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(August 21, 2016) Vehicle & Monstrous Creature Design Rules (V6)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Small Wyrm of Slaanesh




Glasgow, Scotland

Lythrandire Biehrellian wrote:
Any other questions/ suggestions?

I've had this thing going a while, need fresh eyes to keep it from stagnating. Last round really helped me balance some things out. If you notice anything, let me know!

(I am actually thinking about creating different classifications of heavy weapons to limit the available upgrades to them. Should help keep the craziness to a minimum but I'm afraid of being too limiting...)


The Chaos weapon list seems to have Doom Siren and Blastmaster but /not/ Sonic Blaster.

Also, if I wanted to upgrade the sonic blaster or missile launcher which are already two profile weapons, say to make a Knight Titan sized Blastmaster...... how would you reccomend making the numbers work?
   
Made in us
Longtime Dakkanaut




I would say any upgrades to their strength, blast radius etc would simply be multiplied as normal.

So, if you wanted the blast master blast to be large blast str10 ap1 then you would take the blast upgrade and take "mega" twice. It would apply to all of the profiles, so the non-blast would become blast and everything would be at +2 strength and ap.

   
Made in gb
Regular Dakkanaut






Just stumbled on this and it looks awesome. Any chance of adding 30k? There is so much scope for creating fluffy vehicles in that era because of the sheer amount of different patterns in use at the time including a great many that have now been lost to antiquity.
   
Made in us
Longtime Dakkanaut




Thanks! I wouldn't be opposed to 30k, but I am not sure how easily I could get ahold of the rules for their vehicles etc...

I am currently focusing on my own game now, but this project is still being updated. Really all I am waiting for is to have enough changes/options to give it an update. Right now all I have are a couple new weapons point totals...

   
Made in us
Dakka Veteran




Miles City, MT

Have you considered adding the Reaper Chainsword, Thunderstrike Gauntlet, ect for ease of use? Maybe the Lancer Flareshield as well.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Longtime Dakkanaut




 NorseSig wrote:
Have you considered adding the Reaper Chainsword, Thunderstrike Gauntlet, ect for ease of use? Maybe the Lancer Flareshield as well.


The ability to throw things would be the only thing needed for the first two. Otherwise you simply add the points per attack needed for strength D (titan killer upgrade)

   
Made in us
Dakka Veteran




Miles City, MT

Lythrandire Biehrellian wrote:
 NorseSig wrote:
Have you considered adding the Reaper Chainsword, Thunderstrike Gauntlet, ect for ease of use? Maybe the Lancer Flareshield as well.


The ability to throw things would be the only thing needed for the first two. Otherwise you simply add the points per attack needed for strength D (titan killer upgrade)


I am assuming for the Reaper Chainsword you would start with a power sword and go from there? Gauntlet would be power fist.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Longtime Dakkanaut




Nope. If you look at the rules for making melee weapons you base your upgrades on the final stats of the weapon. So a basic melee weapon for the imperial knight are str10 ap2 due to having the smash special rule. Then you take the titan killer upgrade which is based on the number of attacks on the profile (as opposed to the number of shots being fired)

Make sense?

   
Made in us
Dakka Veteran




Miles City, MT

Lythrandire Biehrellian wrote:
Nope. If you look at the rules for making melee weapons you base your upgrades on the final stats of the weapon. So a basic melee weapon for the imperial knight are str10 ap2 due to having the smash special rule. Then you take the titan killer upgrade which is based on the number of attacks on the profile (as opposed to the number of shots being fired)

Make sense?


Yeah, it does. i was missing the 100 points for being a SHV with 6hp. It was throwing things way off, so I thought the weapons were more expensive so I figured it was a modified power sword. Once I scrolled to the table at the bottom everything worked out lol.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Longtime Dakkanaut




Cool! Making your own unit, or repricing the existing ones?

If the second, I already did that in my houserules thread down bow this one (probably second page now...)

   
Made in us
Dakka Veteran




Miles City, MT

Lythrandire Biehrellian wrote:
Cool! Making your own unit, or repricing the existing ones?

If the second, I already did that in my houserules thread down bow this one (probably second page now...)


It's been a while since I used the chart for anything so I was repricing to make sure I was doing it right with the intent of making a slightly better Warden for use as a Special Character. Similar to the stock warden except he has a S7 ap2 Avenger Gatling cannon, and the heavy stubber is replaced with an assault cannon. Also considering losing the reaper chainsword for something more like tempest warblade the castigator has with rending. Initiative 5 might also be appropriate, but I don't want to make him too spendy. The goal being to create a MC/GMC/Horde killer. The story behind him being a long history of fighting tyranids and orks (obviously not at the same time) so he is optimized to go against his primary foes and for him to be a pseudo (lost knight) of House Taranis. Not great at the backstory stuff. Might have to have a friend who is much better at it write something up for me.


Automatically Appended Next Post:
I am also working on a Warden with a suped up servo harness because I really like the warden model. Love the gattling cannon. Plays to my love of T2 and Predator.

This message was edited 1 time. Last update was at 2016/07/08 20:10:23


Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Longtime Dakkanaut




Nice! Your knight COULD be the last I.perial unit standing in the octarious sector during the tyranid ork scuffle there.

He is tricky and devious and has been using ork ammo since his ran out. It may explain the higher strength on the gat since the shells may be explosive etc.

If you gave it +1strength (to the 7 mentioned) and "gets hot" it would end up being a free upgrade (according to games workshop's theme, near as I can tell) and It would even be fluffy for the situation I gave!

   
Made in us
Dakka Veteran




Miles City, MT

Lythrandire Biehrellian wrote:
Nice! Your knight COULD be the last I.perial unit standing in the octarious sector during the tyranid ork scuffle there.

He is tricky and devious and has been using ork ammo since his ran out. It may explain the higher strength on the gat since the shells may be explosive etc.

If you gave it +1strength (to the 7 mentioned) and "gets hot" it would end up being a free upgrade (according to games workshop's theme, near as I can tell) and It would even be fluffy for the situation I gave!


And maybe just a little crazy... well crazier than normal.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





Tried making an old ww1 tank. Medium tank with 12/12/11 enclosed and two taurox battlecannons (autocannins with blast upgrade) came to about 125 points. Not sure if I applied the blast upgrades properly though.

Also did a repoint of scout sentinels and they came up 50 point!! They're already overcosted in my opinion at 35. Don't know if I messed up with something though.
   
Made in us
Dakka Veteran




Miles City, MT

 HANZERtank wrote:
Tried making an old ww1 tank. Medium tank with 12/12/11 enclosed and two taurox battlecannons (autocannins with blast upgrade) came to about 125 points. Not sure if I applied the blast upgrades properly though.

Also did a repoint of scout sentinels and they came up 50 point!! They're already overcosted in my opinion at 35. Don't know if I messed up with something though.


You could have made a mistake, but also remember these rules are designed to make something a bit more expensive than they would normally (about 10 points). This was done to prevent some abuses. At least I still think it works like that.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Riptides are 300 points?

News to me.
   
Made in us
Dakka Veteran




Miles City, MT

Lythrandire Biehrellian wrote:
Nice! Your knight COULD be the last I.perial unit standing in the octarious sector during the tyranid ork scuffle there.

He is tricky and devious and has been using ork ammo since his ran out. It may explain the higher strength on the gat since the shells may be explosive etc.

If you gave it +1strength (to the 7 mentioned) and "gets hot" it would end up being a free upgrade (according to games workshop's theme, near as I can tell) and It would even be fluffy for the situation I gave!


I was thinking along the lines of he is the last IK there, but there is a small group of adeptus mechanicus there that was cut off at the same time and have remained in search of some hidden/forgotten tech or relic. Partially explaining why they are all still there. The ad mech made some upgrades to the IK to further their goals. I figure the IK is a fanatic. Maybe he believes in the cause of the ad mech, or maybe he wants revenge against the orks and tyranids. Maybe a bit a both. Not quite sure, still fleshing it out. Hoping to come up with something a little more unique and a little less standard. But something plausible and not silly. Tough to do in 40k. I am not a fan of gets hot. I have been burned by it way too many times to ever take it. In fact, I operate on the assumption anything with gets hot is trash unless it can reroll all those ones.

Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Tyranids got they Tyrannocytes to replace Drop Dops, but Ork have nothing to DS they butts into battle. Ork drop pods would be a big boon for Orks.

I have an idea for an Ork drop pod and I wanted to work it out here to see if I'm doing right and looking for feedback.

ORK BOX !!
Large Light Vehicle
AV 10/10/10 because let's face it, once it drops orks aren't going to care about it. -5 pts
Transport 10, 10 pts would be comparable to Space Marine Pods
but
Transport 20 would suit ork squad sizes better, and would be on par with Trannocyte 20 pts.
Twin Linked Big Shootas are pretty standard on Ork vehicles, let's go all out and give them Grot gunners, because only someone who hates orks would do otherwise.
Twin Linked Big Shootas x4 BS3 36 pts
Deep Strike 20pts

This is pretty much on par with the bare minimum of a drop pod, so I wanted to add an upgrade
Kustom Force Field !! 25 pts.

-5 +20 + 36 + 20 + 25 = 96 pts
ORK BOX 100pts
AV 10/10/10
Large Light Assault Vehicle
Transport 20
Deepstrike
4x Twin Linked Heavy Shootas BS3
Kustom Forcefield - 5+ invulnerable save for Box and any models in it.

Some times the boyz want to drop directly into battle, and these crude vessels get the job done. Often little more than metal box with thrusters on the bottom, and a sometimes a parachute on top, to keep them from splattering on impact, these "boxes" deliver they boyz into the thick of it, while providing make shift fortifications on the battlefield. The impact usually destroys the thrusters rendering them immobile on landing, and the Force Generators usually burn out in a spectacular fashion, but most of the Boxes are blown to bits by then, along with the grot gunners who are chained to their posts. Grot gunners are used since no proper boy would ever sit idly by while the other ladz run off into combat without them.

   
Made in us
Longtime Dakkanaut




That box is awesome! Scout sentinels would be 40 points with the current system, and I wanted to check out the 300 point riptide, but I'm not sure what gear it was given...

Should be an update posted later on today


Automatically Appended Next Post:
 McNinja wrote:
 NorseSig wrote:
 McNinja wrote:
Martel732 wrote:
Lythrandire Biehrellian wrote:
Which is sad, because making them fast for 5 points more and placing the side sponsons weapons on top would make them pretty boss.

Edit: forgot to add why they would get a 5 point increase


No, they'd still suck. Haywire and D exist, and the vehicle rules still exist. If they move, they only get two good shots, which is unacceptable for the price tag.
Which is why no one takes godhammers anymore, although I have seen a few lists with redeemers and crusaders,

Haywire is a threat to all vehicles, though, and with land raiders you're paying for protection against S7 or lower weapons on a fairly large transport. D weapons do exist and really have no place in normal 40k (or 40k at all, I'd argue), but it's there and if you want to play the game you have to be ready for them.


I agree, land raiders just plain suck. The only ones that are any good are ones like the Achilles and the land raiders big brother the Spartan. Mostly because they are either immune to melta or can be made immune. The Achilles is also a thunderfire cannon with room for 2 tech marines and some servitors making it resilient. The spartan actually has really good transport capacity as well as some decent options. Both are probably a little too expensive compared to other options in those points values though. Land raiders themselves are lackijng in transport capacity and firepower and while their mobility is better than a squad of troops it still isn't that impressive.
If we could remove that transport capacity and just stick heavier weapons on it, that'd be great.

On another note, I whipped this thing up in a few minutes.
85 - AV13 all around
15 normal speed
110 Avenger gatling cannon
90 two sponson battle cannons

300 points for two battle cannons and 12 S6 AP3 rending shots at BS4. I'd take it. Alternatively, you could just put twin-linked grav cannons everywhere can call it a day.


Missed it before, but the avenger gattling cannon is only available to superheavy vehicles. So, your creation would be 6 hullpoints and 385 points... Also, the original version would all have had to target one unit.

This message was edited 1 time. Last update was at 2016/08/07 08:05:14


   
Made in us
Longtime Dakkanaut




Update is up! Sorry about the delay

   
 
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