Switch Theme:

The Problem With Power Swords  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
!!Goffik Rocker!!






Or we could have them as lightsabers deflecting bullets if the wielder is cewl enough.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Desubot wrote:
Just needa bring down the cost of power weapons across the board (inclduing power fists) since assault is dead anyway


This. paying the cost of what could be another marine so a guy can wave a sword around and then get shot without ever using it sucks.
I barely ever give power weapons to anyone anymore. I just take more bodies to throw in front of the ion accelerators.

20000+ points
Tournament reports:
1234567 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Well when they ignored armor in 5th edition they were completely broken.
   
Made in au
Trigger-Happy Baal Predator Pilot





 Mordred wrote:
I have not been playing for all that long compared to many out there but the recent change to power weapon functions has been both positive and negative. Power swords in particular because fluff wise they are supposed to be the most superior of power weapon variants as they are the most elegant and masterfully constructed. Termi sergeants come standard with them and so do howling banshees.

To bring them up to fluff standard and up to competitiveness I suggest they be ap 2.
Keep axes as they are and mauls up to ap3 and +1 strength concussive. Now swords won't be a negative on sarges and banshees relevant again. Also units like deathwing Knights will not jut have slapfests with regular MEQs


AP2? The whole point of a power axe is it does more damage, but it's unwieldy. AP2 power swords are completely broken!
   
Made in us
Krazed Killa Kan




Homestead, FL

So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Byte wrote:
Well when they ignored armor in 5th edition they were completely broken.


...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Legendary Master of the Chapter






 AnomanderRake wrote:
 Byte wrote:
Well when they ignored armor in 5th edition they were completely broken.


...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?


How many draigo stars did we see?


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fixture of Dakka





Seems like the problem is the underlying AP system generally, not power swords specifically.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Desubot wrote:
 AnomanderRake wrote:
 Byte wrote:
Well when they ignored armor in 5th edition they were completely broken.


...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?


How many draigo stars did we see?



How many power weapon units that weren't protected by 2+/5+, 3+ FNP, and musical wounds broke the game?


Automatically Appended Next Post:
Bharring wrote:
Seems like the problem is the underlying AP system generally, not power swords specifically.


I keep saying this but apparently save penalties are too complicated for people.

This message was edited 1 time. Last update was at 2015/02/18 21:38:06


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Ghazkuul wrote:
So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?


Well, according to the fluff, the burnas are basically large blowtorches that can double as a flame thrower. So when you're using them as Ap3 weaponry, you're using welding grade, concentrated heat. Not wide spread flesh searing flames.
   
Made in gb
Hallowed Canoness





Between

Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Battleship Captain




The 'ignores armour' rule (rather than an AP value) really made 2+ saves kind of irrelevant.

Since most elite units in 2+ armour are assault units (the only real exceptions were broadside battlesuits at the time and since, Devastator Centurions), having a generic spod with the inevitable power weapon ignore it meant you were relying on your invulnerable save for most of the damage.

Paired up with the fact that a lot of these units carry power fists (terminators, obliterators, etc) and you find yourself losing a lot of models before you get to strike.

These days, AP in close combat works better - generally you can afford an unwieldy AP2 weapon if in a 2+ save yourself, because few things can go through terminator plate without also being unwieldy. I'm ignoring relics, here - aside from that it's mostly just Klaives, Warscythes (which whilst not unwieldy will strike after anything that isn't) and stuff carried by monsters and walkers.


Termagants expended for the Hive Mind: ~2835
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Furyou Miko wrote:
Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.


For a blow torch improvised as a weapon?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 Ghazkuul wrote:
So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?


You're an Ork. You just believe that it works and it works.
   
Made in gb
Hallowed Canoness





Between

 Ashiraya wrote:
 Furyou Miko wrote:
Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.


For a blow torch improvised as a weapon?


For a specialised cutting device used to break up wrecks - including wrecked starships - for salvage, actually. The Burna is a cutting torch, not a blowtorch, which is more commonly used for welding.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Crazed Spirit of the Defiler






 Furyou Miko wrote:
 koooaei wrote:
 Furyou Miko wrote:
Fortunately, we don't use that combat system any more.

Parrying with power swords would make them more attractive. I'd word it as '+1 to its invulnerable save (6+ if no save present)' though.

That's me being a selfish Sororitas player loving the idea of Crusaders with a 2++ though.


To a maximum of 4++


3++, please. No need to make it worse than the MoT. Besides, the idea is that if you have a sword-and-shield, you're really well set up to defend yourselves.


So my Sorceror in Daemonheart and MoT with a force sword would have 2+/2++? Yes please!

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Furyou Miko wrote:
 Ashiraya wrote:
 Furyou Miko wrote:
Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.


For a blow torch improvised as a weapon?


For a specialised cutting device used to break up wrecks - including wrecked starships - for salvage, actually. The Burna is a cutting torch, not a blowtorch, which is more commonly used for welding.


So look at the in-game precedent for specialised cutting devices used to cut up wrecks. They're called lascutters, they were in the 3e Guard book and are in the Elysians list today, and they allow one S9/AP2 attack at WS1 and I1 in place of your normal attacks.

Turns out a specialised cutting device doesn't make a great melee weapon.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
Forum Index » 40K Proposed Rules
Go to: