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Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Kirasu wrote:
You believe that the reason very few take Falcons or Fire Prisms is because of the wave serpent? They're also fairly terrible vehicles.
The main reason I don't use Eldar transports is the '6"-move-then-disembark' rule.
Getting one of these huge skimmers over a wall and the hatch turned the right direction is difficult when you only have 6" to do it in.

I'm still hoping for a serpent shield's option to turn into a mini webway portal, and act as an escape hatch. Place the passengers up to 6" in the front arc to act as an assault vehicle, or something.
It didn't happen in the last codex, but I'm still holding my breath...

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So, apparently the next white dwarf teaser includes "faster than the eye can see" and something about the dying return.

Wind riders and new dex anyone?

   
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Maine

Sounds Eldar to me!

Voxed from Salamander 84-24020
 
   
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My bet is the wind riders drop to 4+ armor. I've been running them that way, and it makes sense. The fact that the Harlequin skyweavers have the same style cowling and they roll with a 4+ makes me believe it even more

   
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Guarding Guardian





Anyone else hope that they make the exarches actually useful again? And by that I mean exarch powers like the old bladestorm and defend that actually helped out the whole squad and not just the 1 wound exarch who is going to die really easily so you are just wasting points giving him a 4++ nearly doubling the models price.
The only way I can see the current powers being in anyway worth it is if the exarches get 2 wounds each, that will keep them alive slightly longer and will even match what they did with the harlequin troupe masters.

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Mississippi

I just hope they make Banshees useable. It'll never happen, but hey, a guy can dream.
   
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 Lynchbread wrote:
Anyone else hope that they make the exarches actually useful again? And by that I mean exarch powers like the old bladestorm and defend that actually helped out the whole squad and not just the 1 wound exarch who is going to die really easily so you are just wasting points giving him a 4++ nearly doubling the models price.
The only way I can see the current powers being in anyway worth it is if the exarches get 2 wounds each, that will keep them alive slightly longer and will even match what they did with the harlequin troupe masters.


Troupe Leaders and now Skitarii Primes are 2 wounds each. I could see Exarchs going to 2 wounds per
   
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Versteckt in den Schatten deines Geistes.

Troup Leaders and Skitarii Primes also have to basically fill the role of HQ choices as well, so 2 wounds is appropriate.

Exarchs don't.

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Did I read it right, plastic Rhubric Marines (T-Sons) and again no mention of Sisters.

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Mr.Church13 wrote:
I just hope they make Banshees useable. It'll never happen, but hey, a guy can dream.


Hey you never know, look at what happened to Flayed Ones!
   
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 ronin_cse wrote:
Mr.Church13 wrote:
I just hope they make Banshees useable. It'll never happen, but hey, a guy can dream.


Hey you never know, look at what happened to Flayed Ones!


That is a good point! I'm more hoping for formations named (and obviously themed) on the different craft world's fighting styles. Sword wind for aspect warriors, black corsairs for guardians, that sort of thing. It would give us a way to mimic the "chapter tactics" style, without it having to apply to the whole army.

   
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Republic of Ireland

Models.....lottsa lovely new figs. Plastic aspects. Redone jetbikes......bring.it.on.

   
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I hope they take away the same serpent shield's weapon profile so I don't have to listen to people cry like babies when I bring the only transport I have access to in my fricken codex lol.

This message was edited 1 time. Last update was at 2015/04/08 06:37:49


 
   
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Versteckt in den Schatten deines Geistes.

Nah the weapon can stay. It just needs the '0' removed from its range. No 60" sniper gatling guns.

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UK

Ellethorn wrote:
I hope they take away the same serpent shield's weapon profile so I don't have to listen to people cry like babies when I bring the only transport I have access to in my fricken codex lol.


Cheese is cheese - perhaps don't use the cheese gun when you run them and people may not be so offended by your cheese.

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The Netherlands

Ellethorn wrote:
I hope they take away the same serpent shield's weapon profile so I don't have to listen to people cry like babies when I bring the only transport I have access to in my fricken codex lol.

Aww, you hurt the Falcon's feelings. I never had any complains about the Wave Serpent when I field it, but then again I usually don't bring more than one; two at best. Now the Wraithknight on the other hand, I already get sighs when I pull out the model.


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This message was edited 1 time. Last update was at 2015/04/08 10:13:06


   
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Dallas area, TX

It is entirely possible that Aspect squads will get more expensive, but come stock with their Exarch. No more cheap Dire Avenger squads. This would also reinforce the "small elite force" style that Eldar are supposed to be.

If they make Windriders only have a 4+, I would be fine with that, but please don't make them more expensive too. Either drop them by a point or 2, or keep them the same cost.

   
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Seeing as they're almost certain to jump to Fast Attack, I sure hope they'll lower the points value by a point or two.
   
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So, "Faster Than The Eye Can See" means jetbikes most likely.

What does the dying line mean? I didn't think any Wraith constructs were rumored for release. Perhaps they are showcasing Iyanden in the issue? After all, almost everything Eldar since the codex last dropped has been Iyanden.

I'd rather hear from/see other craftworlds myself, but perhaps they are going to feature one per WD this week and next?


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Unlikely but possible: Ynead is born!

This message was edited 1 time. Last update was at 2015/04/08 12:55:55


 
   
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Or, it just dawned on me, they are actually going to return to treating the Eldar the way they should be - the dying elder race, at the twilight of their existence. Strange, powerful, but failing.

I can hope.
   
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The Rock

Bharring wrote:
Or, it just dawned on me, they are actually going to return to treating the Eldar the way they should be - the dying elder race, at the twilight of their existence. Strange, powerful, but failing.

I can hope.


Hope is the first step on the road to disappointment. (God I love this line)

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How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Mississippi

Hey, back off Iyanden. They happen to be my boys.
   
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I'd say I've got nothing against you, I just wish we'd see more than one craftworld.

But I'd be lying. You guys are thoughtless jerks. You trot your poor dead out at the drop of a pin, risking their souls because you feel like it. And you have no respect for the Materium, and use distort weapons freely, deploying them even in cases not worth risking the damage they cause to the physical universe itself!

If you jerks had listened to Eldred - like the rest of us -,when he first came to you to warn you, you'd be fine. But no. You had to think that you knew best.

Arrogant jerks.

*dismiss Mr Church's boys*

(Its fun to be pissed at another craft world)
   
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The Netherlands

Bharring wrote:
So, "Faster Than The Eye Can See" means jetbikes most likely.

What does the dying line mean? I didn't think any Wraith constructs were rumored for release. Perhaps they are showcasing Iyanden in the issue? After all, almost everything Eldar since the codex last dropped has been Iyanden.

I'd rather hear from/see other craftworlds myself, but perhaps they are going to feature one per WD this week and next?


Wraiths are technically already dead, aren't they? The dying bit probably refers to the fact that the Eldar are considered a dying race.

   
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 Achaylus72 wrote:
Did I read it right, plastic Rhubric Marines (T-Sons) and again no mention of Sisters.


I must be completely blind. Where did you read about the Rhubrics?

As to the wraiths, didn't a previous rumor say they were 'adding weight' to the wraithlord? Perhaps that line on the WD is simply about new rules coming out for it. I've never actually played against a Knight, are people generally happy with it? Overpowered? UnderpowereD?

This message was edited 1 time. Last update was at 2015/04/08 13:32:35


 
   
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The WK has it's place, but it's statline and unit type were an afterthought for GW.

i get that they wanted to make it tough, but putting it at T8 with 6 wounds was ham-fisted at best - it can't be hurt by normal infantry weapons but is still suceptible to 'instant death' weapons which would be fine for MC's, but this is a machine with a guy in it. (same feelings about nemesis dreadknight and riptide battlesuit)

Giving the WK a super-heavy walker profile would not only make me happy (eldar knight vs imperial knight fight!) i think it would be a better representation of how those constructs would be used - i don't think the eldar would send in the wraithknight with a scouting party, but they totally would use it if they knew there was the potential of a protracted battle which wouldn't suit their tactics.

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I expect the shield to get hit with the nerf bat, but I hope that they are gentle with the rest of the codex. The Eldar right now have a few units that are competitive unfortunately it is the wave serpent and a few others. The problem is that Eldar have their weaknesses too. They do not have a lot of access to template or blast weapons, they have no assault vehicles or even open topped ones. I was hoping that they would make the Falcon an assault vehicle to make it more viable but alas they did not. We have good units besides the waveserpents, but that is all people see. But we have the Wraithknight - however instant death and anything AP2 or poison can deal with it, We have Spiders - which are wicked fast, but can be dealt with, an autarch in the right hands can be used very effectively. I would say I would like Eldar to lose the ability to summon daemons. It goes against everything core in the fluff and though it might be cool in game anyone that has played Eldar for longer than 6th edition knows that it is inherently wrong and any farseer doing this will find themselves on the short end of a Harlequins kiss. Cheers all.

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Why Eldar revamped so quick? It cant be because they are overpowered, GW has let worse things go on for years.

Maybe because they aren't streamlined enough for 7th. Lots and lots of rules many of which are unnecessary.
   
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Chad Warden wrote:
Why Eldar revamped so quick? It cant be because they are overpowered, GW has let worse things go on for years.

Maybe because they aren't streamlined enough for 7th. Lots and lots of rules many of which are unnecessary.


It's probably because their model range is ancient and has more FineCost than any other. They'd want to consolidate/make dual kits and remove as much FineCost as possible (or all FineCost).

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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