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Made in ca
Fighter Ace






 Rismonite wrote:
Spoiler:
+++ MANz (Warhammer 40,000 7th Edition v2025) (1850pts) +++

++ Formation Detachment (Orks: Codex (2014) v2007) (1850pts) ++

+ Formation (1850pts) +

····"Blitz Brigade" (605pts)
······Battlewagon [Reinforced Ram, Zzap gun]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]

····"Ghazghkull's Bullyboyz" (600pts)
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]

····"Ghazghkull's Bullyboyz" (645pts)
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Trukk [Reinforced Ram, Rokkit Launcha]
······Meganobz
········Boss Meganob [Pair of Killsaws, Warlord]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]

Created with BattleScribe (http://www.battlescribe.net)


This isn't too bad a starting point



   
Made in au
Splattered With Acrylic Paint




Wow... That list looks incredibly strong and brutal...

It also looks like it's going to brutal to my wallet as well...

I really didn't think it was going to cost me that much $$$ wise!
Just for the Bullyboyz formation I'd need 5 of the MANz boxes along with all the transport... Ouch!

Maybe i should rethink about it haha
   
Made in ca
Fighter Ace






 Sikplex wrote:
Wow... That list looks incredibly strong and brutal...

It also looks like it's going to brutal to my wallet as well...

I really didn't think it was going to cost me that much $$$ wise!
Just for the Bullyboyz formation I'd need 5 of the MANz boxes along with all the transport... Ouch!

Maybe i should rethink about it haha


Unfortunately, orks are p expensive, with a capital P. You can do MANz on the cheap a couple ways. Ebay is great, they're usually metal models so it's less risky to strip a bad paint job, which is the cheapest way to get a model lol. If you feel like sculpting you can make some good conversion with plasticard, green stuff, and however you make fake rivets. It's easier to buy at least one pack of MANz so you have a good idea of the dimensions. If you're not so much into sculpting but can do some light conversion work, you can kitbash crises suits into MANz.

Orks are one of the best kitbashing armies. Even if you just had some metal plates or just random races armour bitz you can ramshackle something together that looks orky.

If you just want straight cheapest, it's prob a trukk rush of some variety. $65 canadian dollars gets me a trukk +10 boyz. kitbash the boyz into 5 bustas and/or 5 lootas. Comes out to about 205 points for that $65, which ain't bad. A trukk+boyz box and an empty trukk pack can give ya 2x 5 tankbustas w/ trukk +RR/Rokkit for 200.

Trukks can be converted to looted/battlewagons with some plasticard, greenstuff, or kitbashing.

If you really want to save $$$, find some bitz collections online. They're usually underpriced. I got a sizable one for $50, you can use it to turn 3 $50 trukks into 3 $90 wagons.

I don't recommend this avenue, but I know some gambler types who have played for pinks essentially. (For keeps.). They had pretty sizable collections anyway and we usually have a buy back option, but we tend to let each other borrow models, units, or even armies anyway since we've known eachother since highschool. So maybe don't gamble, unless you pack DLS , but a gaming group can be helpful too.

E: You could pick up a Stompa, kustom stompa, or some knights if you want to make it that that 1850 point mark the fastest. They have a great $:pts ratio. You'll spend a bit more at first but can get started playing faster, then you can pick up more models at your leisure to fill it in how you like. You'll also have a better idea of what you want. It would suck to drop a couple g's on a ork biker army and then find out you hate it. At the very least, start in increments. 200 point kill team ---> 500 points ---> 1000 --->1500 ---1850 it's a good ladder and covers the more common game types.

Also, read up on general strategies like MSU and min/max. Also take a peek at the ITC rules, they have a lot of great ones and some good guidelines for avoiding being TFG in geneneral, such as max 3 detachments/formations, max 1 duplicate detachment.formation, and max 1 LoW for example.

E2: There's also a metric boatload of 3rd party orks worth checking out. The german orks are p cool, cheaper, and do thematically line up with say, a stormboyz heavy list. (Fluffwise and aesthically.)

Fake edit: Also, don't paint your nobz purple, red, or pink. You'll never survive the embarrassment of a successful exploding penetration.

This message was edited 2 times. Last update was at 2017/03/01 07:54:31


 
   
Made in au
Splattered With Acrylic Paint




Thank you very much for the detailed replies and help slip, greatly appreciated.

I have never converted anything before and didn't really plan on doing a lot as i'm not on the creative side so ATM I'm quite lost.

Maybe Orks isn't really my type(I'm getting this feeling the more indepth I dig into them)...

I probably should do some more research as you said earlier, it'd suck if i just spend money and then find out later that i don't like them.

I was really excited to get started on Orks but looks like I might need to look into other stuff before really deciding.
Back to the drawing board for me I guess.

Thank you all for the help so much!
   
Made in ca
Fighter Ace






No prob, you can message me too if you have any questions.

I know a lot of this can be overwhelming. Orks have a really strange and special place in 40k. Don't be daunted by the creative side of it, embrace it! I played WHFB Skaven and 40k Eldar first. I never could get the Orks outta my head, maybe they just bring out the green in people. Playing Orks means people are always happy to see ya, and your army can be more individually meaningful to you than any other army, thanks to that customization. Don't start out looking to make a perfect model. Just do what you can at first and start small. Putting the right weapon on your vehicles, figuring how to fit a model on foot on to a bike, maybe get a little weathered look going, some dirt and mud and such. These are little things you gotta do in every army, and they'll build your confidence for the other stuff. The hobby is one of the best parts of the hobby, no one to argue over rules or whine about losing, just you and your style.

Who knows, maybe after a time you'll get bored and drop out. I did. I held on to my Orks though, it felt like I had really put myself into them and couldn't bear to give them away. I was glad to have them when i came back. Don't miss my other ones.

You did say you wanted more of an elite army. That's fair. But I think you're getting ahead of yourself. Why do you want to play that style? Do you view it as more competitive? I can assure you that's definitely not the case. It's just sort of where the game is at right now rules wise. Things like terminators aren't the champs they used to be. Last ork codex, Nob Bikerz and deffrollas were the gak, and now they're just gak. MANz were garbage, and now they're one of the best units. You can't really get ahead of the curve, it'll always change. Orks at least don't have to update their army as much as say Eldar or SM, so over the long run it might not be more expensive after all. If GW does away with the gladius formation for example, how much do you think those players would have spent on stuff they can't even use now? That's the risk of trying to stay top of the line.

Try proxying some lists. (When we were kids we used to play warhammer with army men from the dollar store haha) It will give you a chance to see what you like, and more importantly, how you like playing the game. For you, I'd suggest Space Wolves, Necrons, or Chaos. They fall more into that elite individuals-style category. Chaos is notable for being able to make lists with a really low model count. You can also try allies. Gives you a wider understanding of the factions and would allow you to compare them in real time on the board, which is helpful. Also, you just gotta get out there. Go to the next FLGS 40k day and just spectate. Make some friends. The shop will probably have a loaner army or someone will and would let you borrow just to get a casual fun game in.

If you ever get bored, come on back here and we'll show you how to slap the paint right off those factions in style, and to have fun doing it.

This message was edited 4 times. Last update was at 2017/03/01 11:45:25


 
   
Made in au
Splattered With Acrylic Paint




Well I have two main reasons for wanting a elite-type army.

1. I'm a Uni student and also work part-time which limits the time I can put into the hobby- so I was thinking if I had a horde army the modeling and painting time would obviously be extended.

2. The thought of having to move 100s and 100s of models each turn seems like a huge task when playing (also in the transport aspect as well)

I know the reasons I've stated might not seem legit to some but they have an impact in my hobby style.

At this moment I'm looking at Space Wolves, Grey Knights, Militarum Tempestus and Skitarii but can't get Orks off the back of my head haha.

But it is really good to know I have a place to come back to if I change/make up my mind!

This message was edited 1 time. Last update was at 2017/03/01 11:38:03


 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 slip wrote:
 Rismonite wrote:
Spoiler:
+++ MANz (Warhammer 40,000 7th Edition v2025) (1850pts) +++

++ Formation Detachment (Orks: Codex (2014) v2007) (1850pts) ++

+ Formation (1850pts) +

····"Blitz Brigade" (605pts)
······Battlewagon [Reinforced Ram, Zzap gun]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]
······Battlewagon [Reinforced Ram, Rokkit Launcha]

····"Ghazghkull's Bullyboyz" (600pts)
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]

····"Ghazghkull's Bullyboyz" (645pts)
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Trukk [Reinforced Ram, Rokkit Launcha]
······Meganobz
········Boss Meganob [Pair of Killsaws, Warlord]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
······Meganobz
········Boss Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]
········Meganob [PK & TL-Shoota]

Created with BattleScribe (http://www.battlescribe.net)


This isn't too bad a starting point





I've played against this list with my orks. Its really easy to beat. It looks strong on paper, but your opponent can simply out shoot you and out maneuver you, you'll lose.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ca
Fighter Ace






Just couldn't let me live the dream huh

lol oh well. I'm more of a trukk guy anyway.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 slip wrote:
Just couldn't let me live the dream huh

lol oh well. I'm more of a trukk guy anyway.


Sorry man.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Battlewagon Driver with Charged Engine





 Sikplex wrote:
Is it possible to have an Ork army without like a hundred Boyz? Something more on the medium-model count (but not talking all the Stompas etc.)?
I know Reece has tried running trucks filled with tankbusta spam, specifically as a counter to Glaudius. Don't have his exact list, though.
   
Made in ca
Fighter Ace






Anyone tried running warkoptas? I was thinking them+busta spam would be pretty alright, giving them a jink and all.
   
Made in us
Battlewagon Driver with Charged Engine





 slip wrote:
Anyone tried running warkoptas? I was thinking them+busta spam would be pretty alright, giving them a jink and all.
They are a lot of $$$ (and points) for a 2HP model, jink or no, so I've never considered it. I would put them fourth (behind trukks, looted wagons and bws.)

If I was going for FW stuff I think I'd go the big squiggoth route. Last i checked ITC still allowed them.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 JimOnMars wrote:
 slip wrote:
Anyone tried running warkoptas? I was thinking them+busta spam would be pretty alright, giving them a jink and all.
They are a lot of $$$ (and points) for a 2HP model, jink or no, so I've never considered it. I would put them fourth (behind trukks, looted wagons and bws.)

If I was going for FW stuff I think I'd go the big squiggoth route. Last i checked ITC still allowed them.


Personally, if I have the points, I'm taking a warkopta with burnas inside. firing flamers from an open top flyer is pretty awesome.

Oh yeah Warkoptas are now flyers with hover mode.

This message was edited 1 time. Last update was at 2017/03/02 13:24:23


Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Bonkers Buggy Driver with Rockets






 Glitcha wrote:
 JimOnMars wrote:
 slip wrote:
Anyone tried running warkoptas? I was thinking them+busta spam would be pretty alright, giving them a jink and all.
They are a lot of $$$ (and points) for a 2HP model, jink or no, so I've never considered it. I would put them fourth (behind trukks, looted wagons and bws.)

If I was going for FW stuff I think I'd go the big squiggoth route. Last i checked ITC still allowed them.


Personally, if I have the points, I'm taking a warkopta with burnas inside. firing flamers from an open top flyer is pretty awesome.

Oh yeah Warkoptas are now flyers with hover mode.

Except not, as far as I can tell. Yes, FW did release a thing for the DFTS flyers rules changes where they gave the warkopta a flyer profile. But the actual warkopta is not a flyer. At least, not usually. You see, in the back of the IA8 book is a warkopta formation where they can temporarily become flyers for a turn, and as far as I see the profile is just for when they become flyers in that formation in that mode. Pretty sure the formation sucks too.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ca
Regular Dakkanaut




Do people still take the Void Shield Generator?

Thanks,
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

 slip wrote:
I'll go back and fix that. Like I said, all from memory. Shouldn't affect the final values too much.


Automatically Appended Next Post:
 The Riddle of Steel wrote:
Lots of great discussion here. Thanks for all the tips.

I am going to build a battlewagon and I am looking for suggestions on the loadout. I searched the forums, but only found threads from previous editions.

With the current rules and options, what's a good way to run a battlewagon against marines? With it not being a Fast vehicle, it seems that only having one gun is the way to go since everything else will be firing snap shots since I plan to move around with it.

Lend me your orky wisdom!


Depends what unit you are putting in it. Any thoughts on that? Definitely go with a reinforced ram so you can tuck it into cover for a save with a 1/36 chance of failing an immobilize test instead of a 1/6. If you're putting a melee unit in there, I like to roll with 4x rokkits so the wagon has something to do after it dumps their units. Once you've committed to taking a BW, the rokkit upgrade is the more points efficient way to add some dakka to your force. Never take 'Ard Case, never ever. If you want a killkannon, take a gun wagon instead.



Thanks, Slip. I also read your great Ork tactics article and really enjoyed it. I hope you can find the time to finish it up.

I really like the look of the Supa Kannon battlewagon from Forge World so I think I will make one just for fun even though I cannot find the rules anywhere. It sounds like there are lots of cool things in IA:8, but I have not seen that for sale in the 2 - 3 years since I last got back into the hobby. You would think they would update the book and put it back in stock. I am sure it is a high-margin item and it would help sell lots of expensive resin kits!

But I think I will also eventually make a battlewagon to use as a transport. But if that is its role, then I think the best thing is to go with only one gun since it will always be moving and everything besides one gun will be making snap shots so what is the point of loading up a bunch of extra rokkits. A Zzap Gun seems interesting because AP2 gives the +1 on the damage table, but it seems like a plain old rokkit is better overall for the points even before you factor in that it Gets Hot 20% of the time! It just seems boring to have a big old battlewagon with a single rokkit, but it seems the only efficient armament for the transport version of the wagon.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in ca
Fighter Ace






Thanks! Just for that, I added another update. I kinda slack on finishing the tactica but I make up for it by being pretty active in reviewing army lists.

Could run the supa kannon battlewagon as a supa kannon gun wagon. AV isn;t as good but that is a killer weapon.

I feel like max rokkits is the way to go on the transport wagon. They're as cheap as upgrading a boy with the weapon but boyz want to be in combat, which is a real waste of the weapon. The Wagon may move flat out turn 1 but after it's unit disembarks it will have plenty of shooting to do.Taking the extra rokkits also forces your opponent to deal with it, wasting offensive output vs its AV14.

Consider this, if you get a blitz brigade, you've already invested 550 points. For your next 100 points you could get 3 tl rokkit koptas, 5 tankbustas and a rokkit trukk, or 20 rokkits. That's better than a punisher gatling cannon.On top of that, your opponent can no longer afford to ignore your wagons when they're empty. They remain a potent firebase thus making the most of their exceptional armour beyond turn one protection.

Tankbustas are another good combo. 5 bustas and a wagon is 9 rokkits, capable of destroying a 3 HP vehicle in one round by itself.

But you are right. There's nothing really worth taking besides the rokkits, A ram I guess.

The IA8 Dread Mob Army Update is a freely available pdf on the forgeworld site. Go ahead and download it to a tablet or print it off. Good enough for ITC.

Anyway, good luck! Let us know how it goes.

This message was edited 1 time. Last update was at 2017/03/03 11:55:06


 
   
Made in us
Loyal Necron Lychguard






South Dakota

Just a point here, the Dread Mob formation isn't legal for ITC, but many of the forgeworld units inside are.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Longtime Dakkanaut




If your going to run ork vehicles your going to have a bad time they are all either unarmored, weak or massively over priced with unreliable weapons.

I have 15 Ork walkers which i bring sometimes just to confuse my opponent.

The real bread and butter for an ork army right now is our relatively Cheap Warbikers.

ATM I am building 19 new Bikes. Which when complete, will bring my grand total to 37 bikers I want to flood the board with cheap bikers and PK Nobs

Might have to run a double CAD to get them all in unless I want to field Zhadsnark but whatever

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I run an elite ork list but it definitely isn't cheap. It has its counters but its straightforward and relies on being immune to most damage. It has some trouble with crons and can have issues with space Marines if they are grav heavy. Most of you have seen it before but its the gorkanaut krushin krew and a cad with a big mek, 2 units of gretchin, 2 morkanauts with kff, and buzzgobs stompa. 30 models total and it plays fairly quickly.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

How do you warbosses deal with a Land Raider Crusader?

Regular Land Raiders are easy enough for orks to ignore since their lascannons can't do much damage to our sprawling forces, but the Crusader is pretty brutal with the two Hurrican Bolters (12 twin-linked bolt gun shots per turn within 12"), the twin-linked assault cannon and the multi-melta. Plus, it can fire at two different targets are fire an extra weapon normally rather than snap shots at each movement speed. So it can wreck vehicles with the multi-melta while simultaneously taking out our trukks, bikes, and boys with 16 TL shots per turn (inflicting 8 wounds per turn on T4 on average).

My regular opponent fields one and so far I have only destroyed it in one game out of four (our games are only 1000 - 1400 points because that is all we have painted so far making it a beast for our smallish armies), and that was in melee with tankbustas, but now I am reading in this thread that they can only use one tankbusta bomb per turn? Where did this rule come from?

I think MANZ with killsaws are the only realistic option. A single nob with PK can't typically get more than about two hull points in one round of combat in my experience and then he gets blown away on the next turn, if he even makes it into melee. My problem is, with only one unit of MANZ, it is too easy for my opponent to focus everything on them whenever they get within 12 - 18". Tankbustas shooting rokkits have 1/3 chance to hit and 11/36 chance to glance with the re-roll so to take out 4 HP, it will take 39 shots to bring it down. So unless you are running a ton of these guys, that is going to be pretty impractical considering their relatively short range and fragility. Options with TL rokkits are about the same odds, requiring about 40 shots.

In my last game, I deployed first and he deployed the LRC on the opposite side of the table from my MANZ missile. My only option was to throw sacrificial trukks and light vehicles in its path to keep it from reaching the single major objective marker in the game. It actually worked pretty well as it forced him to either sit still and shoot the vehicle in his path (easily destroyed but costs him a turn of movement) or try to Ram through, but it is unlikely to Explode and anything besides Explode and his vehicle gets stopped where they contact. And either way, if he Rams, he can only make Snap Shots. I throw grots in the way, too. Tank Shocking doesn't limit him to Snap Shots like Ramming does, but it disallows him from embarking or disembarking anyone in that turn (I think) so again, my sacrificial speed bumps can really limit what the tank can do. You can check out my latest battle report against him in the link here:

http://xhorikwar.blogspot.com/2017/02/bat-rep-11-red-brotherhood-vs-da.html (Orks v. Marines battle report with fully painted armies and terrain.)

Please take a look because I would appreciate any advice you could offer on the LRC or anything else you see in my tactics in the battle.

Most of these tactics posts focus on which units to include in an army, but for a slow painter like me with kids and a job, I can only add units slowly so I need to make the most of the units I have for a fairly long time! So I would like to hear your cunning strategies of how to get the most out of your units. From reading Slip's great ork tactics article, I already know that next time I need to put my tankbustas in my second trukk instead of my 'ard boyz (I have just had very bad experiences with 6+ save boyz in trukks when they inevitably Explode!)

In summary, to beat a LRC, I see two options: MANZ missiles (you will need more than one to get through and wreck that thing) or use sacrificial light vehicles to block it and keep it away from the main action or the objectives. Any other ideas?

Thanks!

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
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Orks have the most trouble with high rate-or-fire armies. That's why our ITC rankings are so low, even though they allow us to cheat.

The only thing I can think to do is a battlewagon to take the shots, then a squad of meatshields to get the boss in.

The tankbustas got a massive nerf with the grenade faq.
   
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I mean, Tankhammas and Killsaws are still pretty effective against AV14, right?

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killsaws, the TBs 1 melta bomb (not bad in a squad of 5, if they can get in) and PKs with the lucky stick are pretty good.

The main problem is the casualties you'll take approaching it.

This message was edited 1 time. Last update was at 2017/03/04 07:16:34


 
   
Made in it
Waaagh! Ork Warboss




Italy

 The Riddle of Steel wrote:
How do you warbosses deal with a Land Raider Crusader?

Regular Land Raiders are easy enough for orks to ignore since their lascannons can't do much damage to our sprawling forces, but the Crusader is pretty brutal with the two Hurrican Bolters (12 twin-linked bolt gun shots per turn within 12"), the twin-linked assault cannon and the multi-melta. Plus, it can fire at two different targets are fire an extra weapon normally rather than snap shots at each movement speed. So it can wreck vehicles with the multi-melta while simultaneously taking out our trukks, bikes, and boys with 16 TL shots per turn (inflicting 8 wounds per turn on T4 on average).

My regular opponent fields one and so far I have only destroyed it in one game out of four (our games are only 1000 - 1400 points because that is all we have painted so far making it a beast for our smallish armies), and that was in melee with tankbustas, but now I am reading in this thread that they can only use one tankbusta bomb per turn? Where did this rule come from?

I think MANZ with killsaws are the only realistic option. A single nob with PK can't typically get more than about two hull points in one round of combat in my experience and then he gets blown away on the next turn, if he even makes it into melee. My problem is, with only one unit of MANZ, it is too easy for my opponent to focus everything on them whenever they get within 12 - 18". Tankbustas shooting rokkits have 1/3 chance to hit and 11/36 chance to glance with the re-roll so to take out 4 HP, it will take 39 shots to bring it down. So unless you are running a ton of these guys, that is going to be pretty impractical considering their relatively short range and fragility. Options with TL rokkits are about the same odds, requiring about 40 shots.

In my last game, I deployed first and he deployed the LRC on the opposite side of the table from my MANZ missile. My only option was to throw sacrificial trukks and light vehicles in its path to keep it from reaching the single major objective marker in the game. It actually worked pretty well as it forced him to either sit still and shoot the vehicle in his path (easily destroyed but costs him a turn of movement) or try to Ram through, but it is unlikely to Explode and anything besides Explode and his vehicle gets stopped where they contact. And either way, if he Rams, he can only make Snap Shots. I throw grots in the way, too. Tank Shocking doesn't limit him to Snap Shots like Ramming does, but it disallows him from embarking or disembarking anyone in that turn (I think) so again, my sacrificial speed bumps can really limit what the tank can do. You can check out my latest battle report against him in the link here:

http://xhorikwar.blogspot.com/2017/02/bat-rep-11-red-brotherhood-vs-da.html (Orks v. Marines battle report with fully painted armies and terrain.)

Please take a look because I would appreciate any advice you could offer on the LRC or anything else you see in my tactics in the battle.

Most of these tactics posts focus on which units to include in an army, but for a slow painter like me with kids and a job, I can only add units slowly so I need to make the most of the units I have for a fairly long time! So I would like to hear your cunning strategies of how to get the most out of your units. From reading Slip's great ork tactics article, I already know that next time I need to put my tankbustas in my second trukk instead of my 'ard boyz (I have just had very bad experiences with 6+ save boyz in trukks when they inevitably Explode!)

In summary, to beat a LRC, I see two options: MANZ missiles (you will need more than one to get through and wreck that thing) or use sacrificial light vehicles to block it and keep it away from the main action or the objectives. Any other ideas?

Thanks!


LRC are definitely not competitive choices, unless the mission is KP you need to score points, not to table the opponent. A LRC and its cargo are a lot of points in smaller games so you should easily outnumber your opponent.

Don't try to destroy it in the shooting phase, orks can't really deal with AV14 by shooting. One manz missile and the unit joined by the warboss should wreck it quite easily, or just the warboss and 3-4 units of boyz with pks nobz.

What list do you use? Avoid eavy armors, in lower games you need more bodies.

If you play with something like this a land raider shouldn't be a problem:

Warboss, EA, pk, dls

4 units of 10 boyz, trukk + ram, nob, bp, pk (the unit joined by the warboss a big choppa on the nobz is enough)

2 units of 5 tankbustas, trukk+ram

1 deffkopta

2 lootas wagons with killkannons

You get 8 vehicles on the board. Alternatively you can take single deffkoptas, lobbas or bikes, maybe ditch DLS in order to give the pk to the fourth nob and a ram to one of the wagons. Always include 6+ vehicles in a 1000 points list or 3 units of bikes. Spread the pks in at least 4 different units. A warboss in EA is cheaper but capable of doing the same damage than the Megarmored one.

This message was edited 1 time. Last update was at 2017/03/04 08:24:06


 
   
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Bikerstar would be the most efficient way if you have to destroy it. Zhadsnark+DLS Boss w/ PK should wreck it in one round of combat. T5/6+Jink will let them tank those hurricane bolter shots with ease.

This message was edited 1 time. Last update was at 2017/03/04 09:34:20


 
   
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Houston, TX

Thanks, guys. Lots of good advice here.

Blackie, my list is in the link to the latest battle report I had against the tank here: http://xhorikwar.blogspot.com/2017/02/bat-rep-11-red-brotherhood-vs-da.html

Like I said, it is not an ideal or tourney-style because it just what I have painted over the years, half of it because it looks cool and half because I think it is effective.These are just fun games so neither of us are running overpowered spam lists (my opponent uses terminators for Gork's sake!).

I agree with guys that in Maelstrom game, I can ignore the tank and win by scoring objectives all over the board even if he whittles my army down to a handful of models, which happened here. http://xhorikwar.blogspot.com/2014/12/blog-post.html

But the real challenge comes in Eternal War style games where there may be only 1 - 2 objectives, like my latest battle, where there was one primary objective to hold. Like I said, all I could really do was throw speed bumps in his path to slow him down and keep him from reaching the objective.

Without totally tuning my list to fight this thing, it sounds like the best bet is to add a warboss on bike because I will want that against other armies, too.Maybe another small unit of bustas. In terms of tactics, it sounds like the best bet is to ignore it when I can or, if I have to wreck it, throw 2 - 3 threats at it at once so it can only stop one and at least one gets through. Thanks.

Also, can someone point me to where the tankbusta bombs rules got changed?

This message was edited 1 time. Last update was at 2017/03/04 12:47:55


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Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
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Italy

 The Riddle of Steel wrote:


Also, can someone point me to where the tankbusta bombs rules got changed?


You mean the general melta bombs nerf? There's a FAQ that declares that one unit can throw a single melta bomb. I don't know where to search it but it's not written in a rulebook/codex, it's an official GW FAQ.

 
   
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Houston, TX

 Blackie wrote:
 The Riddle of Steel wrote:


Also, can someone point me to where the tankbusta bombs rules got changed?


You mean the general melta bombs nerf? There's a FAQ that declares that one unit can throw a single melta bomb. I don't know where to search it but it's not written in a rulebook/codex, it's an official GW FAQ.



Thanks. I googled it. I was out of the hobby for most of last year while I moved my family from Pennsylvania to Texas so I missed that. I wonder why they changed it. It seems like the points values to give a unit krak grenades or melta bombs is more fair if the whole unit can use them at one attack apiece. It seemed pretty fair before. Now you may as well just give them to only the sergeant, on squads where that's allowed.

It definitely doesn't seem like suicidally charging a Land Raider with a unit of Tankbustas would be worth it just to make that one tankbusta bomb attack because there is a good chance that you will either miss or just ping it for a single HP, leaving you in perfect condition to get wiped out by point blank shooting in the next turn (the hurricane bolters and TL assault cannon will take out a full unit of 8 with average rolling).

This message was edited 1 time. Last update was at 2017/03/04 18:53:13


Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in ca
Fighter Ace






People did have to buy a boatload of new models.

Just sayin'.

To be fair vehicles did need a buff and now dreadnoughts are now actually worthwhile in CC, if they ever make it there.
   
 
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