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1850 Jy2's Las Vegas Open Experience - More Fluff-Killer Practice Games on p.6  [RSS] Share on facebook Share on Twitter Submit to Reddit
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So which army would you like to see me bring to the Las Vegas Open? (See list details below)
1. Newcrons
2. Oldcrons - AV13 Necrons
3. Pentyrant Tyranids
4. Tyranids (Non-Pentyrant)
5. The Fluff-Killer - NecroNids
6. Centurionstar
7. Adamantine Lance Imperial Knights
8. Daemons
9. None of the above. Run this instead (please post list).

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Made in us
Cultist of Nurgle with Open Sores






Chicago IL

Isn't that bike list illegal according to LVO rules only two sources? He has units from three right?
   
Made in ca
Paramount Plague Censer Bearer





swanson4969 wrote:
Isn't that bike list illegal according to LVO rules only two sources? He has units from three right?


I'm pretty sure it's 2 detachments not 2 sources.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

I meant two detachments. But doesn't he have three? White Scars CAD, Dark Angel Allied Detachment and Imperial Knight Detachemnt?
   
Made in us
Fixture of Dakka





San Jose, CA

 SwistakCZC wrote:
In my opinion from choices you've proposed Lance wit Rants is the best. There is so few good counters to that. I've played against the same list once and I have to admit it's hard as f*k.

But I belive, newcrons gonna be more interesting.

Tell me how do you competetive guys in US interpret Canoptek Harvest wording. May I have only 1 spyder in formation? Or may I buy it and then buy him upgrades normally as described in heavy support section. Which means not only wargear but including two more spyders to this one as well? I'm looking forward to see a faq, but i know it's a pipe dream only.

 y0disisray wrote:
I know for the LVO and all of their other tournaments they're going to rule that it is literally only one Spyder. I'm sure you can purchase all of the upgrades except adding additional Spyders. I feel this is both RAW and RAI.

Agreed with y0disisray.


swanson4969 wrote:
I meant two detachments. But doesn't he have three? White Scars CAD, Dark Angel Allied Detachment and Imperial Knight Detachemnt?

The Knight Castigator does not count as a separate detachment. He is part of the Primary detachment. Each Primary can take 1 Lord of War as part of the detachment.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Quick-fingered Warlord Moderatus





FW knights are LOW in 40k armies, they're not a Knight detachment like Paladin/Errant

Thats a lot of bikes

This message was edited 1 time. Last update was at 2015/02/08 18:46:00


3000
4000 
   
Made in us
Longtime Dakkanaut




I don't think you can embark on a Ghost Ark with immortals which was the turn 1 move by JY2 here. GA transports warriors and characters.
   
Made in us
Fixture of Dakka



Chicago, Illinois

You can't #Immortalgate2015

• • Transport Capacity: Ten models. It can only carry Necron Warriors and Necron characters with the Infantry unit type.

This message was edited 1 time. Last update was at 2015/02/08 20:14:28


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka





San Jose, CA

I guess one of the perks about publishing a report online is that you can embarass yourself in front of millions of people when you make a mistake. Lol.

I suppose its better to do so in a practice game, where you can use the excuse of this-is-my-first-time-doing-it, than to do it in the actual tournament.

BTW, thanks for the correction.

This message was edited 1 time. Last update was at 2015/02/08 21:05:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Truly this moment will haunt you forever.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




There has only been 5000 views of this thread and I bet a couple thousand are repeats. Millions? Nah.

IMO you need to bring what YOU want to bring, not what your 'fans' want. Play for yourself and your enjoyment, not others. This is the path to enlightenment young Padawan.
   
Made in us
Fixture of Dakka



Chicago, Illinois

It'd be cool to see you play a Wraithless list!

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:
There has only been 5000 views of this thread and I bet a couple thousand are repeats. Millions? Nah.

IMO you need to bring what YOU want to bring, not what your 'fans' want. Play for yourself and your enjoyment, not others. This is the path to enlightenment young Padawan.

Ok, ok....so maybe I was off by 1 or 2 viewers.

Don't worry. Choice #1 is looking more and more unlikely, unfortunately. #2 and #3 are both armies I would love to bring to the tournament.


Hollismason wrote:
It'd be cool to see you play a Wraithless list!

I'll eventually try out a list like that, but it won't be until after the LVO.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fresh-Faced New User





I was wondering, is there any reason you aren't taking particale casters on the wraiths for the S6 shot and +1A, or does it jump the cost just above the "too high" mark.

Just curious to hear your thoughts on that.
   
Made in us
Longtime Dakkanaut




 Ansel Darach wrote:
I was wondering, is there any reason you aren't taking particale casters on the wraiths for the S6 shot and +1A, or does it jump the cost just above the "too high" mark.

Just curious to hear your thoughts on that.


It doesnt necessarily give you the +1 Atk. Wraiths do not have a CCW listed in their profile to match the pistol to.
   
Made in us
Tunneling Trygon





NJ

Particle casters no longer confers +1 A to the wraiths. They have rending now as a special rule but no close combat weapon that gives it to them. Also, it has been pointed out previously but whenever you're shooting with wraiths, you're not running with them


Automatically Appended Next Post:
Idea for a Fluff-killer list:

2 Flyrants

3 Mucolids

D Lord w/phase shifter, warscythe, nightmare shroud, res orb
Orikan

10 warriors w/ghost ark
5 immortals w/night scythe

5 wraiths w/whip coils
6 wraiths w/whip coils
3 tomb blades w/Nebuloscopes, shield vanes

This message was edited 1 time. Last update was at 2015/02/09 03:40:21


 
   
Made in us
Fresh-Faced New User





Fragile wrote:
 Ansel Darach wrote:
I was wondering, is there any reason you aren't taking particale casters on the wraiths for the S6 shot and +1A, or does it jump the cost just above the "too high" mark.

Just curious to hear your thoughts on that.


It doesnt necessarily give you the +1 Atk. Wraiths do not have a CCW listed in their profile to match the pistol to.


luke1705 wrote:Particle casters no longer confers +1 A to the wraiths. They have rending now as a special rule but no close combat weapon that gives it to them. Also, it has been pointed out previously but whenever you're shooting with wraiths, you're not running with them


Um.....Whipcoils are a CCW, and are almost always taken.

Also since rending is on the wraith the S6 shot will have rending as well.
   
Made in fi
Regular Dakkanaut





Finland

^You can't take both whip coils and casters. It's "one of the following" type of deal.

This message was edited 1 time. Last update was at 2015/02/09 08:14:11


Number = Legion
Name = Death 
   
Made in kw
Powerful Ushbati





Manhatten, KS

My turn 1 is rather uneventful. Necrons advance. Warriors disembark from their transport and Zandrekh + immortals get in.

Not sure if its been mentioned but this isnt allowed. Warriors only...

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 jy2 wrote:
thanatos67 wrote:
The hitch in that is I believe orikans reroll only affects models in his unit that have reanimation, which if you take something like cron cad+leviathan you won't have. If you can get it in decurion that'd work, but i think you suck up too many pts between making a functioning reclamation legion and all the points you have to dump in just to get access to orikan in the court+the harvest formation, and no destroyer lord. So you'd either roll with a bare bones reclamation legion or cut down to 2 flyrants.

Even if the unit does not have RP, Orikan is still useful. Don't forget that Orikan allows the unit to re-roll saves of '1'. Thus, put a D-lord in front and you have a 2+ re-rollable tank. Wraiths will basically have a 2+ save with the re-roll 1's. And he will still benefit your D-lord with 4+ RP at the very least.

Personally, in my NecroNid army, if I were to take Orikan, I'd drop some wraiths/whip coils instead. Or I just wouldn't run Orikan. Going to have to playtest him in my list.


I'd consider a Barge Lord instead of a Lord on foot.
With his increased mobility he could take on isolated units or tanks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka





San Jose, CA



Turn 3 up (on p. 3).


luke1705 wrote:
Particle casters no longer confers +1 A to the wraiths. They have rending now as a special rule but no close combat weapon that gives it to them. Also, it has been pointed out previously but whenever you're shooting with wraiths, you're not running with them


Automatically Appended Next Post:
Idea for a Fluff-killer list:

2 Flyrants

3 Mucolids

D Lord w/phase shifter, warscythe, nightmare shroud, res orb
Orikan

10 warriors w/ghost ark
5 immortals w/night scythe

5 wraiths w/whip coils
6 wraiths w/whip coils
3 tomb blades w/Nebuloscopes, shield vanes

Go triple-flyrants or go home.

BTW, if you are running only 2 flyrants, then you need only run 2 mucolids.

Otherwise, it's a good list. Definitely more balanced than my own NecroNids.


 Tomb King wrote:
My turn 1 is rather uneventful. Necrons advance. Warriors disembark from their transport and Zandrekh + immortals get in.

Not sure if its been mentioned but this isnt allowed. Warriors only...

It's been mentioned.


 wuestenfux wrote:
 jy2 wrote:
thanatos67 wrote:
The hitch in that is I believe orikans reroll only affects models in his unit that have reanimation, which if you take something like cron cad+leviathan you won't have. If you can get it in decurion that'd work, but i think you suck up too many pts between making a functioning reclamation legion and all the points you have to dump in just to get access to orikan in the court+the harvest formation, and no destroyer lord. So you'd either roll with a bare bones reclamation legion or cut down to 2 flyrants.

Even if the unit does not have RP, Orikan is still useful. Don't forget that Orikan allows the unit to re-roll saves of '1'. Thus, put a D-lord in front and you have a 2+ re-rollable tank. Wraiths will basically have a 2+ save with the re-roll 1's. And he will still benefit your D-lord with 4+ RP at the very least.

Personally, in my NecroNid army, if I were to take Orikan, I'd drop some wraiths/whip coils instead. Or I just wouldn't run Orikan. Going to have to playtest him in my list.


I'd consider a Barge Lord instead of a Lord on foot.
With his increased mobility he could take on isolated units or tanks.

A CCB is good also, depending on the list. However, I've tried the bargelord already. For this game, I wanted to test out Zandrekh and his force-multiplying powers.

In a wraithwing list, one of my concerns is the VoF that many top tournament armies can put out (i.e. mechdar, Tau, etc.). Thus, I'm most likely going to keep my tanking D-lord for his unit buffing abilities as well as his ability to tank incoming shots.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

You're right about the DLord.
He's one of the best HQs in the game for tanking wounds.
And he's not so slow as one might think.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in kw
Powerful Ushbati





Manhatten, KS

 jy2 wrote:



 Tomb King wrote:
My turn 1 is rather uneventful. Necrons advance. Warriors disembark from their transport and Zandrekh + immortals get in.

Not sure if its been mentioned but this isnt allowed. Warriors only...

It's been mentioned.



Apologies then, also does killing the spyder remove the benefits or do they still last until the necron players next turn? It appears the game is closer then expected. You killed the solo imperial knight pretty easily though.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Awesome Autarch






Las Vegas, NV

 jy2 wrote:
 y0disisray wrote:


For my next battle report, it will be exclusively for your blog.



Awesome!

   
Made in us
Haemonculi Flesh Apprentice






His first turn drop pod was kind of a waste, he didn't gain much territory using where he did and he shot at a horrible target.

Really surprised you man handled his knight like that You must have rolled pretty hot on your rends, or he whiffed and your D lord punked it?

   
Made in ru
!!Goffik Rocker!!






 Red Corsair wrote:
His first turn drop pod was kind of a waste, he didn't gain much territory using where he did and he shot at a horrible target.

Really surprised you man handled his knight like that You must have rolled pretty hot on your rends, or he whiffed and your D lord punked it?


Statistically, it's 2 HP off on the charge.
   
Made in au
Freaky Flayed One




 Tomb King wrote:


Apologies then, also does killing the spyder remove the benefits or do they still last until the necron players next turn? It appears the game is closer then expected.


http://www.dakkadakka.com/dakkaforum/posts/list/635131.page

Some argue against them keeping it, but RAW it seems fairly clear it stays until their next movement phase.
   
Made in sg
Regular Dakkanaut




Yep, in JY2's batrep, the Wraithstar should retain their Reanimation Protocols until the start of his next turn. Unless the necron player goes 2nd and gets alpha striked, the spyder will have done its job of making the wraiths nearly invulnerable to ranged weaponry for up to at least the start of the necron players' turn 3.

for the emperor 
   
Made in us
Regular Dakkanaut






in your Test games JY have you noticed that your games go a lot longer? Played a couple times against the new necrons and I swear the games go 30 to 45 minutes longer. It feels like its because of all the extra RP saves and models not dieing as fast.

So by turn 3 or 4 there is still 30% more models on the board then what they used to be like.
   
Made in sg
Regular Dakkanaut




I feel like im fighting many mini-screamerstars in a necron army, i let out a cheer everytime i remove a unit -_-

for the emperor 
   
Made in pl
Numberless Necron Warrior




Cracow

Ive changed my mind, take the fluffkillah, not newcrons, wraiths with triple rant are even too fab man.

6000 
   
 
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