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![[Post New]](/s/i/i.gif) 2016/03/03 21:37:52
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Alkorus wrote:I just got my hand on the IA8 and was looking through it. The gu wagons seem quite interresting to bring many big lobbas, but they haven't been updated in the 6th edition dread mob. Could I still use them?
You're a brave soldier. It's been removed from the FW website so either it's getting replaced soon, or it's being discontinued (most likely the former)
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/03/03 21:52:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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Ya Ill probably have to branch out some if I need to win more. I currently normally run footslogging boys, a large tank force and kommandos and stormboyz for a blood axes theme, a Snakebite theme, or the Dread Mob. So basically everything but speed freaks which includes lots of trukk boys. For fast movement I have tempestus for the different playstyle and actually hitting stuff with shooting lol. I do agree that in the meta now if you arent fast you get left in the dust but hundreds of boys appeals ot me more.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/03/03 23:08:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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cranect wrote:Ya Ill probably have to branch out some if I need to win more. I currently normally run footslogging boys, a large tank force and kommandos and stormboyz for a blood axes theme, a Snakebite theme, or the Dread Mob. So basically everything but speed freaks which includes lots of trukk boys. For fast movement I have tempestus for the different playstyle and actually hitting stuff with shooting lol. I do agree that in the meta now if you arent fast you get left in the dust but hundreds of boys appeals ot me more.
It's is cool, personally I love madmax and how trukk boyz (or any type of shoot unit in trukk) and warbuggies just ooze that vibe. Really gets my waaagh on.
Like you, I also like waves of boyz
This batrep I did with my 8yr old nephew useing 1p40k was pretty much that http://www.dakkadakka.com/dakkaforum/posts/list/682028.page
I also like dreddmob.....so unfortunately the only play style 8 do for competitive is speedfreaks.
Though maxed out stormboy squads with bike doKS or a maxed out red skullz formation are good compromises between fast and footsloggers.
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This message was edited 1 time. Last update was at 2016/03/03 23:09:56
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/03/03 23:22:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stabbin' Skarboy
Pittsburgh
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Ya the stormboyz I am slowly accumulating. I've got 30 now and kommandos are being gathered as well. The red skull kommandos formation is so much fun when its maxed out.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2016/03/04 03:19:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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Vineheart01 wrote: chaosmarauder wrote: Vineheart01 wrote:For the most part, thats how Tau play maelstrom. They cannot contest objectives because their melee is so bad, even ghostkeels really cant.
Go against a Tau player, expect him to hang at his edge for 2-3 turns minimum. He wont start moving forward until you've lost a large chunk of your army, or at least the main melee threat (bikers)
I dunno, I guess its because we play with a good spread of terrain - imperial sector rune on each 1/6th and several hills about 3" tall. And most of the ruins are LOS block at level 1.
And somehow night fighting is always rolled which helps too.
Having good LoS blocking terrain is a must. Its one thing i dont like about my FLGS is theres a very sparce selection of tall enough terrain to hide more than a few models at once, unless we grab the few that are just too big and are annoying to play with lol.
Nightfighting seems to always be a thing for me too. Though, as a Tau player, i dont care since my vehicles and suits ignore it anyway. My orks love it when that happens and i am running warbikers... 2+ jinks turn 1 ftw!
You know a good way to fix that? Make and donate some good terrain to your FLGS. Check out The League of Extroardinary Riveters terrain competitions if you need some inspiration.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2016/03/04 03:52:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Oh ive been trying but my current living conditions kinda prevent any terrain making. Moving at the end of the month to a larger place so i actually have SPACE to put such projects aside to dry.
Currently i have about a square foot to actually build/paint in lol. My ta'unar is strung all over the place while i paint it in pieces rofl.
I have a bunch of the pink foam stuff to make terrain, just no space to properly build with it. Aside from the path i walk on, theres no open area in my apartment larger than 2ft lol and im not joking...neither do i have a lot of stuff too.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/04 11:24:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Vineheart01 wrote:For the most part, thats how Tau play maelstrom. They cannot contest objectives because their melee is so bad, even ghostkeels really cant.
Go against a Tau player, expect him to hang at his edge for 2-3 turns minimum. He wont start moving forward until you've lost a large chunk of your army, or at least the main melee threat (bikers)
I don't see how Tau can be such a problem for orks. That being said I only have played three games against Tau but tabled them by turn 3 or 4 in each of those games. Yesterday I ripped apart a Tau force by arriving with 2/3 of my army in his gunline. Yes, the other 1/3 of my force was shot to pieces....so what? For the Maelstrom objectives I use deffkoptas or buggies to great effect. The remainder of the army is made up of a mix of trukks/big trakks/junkas/warkoptas with boyz and tankbustas and then some bikes.
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![[Post New]](/s/i/i.gif) 2016/03/04 12:19:31
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Infiltrating Broodlord
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Been enjoying this thread. Thanks for all the info.
We haven't really honed our list, but at 1500 have rolled out a basic Stompa (with 18/19 Boyz, Nob, sometimes the war leader), manz missile, boyz battlewagon and Grukk list - which is always fun. Stomped ultramarines, both literally and metaphorically, Saturday. Do plan to enhance with Big Mek, Warboss etc on bikes, but as always there is too much to model and paint.
Wish we could run IA8 lists more often as we have Spanna Boyz and lots of walkers. Here's a pic as I think this thread needs more yellow. Please check out our P&M blog if you have time.
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![[Post New]](/s/i/i.gif) 2016/03/04 13:06:21
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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I'm going to an ITC event this weekend. Below is the list I've prepared. I don't think I can win, but if I can beat my personal best than i'll be happy.
HQ
Big mek with MFF
Painboy on bike
zhadsnark
Elites
MANz missile
Troops
3x 12 'ard boyz in trukk with ram. Unit has nob BP PK
1x warbiker with nob BP PK
Heavy support
Gun trukk with scorcha
Lord of war
Klaw Stompa with 3 big shoota, flamebelcha, power fields and supercharger.
Thoughts?
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/04 13:09:15
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Glitcha wrote:I'm going to an ITC event this weekend. Below is the list I've prepared. I don't think I can win, but if I can beat my personal best than i'll be happy.
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Klaw Stompa with 3 big shoota, flamebelcha, power fields and supercharger.
ITC doesn't allow the Klaw Stompa.
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![[Post New]](/s/i/i.gif) 2016/03/04 13:14:49
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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tag8833 wrote: Glitcha wrote:I'm going to an ITC event this weekend. Below is the list I've prepared. I don't think I can win, but if I can beat my personal best than i'll be happy.
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Klaw Stompa with 3 big shoota, flamebelcha, power fields and supercharger.
ITC doesn't allow the Klaw Stompa.
I was told my list was good because the TO has an email from Forgeworld stating that the Kustom Stompa in IA8 counts as a Stompa. There fore would make it legal to play in an ITC event.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/05 00:05:14
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Hivefleet Oblivion wrote:Here's a pic as I think this thread needs more yellow. Please check out our P&M blog if you have time.
That's looks wonderful there.
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![[Post New]](/s/i/i.gif) 2016/03/05 07:31:53
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Just checked my gw app, and FW was doing an ork advertisement. I got a little excited "ohh, is it about a new IA 8?"
Nope, it was just a promotion for their stompa...which you could still buy it's rules from them (an apocalypse book).
FW needs to get off this sm ego trip...so what you designed 500 variations of helmets and pauldrons...I want orks! I swear if you give them "good 7.5" rules I will forgo making my own and buy some of your product!
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/03/05 15:43:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah for reals. Both GW and FW seem to act like nobody plays any xenos. Yes im including Tau in this when i say it because nobody except Imperial armies get any real additions outside their codex. Farsight Sup or W!G does not flippin count when its literally the same army with different warlord traits/relics. Imperials got other Imperial codexes, knights, and god knows how many FW stuff. So...where the heck can one find the rules for all the ork vehicles from FW? Garg squiggoth i know is in the apoc book, but i cant seem to find the most recent rules for anything else. One of my main complaints about the FW books is they dont specify WHAT is in the book when some races like orks are in multiple books for various reasons.
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This message was edited 1 time. Last update was at 2016/03/05 16:20:53
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/05 16:29:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Posterboy Perks. I was pleased when Wulfen came out, I was just thinking it was time that SM got a new toy that had always existed in the fluff.
It's funny how IoM gets all the nice stuff but the fluff tells you that they are all going to die.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/03/05 17:46:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Vineheart01 wrote:
So...where the heck can one find the rules for all the ork vehicles from FW? Garg squiggoth i know is in the apoc book, but i cant seem to find the most recent rules for anything else. One of my main complaints about the FW books is they dont specify WHAT is in the book when some races like orks are in multiple books for various reasons.
Yep, to actualy know where the current rules for fw orks are you need to check the internets...people make lists that tell you where the most recent rules are located...but I personally would wait until a new IA8 Is confirmed b4 any purchases of books. It will most likely have all the ork stuff and the new rules for them....no point in wasting money.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/03/06 14:53:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Grovelin' Grot
Montreal
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And when would that IA8 reedition be announced, next month, next year, next decade?
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![[Post New]](/s/i/i.gif) 2016/03/06 16:04:19
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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There were rumours not at all on IA8 because most models never sold as well as other books. However ravenguard has a bunch of new models they can add to it, and I can foresee Orks losing a few vehicles and tanks that aren't extremely popular. And Elysian were never as popular as death korps of krieg except the vulture gunship with punisher cannons.
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![[Post New]](/s/i/i.gif) 2016/03/07 13:28:04
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Well cincycon's CAGbash was kind of a bust for me this year. Did not make top 8 like I did last year. Can't really say i'm a big fan of the ITC missions or FAQ. I tied on couple missions and you get nothing for a tie. Either way klaw stompa was awesome. Out of 6 games he died once. First round killed a knight. Second round killed an wraith knight. Died in the second round to wraith guard with d-scyths. Third round killed a Storm surge. I didn't have him in round 4 and 5. I got him back in round 6 and he killed a nurgle knight.
First round was Imperial knights with Eldar allies (mainly warp spiders and swooping hawks)
Second round was Elder with dark eldar allies (mainly scatter laser bikes. Had couple units of warp spiders. He used his dark eldar allies for transports for a unit of fire dragons and wraith guard.)
Third Round was Tau with Storm surge. I wasn't too impressed with the Storm surge. He was rolling lost of dice but doing little damage. As he is only T6. (I assaulted him with a unit of boyz to tie him up before my stompa got to him.)
I don't know where I finished over all yet, but I do know I scored the highest out for orks. I guess ITC tracks how many points each army gets at each event. So their is that.
Rounds 4,5, & 6 were on day two and it was a wacky 40k for those that didn't make it to the top 8. Our list were randomly generated from the units we used on day 1. I ended up with my bikes and trukks for round 4 and 5. Round 6 I got my Stompa back and got that nurgle knight kill.
The best strategy I had with my stompa was to hope from terrain to terrain with him. I did this so if anyone assaulted him and did not have grenades, like a knight, would swing at the same time as me.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/07 16:01:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Squishy Squig
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Singleton Mosby wrote:I don't see how Tau can be such a problem for orks. That being said I only have played three games against Tau but tabled them by turn 3 or 4 in each of those games. Yesterday I ripped apart a Tau force by arriving with 2/3 of my army in his gunline. Yes, the other 1/3 of my force was shot to pieces....so what? For the Maelstrom objectives I use deffkoptas or buggies to great effect. The remainder of the army is made up of a mix of trukks/big trakks/junkas/warkoptas with boyz and tankbustas and then some bikes.
I would be interested to hear what sort of list you field! In my experience fighting Tau I need to get first turn to even stand a chance. Last week I went second. After turn 1 of shooting 1/4 of my army was gone. Turn 2 shooting removed about 1/2. So, at the start of my second turn I was left with just some Deffkoptas and a Battlewagon full of boyz with a Mega Armour Warboss. They did get into combat that turn and did some nice damage on the charge of course, wiping 3 Tau units in an effective multi-charge, but there was so much of the Tau army left that they had no problem to remove the remainder of my army in the turn 3 shooting.
Pretty much every unit in a Tau army has Ignore Cover and there is such an overload of high strength, high shot number, low AP weapons that my Orks usually have a very hard time. So, would love to know how you deal with them so easily!
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![[Post New]](/s/i/i.gif) 2016/03/07 17:25:45
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Glitcha wrote:I tied on couple missions and you get nothing for a tie.
You get 500 Points.
Glitcha wrote:I don't know where I finished over all yet, but I do know I scored the highest out for orks. I guess ITC tracks how many points each army gets at each event. So their is that.
Yeah, that is actually pretty cool. I'm looking forward to being the Top Ork Player for a week after placing 3rd and 4th in my 1st two events, and if I record a solid placing at Midwest Conquest this weekend, I will lock in a decent lead for a month or two.
Glitcha wrote:The best strategy I had with my stompa was to hope from terrain to terrain with him. I did this so if anyone assaulted him and did not have grenades, like a knight, would swing at the same time as me.
Just remember if you go to an ITC event, ask 1st before taking a Klaw Stompa. The official ITC army Comp doesn't allow it, and so most events, including the 2 I've competed at this season, and the one that I'm going to this weekend, and the one I'm TOing in April will not allow it. It is a neat unit, and if it is something you'd like to see at more events you should definitely petition the ITC to allow it.
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![[Post New]](/s/i/i.gif) 2016/03/07 17:29:44
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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I tabled the Tau guy I played this weekend at an event and he had a stormsurge. I rushed his line with two units of trukk boyz, MANz missile, and Klaw stompa. He stormsurge murdered my bike boyz, but I was able to save zhadsnark and painboy on bike. After that his commander and body guard unit landed. I assaulted them with a boyz and the HQs and they all died. Zhadsnark had challenged and killed all of them.
I've found in the past the best way to beat tau is to eliminate the markerlights and try to put a whole in their gun line to break up the supporting fire. You can also try to multi-assault with a escape goat deffkopta. As long as he lives and you make the charge, your good.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/07 19:22:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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I agree that ork boys need a price reduction. I had a game this past weekend playing a daemon player. He was using the daemonic incursion force and had like 9 exalted flamers. Their torrent flamers that were S6 AP 3 roasted 30 boys a turn.
I was so glad I didn't pay for eavy armour. He didn't even have to use every single one. he had a group of 5 attached as one unit. The other 4 were free to go about roasting the next unit. That might have been the most demotivated I've been playing orks before.
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![[Post New]](/s/i/i.gif) 2016/03/08 01:07:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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I don't know if a mere price reduction is what we need for boyz. They're fine points-wise, but the issue is you have to put them in a transport most of the time.
For example, I usually run 2 squads of 20 choppas (120 points each), but they need a vehicle to get into combat against non-choppy armies. Putting 12 boyz in a trukk is a recipe for 12 dead boyz, so I have to go with a battlewagon, which is around 120 points after the ram and big shoota. That basically doubles their cost just to ensure I can get them into combat.
What they need is a cheaper way to get a lot of boyz into the fray. I dream of a rule of something like "stampede" where if you have more than 15 models in the unit, they can move up to 12'', but if they move any less than that they have to take dangerous terrain checks or something as other boyz trample each other.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/08 01:20:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Krazed Killa Kan
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Seems like boyz need battlewagon as dedicated transport option, or AV12 transport, or AV13 20 man transport.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/03/08 01:24:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Still say we should be able to exceed our transport capacity at a risk. Trukks goto 20models and wagons goto 40 but the moment you exceed the current max they treat all terrain as dangerous terrain needing a 3+ to pass instead of a 2+. Since Rams are literally always on our vehicles, a rerollable 3+ dangertest isnt that massive though its still possible enough to be a problem. Tradeoff is we can actually get our damn boyz around in numbers they need. Wagons obviously cant get to 40 without mass Meks or ICs attached. Its there to prevent the -3boyz to add a MABoss and Painboy. And wagons need a price cut....~130pts for literally a transport is so pathetic. They nerfed to the ground any options it had, or rather the few it had.
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This message was edited 1 time. Last update was at 2016/03/08 01:28:24
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/08 01:33:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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A combination of the two, perhaps. A special rule that orks can exceed transport capacity by 1.5, and we get an AV 12 open topped transport with a capacity of 20. However whenever exceeding the transport capacity, all dangerous terrain checks are increased by +1.
And while we're wishlisting, why not make the deffrolla ignore terrain altogether like the siege shield? At least then people would take it again.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/08 02:20:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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quite frankly i'd be happy if deffrolla just worked at all.
They not only nerfed it to D3 hits instead of D6 (gaining AP4 is NOT a trade, if it was AP2 sure) but they made it no longer do anything unless the target unit is dumb enough to DoG a deffrolla and fail to stop it. Even with the easier-DoG rules of 7th, thats a suicide mission, while you can just simply say "Pass" and it flies by no damage done period.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/08 06:16:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mindless Spore Mine
Canada
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Looks like the English Ork codex is no longer in print.
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![[Post New]](/s/i/i.gif) 2016/03/08 06:26:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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Has anyone here actually tried the orkirion with the council?
I have played three times now, and it is actually seems pretty fun and effective. All the boys tend to die so I don't stress about giving them all power klaws. And council can carry the game for you; which to be fair it has to.
I do wish that the orkirion was more flexible and not so points restrictive.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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