Switch Theme:

Poll - What's your favourite game type?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What's your favourite game type?
Maelstrom of War (Tactical Objectives)
Cities of Death (Tactical Objectives)
Eternal War (standard missions)
Echoes of War (narrative/historic missions)
Blah, I just like to play who kills the most wins

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

So I myself think that Tactical objectives and Maelstrom games where the best thing that came along with 7th edition 40k. But now with Cities of Death and new Tactical Objectives for that setting that are both more varied and better balanced I just have found a new favourite in playing Cities of Death games as they are so intense.

What do you like?

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in pl
Longtime Dakkanaut




I liked the objectives the way they were in 5 and 6th. mealstorm is horrible for my army, as are kill points missions. Don't know how city of death missions look like, no one here plays historic missions and the army specific missions were banned realy fast after GK got theirs.

Out of all here I probably dislike kill points the least.
   
Made in ca
Regular Dakkanaut




Canada

Out of this list I would say Maelstrom. But lately i've been playing a lot of kill team.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

You forgot the "Tournament" option. Some people, like myself, enjoy building and playing to the Tournament scene, as a way of challenging themselves and added to their enjoyment of the hobby.

Of the options posted in the poll above, I'd have to say Maelstrom for casual play, because despite it turning 40k into a boardgame rather than a wargame, it has become a dirty pleasure I'm not proud of. Almost sinfully dirty.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Lone Wolf Sentinel Pilot





UrsoerTheSquid wrote:
Out of this list I would say Maelstrom. But lately i've been playing a lot of kill team.

I'd pick Kill Team if it was an option, tons of fun and not as likely to hit turbo-cheese.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I tend to prefer the traditional objectives-based game. However, I may well try out Malestrom next time I play. Most of the time I have terrain setup more akin to Cities of Death, even though I don't play it. The more terrain on the board, the better!

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Make 'em up. And try and make them dramatic, list restrictions, changing/secret objectives, et cetera. It's not particularly competitive and it sometimes requires a GM but you can go pretty cool places with it.

(If they want me to forge a narrative I am going to forge a goddamn narrative)

This message was edited 1 time. Last update was at 2015/02/19 16:17:37


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Dakka Veteran




My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks
   
Made in us
Decrepit Dakkanaut






Springfield, VA

zilka86 wrote:
My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks


I...what?
   
Made in us
Confessor Of Sins




WA, USA

 Unit1126PLL wrote:
zilka86 wrote:
My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks


I...what?


This is zilka's thing. It's a drone he never stops doing.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Unit1126PLL wrote:
zilka86 wrote:
My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks


I...what?


He apparently plays someone regularly who claims that since he has a dataslate that doesn't give points values for Knights he can play nine Knights for free.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Sneaky Lictor





Lost a bit of interest with maelstrom. Having multiple of the same card is bland for either player i find, can be so lop sided.

I will check out the cities of death though as haven't played it.

I like Big Guns Never Tire the best.
   
Made in us
Fiery Bright Wizard






Idaho

I like playing homebrew historicals. more variety.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ie
Horrific Howling Banshee




I play Guard in most of my games, so unsurprisingly I hate Maelstrom of War with a burning passion. Currently IG isn't exactly top tier even at our best (sitting n shooting in my deployment zone ) so when a mission requires my army to capture objectives in my opponents deployment zone it doesn't end well (I always get unlucky with the random objectives). For example recently I lost to a tyranid swarm army 9-8 because my opponents Tervigon sat on an objective for a turn which gave my opponent had a Tac objective for. He got 3 victory points due to a random D3 points for capping that objective. This was a 2000 point game in which I wiped out 75% of his army while only losing a single Vendetta. This is just one example. So you can understand my frustation.

I like the rest of the options on the poll like the eternal war ones but TBH I thought 5th edition had the most balanced set of missions.

 
   
Made in us
Lone Wolf Sentinel Pilot





 Hoyt wrote:
I play Guard in most of my games, so unsurprisingly I hate Maelstrom of War with a burning passion. Currently IG isn't exactly top tier even at our best (sitting n shooting in my deployment zone ) so when a mission requires my army to capture objectives in my opponents deployment zone it doesn't end well (I always get unlucky with the random objectives). For example recently I lost to a tyranid swarm army 9-8 because my opponents Tervigon sat on an objective for a turn which gave my opponent had a Tac objective for. He got 3 victory points due to a random D3 points for capping that objective. This was a 2000 point game in which I wiped out 75% of his army while only losing a single Vendetta. This is just one example. So you can understand my frustation.

I like the rest of the options on the poll like the eternal war ones but TBH I thought 5th edition had the most balanced set of missions.

I think that's genuinely the idea of the Maelstrom missions. If you're using an army that isn't particularly spectacular in any way, or if you're horribly matched against your opponent, you can always go for the objectives and still get the win. A decent example is if your opponent is sitting across from you with 3+ riptides and you're not bringing a hard counter like grav guns or ID weaponry, just avoid the riptides and go for the objectives. Or in your case, nids who prefer close-mid combat against an opponent that wants to just sit in deployment. As you saw, if it was just a contest of who kills who you'd probably win 4 out of 5, because depending on what they run you'll pick off half of it with tanks before they even get to shoot at you. Yes, your opponent could buy new models and change their list to counter you, or you could play a game that discourages sitting in deployment.

If anything, to be fair to everyone, alternate between Maelstrom and something else.

I do still enjoy other missions of sorts, like I always love Relic missions, but when I'm up against an opponent I don't know I like to start with Maelstrom. I'll absolutely never play "table the other guy" game variety unless they're new or it's a close friend testing a new list.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

If you're just a little reasonable with tactical objectives, it's really the most fun I've had playing 40k

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in ie
Horrific Howling Banshee




 kingbobbito wrote:
Spoiler:
 Hoyt wrote:
I play Guard in most of my games, so unsurprisingly I hate Maelstrom of War with a burning passion. Currently IG isn't exactly top tier even at our best (sitting n shooting in my deployment zone ) so when a mission requires my army to capture objectives in my opponents deployment zone it doesn't end well (I always get unlucky with the random objectives). For example recently I lost to a tyranid swarm army 9-8 because my opponents Tervigon sat on an objective for a turn which gave my opponent had a Tac objective for. He got 3 victory points due to a random D3 points for capping that objective. This was a 2000 point game in which I wiped out 75% of his army while only losing a single Vendetta. This is just one example. So you can understand my frustation.

I like the rest of the options on the poll like the eternal war ones but TBH I thought 5th edition had the most balanced set of missions.

I think that's genuinely the idea of the Maelstrom missions. If you're using an army that isn't particularly spectacular in any way, or if you're horribly matched against your opponent, you can always go for the objectives and still get the win. A decent example is if your opponent is sitting across from you with 3+ riptides and you're not bringing a hard counter like grav guns or ID weaponry, just avoid the riptides and go for the objectives. Or in your case, nids who prefer close-mid combat against an opponent that wants to just sit in deployment. As you saw, if it was just a contest of who kills who you'd probably win 4 out of 5, because depending on what they run you'll pick off half of it with tanks before they even get to shoot at you. Yes, your opponent could buy new models and change their list to counter you, or you could play a game that discourages sitting in deployment.

If anything, to be fair to everyone, alternate between Maelstrom and something else.

I do still enjoy other missions of sorts, like I always love Relic missions, but when I'm up against an opponent I don't know I like to start with Maelstrom. I'll absolutely never play "table the other guy" game variety unless they're new or it's a close friend testing a new list.



Yeah, you're right, Maelstrom is good for preventing those 3+ riptide lists, but my 2000 point Guard army isn't exactly the best even in killpoint games.

Sorry that post was a bit ranty, but then again I've lost 3 maelstrom games in a row due to the worst tactical objective selection ever

 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

 eskimo wrote:
Lost a bit of interest with maelstrom. Having multiple of the same card is bland for either player i find, can be so lop sided.

I will check out the cities of death though as haven't played it.



Try it, I think you'll like it. The first 3x6 are different although themed about taking objectives, and this little alteration alone makes it much better than normal Maelstrom. 11-16 is normal take objectives, 21-26 is take the objective and hold it for two consecutive turns (prevents dashing in with 3 jetbikes..) and 31-36 is take it but you score D3 if it was held by the opponent in the beginning of the turn.

Also, we have a house rule for all TO games that if you get a card not achievable since the enemy does not have that in his list, e.g. kill a flier, you can just discard it and draw a new one. I think most gaming groups does this. CoD obtectives however has less of these, imho rather boring objectives.

This message was edited 2 times. Last update was at 2015/02/20 10:22:02


Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in nl
Dakka Veteran





Netherlands

I prefer custom sceanrio's the best. Stuff like this one:

Spoiler:
In pursuit of the Loot

Forces
750 points for each side, there are no restrictions for the force-organization chart, troops and or HQ is not required. The Defender selects an extra unit of “Guards” with a maximum cost of 100 points.

Deployment
Defender deploys first and sets up his “Guards” unit of max. 100 points in the area marked as “Barricades”. He is allowed to use up to four pieces of barricade to create some cover (5+). All other forces are in reserve. The defender places a “Loot” token in the barricades zone.
The defender’s reserves arrive from the first turn after the “Loot” was picked up by the attacker. The first turn they arrive on a 3+, the second turn on a 2+ and the third turn automatically.
The attacker sets up no further then 12” from the Front table edge. The attacker gets first turn. No ‘Sieze the initiative’.



Terrain
It is usually best to use wide-open terrain. This terrain will be moving, so it is usually best to use no more then 10 pieces of terrain, at most. It is also best not to use buildings.

Rolling Roads
To create the illusion of speed a few basic rules need to be applied first.
As soon as the attacker captures the “Loot” the rolling roads begin. The rolling roads start on the defender’s next turn.
At the start of the attacking player’s turn the Rolling Roads phase should be performed. During this phase all models and terrain pieces on the board are moved 6” towards the Front table edge. All terrain pieces which “fall” off the Front table edge are placed on the Back table edge. Units which fall off count as destroyed.

VPs
The force which first exits the Back table edge with the “Loot” wins the game.
Picking up the “Loot” is done by moving into base contact with it. A unit carrying the “Loot” can not Flat-out, because the loot is heavy and slows the vehicle or unit down. There are no other restrictions (charge, run etc is allowed). When the unit is destroyed, flees from combat or the “Loot” is dropped. Flying units or flying MCs which pick up the loot move a maximum of 12” per turn.
A unit has to move into base contact with the “Loot” deliberately to pick it up. This can be done by moving into base contact during the movement or shooting phase or by consolidating into base contact. Picking up the "Loot" ends the unit's movement.

Turn 3


Turn 9



But I do not know anything about the "Cities of Death" scenarios. Where can I find them, is there a new "Cities of Death" book around which I've missed?

This message was edited 1 time. Last update was at 2015/02/20 10:26:44


   
Made in ie
Horrific Howling Banshee




Singleton Mosby wrote:
I prefer custom sceanrio's the best. Stuff like this one:

Spoiler:
In pursuit of the Loot

Forces
750 points for each side, there are no restrictions for the force-organization chart, troops and or HQ is not required. The Defender selects an extra unit of “Guards” with a maximum cost of 100 points.

Deployment
Defender deploys first and sets up his “Guards” unit of max. 100 points in the area marked as “Barricades”. He is allowed to use up to four pieces of barricade to create some cover (5+). All other forces are in reserve. The defender places a “Loot” token in the barricades zone.
The defender’s reserves arrive from the first turn after the “Loot” was picked up by the attacker. The first turn they arrive on a 3+, the second turn on a 2+ and the third turn automatically.
The attacker sets up no further then 12” from the Front table edge. The attacker gets first turn. No ‘Sieze the initiative’.



Terrain
It is usually best to use wide-open terrain. This terrain will be moving, so it is usually best to use no more then 10 pieces of terrain, at most. It is also best not to use buildings.

Rolling Roads
To create the illusion of speed a few basic rules need to be applied first.
As soon as the attacker captures the “Loot” the rolling roads begin. The rolling roads start on the defender’s next turn.
At the start of the attacking player’s turn the Rolling Roads phase should be performed. During this phase all models and terrain pieces on the board are moved 6” towards the Front table edge. All terrain pieces which “fall” off the Front table edge are placed on the Back table edge. Units which fall off count as destroyed.

VPs
The force which first exits the Back table edge with the “Loot” wins the game.
Picking up the “Loot” is done by moving into base contact with it. A unit carrying the “Loot” can not Flat-out, because the loot is heavy and slows the vehicle or unit down. There are no other restrictions (charge, run etc is allowed). When the unit is destroyed, flees from combat or the “Loot” is dropped. Flying units or flying MCs which pick up the loot move a maximum of 12” per turn.
A unit has to move into base contact with the “Loot” deliberately to pick it up. This can be done by moving into base contact during the movement or shooting phase or by consolidating into base contact. Picking up the "Loot" ends the unit's movement.

Turn 3


Turn 9



But I do not know anything about the "Cities of Death" scenarios. Where can I find them, is there a new "Cities of Death" book around which I've missed?





White Dwarf issue #48 had two new Cities of Death missions in it and came with some Tactical Objective cards for them.

 
   
Made in us
Longtime Dakkanaut




I love playing maelstrom of war, and the cities of death cards are awesome! We modified the actual objectives for the cities of death cards so that the ruins themselves are the objectives, and you control them by being inside of them instead of within 3". Makes the game a lot more bloody when you have to literally push people out of the ruin to secure it. My personal favorite mission is the one where you start with 6cards, then the number of cards slowly drops. With that one, we have any objective held at the end of the game be worth 3 points. That's the way the tournament organisers should have mixed the two, way less convoluted IMHO.

   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 Unit1126PLL wrote:
zilka86 wrote:
My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks


I...what?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

It seems tactical objectives games are the favourite by a large margin!

To those of you who lack Tournament as a poll option I'd say that tournament is more the setting/who you play, but the indiviual games themselves have missions and objectives that can be categorized into one of the options, most of the time, or a combination.

Lythrandire Biehrellian wrote:
I love playing maelstrom of war, and the cities of death cards are awesome! We modified the actual objectives for the cities of death cards so that the ruins themselves are the objectives, and you control them by being inside of them instead of within 3". Makes the game a lot more bloody when you have to literally push people out of the ruin to secure it. My personal favorite mission is the one where you start with 6cards, then the number of cards slowly drops. With that one, we have any objective held at the end of the game be worth 3 points. That's the way the tournament organisers should have mixed the two, way less convoluted IMHO.


"Eternal Maelstrom", I like that mix!

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I enjoyed the 3rd edtion book's more narrative style missions, like breakthrough and stronghold assault. Missions that are asymmetrical and have an attacker and a defender.

The current missions feel bland in comparison.

20000+ points
Tournament reports:
1234567 
   
Made in ca
Regular Dakkanaut




I've been a fan of the maelstrom missions since they began. They give a reasonably option to someone who is well aware they're going to lose if they just attempt to fight through to turn 6. And as mentioned earlier, it keeps some annoying lists out of the game. Except serpent spam. God damn serpent spam.
   
Made in ca
Fixture of Dakka






 AnomanderRake wrote:
 Unit1126PLL wrote:
zilka86 wrote:
My problem with 40k is it promotes abuse and jerky player like tfg and waac players . but the best times i have play any more is with my brother we play for fun games with stories. Most the time when i play pick up games its just play till one side is tabled . and the trouny side off 40k is all about abuse doing what you can to win cheating and just being a jerks


I...what?


He apparently plays someone regularly who claims that since he has a dataslate that doesn't give points values for Knights he can play nine Knights for free.


LOL. Why stop at 9?

Though, a better response would be... TWO can play at this game! My free knights versus your free knights!
   
Made in gb
Humorless Arbite





Hull

WHAT?! No option for the Stronghold Assault/ Planestrike players? I love those missions! Oh and you forgot kill teams too.


   
Made in gb
Ultramarine Librarian with Freaky Familiar





Kill Team is da bomb.


They/them

 
   
Made in gb
Humorless Arbite





Hull

 Sgt_Smudge wrote:
Kill Team is da bomb.


Just looked at your sig - 1kpt kill team? or is that just the amount of options you have and you'll select a 200ish kt from that?



   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

 Otto Weston wrote:
WHAT?! No option for the Stronghold Assault/ Planestrike players? I love those missions! Oh and you forgot kill teams too.



You are quite right, I missed this but I can't update the poll afterwards unfortunately..

How are the new Planetstrike rules/games shaping up? If I'm not mistaken GW revised these in the Sanctus Reach:the Red waaagh campaign supplement just in the same way that Cities of Death was revised in Shield of Baal:Leviathan (and White Dwarf).

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
 
Forum Index » 40K General Discussion
Go to: