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![[Post New]](/s/i/i.gif) 2015/03/17 21:36:30
Subject: Khorne CSM/Daemon codex inbound
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Morphing Obliterator
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Doubt there will be new rules for the models aside from 1 or 2 characters. Hopefully no fear on items/warlord trait since demons already have it, would make it kinda dumb.
With this release I just hope for a formation that trades objective secure for assault from deep strike. "Any unit in this formation is able to assault if it entered via deep strike" That would take the BT and bloodletters or even the blood crushers back in the game and help the Terminators/Raptors and to a lesser extent the Warptalons to be more viable
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This message was edited 2 times. Last update was at 2015/03/17 21:38:08
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/03/17 21:48:36
Subject: Khorne CSM/Daemon codex inbound
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The Daemon Possessing Fulgrim's Body
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krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/03/17 22:37:00
Subject: Khorne CSM/Daemon codex inbound
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Savage Khorne Berserker Biker
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Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
I've been keeping track of this rumor/thing like a madman across various forums and sites. That's the first I've seen of it, so... probably not. We could all be pleasantly surprised, but it seems pretty unlikely that there are any new kits whatsoever.
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![[Post New]](/s/i/i.gif) 2015/03/17 22:50:02
Subject: Khorne CSM/Daemon codex inbound
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Enigmatic Chaos Sorcerer
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Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc... I'm way excited. I used to play a cult of khorne list from citadel journal! Are any of those sources not your local red shirt, some buddies from your local club or in your head? Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons. That sounds more appropriate. That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
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This message was edited 2 times. Last update was at 2015/03/17 22:53:17
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2015/03/17 23:02:15
Subject: Khorne CSM/Daemon codex inbound
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The Daemon Possessing Fulgrim's Body
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Probably means nothing, that particular poster has a history of posting dubious rumours with no provenence that don't come to pass.
He has a friend who paints models for White Dwarf and that, apparently.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/03/17 23:27:33
Subject: Khorne CSM/Daemon codex inbound
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Regular Dakkanaut
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WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
By sad, you mean awesome right?
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![[Post New]](/s/i/i.gif) 2015/03/18 00:00:41
Subject: Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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Honestly, I think the Berzerkers are pretty good as they are. Not as nice as the new Chosen, but definitely nicer than the current "Tactical" CSM box.
What does need a remake are Havocs. And boy oh boy do they need it...
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2015/03/18 00:01:00
Subject: Khorne CSM/Daemon codex inbound
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Enigmatic Chaos Sorcerer
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scuzz_bucket wrote:WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
By sad, you mean awesome right?
Sad because I last played 15 years ago and remember the game that was, not the game that is.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2015/03/18 01:49:39
Subject: Khorne CSM/Daemon codex inbound
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kosake wrote:Honestly, I think the Berzerkers are pretty good as they are. Not as nice as the new Chosen, but definitely nicer than the current "Tactical" CSM box.
What does need a remake are Havocs. And boy oh boy do they need it...
The kit lacks options. You still have to saw off the bolt pistols to give 'em Plasma Pistols.
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![[Post New]](/s/i/i.gif) 2015/03/18 01:54:07
Subject: Re:Khorne CSM/Daemon codex inbound
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The Daemon Possessing Fulgrim's Body
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If anyone is starting to think charitably about the Bezerkers, let me remind you that this
Is what they look like.
I like a lot of the CSM, probably more than the average person seems to, but these are just...
Ugh.
Automatically Appended Next Post:
Although, now I've thought "Hello Sailor" in the context of those running legs, I can't unthink it!
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This message was edited 2 times. Last update was at 2015/03/18 01:55:21
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/03/18 02:18:08
Subject: Khorne CSM/Daemon codex inbound
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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There are some good bits in there, and one of the heads lends itself to a good approximation of Boba Fett-as-a-Marine.
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![[Post New]](/s/i/i.gif) 2015/03/18 02:27:25
Subject: Khorne CSM/Daemon codex inbound
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The Daemon Possessing Fulgrim's Body
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I'll never love the bunny ears.
Honestly, there's enough third party and FW WE bits out now that I'd probably be inclined to build my own (with bare heads) than buy anything other than a ponderously epic new kit.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/03/18 02:34:14
Subject: Re:Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
Las Vegas
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Doubt it. They'll do this, release a Nurgle one next, and then get "too busy" with other projects to do anything further with the idea.
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![[Post New]](/s/i/i.gif) 2015/03/18 02:40:12
Subject: Re:Khorne CSM/Daemon codex inbound
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Automated Rubric Marine of Tzeentch
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If a Nurgle one is released (and done well) then I will officially resume the hobby with all of the tenacity I had when I first started.
I hope Games Workshop actually releases one of these after each new Greater Daemon release. That would be really fun.
Oh, and of course the current berserker models look like diarrhea. Have you seen the Thousand Sons? The Plague Marines? They CSM range has a lot of old bad models on the shelf. They always have. GW gave them new raptors 3 years ago. They'll get new Devastators a year from now. In 2020 we'll see new Berserkers. Just sit tight.
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This message was edited 1 time. Last update was at 2015/03/18 02:47:59
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![[Post New]](/s/i/i.gif) 2015/03/18 03:01:16
Subject: Khorne CSM/Daemon codex inbound
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Fixture of Dakka
drinking ale on the ground like russ intended
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WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
That would be impossible without a recut of the sprue.
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Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church |
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![[Post New]](/s/i/i.gif) 2015/03/18 03:13:47
Subject: Khorne CSM/Daemon codex inbound
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Battlewagon Driver with Charged Engine
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Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
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![[Post New]](/s/i/i.gif) 2015/03/18 03:57:37
Subject: Khorne CSM/Daemon codex inbound
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Dakka Veteran
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RunicFIN wrote:Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
sauce? haven't heard this yet.
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![[Post New]](/s/i/i.gif) 2015/03/18 05:27:53
Subject: Khorne CSM/Daemon codex inbound
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Savage Khorne Berserker Biker
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gigasnail wrote: RunicFIN wrote:Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
sauce? haven't heard this yet.
Some guy commenting on Natfka claiming to have the White Dwarf. I won't buy that until I see it in the codex.
When asked for pictures he conveniently stopped posting. I'd love it to be true, but the odds seem pretty low to me.
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This message was edited 2 times. Last update was at 2015/03/18 05:31:06
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![[Post New]](/s/i/i.gif) 2015/03/18 06:55:28
Subject: Khorne CSM/Daemon codex inbound
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Dakka Veteran
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thanks. those fries did seem pretty salty...
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![[Post New]](/s/i/i.gif) 2015/03/18 07:11:29
Subject: Khorne CSM/Daemon codex inbound
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Noise Marine Terminator with Sonic Blaster
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I don't see nothing wrong with the old zerkers. I've been kinda wanting some for awhile, the one bare headed guy looks dumb, but that's it.
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![[Post New]](/s/i/i.gif) 2015/03/18 07:19:12
Subject: Khorne CSM/Daemon codex inbound
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Dakka Veteran
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the ones that aren't running are fine. the running ones are...pretty derpy. the kit has a lot of character, but some of the poses are just god awful.
still one of my favorite kits. was one of the first 40k purchases i made.
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![[Post New]](/s/i/i.gif) 2015/03/18 07:42:28
Subject: Re:Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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I built most Berserkers from my five 5th ed CSM battleforces (bought cheap during the British Pound crisis) lately and used artwork from all editions as a basis to give them good poses. They do look okay then. The GW Berserkers need to be mixed with standing legs from the other CSM kits and a frequent use of a hobby knife to cut more arm, weapon and helmet variants. The skull heads are atrocious. Use their 'ears' for converting other helmets.
In addition to Berserkers I made two Worldeater-Basic CSM squads out of the Berserker sprues and the other CSM kits, one squad armed with bolters/heavy bolter/plasma and another one with chainswords/pistols. If you use the running legs to, instead of actually running, pose them standing on rocks, skulls or whatever they look okay.
I also bought some WFB kits and added a few Rogue Trader and 2nd Ed metal minis to mix them into the squads. It helps. The plastic Berserker models - in the way they are officially built - are quite bad. But if you put them through Konversun' Klinic and get some quality inspiration from the web, GW art or fanart, they can look good. I entirely stopped buying those second-hand though. No interest in hacking the minis apart and fixing the gakky clown poses
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This message was edited 3 times. Last update was at 2015/03/18 08:01:28
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![[Post New]](/s/i/i.gif) 2015/03/18 08:43:25
Subject: Re:Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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Azreal13 wrote:If anyone is starting to think charitably about the Bezerkers, let me remind you that this
Is what they look like.
I like a lot of the CSM, probably more than the average person seems to, but these are just...
Ugh.
Automatically Appended Next Post:
Although, now I've thought "Hello Sailor" in the context of those running legs, I can't unthink it!
As I said, I fail to see the big problem. The detail grade is not astonishing but serviceable, the kit is quite big (good value for your money) and they at least resemble some sort of dynamic movement, as opposed to the typical semi-squat of marines.
I consider H.B.M.C.'s objection to be justified, lack of options is never a good idea, but seriously, the CSM range has bigger Problems. Havocs being the most prominent one. Followed by Noise Marines & 1kSons (the conversion parts aren't too great and the fact that you need a full kit and then the extra sprues is really limitting).
The CSM vehicle sprue is allso lacklustre. The overly long spikes may have looked funny and fitting in 2nd edition but right now they make your vehicles look like some sort of circus cars, with the regular CSM squads and again the havocs being the clowns. The contrast between them and say chosen or the new raptor-kit is so strong, you might think those are separate product lines.
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2015/03/18 08:45:19
Subject: Khorne CSM/Daemon codex inbound
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Foxy Wildborne
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WayneTheGame wrote:Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
How would they do that? Hire someone to chew the sprues in half?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/03/18 09:02:43
Subject: Re:Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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Pictures - Finally!
Source: Blog for the Blood God
Quality is bad - when will that change though?
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This message was edited 2 times. Last update was at 2015/03/18 09:05:27
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![[Post New]](/s/i/i.gif) 2015/03/18 09:04:16
Subject: Khorne CSM/Daemon codex inbound
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Foxy Wildborne
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I'm glad I'll only need 3 books to field what used to be a normal Chaos army.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/03/18 09:06:06
Subject: Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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Years of whining for unfluffy, boring "mono-God" armies finally managed to feth it up, I suppose.
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![[Post New]](/s/i/i.gif) 2015/03/18 09:06:17
Subject: Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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It looks like only one book is needed if you want to play a 40k Khorne army. This is a standalone Codex like Harlequins
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This message was edited 1 time. Last update was at 2015/03/18 09:07:30
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![[Post New]](/s/i/i.gif) 2015/03/18 09:08:40
Subject: Khorne CSM/Daemon codex inbound
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Longtime Dakkanaut
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But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
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![[Post New]](/s/i/i.gif) 2015/03/18 09:15:04
Subject: Khorne CSM/Daemon codex inbound
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Warp-Screaming Noise Marine
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Wonderwolf wrote:
But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
... So use the two books you currently have to and hope they come out with a combined version down the track? This thread is clearly and entirely about a Khorne combined codex (And then by inference similar codices for the other gods.) Your point is quite irrelevant here.
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