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Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

Nigmos? Really?

No one noticed that the turn sequence changed from YGIG to unit activation? That's huge, if true.

Nigmos.

Also, some of it sounds a bit odd, but some of it sounds entirely plausible. Remember, IP protection and sales are now GW's overarching concerns. Change all the names! Use all the models! Also remember that this is a German speaker posting in English. There will be some contextual mistakes.

Nigmos.

Here's the problem with Nigmos. Here in the States, most white people don't like using a word, even perfectly reasonable English words (let alone madeup words), with the first three letters being "nig." Call it what you will, white guilt or PC nonsense. There will be no Nigmos in my Warhamer Fan... er... Age of Sigmar games. I will refer to them as Orcs and "these guys over here."

   
Made in ca
Araqiel






If these new rumours are true... Well, then... Ugh.

What has been described sounds like a really ham fisted attempt to carry forward some of their existing IP into a new one. They've carried forward some warhammer names and ideas, but in doing so, detached them from the things that made them what they were. It's "Empire," but it isn't. They're orcs! (But not really). Etc.

I'm prepared to play provided that my existing models have use, but if the game asks me to make a sudden large new investment, I'm out. If I were going to do that, I'd probably just start playing a non-GW game like infinity.
   
Made in pt
Tea-Kettle of Blood




 the_Armyman wrote:
Nigmos? Really?

No one noticed that the turn sequence changed from YGIG to unit activation? That's huge, if true.

Nigmos.

Also, some of it sounds a bit odd, but some of it sounds entirely plausible. Remember, IP protection and sales are now GW's overarching concerns. Change all the names! Use all the models! Also remember that this is a German speaker posting in English. There will be some contextual mistakes.

Nigmos.

Here's the problem with Nigmos. Here in the States, most white people don't like using a word, even perfectly reasonable English words (let alone madeup words), with the first three letters being "nig." Call it what you will, white guilt or PC nonsense. There will be no Nigmos in my Warhamer Fan... er... Age of Sigmar games. I will refer to them as Orcs and "these guys over here."


So in the US what comes after the day? And what do you call bad dreams? And what do you call that African country presided by Muhammadu Buhari?
   
Made in us
Inspiring Icon Bearer






Stong "I" vowel sounds.

A lot of strong "I" vowel sounds.

Think of the nig in resignation as opposed to the nigh in night. The former is the sound we avoid.

This message was edited 1 time. Last update was at 2015/06/16 13:53:45




Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Stoic Grail Knight





Raleigh, NC

I don't think the name is as much of a problem as they're basically trying to take concepts they took from other places and pretend they created them from scratch.

GW: "These aren't orcs, they're nigmos!"

Players: "Uh, they're just the old Orc models you used to sell."

GW: "What are orcs? You mean the orks we have in our unique game Warhammer 40,000? Those are the only ORKS we sell! Nigmos are an entirely new concept!"

It's the GW court case all over again
   
Made in us
The New Miss Macross!





the Mothership...

 Thargrim wrote:


I agree, that sounds like a giant mess. People will find ways to mix and match to create shockingly OP armies. Whereas players like me who play fluffy themed armies will have to be paranoid about who to play against.


It'll get cranked up to 11 once you factor in formation using 40k as an example. Take 2 units of Empire crossbow plus one unit of spearmen and everyone is t4 for free. If you take two of those, you additionally get a cannon at no charge. (Example, not a rumor)

This message was edited 1 time. Last update was at 2015/06/16 14:13:52


 
   
Made in us
Dakka Veteran




There's not even the slightest whiff this new background is coming to 40k is there? I feel like they're turning Fantasy into World of Warcraft the tabletop game or something.

I don't understand why'd they overhaul the background this severely as not all of it could have been threatened by copyright issues? If that was even the driving issue?

Perhaps they just wanted the background between fantasy and 40k to be significantly different?
   
Made in us
Been Around the Block






Las Vegas, NV



So in the US what comes after the day? And what do you call bad dreams? And what do you call that African country presided by Muhammadu Buhari?



Because those all have a "nye" sound, not "nig". People have been fired or gotten in trouble for using the word "niggardly" though, despite it having no etymological relation to the n-word. So it's not a far stretch to think that calling something "nig-whatever" is going to cause some kind of trouble.

https://en.wikipedia.org/wiki/Controversies_about_the_word_%22niggardly%22
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 the_Armyman wrote:
No one noticed that the turn sequence changed from YGIG to unit activation? That's huge, if true.

The wording on that wasn't very clear, but I thought it was just that each unit was activated fully before moving on to the next (with combat at the end) rather than individual phases. YGIG / alternating activations could be cool, though!
   
Made in us
[DCM]
.







pretre - add warboss to the tracker!!!

Anyway, that's one place the rumors above certainly do ring true - the almost frantic need to come up with 'new' names in order to TM and R the holy hell out of everything...
   
Made in us
The New Miss Macross!





the Mothership...

Nvs wrote:
There's not even the slightest whiff this new background is coming to 40k is there?


Remember that in order to institute this in Fantasy they had to cram in the End Times. It wasn't easy to engineer a new giant undead invasion (necrons awakening), the destruction of elven homeland (the eldar fall), and a massive chaos invasion lead by a champion of all the chaos gods (abaddon's 13th crusade) in order to get the fluff minutes before midnight on the doomsday clock. So basically if 40k sales continue to drop, we are one marketing decision (because who needs the design studio) away from something like this.




Automatically Appended Next Post:
 Alpharius wrote:
pretre - add warboss to the tracker!!!

Anyway, that's one place the rumors above certainly do ring true - the almost frantic need to come up with 'new' names in order to TM and R the holy hell out of everything...


If he counts snark as rumor, I'll end up with alot of pessimistic positives in the long run as GW gets more desperate.

This message was edited 1 time. Last update was at 2015/06/16 14:38:06


 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

The rules the guy stated in that giant post seem very similar to the lord of the rings rules, which are a good set of rules (just not super deep in my opinion) so I wouldn't be upset with those rules.

Read that they won't be restocking the old army books once they sell out of them so I'm kind of thinking I should buy every army book I want just in case....but that seems like a bad idea until it comes out. I did just pick up the hard back version of Thanqoul (since its still available on the GW website) so I'm good with that finally some kind of skaven hardback lol
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Ebay should be flooded with 8th books if they aren't compatible.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Alpharius wrote:
pretre - add warboss to the tracker!!!

Anyway, that's one place the rumors above certainly do ring true - the almost frantic need to come up with 'new' names in order to TM and R the holy hell out of everything...



I did add the Liebniz guy though.


Automatically Appended Next Post:
 warboss wrote:
If he counts snark as rumor, I'll end up with alot of pessimistic positives in the long run as GW gets more desperate.

If I tracked snark as rumors, I would have died from over work by now.

This message was edited 1 time. Last update was at 2015/06/16 15:00:11


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Grizzled Space Wolves Great Wolf





Oryza Sativa wrote:


So in the US what comes after the day? And what do you call bad dreams? And what do you call that African country presided by Muhammadu Buhari?



Because those all have a "nye" sound, not "nig". People have been fired or gotten in trouble for using the word "niggardly" though, despite it having no etymological relation to the n-word. So it's not a far stretch to think that calling something "nig-whatever" is going to cause some kind of trouble.

https://en.wikipedia.org/wiki/Controversies_about_the_word_%22niggardly%22
I better make sure I don't have any niggling concerns when I next go to the US
   
Made in ca
Noble Knight of the Realm





Canada

I had a quick read-through this. I didn't read it too carefully since there's a lot there and it is worthy of lots of salt. I suspect that, much like other highly detailed accounts of new rules books I've seen in the past (such as a similar post that cropped-up when 7th edition 40K was close) it is probably founded in fact but far from 100% accurate. Perhaps he looked at an early draft and some things didn't pan out in the final version.

I have very mixed feelings about what I read. Overall, it sounds like it could work and be a good step in the right direction to reinvigorating Warhammer. However, the two things I really don't like and hope are not true is the abandonment of WS, BS, S, T, &c. as well as an abandonment of morale/psychology. Those two things were the #1 draws for me to Warhammer back in 1999 when I first took the plunge and bought the 5th edition starter box. To take away those two things would really gut the game for me because that's what set Warhammer apart.

So if that's true, I will definitely be sticking with 6th Edition (or possibly 8th) for all my games with family and friends, but I would not be adverse to picking up the basic rules so that we can occasionally partake of games or tournaments at the local gaming shop. But Warhammer is what I love so that will remain my bread-and-butter.

On the other hand, I can see potential in the dark ages/early medieval tech versus later medieval/steam-punk. It seems to me that late Roman/Dark Ages/early Medieval is far less common. Seems like all the competitors, especially Wormahordes, are all about the steam punk and late medieval/weird advanced tech mashup. This could be refreshing. Sounds a lot more hero hammer than I'd have expected though. Colour me intrigued.

If they retain the WS, BS, S, T, et al., I would be more inclined to go "whole hog" and use Age of Sigmar both at home and abroad. Time will tell. Either way my purchasing/modelling is unlikely to be much impacted.

   
Made in gb
Courageous Grand Master




-

I know it's a normal occurrence on dakka, but for people to be speculating about speculation...

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
Fixture of Dakka





Runnin up on ya.

What doesn't ring true for me is that the rumored rules seem to be a mishmash of other systems. Morale and "regenerating at the end of the turn" sounds like Nerve or whatever in Mantic's KoW.

The world fluff feels like the PC game Eador, the broken world or the Warlock game.

This message was edited 1 time. Last update was at 2015/06/16 15:23:26


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Courageous Grand Master




-

 agnosto wrote:
What doesn't ring true for me is that the rumored rules seem to be a mishmash of other systems. Morale and "regenerating at the end of the turn" sounds like Nerve or whatever in Mantic's KoW.

The world fluff feels like the PC game Eador, the broken world or the Warlock game.


Personally, I think these rumours are total hogwash, because no company would introduce such a kamikaze background and gaming system...but then again, it's GW

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Major




London

AllSeeingSkink wrote:
Oryza Sativa wrote:


So in the US what comes after the day? And what do you call bad dreams? And what do you call that African country presided by Muhammadu Buhari?



Because those all have a "nye" sound, not "nig". People have been fired or gotten in trouble for using the word "niggardly" though, despite it having no etymological relation to the n-word. So it's not a far stretch to think that calling something "nig-whatever" is going to cause some kind of trouble.

https://en.wikipedia.org/wiki/Controversies_about_the_word_%22niggardly%22
I better make sure I don't have any niggling concerns when I next go to the US


Stop sniggering.


OOPS!
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 pretre wrote:
 Alpharius wrote:
pretre - add warboss to the tracker!!!

Anyway, that's one place the rumors above certainly do ring true - the almost frantic need to come up with 'new' names in order to TM and R the holy hell out of everything...



I did add the Liebniz guy though.


Automatically Appended Next Post:
 warboss wrote:
If he counts snark as rumor, I'll end up with alot of pessimistic positives in the long run as GW gets more desperate.

If I tracked snark as rumors, I would have died from over work by now.


Pretre I don't think we say this enough but you are a true patron of the community and the hobby, kudos.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

He's the rumor tracker Dakka deserves, not the one it needs, etc etc

I am personally betting on Liebniz having the (mostly) correct info, but we will find out soon!
   
Made in us
Winged Kroot Vulture






 the_Armyman wrote:
Nigmos? Really?

No one noticed that the turn sequence changed from YGIG to unit activation? That's huge, if true.

Nigmos.

Also, some of it sounds a bit odd, but some of it sounds entirely plausible. Remember, IP protection and sales are now GW's overarching concerns. Change all the names! Use all the models! Also remember that this is a German speaker posting in English. There will be some contextual mistakes.

Nigmos.

Here's the problem with Nigmos. Here in the States, most white people don't like using a word, even perfectly reasonable English words (let alone madeup words), with the first three letters being "nig." Call it what you will, white guilt or PC nonsense. There will be no Nigmos in my Warhamer Fan... er... Age of Sigmar games. I will refer to them as Orcs and "these guys over here."


This is an odd change in name for them and I agree they will remain Orcs as far as I am concerned.

There is also the option of a slight pronunciation difference that seems to be all too common in GWs games. So instead of pronouncing the "i" as in "pig" pronounce it with an "e" sound as in "leg".

I'm back! 
   
Made in us
Omnipotent Lord of Change





Albany, NY

SinaLeibniz wrote:
Army building
- you pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want - from every race. There is no limit as far as I can tell.
- The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
Etc, etc, etc.

Curiously enough, I've recently been looking into the Of Gods and Mortals fantasy skirmish system, as I heard good things and if Fantasy heads that way, why not shop around? Anyway, this big wall of rumors sounds a whole lot like OGAM 2.0 - which would actually be really cool for OGAM, which IMO is a little too simple for my tastes as it is. But Warhams? I doubt it. Though the poster being German certainly adds some cred

(If you're curious about OGAM, this site is a pretty good place to get started.)

- Salvage

This message was edited 3 times. Last update was at 2015/06/16 16:13:18


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ie
Norn Queen






Dublin, Ireland

Spoiler:
I had the chance to look thoroughly through the proper Age of Sigmar rulebook (the one that consists of three books) yesterday evening. Spent my time with the three books and ignored the novel in favour of the real interesting things. So I cannot fill in the blanks there. But maybe I have the opportunity to look at the rulebook and novel again and hopefully the age of sigmar box, too. But now I have a way clearer picture what’s coming and I’d like to share with you because I am very (!!!) excited, but I cannot provide any photos for obvious reasons. So if you don’t believe me, I don’t blame you. But please don’t attack me personally.

- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game
- first the basics (most of which are already known):
- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models
- everything is on round or oval bases (there paragraph that explicitly allows legacy and diorama bases, though);
- 2 books: the rules (rules and scenarios) and compendium (pictures, unit cards and fluff)
- there are unit cards for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.
- all new rules with complete new mechanics: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, very compact and fast paced, huge emphasis on individual champions, magic and gods (don’t know how powerful, but these have the most rule pages)
- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of Sigmar box.
- all the races are in, but some are clearly favored. There are few pictures of beastmen and lizardmen for example and some units like steamtanks, gunpowder units (Skaven and new-dwarfs use them still), etc. can only be fielded as mercenaries from a different world or summoned units (in case of most special characters, there is even a picture of a Teclis painted in ghost colors)
- the tech level is between and ancient roman empire and early medieval times, lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead
- there are lots of different people, races, gods and lots of different alliances. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable, but a human-waaghkin force is nothing unusual in this setting

Army building
- you pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want - from every race. There is no limit as far as I can tell.
- The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
- Guardians of Regalia, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are seven big gods that have seven schools of magic associated with them and have rules in the book
- Geshemet or Gesheket or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil:
two death gods: Nagahs and Morr
two smith and labour gods: Hashut and Gelt
two war gods: Grimgor and Myrmidia
- five other pantheon get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff. The big five are Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the triumvi-rats (Horned Rat + 2 more)
- all characters can earn favor of their gods and get promoted just like the chaos champions until they reach apotheosis, this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book

Rules
- there is only one ruleset (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)
- rules have nothing to do with the old warhammer rules,
- profile is: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, values from 1-6, lower is better
- simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee
- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour
- units regenerate all lost wounds at the end of the phase
- both sides in a melee fight simultaneously, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat
- there is no moral system or combat resolution whatsoever, but unit can be bounced back
- units use a 1” 40k formation without any facing
- magic spells are all one-use only, when you use it, you have to discard the card
- you can collect ascension points throughout the game and spend the point to buff your champions, mechanic depends on your god(s)
- unit costs points as before, you are not allowed to field multiple units of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units
- you don’t buy champions, a set number of models are automatically upgraded to champions, but you cannot exceed the limit
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules


Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)

there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)

On Regalia is dominated by hundreds of human kingdoms. Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship. There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to Sigmar and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor. At the same time, the first agents of Chaos arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.

humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the worshippers of sigmar and the polytheistic rest, both are not monocultural, but have different skin colors and cultures. Women fight beside men!

The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue. All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east. There a still knightly orders, zealots, witchhunters - so they retain some of their medieval flair but there are no state troops. There is no gunpowder, except from some dwarven imports, but they are known for using large warwaggons on their trek to the east. Kislec, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals

The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the triumvi-rat …..

Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia. The Inneadim have outposts in America.

Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.

The Soul Mill is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.

Inneadim whorship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded enclaves on Regalia in search for the archelves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. the artbook shows pictures (and rules) from all existing elf armies.

Skaven and Dawikorr are the only races that use blackpowder, the rest of Regalia is on stuck on an ancient/medieval tech level. The Exoatl use magic techno gear. There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff.

Chaos has no foothold in the north but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but demons can be summoned by everyone, so I don’t know for sure. And beastmen have very few pictures, so that’s a bad omen.

Waaghkins: orcs, goblins and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called nigmos: a tall and slender priest caste. Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three different kinds of greenskins (no squigs and snotlings mentioned): an ork in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a ork, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to grimgor incarnate and are much more ferocious than their cousins.

undeads, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar. The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia. However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods. But there is no Undead faction per se anymore. Vampires are called Necrarchs now.

Guardians hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity.


- Lizardmen are not gone. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.

Beastmen get the same lowkey treatment, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the guardians of regalia army, but I don’t know if this is a stop gap solution or not.


Age of Sigmar box content:
Extrapolated from the pictures, they are the only new models. If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) CHARACTERS per side. Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures. Chaos looks very similar to the old style except the berserkers, the Sigmarite Force is completely different.

Missionary Force:
3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman
a pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows
a hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagleshaped helmets
One hooded, chainmail wearing, hammer wielding girl
a bulldog
standard bearer: naked, chains that are hooked into the flesh, very archaic looking
one arabic looking guy with a two-handed scimitar and full armour
one guy in rags that wields a chain that burns at both ends, very impractical looking

Chaos Cult:
two outriders, basically chaos barbarians as we know them, but female
~5 berserkers: african looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not overly muscular, bone chain, both male and female
three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks
two armoured harpies with spears and shields, crooked looking, feathered wings
at least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see
one large bloodletter, almost twice the size of a human
the leader has armour that looks like a chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes
some more viking-like infantry but with more chainmail
That’s only a broad description. Every model is highly individual.


Absolutely no clue what to make of this
Some of it sounds really great imo, other bits not so much.
Its one hell of a change however if it is true, Basically an entirely new game for Fantasy. Im kinda excited.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Kid_Kyoto wrote:
Pretre I don't think we say this enough but you are a true patron of the community and the hobby, kudos.

On the one hand, thanks.
On the other hand, it's KK. Is he serious?


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

 Fenrir Kitsune wrote:
AllSeeingSkink wrote:
Oryza Sativa wrote:


So in the US what comes after the day? And what do you call bad dreams? And what do you call that African country presided by Muhammadu Buhari?



Because those all have a "nye" sound, not "nig". People have been fired or gotten in trouble for using the word "niggardly" though, despite it having no etymological relation to the n-word. So it's not a far stretch to think that calling something "nig-whatever" is going to cause some kind of trouble.

https://en.wikipedia.org/wiki/Controversies_about_the_word_%22niggardly%22
I better make sure I don't have any niggling concerns when I next go to the US


Stop sniggering.


OOPS!


For the love of this website, can we please get back to the topic and stop ranting on about cultural vocabulary issues.

The text wall rules sound rubbish. Basically you'd end up getting almost every veteran to quit the game, which reduces the number of new players being introduced to the system.

So you get into combat, but regen all wounds, and combat continues until someone decides they've had enough and runs?

If it were a skirmish style game, I could perhaps see characters that are facing off against each other being limited to losing 1 wound per turn max, and the first to zero dies, or something in that vein. But entire units constantly going to full strength?

And for someone who "only had a short glance" at the book, the post is pretty detailed. I don't think I'd remember that many details after looking at a book for even 30 minutes straight.

And while it's not an absolute, but I always take rumors from brand new accounts with the largest grain of salt the Old Ones could fathom, especially when they are as radical as those presented here. If it was Harry or someone with a solid track record saying them, I'd be much more inclined to listen.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 pretre wrote:
 Kid_Kyoto wrote:
Pretre I don't think we say this enough but you are a true patron of the community and the hobby, kudos.

On the one hand, thanks.
On the other hand, it's KK. Is he serious?



For once yes, I can't imagine staying on top of all the BS and disinformation out there.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Kid_Kyoto wrote:
 pretre wrote:
 Kid_Kyoto wrote:
Pretre I don't think we say this enough but you are a true patron of the community and the hobby, kudos.

On the one hand, thanks.
On the other hand, it's KK. Is he serious?



For once yes, I can't imagine staying on top of all the BS and disinformation out there.

Neither can I.

I just do the best I can.

But thank you!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 monders wrote:
To those calling bull, do you honestly think someone would come up with all of that just troll half a dozen gorgnards?!


I'm not calling bull, because I completely believe GW will change the force selection to allow for Unbound Fantasy armies. Of that I believe he his 100% correct.

As for whether it's a "troll", you're new here, right?

   
 
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