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Made in us
[MOD]
Solahma






RVA

I just like the idea of Eldar patiently raging hard according to their thousand-year plans.

   
Made in us
Mutilatin' Mad Dok






 Manchu wrote:
I just like the idea of Eldar patiently raging hard according to their thousand-year plans.


Nice.

"According to the planner, today is scheduled for patience and rage. Please remember to engage fully in these activities, in order to bring our Farseer's vision to fruition."

   
Made in ca
Paramount Plague Censer Bearer





"Farseer, someone turned off a light."

"That makes me... angry."

Farseer's ATTACK rose.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
[MOD]
Solahma






RVA

"What are you doing 3000 years from now?"

"Raging hard."

:: patiently-executed high five ::

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Manchu wrote:
"What are you doing 3000 years from now?"

"Raging hard."

:: patiently-executed high five ::


I wonder if the infinity circuit is like an online forum after a new codex hits... food for though.
   
Made in us
[MOD]
Solahma






RVA

They already have the WORLD WIDE WEBWAY.

   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Relapse wrote:

Your 100 BS4 poison shots would do 2.5 wounds.


BS 4 = 66% to Hit
Wound on 6 = 16% to Wound
3+ Armor = 33% to Penetrate Armor

100 x .66 x .16 x. 33 = 3.48

This message was edited 1 time. Last update was at 2015/04/20 22:27:26


   
Made in us
Mutilatin' Mad Dok






 adamsouza wrote:
Relapse wrote:

Your 100 BS4 poison shots would do 2.5 wounds.


BS 4 = 66% to Hit
Wound on 6 = 16% to Wound
3+ Armor = 33% to Penetrate Armor

100 x .66 x .16 x. 33 = 3.48



You left out feel no pain.

   
Made in us
Loyal Necron Lychguard





Virginia

 SilverDevilfish wrote:


A 33% chance to ignore a wound is an overall 50% increase in durability.

9 x 2/3 (5+ FNP = 2/3 chance to wound) = 6

9/6 = 1.5 aka 50% increase.


Oh, bleh mathhammer.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 docdoom77 wrote:
 adamsouza wrote:
Relapse wrote:

Your 100 BS4 poison shots would do 2.5 wounds.


BS 4 = 66% to Hit
Wound on 6 = 16% to Wound
3+ Armor = 33% to Penetrate Armor

100 x .66 x .16 x. 33 = 3.48



You left out feel no pain.


It wasn't mentioned in what I read. I knew the math just looked off to me.

100 x .66 x .16 x .33 x .66 = 2.3

I didn't think they had access to FNP ?

   
Made in us
Rampaging Carnifex





South Florida

Gargantuan Creatures have FNP as a bonus.

   
Made in ca
Regular Dakkanaut





What about The Avatar, any news on him (it)? I heard LOW, but other than that, no changes.
   
Made in us
Rampaging Carnifex





South Florida

I heard he gives out Furious Charge and Rage, in addition to Fearless within his 12" bubble. He is also +2 Str in Close Combat, but no longer can buy the exarch upgrades (as they were removed from the codex).

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Nocturnus wrote:
What about The Avatar, any news on him (it)? I heard LOW, but other than that, no changes.


If you've got one of those massive FW avatars instead of the tiny metal/finecast ones, you're much better off using him as a counts as wraithknight.
   
Made in us
Badass "Sister Sin"






Camas, WA

That's a great counts as for the sword/shield knight.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Regular Dakkanaut





rollawaythestone wrote:
I heard he gives out Furious Charge and Rage, in addition to Fearless within his 12" bubble. He is also +2 Str in Close Combat, but no longer can buy the exarch upgrades (as they were removed from the codex).


Holy crap! Wow, thanks for the quick response! Still AP1 I guess?
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 pretre wrote:
That's a great counts as for the sword/shield knight.


Size-wise, it's not a great fit as shown in the pic below (not my pic) as the FW avatar is halfway between a WL and WK. Better to ask but it certainly beats using such a bad LOW when you have a giant undercosted wheel of cheese in the WK available for the same slot.

   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Can't do finally make a new Avatar model, kinda in the style like how they turned Nagash into one of the most bad ass models out there?

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in us
Badass "Sister Sin"






Camas, WA

Darn. I was hoping it was closer. That's not a good one.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut




If the avatar got that kind of buff, I'm totally going to continue running him! I have a threat overload melee eldar army list, and the idea of str5 striking scorpions and str4 storm guardians makes me a happy camper!

How can they come up with these awesome little perks, and then ruin the codex with the next keystroke. :/

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 pretre wrote:
Darn. I was hoping it was closer. That's not a good one.


Yeah, it's smack dab in the middle. It's too big to use as a wraithlord or frankly an avatar (compared with the stats it's supposed to have and size of the metal GW one).. and too small to use as a WK without asking.
   
Made in us
Longtime Dakkanaut




 krodarklorr wrote:
gungo wrote:
 krodarklorr wrote:
 DarkStarSabre wrote:

Everyone take a shot. He finished on a 'L2P' statement.

I think less than a page back people pointed out the ridiculousness that the only defense for some of these buffs was 'Learn to Play'. Because clearly knowing how to play clearly makes all the difference when one ancient master is armed with a wooden sword and the other has a full nuclear arsenal. Of course.

Easy to tell someone it's all skill when the deck is now stacked in your favour.


Okay fine, my opinions are invalidated. Say what you will. In my meta, we have few Eldar players, and they're very respectable. If they wanna bring a strong list, we'll bring a similar list and have a fun game. If not, we'll adapt our lists as well. And I didn't know what he was bringing against me. He likes Footdar, yes, but he rarely uses Serpents. And he figured, since it is Newcrons, he should probably bring a few, and use his Wraithknight. I said bring it on. And with the new codex, the same list he just played wouldn't have gotten any better, at all. In fact his firepower would've decreased since the Serpent shield was fired quite a few times that game.

I'm not accusing people of "L2P". I'm just saying, think tactically, assess his current threats, focus what needs to be fired at first, and think of positioning of your units. This isn't new to anyone, but it's simple things like that in the face of a new "OP" codex that will help you out. It's tactics like that that has allowed my Nids (I use Warriors, Primes, gaunts, and other various MCS, I don't spam Lictors or Flyrants) to defeat Tau every time I've gone up against them, even though I should've lost.

So, don't mind me then. I'm simply saying Eldar will not dominate any more than they did, if anything, probably less. But we'll see in a few weeks.

You are correct. Most of the old elder aspects and stuff could of used some help. And it sounded like your buddy wasn't spamming serpents or bikes or wraith Knights. The good news is most everything elder had got buffed including a lot of things that could use a slight bump. You really only needed to worry about serpent spam until recently and elder were still a top placing army. The bad news is Knights recieved a massive boost in durability and firepower and it doesn't match the cost. Serpent spam fire power was basically given to jet bikes for cheaper and more plentiful. And. Few random str d shenanigans. The nerfed str d defy the stuff isn't going to be much an issue its still just a str 10 ap2 gun with a multi wound and 33% chance to do nothing with the added benefit of ignoring fnp/reanimate. So unless you friend spams knight and bikes your going to be fine. For most people we now just need to figure out how to handle mass str 6 on a durable platform and insane mobility.


Well, to be completely honest, I would love someone in my meta to spam bikes. I would love it. 270 points for 10 models, and they can't touch my vehicles? I'll drop a monolith on them, have guys come out, and shoot up the bikes. Then, Wraithguard will taste my Particle Whip. Yeah, I just went there. Using one of the worst units in my codex to counter their cheese. And the Wraithknights? Yes, they are waaaaay undercosted. But, if they have Strength D, they have no invuln, and their firepower isn't ridiculous. They could probably go 3-4 turns only killing a few rhinos at best. Or maaaaybe a land raider. And if they have the other loadouts, well, one need to be in CC, in which case is vulnerable to shooting, and the other one is the same as it is. And, since Serpent spam is no longer a thing, people have to invest points into other options for anti-tank and the like. So yeah, that's all I'm saying.

If your going to through anecdotal opinions at least stick with one army instead of trying to downplay the changes. If you drop a monolith by 10 bikes then this wraithknight will blow it up with 2 range str d weapons with rerolls to hit. There is absolutely no reason why it would shoot at a couple of rhinos. Then you fire your scatter laser at a different target and charge them for extra lols. However none of this matter because I don't expect range double d wraith knights to be legal at any tourney or most local clubs.
Seriously str 6 can't touch your vehicles? I didn't realize every necron vehicle had rear armour 13+. And all your infantry was immune to 40x str 6. I dont know why your arguing this everyone knows the wraitknight was undercosted and so are skimmers as well as being the only troops in game able to run around with relentless heavy weapons for all.

This message was edited 1 time. Last update was at 2015/04/21 00:41:57


 
   
Made in us
Loyal Necron Lychguard





Virginia

gungo wrote:

If your going to through anecdotal opinions at least stick with one army instead of trying to downplay the changes. If you drop a monolith by 10 bikes then this wraithknight will blow it up with 2 range str d weapons with rerolls to hit. There is absolutely no reason why it would shoot at a couple of rhinos. Then you fire your scatter laser at a different target and charge them for extra lols. However none of this matter because I don't expect range double d wraith knights to be legal at any tourney or most local clubs.
Seriously str 6 can't touch your vehicles? I didn't realize every necron vehicle had rear armour 13+. And all your infantry was immune to 40x str 6. I dont know why your arguing this everyone knows the wraitknight was undercosted and so are skimmers as well as being the only troops in game able to run around with relentless heavy weapons for all.


Calm down dude. Necron vehicles don't have rear armor 13, obviously. The only way they get into rear armor would be to turbo boost behind it, forsaking their shooting, and then getting lit up by infantry. Wraithknights have counters. They'll die more or less as easy as before, at least for most armies. Plus, I'd like to see who in their right mind would spam Wraithknights now. Thats easily 600-900 points, not including mounted gun options, and their firepower, even being Strength D, isn't the most phenomenal. Plus, if they have strength D, they're defenses are lacking (Only having a 3+/5+++ FNP).

Regardless, I'm not trying to defend Eldar. This book didn't need a lot of the buffs it got. However, in a casual setting, it's not going to make too much of a big deal. In a competitive setting, I'd like to wait and see how they do before judging, but I doubt they'll be doing much better than they are now.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Bounding Assault Marine




East Bay, USA

 Raesvelg wrote:
 agnosto wrote:

Are you being obtuse or just missing the point? Stomps are not something that you should just take out of the complete assault picture because they don't happen in a vacuum. Nothing to my knowledge just has stomp attacks ergo, it's ridiculous to simply say that stomps are unreliable as they don't happen alone, singular, outside of the other things that occur as part of the entire assault phase.

You made my point for me in the second section of your post. By your reasoning, all attacks are unreliable because you have to roll to hit and then to wound and then you don't know if your opponent will make one of several saving options so you estimate what your damage will be. That's the nature of the game and when you're using a model with a stomp attack, you don't just look at the stomp and say, "gee, I better not assault because if I just get one stomp, I won't do hardly any damage", no, you're thinking, "Ok, I've got a shot at a wound with HoW, then my 5 attacks, then possibly 1-3 stomps afterwards." Notice, 1-3 stomps...at least one. So, in my example, I'm basically getting at least 2 auto-hits, one from the HoW and one from a stomp (possibly 2 more if I roll well). An average of 2 stomps per turn which gives me an average 2 in 12 chance for a 6. Those are not crappy odds from a freebie at the end of assault.

Anyway, think what you like. It's quite possible we're talking past each other here anyway. Cheers.


Indeed, it's possible we're talking past each other, though I'd posit that your original post indicates that you knew exactly my point: that you can't rely on getting the 6 on the Stomp chart. You can rely on getting a couple S6 AP4 templates, and that's what I'd figure as the average on any SHW/GC charge: I get my HoW, my attacks +1, and at the end of combat (and pile-in moves) I can expect a specific number of Stomp hits at S6 AP4 (which will probably not be incredibly damaging to things that can ignore its AP).

If I'm gonna charge an IK at a unit of Terminators, for example, I'll figure I probably won't kill one with HoW, I'll kill one or two with regular attacks, and then its down to Stomps. And I can't rely on that 6 wiping them out; I can expect maybe one Termie to die to Stomp a turn, depending on how many there are under the template, etc. In subsequent rounds, I can expect to kill about one or two Terminators a turn consistently.

If they've got Powerfists, I'm probably safe. If they've got Chainfists, the 3-4 that survive my initial charge will be hitting me... 3-4 times, and I can expect to lose 2-3 Hull Points as a result. If I eyeball the math real quick before I make that charge, I can figure out that if I don't get lucky with Stomps, there's a fair chance that I'll either get destroyed in that combat, or that I'll stagger out with only 1-2 HP remaining. And I can't count on getting lucky with Stomps, because they're unreliable vs high durability models like Terminators.





LOL WUT

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX



Stomps are unreliable because they are only D3 small blasts (I do not know why everyone thinks you automatically get 3 of them?). For each blast, you roll and on a 1 that blast does nothing, 2-5 it is str6 AP4. This means that even Marines may go unharmed.

It is only on a 6 that a stomp blast removes models under it. While this is clearly very powerful, it take a bit to get there. Stomps are best to help the SuperHeavy Walker or Gargantuan Creature prevent chaff units from tarpitting them.

   
Made in us
Haemonculi Flesh Apprentice






I think he was laughing at the comment that terminators were high durability lol

Terminators are not durable, they haven't been since 2nd Ed.

They need to have 2W's and FnP stock IMO, then they'd at least be a durable despite still being slower then all feth with garbage shooting.

Phase two would require fixing bolter weapons....

   
Made in au
Trustworthy Shas'vre






 Galef wrote:


Stomps are unreliable because they are only D3 small blasts (I do not know why everyone thinks you automatically get 3 of them?). For each blast, you roll and on a 1 that blast does nothing, 2-5 it is str6 AP4. This means that even Marines may go unharmed.

It is only on a 6 that a stomp blast removes models under it. While this is clearly very powerful, it take a bit to get there. Stomps are best to help the SuperHeavy Walker or Gargantuan Creature prevent chaff units from tarpitting them.


Stomps have a 30% chance to get at least 1 6 result per combat phase. Considering a small blast will cover at LEAST 3 models in combat (probably closer to 6) and it better than instant-deaths anything other than other GMC's/SH's, and it can touch be placed on units that are up to 15" away from the combat, they're actually a damn reliable and deadly attack. Another 6-12 S6 AP4 hits with super-isntant-death on 6's with with every combat round is very respectable, better than many dedicated combat units can actually put out from attacks.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Since when has 30% chance been reliable?????

I wont argue that when it happens it isn't nasty, and that the possibility of it happening should always be considered, but basing a tactically decision on a 30% chance is far from reliable.

The 15" away from combat bit is pretty ridiculous though. Clearly an oversight on GWs part. It should have been all blasts are place in base with the models Stomping

This message was edited 1 time. Last update was at 2015/04/21 03:38:59


   
Made in us
Fixture of Dakka






San Jose, CA

A few OT bickering posts have been deleted. Last warning, folks; if you can't discuss the topic, you don't need to post in the thread.

And to be very clear, telling someone that they stop playing and/or posting is NOT on-topic.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Regular Dakkanaut




New York, NY

Do Shining Spears still have Hit and Run?
   
 
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