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![[Post New]](/s/i/i.gif) 2015/02/17 10:32:21
Subject: Re:The Problem With Power Swords
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!!Goffik Rocker!!
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Or we could have them as lightsabers deflecting bullets if the wielder is cewl enough.
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![[Post New]](/s/i/i.gif) 2015/02/17 12:30:16
Subject: The Problem With Power Swords
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Desubot wrote:Just needa bring down the cost of power weapons across the board (inclduing power fists) since assault is dead anyway
This. paying the cost of what could be another marine so a guy can wave a sword around and then get shot without ever using it sucks.
I barely ever give power weapons to anyone anymore. I just take more bodies to throw in front of the ion accelerators.
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2015/02/17 13:38:26
Subject: The Problem With Power Swords
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Decrepit Dakkanaut
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Well when they ignored armor in 5th edition they were completely broken.
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![[Post New]](/s/i/i.gif) 2015/02/17 13:56:56
Subject: The Problem With Power Swords
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Trigger-Happy Baal Predator Pilot
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Mordred wrote:I have not been playing for all that long compared to many out there but the recent change to power weapon functions has been both positive and negative. Power swords in particular because fluff wise they are supposed to be the most superior of power weapon variants as they are the most elegant and masterfully constructed. Termi sergeants come standard with them and so do howling banshees.
To bring them up to fluff standard and up to competitiveness I suggest they be ap 2.
Keep axes as they are and mauls up to ap3 and +1 strength concussive. Now swords won't be a negative on sarges and banshees relevant again. Also units like deathwing Knights will not jut have slapfests with regular MEQs
AP2? The whole point of a power axe is it does more damage, but it's unwieldy. AP2 power swords are completely broken!
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![[Post New]](/s/i/i.gif) 2015/02/18 19:00:14
Subject: The Problem With Power Swords
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Krazed Killa Kan
Homestead, FL
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So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/02/18 20:51:05
Subject: The Problem With Power Swords
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Gore-Soaked Lunatic Witchhunter
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Byte wrote:Well when they ignored armor in 5th edition they were completely broken.
...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?
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![[Post New]](/s/i/i.gif) 2015/02/18 20:51:35
Subject: The Problem With Power Swords
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Legendary Master of the Chapter
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AnomanderRake wrote: Byte wrote:Well when they ignored armor in 5th edition they were completely broken.
...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?
How many draigo stars did we see?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/02/18 21:15:04
Subject: The Problem With Power Swords
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Fixture of Dakka
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Seems like the problem is the underlying AP system generally, not power swords specifically.
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![[Post New]](/s/i/i.gif) 2015/02/18 21:37:45
Subject: The Problem With Power Swords
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Gore-Soaked Lunatic Witchhunter
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Desubot wrote: AnomanderRake wrote: Byte wrote:Well when they ignored armor in 5th edition they were completely broken.
...? Did Howling Banshees win games single-handedly in 5e? Vanguard Veterans paying fifty points a guy with power weapons?
How many draigo stars did we see?
How many power weapon units that weren't protected by 2+/5+, 3+ FNP, and musical wounds broke the game? Automatically Appended Next Post: Bharring wrote:Seems like the problem is the underlying AP system generally, not power swords specifically.
I keep saying this but apparently save penalties are too complicated for people.
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This message was edited 1 time. Last update was at 2015/02/18 21:38:06
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![[Post New]](/s/i/i.gif) 2015/02/18 21:58:05
Subject: The Problem With Power Swords
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Ghazkuul wrote:So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?
Well, according to the fluff, the burnas are basically large blowtorches that can double as a flame thrower. So when you're using them as Ap3 weaponry, you're using welding grade, concentrated heat. Not wide spread flesh searing flames.
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![[Post New]](/s/i/i.gif) 2015/02/19 08:56:41
Subject: The Problem With Power Swords
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Hallowed Canoness
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Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/02/19 10:04:39
Subject: The Problem With Power Swords
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Battleship Captain
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The 'ignores armour' rule (rather than an AP value) really made 2+ saves kind of irrelevant.
Since most elite units in 2+ armour are assault units (the only real exceptions were broadside battlesuits at the time and since, Devastator Centurions), having a generic spod with the inevitable power weapon ignore it meant you were relying on your invulnerable save for most of the damage.
Paired up with the fact that a lot of these units carry power fists (terminators, obliterators, etc) and you find yourself losing a lot of models before you get to strike.
These days, AP in close combat works better - generally you can afford an unwieldy AP2 weapon if in a 2+ save yourself, because few things can go through terminator plate without also being unwieldy. I'm ignoring relics, here - aside from that it's mostly just Klaives, Warscythes (which whilst not unwieldy will strike after anything that isn't) and stuff carried by monsters and walkers.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/02/19 12:16:05
Subject: The Problem With Power Swords
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Furyou Miko wrote:Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.
For a blow torch improvised as a weapon?
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![[Post New]](/s/i/i.gif) 2015/02/19 12:40:14
Subject: The Problem With Power Swords
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Longtime Dakkanaut
Macclesfield, UK
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Ghazkuul wrote:So long as my orks can get an AP3 weapon for the first time ever! I would love to equip some random boyz with AP3 weapons (BESIDES BURNA BOYZ) . On that topic. WTF! Either use your flamers to flame things, meaning your close enough to use that template OR! you can make them into AP3 CCW. how does that even work?
You're an Ork. You just believe that it works and it works.
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![[Post New]](/s/i/i.gif) 2015/02/19 13:34:03
Subject: The Problem With Power Swords
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Hallowed Canoness
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Ashiraya wrote: Furyou Miko wrote:Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.
For a blow torch improvised as a weapon?
For a specialised cutting device used to break up wrecks - including wrecked starships - for salvage, actually. The Burna is a cutting torch, not a blowtorch, which is more commonly used for welding.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/02/19 16:03:12
Subject: The Problem With Power Swords
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Crazed Spirit of the Defiler
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Furyou Miko wrote: koooaei wrote: Furyou Miko wrote:Fortunately, we don't use that combat system any more.
Parrying with power swords would make them more attractive. I'd word it as '+1 to its invulnerable save (6+ if no save present)' though.
That's me being a selfish Sororitas player loving the idea of Crusaders with a 2++ though.
To a maximum of 4++
3++, please. No need to make it worse than the MoT. Besides, the idea is that if you have a sword-and-shield, you're really well set up to defend yourselves.
So my Sorceror in Daemonheart and MoT with a force sword would have 2+/2++? Yes please!
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/02/19 16:06:43
Subject: The Problem With Power Swords
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Gore-Soaked Lunatic Witchhunter
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Furyou Miko wrote: Ashiraya wrote: Furyou Miko wrote:Ork armies do need wider access to Burnas, and Burnas really should have Chainfist rules for their melee profile.
For a blow torch improvised as a weapon?
For a specialised cutting device used to break up wrecks - including wrecked starships - for salvage, actually. The Burna is a cutting torch, not a blowtorch, which is more commonly used for welding.
So look at the in-game precedent for specialised cutting devices used to cut up wrecks. They're called lascutters, they were in the 3e Guard book and are in the Elysians list today, and they allow one S9/AP2 attack at WS1 and I1 in place of your normal attacks.
Turns out a specialised cutting device doesn't make a great melee weapon.
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