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2015/04/17 20:47:40
Subject: Eldar Rumors - Page 24/25 first info & pics.
Great so seer council manifests powers on a 3+ AND their is a wargear item reducing WC cost by 1.... So fortune on a 3+ with one die anyone... Or eldrich storm on 3 dice only needing 3's? And I thought scatriders invalidated greentide. Apocalyptic blast that has fleshbane and haywire should keep things real...
Looking at those leaks it doesn't look half bad. A Wraithknight is definitely LOW material, as is mr Avatar. Plus it's kinda fluffy in that they only really get the Avatars and Wraithknights out when gak gets hardcore. How many LOW's are you allowed in a game btw (discounting Unbound of course)
Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
2015/04/17 20:49:50
Subject: Eldar Rumors - Page 24/25 first info & pics.
Oh and apparently I can field my three firedragons units at BS5 in those 3 no scatter falcons.... and people were concerned bike lists needed D to open vehicles....
The hemlock is ML2 because just in case you didn't get anything good with one die fishing on telepathy or sanctic now you also generate 2 dice and bring on some more D...
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
angelofvengeance wrote: Looking at those leaks it doesn't look half bad. A Wraithknight is definitely LOW material, as is mr Avatar. Plus it's kinda fluffy in that they only really get the Avatars and Wraithknights out when gak gets hardcore. How many LOW's are you allowed in a game btw (discounting Unbound of course)
You can take as many LOW as you have CADs. Considering the 'tax' for a cad is only around 250 points, you can easily fit three into a ~1500 point game.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/04/17 20:51:48
Subject: Re:Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Umm Archaon?
LOL whats the difference, I'd be happy to let an eldar player take Archaon, he smokes scrotum compared to anything else they have.
Red Corsair wrote: Oh and apparently I can field my three firedragons units at BS5 in those 3 no scatter falcons.... and people were concerned bike lists needed D to open vehicles....
The hemlock is ML2 because just in case you didn't get anything good with one die fishing on telepathy or sanctic now you also generate 2 dice and bring on some more D...
Heh. If a Hemlock gets Vortex can it not hit itself?
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/04/17 20:52:55
Subject: Eldar Rumors - Page 24/25 first info & pics.
angelofvengeance wrote: Looking at those leaks it doesn't look half bad. A Wraithknight is definitely LOW material, as is mr Avatar. Plus it's kinda fluffy in that they only really get the Avatars and Wraithknights out when gak gets hardcore. How many LOW's are you allowed in a game btw (discounting Unbound of course)
You can take as many LOW as you have CADs. Considering the 'tax' for a cad is only around 250 points, you can easily fit three into a ~1500 point game.
The seer council getting 3+ manifested powers and that item are insane as well.... I am wondering if Illic still has a D sniper rifle...
Red Corsair wrote: Oh and apparently I can field my three firedragons units at BS5 in those 3 no scatter falcons.... and people were concerned bike lists needed D to open vehicles....
The hemlock is ML2 because just in case you didn't get anything good with one die fishing on telepathy or sanctic now you also generate 2 dice and bring on some more D...
Heh. If a Hemlock gets Vortex can it not hit itself?
Ha ha I think your right. Safest way to cast vortex in the game, nice catch.
This message was edited 1 time. Last update was at 2015/04/17 20:53:33
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
@Pretre, I think Wraithknights will generally be limited to 1 per army or if not I don't see more than 2 being included in what I would consider a good or balanced army that can win tournaments.
This message was edited 1 time. Last update was at 2015/04/17 20:58:32
Jesus Christ changed my life, He can do the same for you!
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
GW, dammit! That is just crossing the line! First they destroyed the WH fantasy world and sucked Archaon and Sigmar reborn into the warp and now they pooped out Archaon into the Eldar codex? Enough!
2015/04/17 20:56:29
Subject: Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
ImAGeek wrote: The fact I don't play any more doesn't make any thing I say automatically less valid. But thanks for just dismissing everything I say for no reason.
I think there's probably quite a few Eldar players out there. They're a great looking army, and they consistently have pretty good rules.
Well when I am asking about the meta that PEOPLE PLAY IN and you don't play the game, it does kind of invalidate what you say about the meta.
Don't worry ImAGeek, you'd still be wrong even if you played. Because you made a negative comment about 40k, so you are automatically wrong. And a whiner. Deal with it.
I said myself that the codex is OP and I'm not defending it, I am saying that a single codex being op doesn't ruin the game in all but the worst most competitive metas.
Also: you're both whiners, not because you said something bad about GW but because you are making the same petulant comments about things that can't be changed. We can't do anything about Eldar being OP at this point, so either deal with it and try to overcome it, or go play another game and stop bothering with 40k threads.
2015/04/17 21:00:03
Subject: Eldar Rumors - Page 24/25 first info & pics.
So, my house rule of bikes being 4+ armor unless the rider has better stays. The D weapons on normal models will all get -1 on the table, scythes -2.
I'm wondering if the wraithknight point cost was a fingerslip on the keyboard/ accidental number slip. 395 would be about perfect for them with that load out, or if their guns were only 24" range, maybe the current cost would be ok. (Still stretching it though)
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So how many Eldar players do you regularly play against?
2015/04/17 21:00:25
Subject: Eldar Rumors - Page 24/25 first info & pics.
rollawaythestone wrote: I hope TO's are willing to actually implement some sort of comp system finally. It's such a taboo in 40k compared to Fantasy. Wake up sheeple!
I think this will be the straw re the camel's back that finally does it.
Thought for the day
2015/04/17 21:01:05
Subject: Re:Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So how many Eldar players do you regularly play against?
There are 6, then more that turn up at larger events. Your point is?
Went through the posts on warseer and colated Iuchiban's stuff. (all credit to him obviously).
he has pics of him with the codex for his proof:
Spoiler:
here are all of the questions he answered.
Spoiler:
Originally Posted by Theocracity
Exactly how distortion weapons work would be great!
Ok. Let's go.
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.
Originally Posted by ronin_cse
Wow! How did you get it so early?
Anyways how about Banshees, what benefit the guardian hosts get, and if there are similar things to chapter tactics for the craft worlds?
Step by step.
Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.
There are no "chapter tactics"
Originally Posted by Samaeus
Would love to know if the farseer powes have changed. Death Mission I'm looking at you...
Yes they have:
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).
Originally Posted by Learn2Eel
Oh no...what have you done, GW? At least D-Scythes aren't as bad as being straight Destroyer weapons, that's something.
The Banshee buff is very nice!
@luchiban
Can you tell us the rough points cost of the Wraithknight? Are Wraithguard/Wraithblades still Troops when you take a Spiritseer, or just straight Elites? What changes are there to the Crimson Hunter? Cheers mate!
Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.
Originally Posted by Aryllon
Is there any change to battle focus or bladestorm?
Is there any mention of how the Iyanden supplement interacts with the new codex?
No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex
Originally Posted by ronin_cse
Can you tell us what the points are for the weapon options on the Wraith Knight?
Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
Originally Posted by ronin_cse
And the Wraith Cannons?
Is the equipment by default.
Originally Posted by ronin_cse
Oh last WK question: did the Sun(solar) cannon change at all? is it still str 6 ap 2 heavy 3 blast?
and then what changed with wave serpents?
Sun (Sorry for the "solar") remains the same.
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Originally Posted by silloh
Has the person that posted that actually confirmed with some sort of proof that he does in fact have the codex unless everyone is taking his word?
Taking his word, he did the same with the Daemonkin codex
Originally Posted by Learn2Eel
Thank you so much luchiban, it is greatly appreciated!
I am curious, what is the points cost of Wraithguard now either with Wraithcannons or D-Scythes?
Thank you!
Cost is the same.
Originally Posted by Minsc
Iuchiban: How does Autarchs look in the new book? More options/rules, or will they remain inferior to Farseers/Spiritseers?
Does Swooping Hawks still have their "no scatter"-rule, and if so, does Autarchs still make them loose if it they join them?
Basically the same.
Originally Posted by ronin_cse
Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
Originally Posted by Arthanor
Still range 60"? That was the weirdest part of it..
Nop, only 24"
[talking about wave serpent]
Originally Posted by silloh
I'd like to know the formation bonuses and if there are any overall point reductions .
The main bonus of the Warhost is that they always run 6
Originally Posted by John Wayne II
Does the serpent shield still work, you know, as a shield? Any change there?
Thanks!
When working as a shield, it works as before.
Originally Posted by John Wayne II
Great, thanks. Are Guardians still the same cost? And any change to Dire Avengers?
Guardians: Same
Dire avengers: They overwatch with BS2
Originally Posted by targetawg
Have their been any notable changes to the Avatar this time around?
Can any psykers in the book get daemonology - malefic?
Avatar is LoW, but mainly the same
I cannot see any psyker being able to get malefic daemonology
Originally Posted by Destruction2
Any chance you could list all the benefits from the different formations? That would be awesome.
Thanks.
That's a big one but lets go:
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
Originally Posted by Lezta
Are Dire Avengers still troops?
Yes, they are.
Ok guys, I have to go.
I'm sorry but it is imposible to answer everything
Before leaving I will post the list of special Ãtems:
- A pistol S4, AP3, Rending
- A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
- One sniper rifle, AP2, 120"
- One Ãtem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48" and may reroll cover saves.
- One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
- One Ãtem that when bearer diez, 5" template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
- One Ãtem that makes psyhic powers required 1 WC less. No inv saves if done so.
Sorry if you've all seen this already. Sorry mods if this isn't allowed.
This message was edited 1 time. Last update was at 2015/04/17 21:02:27
Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb!
2015/04/17 21:02:27
Subject: Re:Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So how many Eldar players do you regularly play against?
There are 6, then more that turn up at larger events. Your point is?
Are they normally the type of player that takes these crazy lists? Is it a very competitive meta?
Edit: changed to lists
This message was edited 1 time. Last update was at 2015/04/17 21:03:49
2015/04/17 21:05:37
Subject: Re:Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So things like Grav guns, Rending, Psychic Shriek, other heavy weapons/shooting are not going to be just as effective against a Wraithknight as they have always been? The answer is yes, they will.
Furthermore, bubble wrap is a viable tactic as you so lightly blow off... You will always have a turn to "wrap" a potential target before the Eldar can get into position as Wraithguard can only deepstrike on turn 2 and onwards.
Interceptor is also an answer to putting a dent in the hurt that Deepstriking Wraithguard can do.
Heck, even keeping potential targets in reserve is a viable tactic.
So ultimately, you add nothing to this discussion by saying I am just white knighting this "farce without providing realistic solutions" other than revealing either a lack of creativity with dealing with problems or a lack of tactical acumen/understanding of what the competitive meta looks like.
I personally always look for ways to deal with a situation with what is available rather than cry about how hopeless things appear to be.
This message was edited 2 times. Last update was at 2015/04/17 21:08:51
Jesus Christ changed my life, He can do the same for you!
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So how many Eldar players do you regularly play against?
There are 6, then more that turn up at larger events. Your point is?
Are they normally the type of player that takes these crazy units? Is it a very competitive meta?
It's a mix, everyone wants to field their toys and nobody wants to play a guy that is pulling his punches. When a book like this drops it creates lose lose scenarios unless your playing hard core narrative. One guy gets to play with anything he wants, while his opponent always has to try to equal his opponent and when he loses you never played his full potential and when he wins he probably over stepped. It just makes a silly game state.
So more to your question, in a competitive tournament? Yea, generally when six guys are thumbing the button on the doomsday clock, none of them want to be the guy that hits it second. So we then have the crappy task of comping the feth out of the tournaments which usually inadvertently kneecaps the few outliers.
For pick up games it's not a major issue but only because almost no one will play them casually and defer to their other more "fun" armies. Which is a shame because I want to play eldar, but I also want to play a fair game where one guy doesn't pad his gloves.
ImAGeek wrote: The fact I don't play any more doesn't make any thing I say automatically less valid. But thanks for just dismissing everything I say for no reason.
I think there's probably quite a few Eldar players out there. They're a great looking army, and they consistently have pretty good rules.
Well when I am asking about the meta that PEOPLE PLAY IN and you don't play the game, it does kind of invalidate what you say about the meta.
Don't worry ImAGeek, you'd still be wrong even if you played. Because you made a negative comment about 40k, so you are automatically wrong. And a whiner. Deal with it.
Yeah. I should know that by now really.
I still follow the game, I just don't play myself.
This message was edited 1 time. Last update was at 2015/04/17 21:16:03
2015/04/17 21:13:58
Subject: Eldar Rumors - Page 24/25 first info & pics.
nedTCM wrote: Wraithguard are now the best unit in the game. Same firepower as a Titan. Can kill a Warhound with one turn of shooting. Can deep strike no scatter with an allied Archaon.
Fair and Balanced!
Technically, they do not have the same firepower as a Titan because (1) Titan has more range; (2) Titan usually affects a lot more models with multiple shots and large template/blast; and, (3) Titan is way more survivable.
Wraithguard are limited to short range and need a serpent or WWP to get in place and even then, with proper tactics and play, you should be able to manage. You know, like keep units a certain distance to a particularly juicy target so that Eldar can't deepstrike close enough (bubble wrap strategy) or keep a target in reserves until Wraithguard deploy.
Furthermore, they are apparently no longer scoring so they cannot contest other objectives held by obsec.
Finally, being able to kill a Warhound and deepstrike without scatter (with an Archon which isn't actually part of the unit mind you) is not the criterion for determining if a unit is best evar or not.
Keep white knighting this farce while not actually providing realistic solutions to the problem.
"Guys, gee golly gosh haven't you heard of the tactic bubble wrap? It's super hard for eldar to peel it back with their bland toothless options."
So things like Grav guns, Rending, Psychic Shriek, other heavy weapons/shooting are not going to be just as effective against a Wraithknight as they have always been? The answer is yes, they will.
Furthermore, bubble wrap is a viable tactic as you so lightly blow off... You will always have a turn to "wrap" a potential target before the Eldar can get into position as Wraithguard can only deepstrike on turn 2 and onwards.
Interceptor is also an answer to putting a dent in the hurt that Deepstriking Wraithguard can do.
Heck, even keeping potential targets in reserve is a viable tactic.
So ultimately, you add nothing to this discussion by saying I am just white knighting this "farce without providing realistic solutions" other than revealing either a lack of creativity with dealing with problems or a lack of tactical acumen/understanding of what the competitive meta looks like.
I personally always look for ways to deal with a situation with what is available rather than cry about how hopeless things appear to be.
Grav guns? You are playing an army with more WC then SM could ever dare approach in a fluffy eldar list, which btw now can cast invisibility on that WK needing 1 fething WC and possibly on a 3+ in a council....
Interceptor? You mean Tau, again stop acting like these answers you are providing are generic. Why would you DS against tau in that scenario, you'd dust their static gun-line with superior JSJ on your bike troops.... YOU BEAT TAU ATJSJ!
BTW your bubble wrap comment is ridiculous and it makes me question your GT winning stature lol. So your suggesting we now have the added tax of fielding fence post dummies in order to prevent your optional deepstrike ON TOP of providing meaningful point efficient options to kill your basic troop bikes, which btw PLEASE actually give us an example of bubble wrap that won't break the bank, doesn't require unbound and can stand up to 100+ scatter laser shots? We are all dying to learn what you apparently know.
BWT I find it hilarious that you think your some tactical genius. Checking your thread is easy to see you leaned on Taudar in 6th ed. Maybe share your tactical acumen, because all I am seeing is a guy defending the tool he relies on to win.
This message was edited 2 times. Last update was at 2015/04/17 21:19:53