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![[Post New]](/s/i/i.gif) 2016/02/18 06:59:59
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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KaptinBadrukk wrote: Boss Snikrot: Mork's teeth strike at Str 5 AP 5. If you do use him, put him with a well-equipped unit of kommandos.
I disagree with this review. Boss Snikrot can be awesome in the right list. It has nothing to do with him personally. Think of Snikrot as a Anvil. The rest of your army is the hammer. He arrives with a max squad of Kommandos from any board edge (Including your opponent's), and he comes in behind the units you want to kill, and on the turn they arrive they have shrouded, so if you can get a few in ruins, you are talking a 2+ cover save. The reason he didn't impress you, is you thought of him as a unit. I don't. I think of him as a Transport. He transport a max squad of Kommandos to exactly where I need them to be. After he has done his job, he just eats a challenge for the Nob, or I throw him away to tarpit / clean up something he can deal with by himself. I've even used him to eat Tau overwatch. This is how I would write it up:
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
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![[Post New]](/s/i/i.gif) 2016/02/18 08:46:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Let's not forget he can save your PK from challenges.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 0017/02/18 09:00:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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I've run Snikrot + kommandoes and they were underwhelming for a price. However, i got lucky and one-shot a landraider with a pk nob. Than died to an explosion and were finished off with a couple of bolters.
The best way to run kommandoes for me was min squad with 2 specials.
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![[Post New]](/s/i/i.gif) 2016/02/18 14:22:33
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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tag8833 wrote: KaptinBadrukk wrote: Boss Snikrot: Mork's teeth strike at Str 5 AP 5. If you do use him, put him with a well-equipped unit of kommandos.
I disagree with this review. Boss Snikrot can be awesome in the right list. It has nothing to do with him personally. Think of Snikrot as a Anvil. The rest of your army is the hammer. He arrives with a max squad of Kommandos from any board edge (Including your opponent's), and he comes in behind the units you want to kill, and on the turn they arrive they have shrouded, so if you can get a few in ruins, you are talking a 2+ cover save. The reason he didn't impress you, is you thought of him as a unit. I don't. I think of him as a Transport. He transport a max squad of Kommandos to exactly where I need them to be. After he has done his job, he just eats a challenge for the Nob, or I throw him away to tarpit / clean up something he can deal with by himself. I've even used him to eat Tau overwatch. This is how I would write it up:
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
OK. Will update post.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/18 16:06:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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I like snikrot a lot. Almost always accomplishes something for me. Except against tau who ignore cover... But ya I always take a max squad with pk, Bp, and maybe some burnas if I have the points. They always do some work.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/02/18 17:46:34
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Snikrot also has the Fear special rule, and Ld8 which is kind of nice.
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![[Post New]](/s/i/i.gif) 2016/02/18 17:52:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Here's how it looks now.
Green=Da Best
Blue=Very Good
Yellow=Average
Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/19 12:25:49
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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KaptinBadrukk wrote:Here's how it looks now.
Green=Da Best
Blue=Very Good
Yellow=Average
Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
Kaptin Badrukk might be bad on his own, but his flash git formation is amazing! Him plus 20 flash gitz, all gain mastercraft snazzgunz. Now you are killing things. Personally, put them in kustom battle fortress with a big mek in mega armor and just drive around shooting everything they can.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/02/19 13:36:05
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Sneaky Kommando
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heh. so we'll reach the point where every character has a version of themselves that can fit into any of the coloured categories (blue under these circumstances, red otherwise)? I admit, i've not yet tried the special characters, save Ghaz.
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2016/02/19 13:37:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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We can all agree that Zhadsnark deserves Green though  Even if you're not doing a bike army, S10 AP2 I4 is vicious.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/19 18:36:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Glitcha wrote:
Kaptin Badrukk might be bad on his own, but his flash git formation is amazing! Him plus 20 flash gitz, all gain mastercraft snazzgunz. Now you are killing things. Personally, put them in kustom battle fortress with a big mek in mega armor and just drive around shooting everything they can.
But that unit is so extremely expensive it is not funny anymore.
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![[Post New]](/s/i/i.gif) 2016/02/19 18:45:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Singleton Mosby wrote: Glitcha wrote:
Kaptin Badrukk might be bad on his own, but his flash git formation is amazing! Him plus 20 flash gitz, all gain mastercraft snazzgunz. Now you are killing things. Personally, put them in kustom battle fortress with a big mek in mega armor and just drive around shooting everything they can.
But that unit is so extremely expensive it is not funny anymore.
And not to mention a pain to actually play if you role each git one at a time to properly managed their master crafted weapons.
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![[Post New]](/s/i/i.gif) 2016/02/19 19:03:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Tibs Ironblood wrote: Singleton Mosby wrote: Glitcha wrote:
Kaptin Badrukk might be bad on his own, but his flash git formation is amazing! Him plus 20 flash gitz, all gain mastercraft snazzgunz. Now you are killing things. Personally, put them in kustom battle fortress with a big mek in mega armor and just drive around shooting everything they can.
But that unit is so extremely expensive it is not funny anymore.
And not to mention a pain to actually play if you role each git one at a time to properly managed their master crafted weapons.
Yeah...
I have run the formation twice and the second time broke it into two units of 10 flash gitz. Broke rolling down into 5 models at a time with 15 dice (5 different colors of 3 dice) so it was reasonably quicker to roll the mastercrafted re-rolls since you could see the individual results from half the squad firing at once.
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![[Post New]](/s/i/i.gif) 2016/02/19 19:47:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Singleton Mosby wrote: Glitcha wrote:
Kaptin Badrukk might be bad on his own, but his flash git formation is amazing! Him plus 20 flash gitz, all gain mastercraft snazzgunz. Now you are killing things. Personally, put them in kustom battle fortress with a big mek in mega armor and just drive around shooting everything they can.
But that unit is so extremely expensive it is not funny anymore.
Yeah, and I hear that to get the Master Crafted Rule to work correctly, you have to roll each snazzgun separately. Automatically Appended Next Post: I just wrote this Freebootaz army list.
Here's what I intend to do with Badrukk and his gitz: Put them in the battlewagon so they don't have to sit in one place throughout the game. Does this mean when they shoot their snazzguns out the windows, they can still use their gitfindas?
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This message was edited 1 time. Last update was at 2016/02/19 22:44:44
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/20 01:26:05
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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If you read the gitfinda rule it says when they don't move...units in moving vehicles are counted as Haveing moved....so no. Drive that battlewagon as far as possible to enemy and put it in park. Next turn it's bs3.
Another good tactic is to put them in a FW warkopta, it goes faster and can jink...cool tactic is that a jink in transport doesn't force the embarked unit to snapfire. So just park that thing and jink, then shoot anything close to it.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/02/20 07:46:58
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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So I posted this over in army lists, but the warbosses seem to be hiding here.
- What is the transport capacity of Buzzgob's Big Mek Stompa and will the belly Deff kannon change that?
- With the rest of the list in mind, how would you kit the stompa?
Thanks in advance for your responses.
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![[Post New]](/s/i/i.gif) 2016/02/20 10:49:45
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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So i posten my army list in the army list section but it is really a tactic question:
I'm trying to make a 900 point list for a escalation league battle...
Mission: Big Guns Never Tire.
Special Rule: You may select ONE Heavy Support choice at HALF THE POINTS.
I will be facing space marines With 1 landraider redeemer filled with some close comdat termies. a drop pod and some other stuff
what i got now are 2 almost the same list.
big deifferece is:
2 troops of tankbustas with 2 bomb squig each (in a trukk with ramm) and 1 group of mega nobz (1 with kill saws in a trukk with ram) and 2 Kustom mega cannons (2 single kanoons)
or
3 troops of tankbustaswith 2 bomb squig each (in a trukk with ramm) and 4 kustom mega kannons. (2 squads of 2 kannons)
Question is what is better vs the landraider? 15 tankbustas with 6 squigs or rush the meganobs to the landraider?
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This message was edited 1 time. Last update was at 2016/02/20 10:50:53
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![[Post New]](/s/i/i.gif) 2016/02/20 11:40:32
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Tankbustas. Heck five would do. Meltabombs ftw
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/20 14:24:14
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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geargutz wrote:If you read the gitfinda rule it says when they don't move...units in moving vehicles are counted as Haveing moved....so no. Drive that battlewagon as far as possible to enemy and put it in park. Next turn it's bs3.
Another good tactic is to put them in a FW warkopta, it goes faster and can jink...cool tactic is that a jink in transport doesn't force the embarked unit to snapfire. So just park that thing and jink, then shoot anything close to it.
okay, thanks for telling me.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:54:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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I had an interesting 1750 pt game against a SW thunder wolf calvary list a couple of weeks ago. I had Grukk's formation from the Stormclaw box, Lootas with a big mek w/MA and MFF, tankbustas, Big mek w/SAG, grots, full unit of boyz, kommandoes with Snikrot, min unit of flash gitz, and Traktor cannons. Cannons did absolutely nothing (league game where we don'the know opponent's list) and the SAG rolled terrible, but we drew at the end with him having one small unit holding an objective, a single Nob holding one, him having linebreaker, me having first blood, both dead warlords, my Lootas and gitz untouched, him with a lone character just outside an objective. Model of the game was a single regular tankbustas that held on for a turn after thunderwolves cushed his buddies during my assault, rolling a 1 on the mob rule table, tying up a unit of 6 calvary during his turn. Nobs did excellent in this game and Grukk simultaneously killed his warlord as he died in a blazing glory, thank goodness for shred! Good game overall, thought I would get stomped but my Boyz did me proud.
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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![[Post New]](/s/i/i.gif) 2016/02/20 16:20:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Hierarch
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Ghaz might need an update on his viability. Fixes the ork LD problems, is super tanky and makes MANz units even better.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:26:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I can actually see the Orkurion being something like letting the Warboss Waaagh every turn.
That alone makes Ghaz super good, army wide Fearless T2 and 2++)
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/20 20:11:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Hierarch
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Its been released in the ebook; it lets you waaagh every turn including the first and you no longer need to roll 10+ for HoW, just have a mob of 10+ models charge. Its honestly pretty bad, unless you take Ghaz.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 20:13:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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So Ghazghkull Thraka is good now?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/20 20:22:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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The waaagh every turn rule is actually fantastic, but a bunch of S3 HoW attacks is a joke. If the unit composition is good though I can see myself taking it for the waaagh rule.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/02/20 20:36:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Eh S3 is bad, but I10 is damn fantastic. I'll take extra attacks any day of the week. Automatically Appended Next Post: I do like Waaagh turn one though. Trukk Boyz can potentially move 30" first turn :O Automatically Appended Next Post: I also want Waaagh to affect Bike units too.
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This message was edited 2 times. Last update was at 2016/02/20 20:41:44
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/20 21:42:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Wait has it been confirmed we can waaaagh on turn 1 now ?
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/20 22:41:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Hierarch
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Based on the ebook, the detachment lets you do so. Its also rediculously exspensive and gives you a +2 to the mob rule table, reportedly. Really hoping it's actually +\- 2.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 22:50:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Well that's just killed my hopes of a decent book.
If Mob Rule stays the same I would seriously consider just painting as opposed to playing Orks. I'm at the point where I could rant on Mob Rule for a solid five minutes.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/20 22:59:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Hierarch
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If you bring ghaz you can ignore it though, because perma waaagh means the whole army is fearless if they don't change his WL trait. Currently looking at Warband+Council+Vulcha Skwad, which my ork friend might find fun and atleast semi effective. Waiting to see if lootas can be taken in anything in the detachment...
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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