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![[Post New]](/s/i/i.gif) 2016/02/23 13:59:19
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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The sad thing is is that if you take the Codex Stompa: (770) and build him in the Kustom Stompa builder in IA:8, he is cheaper as a kustom stompa and has more attacks.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/02/23 14:25:51
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Mmarg wrote:How are the 2 x 5 man suicide squads of tankbustas working for you? Are two enough or do you wish you had more? Would more tankbustas per squad have made a difference for you?
My favorite unit in the Ork Codex is the Solo Deff Kopta. It doesn't have leadership issues, and has decently good survivability, and is outstanding at winning games. My second favorite unit is a min squad of Tankbustas in a Trukk with a Ram. If I didn't have the Stompa in my list, I would have put a couple of bomb squigs in each squad. They performed to my expectations. My best chance to beat Tau was from the Tankbustas.
I can never really have enough of them. The Stompa is a real challenge to build a list around. It is so many points leaving you with few points for anything else.
General_K wrote:I'm shocked the opponents allowed you to use the ITC ruling on Buzzgob's stompa (I personally think it's quite clear it was a mistake and we shouldn't be able to take it as written)
This was a competitive ITC tournament. At an ITC event they are going to use ITC rules.
That being said after running it now in about 8 or 9 games, I have less objection to the ITC change that I did at 1st. Even with a 530 point discount, the Stompa is still radically overcosted compared to a Wraithknight. If they weren't changing the Maelstrom Rules, I'm not sure the Stompa would even make sense in a 1500 point game. It costs more, and puts out less damage than the Knight Crusader with the only advantage being better survivability. If I could take a Crusader at as Lord of War choice, I would pick that instead of the 400 point Stompa. If I could take a Stormsurge instead I would. If I could take a Wraithknight instead I definitely would, but I would feel bad about it, because the Wraithknight is so incorrectly costed.
I'm not the type of player to get a Hard-On for big things. For me the Stompa is no more exciting that any other unit to run. Just a Tool to win games. I'd rather we played in a meta with no super heavies at all, because they are a major Rock-Paper-Scissors unit. I know the typo in the book was a mistake. If not for ITC's changes to the cost I would never ever play the Stompa. The Typo makes it somewhat useful in competitive games. It is still terrible in friendly games, because it is a deathstar, and that isn't friendly.
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![[Post New]](/s/i/i.gif) 2016/02/23 15:24:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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My only flak for solo deffkoptas is they devour your Fast slots, and personally i always severely suffer if i dont use a bikerstar to deliver my boss. I have 10 deffkoptas and i love them lol but its hard to field more than say 2 without giving them leadership issues...at that point might as well go buggies.
Granted, if you actually can use the orkurion and still have points left over, you can field up to 10 Deffkoptas until you run out of points thanks to 1-10 Aux choices and you can take a squad of deffkoptas as an aux. Deffkoptas usually arent thought of in greentide lists though...least not in my opinion.
I actually have yet to ever use tankbustas. I have like 20 of them between boy boxes technically giving you one and 2 of the actual boxes i just never assembled (yay ebay bulk buy). Hear lots of good things about them, and since the only Elite slot thats viable outside them is MANz missiles theres bound to be slots open for'm
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/23 15:25:31
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Sneaky Kommando
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Admittedly, the only experience I have with my stompas is taking 3 as part of a stompa mob in an apocalypse game, with 2 regular stompas and a big mek stompa (not Buzzgob's, I actually was foolish and paid the 1000pts for a real big mek stompa). They did phenomenally well, though that was also because my opponent hadn't anticipated three of them, and chose to just ignore them instead. Also helps that we have hundreds of models on the table, too. So I've not got sufficient experience, and the bit I do have was my stompas kicking some serious ass, so maybe I'm assuming too much about how 'good' they are outside the context of such a game/formation. A regular BUzzgob stompa in a 2000 pt list may not actually fair nearly as well...and come to think of it, my big mek stompa did the least amount of damage that game (and was useful more for its D6 Fields (I rolled a 6, whcih helped). But maybe I should suck it up and try Buzzgob in a game.
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2016/02/24 00:07:31
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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How on earth do you rule a buzzgob stompa as dirty or op? Stormsurge fully upgraded is around 420-450, knights are 400-475. Buzzgob stompa is what a stompa should cost, even with the upgrades its still 550+, 860 is crazy in this meta where knight upgrades are free and stormsurges can be taken in units.
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This message was edited 1 time. Last update was at 2016/02/24 00:07:59
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![[Post New]](/s/i/i.gif) 2016/02/24 00:17:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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FW acknowledges that it's a typo that's why some people feel it's dirty taking it at that points level.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/24 00:54:19
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Its dirty because stompa is normally in the 800s. Even though it shouldnt cost that much, it should be 200-250 cheaper considering really all it has going for it is its got a lot of HP compared to the other non-titan supers, but it can still get wrecked by them pretty easily (multiple D missiles from a surge, IK/WK d melee swinging first)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/24 05:24:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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It's not even dirty nowadays though. Now its normal priced lol.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/02/24 15:35:01
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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The last time we talked about Buzzgob's stompa, we contacted forge world and all they could tell us that the Stompa was 800 points, but could not tell us how it was broken down. I would have to agree with Cranect on the cost now compared to some of the other LoW's. With the cost of Buzzgob's stompa starting at 400 and most players will buy the upgrades to push it into the 500's.
Now Buzzgob's stompa is the Big mek Stompa from Apoc book. Which in my personal opinion is one of the weakest Stompas. Your two primary weapons, Gaze of Mork and Lifta dropa, only it 33% of the time. Plus the Lifta dropa can only be used on vehicles with less than 6 hull points and is not a super heavy. If you fight someone with no vehicles, you got a useless weapon. This happened to me the last time I played Buzzgob stompa at an event. The 2nd round of the event I fount a big bug player. I finished 8th of 32. Also, now with the massive amount of D weapons players have access to that are on non-LoW units. I don't feel one bit sorry. One unit of eldar Vals battery with D cannons will kill a stompa in a single round of firing.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/02/24 19:35:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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Frozocrone wrote:FW acknowledges that it's a typo that's why some people feel it's dirty taking it at that points level. It's worse than the regular stompa by a longshot. For those points a stormsurge or knight will vastly out perform the stompa with points to spare. Forgeworld has acknowledged its a mistake in their updated document or original print? ITC has ruled its a legal option now. Here is the Forgeworld updated document. https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf
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This message was edited 1 time. Last update was at 2016/02/24 19:35:42
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![[Post New]](/s/i/i.gif) 2016/02/25 02:19:10
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Just a little list I put together. Seems like it could be quite competitive.
“All da koptas”
CADZ X2
HQ
zhadsnark (150)
150
Painboy (50) bike (25) bp (5) grot orderlies x2 (10)
80
TROOP
gretchin (35)
35
warBike x3 (54)
54
warBike x3 (54)
54
warbike x15 (270) nob (10) pk (25)
305
ELITE
Tankbustas x8 (104) nob (10) bp (5)
119
Tankbustas x8 (104) nob (10) bp (5)
119
Tankbustas x8 (104) nob (10) bp (5)
119
Tankbustas x8 (104) nob (10) bp (5)
119
Tankbustas x8 (104) nob (10) bp (5)
119
Tankbustas x7 (91) nob (10) bp (5)
106
FAST
Warkopta (65)
65
Warkopta (65)
65
Warkopta (65)
65
Warkopta (65)
65
Warkopta (65)
65
Warkopta (65)
65
FORT
Aegis defense line (50) coms relay (20)
70
TOTAL (1849)
So, if I most likely go 2nd then I deploy only the adl, grots, and the 3 man biker squads on the battle field in as much cover as possible and out of line of sight. When other forces come from reserves the bikes focus on objectives. The grots go to ground behind the defence line and keep close to the comms relay.
Turn 2 rolls around and all warkoptas filled with tankbustas will be rolled from reserves with reroll from the comms relay. They are dual roll of assault vehicles or shoot from their jinking transports.
Zhadsnark will either scout or outflank with the 15 man warbiker unit. The bike painboy will join them as well. This sub par defstar is mainly there to hid vulnerable targets.
This list focuses on one of our better units, the tankbustas. Their bomb both burst vehicles and rip apart heavy armoured infantry….and hopefully they can get you “glory hogs” if the grots and bikers can hold on in the 1st turn (and if your opponent has some vehicles). The semi bikestar is more or less a distraction, its there to keep the enemy focusing on the big scary bike boss, and not on the much deadlier flyin melta bombs.
The warkpta is a great transport. While maybe a little overpriced it is extremely fast and has some descent dakka.
Let me know what you guys think.
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This message was edited 3 times. Last update was at 2016/02/25 04:05:47
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/02/25 13:20:57
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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geargutz wrote:Just a little list I put together. Seems like it could be quite competitive.
[.....]
TOTAL (1849)
So, if I most likely go 2nd then I deploy only the adl, grots, and the 3 man biker squads on the battle field in as much cover as possible and out of line of sight. When other forces come from reserves the bikes focus on objectives. The grots go to ground behind the defence line and keep close to the comms relay.
Turn 2 rolls around and all warkoptas filled with tankbustas will be rolled from reserves with reroll from the comms relay. They are dual roll of assault vehicles or shoot from their jinking transports.
Zhadsnark will either scout or outflank with the 15 man warbiker unit. The bike painboy will join them as well. This sub par defstar is mainly there to hid vulnerable targets.
This list focuses on one of our better units, the tankbustas. Their bomb both burst vehicles and rip apart heavy armoured infantry….and hopefully they can get you “glory hogs” if the grots and bikers can hold on in the 1st turn (and if your opponent has some vehicles). The semi bikestar is more or less a distraction, its there to keep the enemy focusing on the big scary bike boss, and not on the much deadlier flyin melta bombs.
The warkpta is a great transport. While maybe a little overpriced it is extremely fast and has some descent dakka.
Let me know what you guys think.
I am a big fan of warkoptas, but they having only two HP is a bit of a drawback. Which model do you use for them?
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![[Post New]](/s/i/i.gif) 2016/02/25 13:54:19
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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Do you guys have any suggestion for a list vs tau?
Lately i run a list with Zhadsnark, painboy on a bike, tankbusta in gun wagons, Zhad warbikers, some ard boyz in trukks with nob (and warbosses if i take an extra CaD) and some single unit deffkopta to grab objective.
I had great success with that list but i was playing against some relatively easy list (necron without decurion, skitarii+ad mech, eldar without scatterbike or WK, SW).
I was thinking about bringing a big mek with MFF to try and protect the gunwagons and the bikes, but the ghaz mob rule worries me.
We play malestorm and i can't bring a stoompa or a VSG
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![[Post New]](/s/i/i.gif) 2016/02/25 14:01:15
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Bardiel_03 wrote:Do you guys have any suggestion for a list vs tau?
Lately i run a list with Zhadsnark, painboy on a bike, tankbusta in gun wagons, Zhad warbikers, some ard boyz in trukks with nob (and warbosses if i take an extra CaD) and some single unit deffkopta to grab objective.
I had great success with that list but i was playing against some relatively easy list (necron without decurion, skitarii+ad mech, eldar without scatterbike or WK, SW).
I was thinking about bringing a big mek with MFF to try and protect the gunwagons and the bikes, but the ghaz mob rule worries me.
We play malestorm and i can't bring a stoompa or a VSG
Zhadsnarks ability to tank shock is going to be brutal against tau. I've used it to shove fire warriors right off the table. You might consider using deffkoptas as a screen for overwatch to get the 'ard boyz into combat. Basically declare the deffkopta is going to assault then the boyz. If the deffkopta's make it you can charge with the boyz and they can't over watch you. Deffkopta is going to take a lot of fire and might not event make it.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/02/25 14:15:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Battlewagon's do quite well provided they aren't running Stormsurges and Obtimised Stealth Cadre and DS melta Automatically Appended Next Post: Can attest to tankshock. Get into combat with only one shot for overwatch? Uh, yah!
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This message was edited 1 time. Last update was at 2016/02/25 14:15:52
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/25 14:22:36
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Bardiel_03 wrote:Do you guys have any suggestion for a list vs tau?
Lately i run a list with Zhadsnark, painboy on a bike, tankbusta in gun wagons, Zhad warbikers, some ard boyz in trukks with nob (and warbosses if i take an extra CaD) and some single unit deffkopta to grab objective.
I had great success with that list but i was playing against some relatively easy list (necron without decurion, skitarii+ad mech, eldar without scatterbike or WK, SW).
I was thinking about bringing a big mek with MFF to try and protect the gunwagons and the bikes, but the ghaz mob rule worries me.
We play malestorm and i can't bring a stoompa or a VSG
Not sure if it'll help any, but here's a list of Orks and Tau allying
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/25 14:50:54
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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I forgot the Zhad tank shock ability, maybe it's time i learn how to use it
And yes, he is gonna bring the Optimised Stealth Cadre (that's why i was thinking of using the big mek with MFF to protect the gunwagons, is it viable?).
He has a stormsurge but i don't think he is gonna use it
Not sure if it'll help any, but here's a list of Orks and Tau allying
thank you KaptinBadrukk but I'm looking for advice to play against tau not with them (i don't have any tau model XD)
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![[Post New]](/s/i/i.gif) 2016/02/25 15:40:18
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Pain Mob formation is actually pretty good. Once per battle you can pile in and attack in movement phase while the opponent just stands there and takes it.
If only for once, but once is all you need, particularly when you can strike again in the assault phase.
I'm getting the box now. Overall release is disappointing but its good value for what you get.
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This message was edited 1 time. Last update was at 2016/02/25 15:41:08
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/25 16:26:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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Ya ill probably get the start collecting box. I want my deff dread to attack twice lol.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/02/25 16:43:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Yellin' Yoof on a Scooter
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Soo.....painmob sounds awesome! No restrictions on the nobs it seems, so could this make nob bikers worth their points again? A big 30-boy mob with the deff dread, and a painboy on a bike with a squad of nob bikers all getting to attack for free with no retaliation sounds brutal
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![[Post New]](/s/i/i.gif) 2016/02/25 16:57:30
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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I agree, the Painmob has some potential. It might give me a slight edge in CC when throwing Boyz against Necron Warriors. Previously this resulted in a tarpit situation for the rest of the game (often, not always). However with the opportunity to put some extra attacks on the unit, and the Necrons can't hit back, I might be able to whittle them down.
In general, it helps balance out one of the issues with an drawn combat -- the lack of Furious Charge +1 Str in successive rounds of combat. Giving Orks some free attacks is nice.
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![[Post New]](/s/i/i.gif) 2016/02/25 17:11:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I'm just laughing at the fact that Nobz can have Power Klaws striking first xD obviously that's not totally true as you have to be in combat for it to take effect but still
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/25 17:21:03
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Singleton Mosby wrote:
I am a big fan of warkoptas, but they having only two HP is a bit of a drawback. Which model do you use for them?
I worry more often about getting my warkoptas blown up, so hull points aren't so important to me. It's the jink save, speed, and dakka that I like.
I use models and other things as conversions for my warkoptas. FW warkopta page has a pic with the defkopta next to a warkopta for size comparison, so it's easier for doing decent sized conversions.
The terminator hunter killer will get a new base and will soon be orkified to "da termy blasta "
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This message was edited 4 times. Last update was at 2016/02/25 17:29:23
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/02/25 17:23:32
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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That picture never gets old.
EDIT: Well now I look like a fool. Picture was of White Scars and Wheels and Kroot Infiltrators and Shooter. You know the one
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This message was edited 1 time. Last update was at 2016/02/25 17:24:58
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/25 17:28:00
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Bardiel_03 wrote:I forgot the Zhad tank shock ability, maybe it's time i learn how to use it
And yes, he is gonna bring the Optimised Stealth Cadre (that's why i was thinking of using the big mek with MFF to protect the gunwagons, is it viable?).
He has a stormsurge but i don't think he is gonna use it
Not sure if it'll help any, but here's a list of Orks and Tau allying
thank you KaptinBadrukk but I'm looking for advice to play against tau not with them (i don't have any tau model XD)
OK, I thought that might help. Automatically Appended Next Post: Does anyone think this needs an update?
Green=Da Best
Blue=Very Good
Yellow=Average
Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
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This message was edited 1 time. Last update was at 2016/02/25 17:46:35
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/25 17:49:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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What's a painmob?
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![[Post New]](/s/i/i.gif) 2016/02/25 17:50:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Appears to be the new formation in the Start Collecting! set.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/25 17:52:41
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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KaptinBadrukk wrote: Bardiel_03 wrote:I forgot the Zhad tank shock ability, maybe it's time i learn how to use it
And yes, he is gonna bring the Optimised Stealth Cadre (that's why i was thinking of using the big mek with MFF to protect the gunwagons, is it viable?).
He has a stormsurge but i don't think he is gonna use it
Not sure if it'll help any, but here's a list of Orks and Tau allying
thank you KaptinBadrukk but I'm looking for advice to play against tau not with them (i don't have any tau model XD)
OK, I thought that might help.
Automatically Appended Next Post:
Does anyone think this needs an update?
Green=Da Best
Blue=Very Good
Yellow=Average
Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
I'd put Snikrot as average if he only has a niche of getting Kommandos wgere they need to be, since Mandos aren't exactly Gork's gift to men.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/25 17:52:59
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Frozocrone wrote: KaptinBadrukk wrote: Bardiel_03 wrote:I forgot the Zhad tank shock ability, maybe it's time i learn how to use it
And yes, he is gonna bring the Optimised Stealth Cadre (that's why i was thinking of using the big mek with MFF to protect the gunwagons, is it viable?).
He has a stormsurge but i don't think he is gonna use it
Not sure if it'll help any, but here's a list of Orks and Tau allying
thank you KaptinBadrukk but I'm looking for advice to play against tau not with them (i don't have any tau model XD)
OK, I thought that might help.
Automatically Appended Next Post:
Does anyone think this needs an update?
Green=Da Best
Blue=Very Good
Yellow=Average
Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
I'd put Snikrot as average if he only has a niche of getting Kommandos wgere they need to be, since Mandos aren't exactly Gork's gift to men.
Okay.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/02/25 17:53:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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