex, with the ability to field either side alone or mixed. Restrictions akin to the Inquisition.

Space Marines: Blood Angels, Dark Angels merged in. Restrictions akin to the Inquisition.

New Mechanicus Codex, including Imperial Knights.
.
Inquisition, Assassins, Grey Knights, and Sisters of Battle merged, with the ability to take them alone or merged. Fill out more of the inquisition (i.e. Inquisitorial Storm Troopers, Deathwatch, etc.), and SoB at the same time. Put restrictions on how a list can be made, to prevent lists like the following: Grey Knight Captain leading an army of Sisters of Battle, Sister Superior leading an Inquisitorial Army, etc.


Chaos:

Chaos Space Marines and Chaos Daemons merged. Restrictions akin to the Inquisition.


Xenos:

Tau Auxiliaries gaining a codex, which can also be used by other races.

Orks: The return of Zogwart and Wazdakka.
- Speed Freaks Supplement
- Mek/Weirdboy/Painboy Mob Supplement


In merged books, you will have the ability to run the lists you can currently, but also new lists.

This message was edited 1 time. Last update was at 2015/01/15 20:03:11


 
   
Made in fr
Hallowed Canoness





Windchild wrote:
Inquisition, Assassins, Grey Knights, and Sisters of Battle merged, with the ability to take them alone or merged. Fill out more of the inquisition (i.e. Inquisitorial Storm Troopers, Deathwatch, etc.), and SoB at the same time. Put restrictions on how a list can be made, to prevent lists like the following: Grey Knight Captain leading an army of Sisters of Battle, Sister Superior leading an Inquisitorial Army, etc.

I see that a lot, but why Sisters with the Inquisition?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Hybrid Son Of Oxayotl wrote:

I see that a lot, but why Sisters with the Inquisition?


They're the chamber militant of the Ordo Hereticus.

Personally, I think a proper Inquisition book could support universal Inq units, plus the chambers militant; Sisters, GK, and DW.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in pt
Longtime Dakkanaut





Portugal

Remove an army? Never. That's being a scumbag.

Merge a few codices? Yes, that's not a bad idea at all.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in gb
Longtime Dakkanaut




morgoth wrote:
changemod wrote:
Assassins aren't an army, they've just been split out so anyone can use them.


If only that were true. AFAIK their faction means they can only be transported by an IoM vehicle. feth dat.


You'd spend a vehicle on moving a lone model?

For the most part they're fine: Only the Culexus has any real mobility issue getting where he needs to be and even he Infiltrates.
   
Made in gb
Been Around the Block




Marines merged. Supercodex also contains-
- a "fast" detachment (Dark Angels, Whitescars, Raven Guard) without heavy tanks, but with many fast units and unlocking interceptors (Stormtalon, Nephilim etc) and Terminator Rhinos
- a "siege" detachment (for Imperial Fists, Salamanders and Sisters of Battle) with little fast attack but unlocking Repressors, Centurions (which Penitent thingies are now) and allowing artillery squadrons (Exorcists are now Whirlwinds)
- (for Space Wolves, Blood Angels,and Grey Knights) "close quarters" detachment with more melee-equiped troops, hunting beasts and Sanguinary Guard. Bike riders instead ride larger hunting beasts.

Astra something/Tempestus/Knights merged

Eldar/Dark Eldar merged

Chaos forces gone, Chaos Marines wiped out in Horus Heresey, models can be used as regular Marines though. A very overused thing in fiction these days seems to be "use religious terms/imagery, and hope people will be too distracted to noticethe poor writing quality". Apparently 40K is intended as satire, so maybe that amateurish trick is intentional, but... modern fiction is too oversaturated with it and its just annoying.

This message was edited 2 times. Last update was at 2015/01/15 21:31:39


 
   
Made in us
Tunneling Trygon






Imperial Knights don't need to be a codex and should be merged in with something else. And seeing less of them in the game is a bonus I'm not against. But, Militarum Tempestus is up there too. Should be rolled back in to the Guard codex as a seperate detachment possibility. Kinda like Archangels and Haemonculus Covens if those were in the same book as their codex... Again, a whole other book is just overkill.
   
Made in us
Thane of Dol Guldur




Imperial Knights. They should just be a Lord of War option.
   
Made in gb
Longtime Dakkanaut




Worth noting that the Knight Codex does not, in fact, have two units in it.

It has one unit with a 5 point weapon upgrade that changes it's name.
   
 
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