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Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

SW Wolf Keeper - 20 Points

Like a Lone Wolf, but wolfier...

WS BS S T W I A Ld Sv+
4 4 4 4 2 4 2 8 3+

Acute Senses
Counter-Attack
EW
Fearless
FnP
Monster Hunter

PA
Bolt Pistol
Chainsword
Grenades

Can't join any units, is not a scoring unit.

May take a TWC mount - 30 points

May take up to 10 Fenrisian Wolves - 8 ppm

May take stuff from Ranged and Melee weapon lists

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Space Wolf Huscarls - 25? ppm ELITES
WS BS S T I A W Ld Sv
5 4 4 4 4 2 9 3+

3-10 models per unit

Wargear: Viking Shield, Close Combat Weapon, Power Armour
Rules: Rage, Furious Charge, Shield Wall, Acute Sense, Counter-Attack, Feel No Pain

Any model may take Runic Armour - 20 ppm
Any model may exchange his CCW for things from the melee weapons list

Viking Shield: 4+ Invulnerable.
Shield Wall: If an entire unit equipped with Viking Shields are standing in a line or a square in base contact, all models gain +1 attack and a 3+ invuln until the next turn. This save is given when the players movement phase ends.


To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Confessor Of Sins




WA, USA

So basically Wolf Guard with an extra wound, a free storm shield, more attacks, free FNP for a tiny cost increase?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Longtime Dakkanaut




 saithor wrote:
This is probably one of the most riduclous things to design ever, but whatever.

Codex: Imperial Guard

Leviathen class Battle Zepplein 150 pts
AV FA 13 SA 13 RA 13 BS 3 HP 5 Fast Zepplein

Wargear
-One turret mounted Autocannon
-Searchlight
-Standard Issue Shield Generator (5+ Invuln.)
-Vox

Special Rules
-Zepplein
-Command Vehicle
-High-Altitude Weapons Platform

Options
Any turret mounted Autocannon can be replaced with any of the following
-Missile Launcher free
-Assault Cannon 5 pts
-Lascannon 5 pts
-TL Autocannon 10 pts
-Punisher Gatling Cannon 10 pts
-Vanquisher Battle Cannon 10 pts
-Battle Cannon 10 pts
-TL Assault Cannon 15 pts
-TL Lascannon 15 pts
-TL Punisher Gatling Cannon 20 pts

You can have up to two extra turrets, each with one Autocannon, for 15 pts each. If a turret has a Lascannon, Assault Cannon, Autocannon, or TL version of that weapon, it can purcahse a duplicate at the same price.

The Leviathen can have a twenty man transport capacity for 20 pts.

The Leviathen can have a Dedicated Repair Crew (Grants IWND) for 20 pts.

The Leviathen can have Veterean Gunners (BS 4) at 10 pts per turret.

The Leviathen can have up to eight forward mounted Hunter-Killer Missiles at 5pts per each.

Special Rules
Zepplein: A vehicle with this subtype is treated as a flyer, except that it possesses the movement speeds of a normal vehicle, or Fast if it is a fast zepplein, and that any weapon can hit it on it's normal BS, wether or not it possesses the Skyfire Quality. A Zepplein can fire any number of weapons each turn at full BS.

High-Altitude weapons platform: This unit cannot be targeted by a weapon with a range of 30" or less. Weapons mounted by Zeppleins and Flyers ignore this rule. Weapons mounted by this unit gain the Skyfire special rules.

Still needs some work, but please let me know if it's to OP/UP, and yes I know it is riduclous to have 40K zeppelins.


I actually love the design and the idea. I think that a zeppelin would fit the barbarous future tech of the 40K universe. I am currently preparing a new fandex for Lost and Damned. I made one a few months ago and I want to release it again with modification for 7th eddition play (and a few other I got from play testing it a little bit). I would like to use your concept of war zeppelin in it. I would credit you for the original concept of course. Do I have your permission?
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Beluga Dropship for the Tau.

Fast Attack Choice

BS: 3
Front Armour: 11
Side Armour: 11
Rear Armour: 10
HP: 3

Transport Capacity: 12 models
May not transport models with the Extremely Bulky Special Rule.

Wargear:

Twin Linked Smart Missile System
2 Burst Cannons
2 Seeker Missiles

May upgrade its Burst Cannons to Smart Missile Systems at 10 points each.

May take vehicle upgrades.

Special Rules
Hover
Jet Pack Deployment
Fire Support

Jet Pack Deployment

Jet Pack Infantry embarked in a transport with this special rule may embark and disembark whilst the vehicle is zooming. When disembarking in this way, one model from the unit is placed 6" from an access point on the flier as normal, however the unit may then scatter. This scatter follows the rules for deploying via Deep Strike, with the exception that the scatter distance is dependent on how far the Beluga moved that turn. If the Flier moved 18" then the scatter distance is D6". If it moved over 18" then the scatter distance is 2D6". This scatter is not affected by rules which allow a unit to Deep Strike without scatter (such as Warlord traits and Homing Beacons). Once the final location of the first model is found the remaining models are placed in base contact as per the Deep Strike rules.

If the deployed unit scatters onto a friendly or enemy unit then the deployed unit must be moved the minimum distance required until it can be deployed without any of its models being within 1" of the unit. In addition the unit will not be able to use its Jet Pack in the following assault phase.

If the deployed unit scatters onto impassable terrain and it is not possible to place all the models atop the terrain with the bases touching (as per the Deep Strike rule) then each model in the unit will suffer a wound, with armour saves allowed, before being moved the minimum possible distance required to allow the unit to deploy. The unit will then not be allowed to use its Jet Pack in the following assault phase.

Fire Support

A model with the Fire Support rule may elect to split its fire between any enemy units which have already been targeted in the current shooting phase by units from Codex: Tau Empire, provided that the target is in range and, with the exception of SMS, in LOS of the weapon. It must declare which weapons are firing at which targets before any rolls to hit are made.

Seeker Missiles may not be fired by the vehicle if this rule is being used, except by the use of markerlight tokens. If fired using a markerlight token then the requirement that the missile must be fired at the same target as the vehicle’s other weapons is ignored.


Not sure about points costs, though

This message was edited 2 times. Last update was at 2015/11/01 14:26:11


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Hm, I would put it between 150 and 200 points, probably toward the 150 end? But I would love to see a Tau equivalent to a Storm Raven. Would be very cool, someone model a transport flyer for Tau now!

This message was edited 1 time. Last update was at 2015/11/03 04:10:55


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

 saithor wrote:
This is probably one of the most riduclous things to design ever, but whatever.

Codex: Imperial Guard

Leviathen class Battle Zepplein 150 pts
AV FA 13 SA 13 RA 13 BS 3 HP 5 Fast Zepplein

Wargear
-One turret mounted Autocannon
-Searchlight
-Standard Issue Shield Generator (5+ Invuln.)
-Vox

Special Rules
-Zepplein
-Command Vehicle
-High-Altitude Weapons Platform

Options
Any turret mounted Autocannon can be replaced with any of the following
-Missile Launcher free
-Assault Cannon 5 pts
-Lascannon 5 pts
-TL Autocannon 10 pts
-Punisher Gatling Cannon 10 pts
-Vanquisher Battle Cannon 10 pts
-Battle Cannon 10 pts
-TL Assault Cannon 15 pts
-TL Lascannon 15 pts
-TL Punisher Gatling Cannon 20 pts

You can have up to two extra turrets, each with one Autocannon, for 15 pts each. If a turret has a Lascannon, Assault Cannon, Autocannon, or TL version of that weapon, it can purcahse a duplicate at the same price.

The Leviathen can have a twenty man transport capacity for 20 pts.

The Leviathen can have a Dedicated Repair Crew (Grants IWND) for 20 pts.

The Leviathen can have Veterean Gunners (BS 4) at 10 pts per turret.

The Leviathen can have up to eight forward mounted Hunter-Killer Missiles at 5pts per each.

Special Rules
Zepplein: A vehicle with this subtype is treated as a flyer, except that it possesses the movement speeds of a normal vehicle, or Fast if it is a fast zepplein, and that any weapon can hit it on it's normal BS, wether or not it possesses the Skyfire Quality. A Zepplein can fire any number of weapons each turn at full BS.

High-Altitude weapons platform: This unit cannot be targeted by a weapon with a range of 30" or less. Weapons mounted by Zeppleins and Flyers ignore this rule. Weapons mounted by this unit gain the Skyfire special rules.

Still needs some work, but please let me know if it's to OP/UP, and yes I know it is ridiculous to have 40K zeppelins.


Hm, I think AV 13 is rather high for an airship. I know that it would have some 41st millennium techno-sorcery in it, but I still doubt any airship would be carrying armor plates similar to that of an Astartes tank. AV 12 or 11 I think would be much more suiting (with the appropriate price reduction, of course). Would be funny to give it a 'hydrogen balloon' special rule where if it Crashes and Burns it drops a template - maybe with a flamer profile.

I would like to see this in the game, would be fun to model and it looks like it would also be a lot of fun to play. Looks adequately powerful for the weaponry prices. I'd like to see more like this in the game. Keep posting cool ideas, my friend.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





5 HP is waaaaaaaay too much for a unit that cheap and tough.

AV 13 all around is also probably broken as balls. Can you justify a blimp being tougher than a Imperial Knight?
   
Made in ca
Shas'la with Pulse Carbine




Space Wolves

Elite
Werewulfen Pack - Squads of 3-6
Beasts
ATSKNF, Acute Senses, Outflank, Counter Attack, Shred, Rending
Werewulfen BS2, WS4, S5, T5, W2, I5, A4, Ld7, Sv3+ - 40pts
Werewulfen Alpha BS2, WS4, S5, T5, W2, I5, A5, Ld9, Sv3+ - 50pts
Weapons
None
Wargear
None

Master of the Pack
Cannot be joined by any IC unless first joined by a Wolf Priest.
A Wolf Priest that joins the Werewulfen Pack can take a Thunderwolf Mount for 50pts - to keep up with the pack
In addition, if the Wulfen Stone is equipped by the Wolf Priest the relic's bonuses are conferred to the whole squad.


9000
8000
Knights / Assassins 800  
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Naaris wrote:
Space Wolves

Elite
Werewulfen Pack - Squads of 3-6
Beasts
ATSKNF, Acute Senses, Outflank, Counter Attack, Shred, Rending
Werewulfen BS2, WS4, S5, T5, W2, I5, A4, Ld7, Sv3+ - 40pts
Werewulfen Alpha BS2, WS4, S5, T5, W2, I5, A5, Ld9, Sv3+ - 50pts
Weapons
None
Wargear
None

Master of the Pack
Cannot be joined by any IC unless first joined by a Wolf Priest.
A Wolf Priest that joins the Werewulfen Pack can take a Thunderwolf Mount for 50pts - to keep up with the pack
In addition, if the Wulfen Stone is equipped by the Wolf Priest the relic's bonuses are conferred to the whole squad.


These are basically just Thunderwolves. Make something new and interesting for the codex. Also, you could maybe steal this special rule dealie from the Leviathan Dreadnought:

Relic of Darkness: wrote:
...trapped in gore-soaked dreams of the lost Age of Darkness... where they strike and what they kill is as often determined by their dark dreaming as it is the will of their commanders.

A model with this special rule is immune to Malediction psychic powers, can never be a scoring unit and must always make charges and Sweeping Advances if they are able. A model with this special rule may not benefit from any rules or bonuses usually conferred by being part of a particular Chapter, detachment or formation.

This message was edited 1 time. Last update was at 2015/11/18 14:37:52


 
   
Made in us
Fireknife Shas'el





United States

Ghostkeel variant

Stormtide battlesuit - 330 points

WS: 2 BS: 3 S:5 T: 5 W: 4 I: 2 A: 2 Ld: 9 Sv: 3+
Unit Type: Jump monstrous Creature
Wargear:
- two arm-mounted heavy burst cannons
- two back mounted high yield missile pods
- twin-linked smart missile system

The Stormtide can replace either heavy burst cannon with one of the following
- ion cannon.................................5 points
- plasma cannon.......................10 points
- twin linked heavy rail rifle.....10 points
- two plasma rifles.....................15 points
- two fusion blasters..................20 points
- cyclic ion raker........................25 points
- ion accelerator........................30 points

Alternatively, the Stormtide can replace both heavy burst cannons for one of the following options
- pulse blastcannon.......................................15 points
- twin linked railgun with submunitions......25 points
- pulse driver cannon....................................35 points

The Stormtide can replace either high-yield missile pod with one of the following options
- twin linked airbrushing fragmentation projectors.5 points
- plasma cannon..........................................................10 points
- 1 destroyer missile....................................................30 points

The twin-linked smart missile system can be replaced with one of the following
- twin-linked plasma rifle.......5 points
- twin-linked fusion blaster..10 points
- twin-linked rail rifle.............10 points
- twin-linked ion rifle.............10 points

The Stormtide may take up to two options from the support systems list. For systems that have two prices, it uses the higher.

This message was edited 9 times. Last update was at 2015/12/16 02:37:25


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Wow, a better, cheaper Stormsurge.

Just what the Tau need.
   
Made in gb
Worthiest of Warlock Engineers






preston

Nope nope and nope. The Tau do not need any more buffs.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Fireknife Shas'el





United States

master of ordinance wrote:Nope nope and nope. The Tau do not need any more buffs.


raverrn wrote:Wow, a better, cheaper Stormsurge.

Just what the Tau need.

The price is supposed to be 330.

Giving it the same armaments as the stormsurge makes it 425. With ewo and shield generator it's 480

This message was edited 2 times. Last update was at 2015/11/19 20:36:41


 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

Bum Flyer (Jet Pack Infantry Fast Attack choice Codex Chaos)

Bum flyers are lesser daemons serving chaos undivided. From a distance they are similar In appearance to the cherubim of the Adeptus Mechanicus. However whereas a cherub is augmented with cybernetic components, Bum Flyers are purely organic...and purely created by the warp. They often accompany furies, darting nimbly above the battlefield, defecating on the heads of their enemies and cackling evilly. Although their disgusting bombardment is more of an annoyance than a danger, it enrages enemy infantry to the point of distraction, which is their very purpose. For as the enemy turn their wrath on the nimble flyers, so the more dangerous daemons are free to advance unhindered towards their prey.

Bum Flyer 7-15 models 7 ppm
2 3 1 2 1 5 1 6 4++ Range 12" Assault 1 S1 AP-

one model may be upgraded to a Dire Bum Flyer for 5 points
2 4 2 2 1 5 1 7 4++ Range 12' Assault 2 S1 AP-


Hit and Run, Ignores cover, Enrage (During the shooting or close combat phase, if a model with enrage scores any hits on enemy models, that unit must take a leadership test. If they fail this test they must direct any shooting or close combat attacks at the enraging models).Enrage has no effect vs vehicles or monstrous creatures.

This message was edited 4 times. Last update was at 2015/11/22 01:24:40


I let the dogs out 
   
Made in us
Fireknife Shas'el





United States

Making the term " evil little gaks" literal in more ways than one.
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 McNinja wrote:
Making the term " evil little gaks" literal in more ways than one.
Baha! Exactly! I'm considering whether they should be Nurgle alligned rather than Chaos Undivided. Seems like the kind of beast he might keep around as pets.

I let the dogs out 
   
Made in il
Warplord Titan Princeps of Tzeentch






 thegreatchimp wrote:
Bum Flyer (Jet Pack Infantry Fast Attack choice Codex Chaos)

Bum flyers are lesser daemons serving chaos undivided. From a distance they are similar In appearance to the cherubim of the Adeptus Mechanicus. However whereas a cherub is augmented with cybernetic components, Bum Flyers are purely organic...and utterly twisted by the warp. They often accompany furies, darting nimbly above the battlefield, defecating on the heads of their enemies and cackling evilly. Although their disgusting bombardment is more of an annoyance than a danger, it enrages enemy infantry to the point of distraction, which is their very purpose. For as the enemy turn their wrath on the nimble flyers, so the more dangerous daemons are free to advance unhindered towards their prey.

Bum Flyer 7-15 models 7 ppm
2 3 1 2 1 5 1 6 4++ Range 12" Assault 1 S1 AP-

one model may be upgraded to an Annoying Bum Flyer for 5 points
2 4 2 2 1 5 1 7 4++ Range 12' Assault 2 S1 AP-


Hit and Run, Ignores cover, Enrage (During the shooting or close combat phase, if a model with enrage scores any hits on enemy models, that unit must take a leadership test. If they fail this test they must direct any shooting or close combat attacks at the enraging models).Enrage has no effect vs vehicles or monstrous creatures.


Thats...actually very good design. bravo.
Hard to tell just how balanced it is without seeing it in game, as it's power and use drive from the special ability, rather than the actual destructiveness/durability, but it fits into the daemon armies quite well in terms of playstyle, making a forced distraction to allow your actual threats to approach is quite nice.

The only thing I dislike, is the name. sounds too silly, and not a "real" daemon.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 BoomWolf wrote:


Thats...actually very good design. bravo.
Hard to tell just how balanced it is without seeing it in game, as it's power and use drive from the special ability, rather than the actual destructiveness/durability, but it fits into the daemon armies quite well in terms of playstyle, making a forced distraction to allow your actual threats to approach is quite nice.

The only thing I dislike, is the name. sounds too silly, and not a "real" daemon.


Thanks, tbh I was joking around when I came up with the idea. It fills me with glee to think Bum Flyers might actually see play!

I let the dogs out 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Leman Russ Emperor class

BS: 3
Front Armour: 14
Side Armour: 14
Rear Armour: 11
HP: 3
Unit type: vehicle (heavy)

Unit composition: 1 of any kind (may take 1 more of any kind)

Wargear:
search light
Heavy bolter
smoke launchers

Annihilator -160pts
2 twin linked Lass cannons

Exterminator - 160pts
2 twin linked Exterminator Auto cannons

Eradicator - 140pts
twin linked Nova cannon

Executioner - 210pts
twin linked Executioner Plasma cannon

Punisher - 180pts
twin linked Punisher Gatling cannons

Vanquisher - 170pts
twin linked Vanquisher cannons

Emperor Battle tank - 230pts
Battle cannon and demolisher siege cannon

Any vehicle may -
- take any item from the IG vehicle upgrade list
- replace heavy bolter with heavy flamer/Autocannon....free
- replace heavy bolter with lass cannon ......................10pts
- take side sponsons with heavy bolters/heavy flamers/Autocannons......10pts
- take side sponsons with multimeltas..................................................20pts
- take side sponsons with Plasma cannons.......................................... 30pts
- take side sponsons with lasscannons.................................................40pts

This message was edited 1 time. Last update was at 2015/11/21 13:27:08


 
   
Made in us
Fireknife Shas'el





United States

 BoomWolf wrote:
 thegreatchimp wrote:
Bum Flyer (Jet Pack Infantry Fast Attack choice Codex Chaos)

Bum flyers are lesser daemons serving chaos undivided. From a distance they are similar In appearance to the cherubim of the Adeptus Mechanicus. However whereas a cherub is augmented with cybernetic components, Bum Flyers are purely organic...and utterly twisted by the warp. They often accompany furies, darting nimbly above the battlefield, defecating on the heads of their enemies and cackling evilly. Although their disgusting bombardment is more of an annoyance than a danger, it enrages enemy infantry to the point of distraction, which is their very purpose. For as the enemy turn their wrath on the nimble flyers, so the more dangerous daemons are free to advance unhindered towards their prey.

Bum Flyer 7-15 models 7 ppm
2 3 1 2 1 5 1 6 4++ Range 12" Assault 1 S1 AP-

one model may be upgraded to an Annoying Bum Flyer for 5 points
2 4 2 2 1 5 1 7 4++ Range 12' Assault 2 S1 AP-


Hit and Run, Ignores cover, Enrage (During the shooting or close combat phase, if a model with enrage scores any hits on enemy models, that unit must take a leadership test. If they fail this test they must direct any shooting or close combat attacks at the enraging models).Enrage has no effect vs vehicles or monstrous creatures.


Thats...actually very good design. bravo.
Hard to tell just how balanced it is without seeing it in game, as it's power and use drive from the special ability, rather than the actual destructiveness/durability, but it fits into the daemon armies quite well in terms of playstyle, making a forced distraction to allow your actual threats to approach is quite nice.

The only thing I dislike, is the name. sounds too silly, and not a "real" daemon.
Change the name to xartycs and call it a day.


Automatically Appended Next Post:
Updated the stormtide to a Ghostkeel variant. Its mainly an assault unit, although it can be outfitted with longer range weapons.

Stormtide battlesuit - 130 points

WS: 2 BS: 3 S:5 T: 5 W: 4 I: 2 A: 2 Ld: 9 Sv: 3+
Unit Type: Monstrous Creature
Wargear:
- two arm-mounted heavy burst cannons
- two back mounted high yield missile pods
- twin-linked smart missile system
- High-intensity retro-thrusters - Before the game begins, the player must choose to use the stormtide as an assault suit or ballistic suit. If assault suit, the stormtide changes its unit type tp jump monstrous creature; if ballistic suit, it changes its unit type to jet pack monstrous creature.

The Stormtide can replace either heavy burst cannon with one of the following
- ion cannon.................................5 points
- plasma cannon.......................10 points
- twin linked heavy rail rifle.....10 points
- two plasma rifles.....................15 points
- two fusion blasters..................20 points
- cyclic ion raker........................25 points
- ion accelerator........................30 points

Alternatively, the Stormtide can replace both heavy burst cannons for one of the following options
- pulse blastcannon.......................................15 points
- twin linked railgun with submunitions......25 points
- pulse driver cannon....................................35 points

The Stormtide can replace either high-yield missile pod with one of the following options
- twin linked airbrushing fragmentation projectors.5 points
- plasma cannon..........................................................10 points
- 1 destroyer missile....................................................30 points

The twin-linked smart missile system can be replaced with one of the following
- twin-linked plasma rifle.......5 points
- twin-linked fusion blaster..10 points
- twin-linked rail rifle.............10 points
- twin-linked ion rifle.............10 points

The Stormtide may take up to two options from the support systems list. For systems that have two prices, it uses the higher.

This message was edited 1 time. Last update was at 2015/11/22 03:06:24


 
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 McNinja wrote:

Change the name to xartycs and call it a day.

Never! They are Bum Flyers © Sean Murray 2015

This message was edited 3 times. Last update was at 2015/11/22 12:15:58


I let the dogs out 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





 McNinja wrote:

Stormtide battlesuit - 130 points


140 points for 2 Ion Cannons and extra guns that it can't shoot because it's no longer a Gargantuan.

You need to take a step back and take a deep breath. Ask yourself what you want your cool new model to do that's different from what's there now (not just 'better Stormsurge' or now 'better Riptide').

Cut the weapon options by like 90%. Fit the Tau design philosophy.

Price it fairly.
   
Made in us
Fireknife Shas'el





United States

 thegreatchimp wrote:
 McNinja wrote:

Change the name to xartycs and call it a day.

Never! They are Bum Flyers © Sean Murray 2015
well xart rhymes with Farr and shart which for the unit's purpose
   
Made in ie
Veteran Wolf Guard Squad Leader





Dublin

 McNinja wrote:
well xart rhymes with Farr and shart which for the unit's purpose
Lol!

I let the dogs out 
   
Made in us
Fireknife Shas'el





United States

raverrn wrote:
 McNinja wrote:

Stormtide battlesuit - 130 points


140 points for 2 Ion Cannons and extra guns that it can't shoot because it's no longer a Gargantuan.

You need to take a step back and take a deep breath. Ask yourself what you want your cool new model to do that's different from what's there now (not just 'better Stormsurge' or now 'better Riptide').

Cut the weapon options by like 90%. Fit the Tau design philosophy.

Price it fairly.
Yup. I honestly had no idea what I wanted it to be lol. Now it's an assault suit!

Stormtide Battlesuit - 105 points

WS: 2 BS: 3 S:5 T: 4 W: 2 I: 2 A: 2 Ld: 9 Sv: 2+
Unit Type: Jet Pack Infantry
Wargear:
- Stormtide battlesuit
- two arm-mounted high output burst cannons
- High-intensity retro-thrusters

The Stormtide may exchange either high output burst cannon for a twin-linked fusion blaster or a Pulse blaster fusillade for free.

The Stormtide may take up to two options from the Support Systems list.

The Stormtide may take up to two Drones from the Drones list

Stormtide Battlesuit
The stormtide battlesuit is made for close range assaults on enemy positions. It is a Broadside battlesuit that also has stimulant injectors and vectored retro-thrusters.
High-intensity retro-thrusters
A battlesuit equipped with high-intensity retro-thrusters may Run and shoot in the same shooting phase.
Pulse blaster fusillade
This is a pulse blaster that is Assault 4.

   
Made in us
Locked in the Tower of Amareo




How sad is it that I can't think of any BA-appropriate unit that would be good in 7th? Jump meqs are that bad now.
   
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Fireknife Shas'el





United States

Well, if you know what ails them, like being overpriced or not doing enough for their points (technically the same thing, but it's different if you want them to stay the same but cheaper or more powerful for their current cost).
   
Made in us
Locked in the Tower of Amareo




 McNinja wrote:
Well, if you know what ails them, like being overpriced or not doing enough for their points (technically the same thing, but it's different if you want them to stay the same but cheaper or more powerful for their current cost).


What really ails them is that meqs are bad in 7th and jump infantry are bad compared to bikes. BA have no MCs, no TWC-like units, no STR D, a plethora of bad vehicles, largely bad ICs, and a bad LoW. There is no custom unit that can possibly fix all of that. I wouldn't even know where to begin. It's that bad. Death Company is actually very appropriate for BA, but even they are bad in 7th because they just get shot.
   
Made in us
Fireknife Shas'el





United States

Martel732 wrote:
 McNinja wrote:
Well, if you know what ails them, like being overpriced or not doing enough for their points (technically the same thing, but it's different if you want them to stay the same but cheaper or more powerful for their current cost).


What really ails them is that meqs are bad in 7th and jump infantry are bad compared to bikes. BA have no MCs, no TWC-like units, no STR D, a plethora of bad vehicles, largely bad ICs, and a bad LoW. There is no custom unit that can possibly fix all of that. I wouldn't even know where to begin. It's that bad. Death Company is actually very appropriate for BA, but even they are bad in 7th because they just get shot.
It's not that MEQs are bad it's that there's a couple armies or specific builds that are far better that what MEQ armies have. BA definitely need some help though.

What about a formation? Even if BA suck, you can always made the Formation OP to make up for it

   
 
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