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Made in us
Ruthless Interrogator





Hey guys been doing some work on this, not finished yet but let me know of what you think of it so far
LoTD squads count as troop choices. (edit)

Herald of Days Forgotten 270 pts
Ws5 Bs5 S4 T4 W3 I4 A3 Ld 10
Wargear: Power sword, mastercrafted plasma pistol, power armor, frag/krak grenades, iron halo. (edit)

Unique, Independent Character( he may join LoTD units despite them having the Aid Unlooked For rule), Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles, And They Shall Appear Without Warning( up to half of the units with the Aid Unlooked For special rule(round up) may deepstrike t1. Herald of Days Forgotten must be in this initial deepstrike.)

Damned librarian 120 pts
Ws4 Bs5 S4 T4 W2 I4 A2 Ld 9
Wargear: Force weapon, power armor,bolter, bolt pistol, frag/krak grenades. May take items from special weapons, melee weapons, and LoTD relics.

Psyker ml 2( may upgrade to 3 for 30pts)
, Independent Character( he may join LoTD units despite them having the Aid Unlooked For rule), Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles,

May generate powers from the pyromancy, divination, santic and maelific fields. (edit)

Heavy Support:
Damned Dreadnought
Ws4 Bs4 S6 F12 S12 R11 Ld10
Wargear: Dreadnought power fist with heavy flamer,
Assault cannon. May take the same upgrades as C:SM dreadnoughts excluding the Venerable upgrade.

Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles

.

This message was edited 4 times. Last update was at 2015/02/16 16:35:32



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in gb
Lord of the Fleet






London

 DoomShakaLaka wrote:
Hey guys been doing some work on this, not finished yet but let me know of what you think of it so far
Herald of Days Forgotten 270 pts
Ws5 Bs5 S4 T4 W3 I4 A3 Ld 10
Wargear: Power sword, mastercrafted plasma pistol, power armor, frag/krak grenades, iron halo may take the Fire Hawks chapter banner for 50pts( if taken, then LoTD squads may be taken as troops)

Unique, Independent Character( he may join LoTD units despite them having the Aid Unlooked For rule), Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles, And They Shall Appear Without Warning( up to half of the units with the Aid Unlooked For special rule(round up) may deepstrike t1. Herald of Days Forgotten must be in this initial deepstrike.)

Really overpriced. Compare what you get to a similarly equipped Captain and you'll see that even with his extra rules he's not really worth it, even more so when you take the banner into account: If you're making this a proper Codex then surely LotD squads should be Troop choices to begin with?

Damned librarian 120 pts
Ws4 Bs5 S4 T4 W2 I4 A2 Ld 9
Wargear: Force weapon, power armor,bolter, bolt pistol, frag/krak grenades. May take items from special weapons

Psyker ml 2( may upgrade to 3 for 30pts)
, Independent Character( he may join LoTD units despite them having the Aid Unlooked For rule), Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles,

May generate powers from the pyromancy, santic and maelific fields and is considered an expert in these fields only rolling perils on double 1's.

I'd remove the "exper in Daemon powers" bit and give him access to Divination as well. For a Chapter which arrives when most needed it makes sense they'd have some sort of foresight/divination ability.

Heavy Support:
Damned Dreadnought
Ws4 Bs4 S6 F12 S12 R11 Ld10
Wargear: Dreadnought power fist with heavy flamer,
Twin-linked assault cannon. May take the same upgrades as C:SM dreadnoughts excluding the Venerable upgrade.

Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles

Why is the Assault Cannon twin-linked. Surely it should just be the same as a regular Dreadnought?

.
   
Made in it
Death-Dealing Devastator





Italy

Dunno about giving a dreadnought a 3++...it seems a bit too much. Maybe a 5++ special rule for dreddies could be fine.
A LoTD codex would be damn sexy BTW.

 the_Armyman wrote:
...grav is almost always a better choice. Grav is gravy. Grav all day errday. Grav über alles. 360 mlg noscope 420 grav it.

DQ:90S--G+MB++IPw40kPw40k(HoR_Kill_Team)16+D+A++/m 
   
Made in us
Ruthless Interrogator





As far as the Herald goes I would rather have him overcosted then undercosted. His special rule basically grants drop pod assault to your ENTIRE ARMY because everything in the codex will have the Aid Unlooked For special rule. Not sure how to price it honestly, but I'm open to suggestions.( I'm also toying with the idea of having all HQ units in the codex have the rule by default and for every extra HQ with the rule you could get a +1 to reserves or something.)

Damned Librarian: Will amend to read "has access to pyromancy, santic, maelific, and divination fields"

Yes the assault cannon is not twin-linked my bad. Will edit this.



Automatically Appended Next Post:
Would a unit of LoTd with jump packs be reasonable for a fast attack option? I'm fairly certain that bikes are out of the question, as well as most if not all SM vehicles.


Kinda concerned about aa. Maybe some kind of FMC LoTD? After all they are warp beings, it wouldn't be unheard of for spontaneous mutations to occur especially to help them in their quest against other chaos forces. Either that or some type of flyer that is no longer in service

This message was edited 2 times. Last update was at 2015/02/15 21:35:12



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in it
Death-Dealing Devastator





Italy

 DoomShakaLaka wrote:

Kinda concerned about aa. Maybe some kind of FMC LoTD? After all they are warp beings, it wouldn't be unheard of for spontaneous mutations to occur especially to help them in their quest against other chaos forces. Either that or some type of flyer that is no longer in service


Flying ASM who can assault zooming flyers? I depict them more akin to Warp Talons than classic ASMs.

Besides it would be F*ing cool seeing Flaming Marines of Doom attacking a larger aircraft like vultures. And Meltabombing those aircrafts

 the_Armyman wrote:
...grav is almost always a better choice. Grav is gravy. Grav all day errday. Grav über alles. 360 mlg noscope 420 grav it.

DQ:90S--G+MB++IPw40kPw40k(HoR_Kill_Team)16+D+A++/m 
   
Made in us
Ruthless Interrogator





 mathaius90 wrote:
 DoomShakaLaka wrote:

Kinda concerned about aa. Maybe some kind of FMC LoTD? After all they are warp beings, it wouldn't be unheard of for spontaneous mutations to occur especially to help them in their quest against other chaos forces. Either that or some type of flyer that is no longer in service


Flying ASM who can assault zooming flyers? I depict them more akin to Warp Talons than classic ASMs.

Besides it would be F*ing cool seeing Flaming Marines of Doom attacking a larger aircraft like vultures. And Meltabombing those aircrafts

That idea.... Is awesome! I'm going start working on some rules for that right away!

When they assault flyers neither unit gets locked in combat and can continue moving even if its a fmc.

Now I need to work on either some kind of command squad/honor guard or veterans.


Automatically Appended Next Post:
Preliminary rules draft of warp talon esque LoTD
Ws4 Bs4 S4 T4 W1 I4 A2 Ld 8 30ppm

Wargear: Warp jump pack( functions like a normal C:SM jump pack but also allows the model to engage in cc with zooming models, it may assault zooming models the turm it arrives from ds) Chain sword, bolt pistol, frag/krak grenades. Each may a replace bolt pistol and chainsword for 2 cursed lightning claws for 20 ppm( these have the armor bane special rule)
Special rules,
Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles, Rending

This message was edited 5 times. Last update was at 2015/02/16 17:45:43



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in gb
Lord of the Fleet






London

Did a bit of brainstorming and came up with some relics for the LotD

1. Animus Venator - 30 pts
The skull-faced Animus Venator helm projects a continous aura of fear and misery to those nearby. Those who gaze into the obsidian lenses, however briefly, are filled with nightmares of fire and spectral terrors. In extreme circumstances the Venator can amplify its effect, shredding the minds of all those in the vicinity.

The bearer of the Animus Venator has the Fear and Hatred special rules. In addition once per game, the bearer may amplify the helm's effects: Every enemy unit within 12" takes a number of wounds equal to 3D6 minus the target's Leadership value. Armour saves may not be taken against this attack.

2. Soulstorm Blade - 20pts
Crafted from the heart of of a dying sun, the Soulstom Blade takes on the appearence of a standard-issue power sword. Those who fall prey to its edge find themselves drained of hope and energy, with wounds unable to heal despite inhumane physiology or alien metabolisms.

S+1 , Ap3, Melee, Lifedrain
Lifedrain: A model wounded by this weapon loses the effects of Feel No Pain or It Will Not Die for the rest of the game.

3. Paragon Cuirass - 50pts
The last known piece of a long forgotten pattern of Power Armour, the technology contained within this inpenetrable armour boosts the user's resilience far beyond that of regular Astartes.
A model with the Paragon Curaiss has the Feel No Pain (3+) rule and a +1 Toughness boost (this does affect the models' Instant Death threshold).

4. Pariah Hood - 40pts
Similar in appearence to a standard-issue Psychic Hood, the Pariah Hood in fact has the complete opposite effect. Psykers within its effects lose their connection to the warp, and etheral spells soon dissipate before the bearer, leaving them untouched from summoned pyroclasts and projectiles
A model with the Pariah Hood, as well as all units within 6", are immune to all Psychic Powers, regardless of the source. Any units under the effect of any psychic power immediatly lose the effects should they move within 6" of the bearer.
   
Made in us
Ruthless Interrogator





 Valkyrie wrote:
Did a bit of brainstorming and came up with some relics for the LotD

1. Animus Venator - 30 pts
The skull-faced Animus Venator helm projects a continous aura of fear and misery to those nearby. Those who gaze into the obsidian lenses, however briefly, are filled with nightmares of fire and spectral terrors. In extreme circumstances the Venator can amplify its effect, shredding the minds of all those in the vicinity.


The bearer of the Animus Venator has the Fear and Hatred special rules. In addition once per game, the bearer may amplify the helm's effects: Every enemy unit within 12" takes a number of wounds equal to 3D6 minus the target's Leadership value. Armour saves may not be taken against this attack.
I like this, although fear will not be that useful because LoTD come pre-packaged with it, the one use ability could be devastating against low ld armies like tau or guardsmen. Another thing I would add to it though is that it can't affect vehicles. Just for clarification.

2. Soulstorm Blade - 20pts
Crafted from the heart of of a dying sun, the Soulstom Blade takes on the appearence of a standard-issue power sword. Those who fall prey to its edge find themselves drained of hope and energy, with wounds unable to heal despite inhumane physiology or alien metabolisms.

S+1 , Ap3, Melee, Lifedrain
Lifedrain: A model wounded by this weapon loses the effects of Feel No Pain or It Will Not Die for the rest of the game.

I love this. It fits with their fluff and its balanced.

3. Paragon Cuirass - 50pts
The last known piece of a long forgotten pattern of Power Armour, the technology contained within this inpenetrable armour boosts the user's resilience far beyond that of regular Astartes.
A model with the Paragon Curaiss has the Feel No Pain (3+) rule and a +1 Toughness boost (this does affect the models' Instant Death threshold).
Again nice job with this.

4. Pariah Hood - 40pts
Similar in appearence to a standard-issue Psychic Hood, the Pariah Hood in fact has the complete opposite effect. Psykers within its effects lose their connection to the warp, and etheral spells soon dissipate before the bearer, leaving them untouched from summoned pyroclasts and projectiles
A model with the Pariah Hood, as well as all units within 6", are immune to all Psychic Powers, regardless of the source. Any units under the effect of any psychic power immediatly lose the effects should they move within 6" of the bearer.


I have a problem with this one. Being warp beings themselves wouldn't a pariah hood be lethal to them? Mechanics are fine, but doesn't fit the fluff well.
Other than that just need to add the animus malorum back to the list and it looks pretty good. Nice job man.


Automatically Appended Next Post:
Fallen Heroes
Ws5 Bs5 S4 T4 W2 I4 A3 Ld 9 80ppm( 3 min 5 max)
May include up to 5 LoTD models for 25ppm(ws4 bs4 s4 t4 w1 I4 A2 ld8,)
Wargear: power weapon, inferno pistol power armor ( may mastercraft one weapon for free)
LoTD squadmates only: Bolter, bolt pistol, frag/krakk grenades power armor
Aid Unlooked For, Unyielding Spectres, Fear, Fearless, Flaming Projectiles, Fleet,Relentless

Automatically Appended Next Post:
Just to clarify here is the Wargear options.
Special issue Wargear:
Digital weapons
Auspex
Warp jump pack

Special Weapon list:
Melta gun
Plasma gun

Melee weapons list:
Chainsword
Power weapons
Power fist
Cursed lighting claws
Thunder hammer

Ranged weapon list:
Bolter
Bolt pistol
Plasma pistol
Inferno pistol

Heavy Weapons:
Heavy bolter
Lascannon
Multi melta
Plasma cannon

This message was edited 5 times. Last update was at 2015/02/16 21:54:22



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in it
Death-Dealing Devastator





Italy

What about adding the Autocannon to the heavy weapons? Sounds chaos-y, plus it reflects the fact that they are out of this world for a while, since astartes doesn't use AC on devs since the heresy

 the_Armyman wrote:
...grav is almost always a better choice. Grav is gravy. Grav all day errday. Grav über alles. 360 mlg noscope 420 grav it.

DQ:90S--G+MB++IPw40kPw40k(HoR_Kill_Team)16+D+A++/m 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Out of curiosity what would this army list do that the IA13 Renegades and Heretics list wouldn't?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Ruthless Interrogator





 AnomanderRake wrote:
Out of curiosity what would this army list do that the IA13 Renegades and Heretics list wouldn't?

Considering I have no idea what that is, I have no idea what's different.
But here is the "special stuff" for this LoTD home brew as of now.
1. Armywide 3+ invul saves and ignores cover
2. Troops that are expensive as gak that can purchase cool relics if they want.
3. An assault unit that attacks planes!
4. The entire army has to start in reserves and half comes in t1 drop pod assault style.
5. Some cool HQ and elite units that reflect the fact that they are all fallen heroes lost to time.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in it
Death-Dealing Devastator





Italy

 AnomanderRake wrote:
Out of curiosity what would this army list do that the IA13 Renegades and Heretics list wouldn't?


You sure we're talking about the same thing? Aren't Renegades and Heretics the "Evil IG" ? Here we're talking about Legion of the Damned, small elite ghost soldiers.

Correct me if I misunderstood.

 the_Armyman wrote:
...grav is almost always a better choice. Grav is gravy. Grav all day errday. Grav über alles. 360 mlg noscope 420 grav it.

DQ:90S--G+MB++IPw40kPw40k(HoR_Kill_Team)16+D+A++/m 
   
Made in us
Ruthless Interrogator





Well Legion of the Damned are supposed to be the ghosts of the Fire Hawks chapter that was lost to the warp and now show up mysteriously when the imperium needs them most. The inquisition keep trying to track them down for questioning but they dissapear as soon as the mission is over. The eldar don't like them and consider them the same as daemons.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 mathaius90 wrote:
 AnomanderRake wrote:
Out of curiosity what would this army list do that the IA13 Renegades and Heretics list wouldn't?


You sure we're talking about the same thing? Aren't Renegades and Heretics the "Evil IG" ? Here we're talking about Legion of the Damned, small elite ghost soldiers.

Correct me if I misunderstood.


I seem to be confusing "Legion of the Damned" with "Lost and the Damned", sorry. Nevermind.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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