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![[Post New]](/s/i/i.gif) 2017/05/19 14:35:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Chainswords now give +1 attack. I wonder how that affects choppa boyz. Does that mean the axe and knife models play differently on the tabletop?
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![[Post New]](/s/i/i.gif) 2017/05/19 14:52:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Power fists do D3 damage. I could see PK doing D6, they are bigger than fists usually. That would be awesome, but I doubt it.
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![[Post New]](/s/i/i.gif) 2017/05/19 15:21:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stinky Spore
France
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Ashkayel wrote:Power fists do D3 damage. I could see PK doing D6, they are bigger than fists usually. That would be awesome, but I doubt it.
No way, they will never do that, do you imagine? gw push people to buy orks? noooooooo only imperium :p
More seriously, the power fist is similar to the PK, they will not change that, but i hope Mega nobz will have an upgrade, cause the termi got one (2 hp), but eh combi rocket will be good on mega nobz.
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40k: 10 000 Ork,3000 Tau,2000 Deathwatch
AOS:2000 Kharadrons Overlords |
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![[Post New]](/s/i/i.gif) 2017/05/19 15:47:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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KNights are allowed to toss broken vehicles at other units; and get 24 wounds, are allowed to walk over infantry models to leave combat and are allowed to shoot after they do so....
Stompas are gonna rule.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/19 16:04:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Lifta-droppa please.
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![[Post New]](/s/i/i.gif) 2017/05/19 16:23:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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JimOnMars wrote:Chainswords now give +1 attack. I wonder how that affects choppa boyz. Does that mean the axe and knife models play differently on the tabletop?
I'm betting it means choppas are going to be +1 attack as well. As much as I'd like an armour save reduction, I do want lots of attacks too...
But yeah, considering a lot of choppas are just chainswords anyways, I could see them blanket ruling 'choppas' in this same way.
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![[Post New]](/s/i/i.gif) 2017/05/19 19:13:54
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Now that furious charge might be gone, its possible that choppas get the same rule as Orcs used to have in 8th ed Fantasy, where the wielder gets +1S in the first round of combat. That might better for our boyz since it gives us more oomph both when we charge and we get charged, rather than how furious charge works now where we get hosed if we don't get the drop on an enemy unit.
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![[Post New]](/s/i/i.gif) 2017/05/19 20:12:18
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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I might be reading this wrong, but... Power Fists do multiple damage every hit. D3 damage per hit. We haven't seen any stats for Orks yet, but using the example of a Terminator with a PF:
A Terminator has 2 base attacks.
In CC, for each of those attacks that hit, he inflicts D3 wounds.
So he has the potential to inflict 2 x D3 wounds, right?
Is it possible that a Warboss could hand out 5 x D3 hits? Could it be??
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![[Post New]](/s/i/i.gif) 2017/05/19 20:16:40
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Cleatus wrote:I might be reading this wrong, but... Power Fists do multiple damage every hit. D3 damage per hit. We haven't seen any stats for Orks yet, but using the example of a Terminator with a PF:
A Terminator has 2 base attacks.
In CC, for each of those attacks that hit, he inflicts D3 wounds.
So he has the potential to inflict 2 x D3 wounds, right?
Is it possible that a Warboss could hand out 5 x D3 hits? Could it be??
I don't see it as far-fetched, its very likely given from what we've seen. CC is definitely going to be an area where you get to pile on the wounds.
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![[Post New]](/s/i/i.gif) 2017/05/19 21:49:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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D3 and D6 wounds are like instant death in 7th. Useless on single wound models.
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/19 22:54:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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thenewgozoku wrote:D3 and D6 wounds are like instant death in 7th. Useless on single wound models.
And no Eternal Warrior to stop it.
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![[Post New]](/s/i/i.gif) 2017/05/20 07:29:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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In AoS there are abilities that reduce multiple wounds
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/20 07:41:33
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Warbiker
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There seem to be a lot of ork stuff out of stock.
I see 7 codes including Big mek with SAG.
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![[Post New]](/s/i/i.gif) 2017/05/20 08:00:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Looks like mostly finecast models running out of stock to me.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/05/20 08:19:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Warbiker
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Jidmah wrote:Looks like mostly finecast models running out of stock to me.
Mek, big mek with SAG and Deff dread are plastic.
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![[Post New]](/s/i/i.gif) 2017/05/20 08:29:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Ork Warboss
Italy
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thenewgozoku wrote:D3 and D6 wounds are like instant death in 7th. Useless on single wound models.
Why useless on single wounds models? If you cause D3 wounds and roll a 2 or 3 you should remove 2 or 3 single wound models, right? Is the concept of causing Dsomething wounds going to change in the upcoming edition? In the current one a flamer cause D3 wounds in overwatch, for example, and it can kill 2-3 single wound models if the player rolls high.
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![[Post New]](/s/i/i.gif) 2017/05/20 12:53:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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The super-heavy detatchment...
so Orks finally have their own imperial knights detatchment! 3x stompas inc! I best get building
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2017/05/20 13:05:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Solar Shock wrote:The super-heavy detatchment...
so Orks finally have their own imperial knights detatchment! 3x stompas inc! I best get building
just want to ask to see your kustom monowheel warboss
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/20 14:14:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Blackie wrote: thenewgozoku wrote:D3 and D6 wounds are like instant death in 7th. Useless on single wound models.
Why useless on single wounds models? If you cause D3 wounds and roll a 2 or 3 you should remove 2 or 3 single wound models, right? Is the concept of causing Dsomething wounds going to change in the upcoming edition? In the current one a flamer cause D3 wounds in overwatch, for example, and it can kill 2-3 single wound models if the player rolls high.
They've clarified that weapons that cause D3 or D6 wounds goes by a per-model basis rather than unit. So the each D3 wound result is effectively overkill on a single model that doesn't spill over to the rest of the unit it's in. This makes it so that these guns don't completely overshadow rate of fire weaponry like big shootas/scatter lasers while still having an important role in taking out big beasties and multi wound units.
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![[Post New]](/s/i/i.gif) 2017/05/20 15:59:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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And I don't think Flamers are d6 wounds, they're d6 HITS.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2017/05/20 16:20:32
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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yep!
Im loving the idea of a group of 10 burnas in a BW, with a group of big choppa/shoota nobs next to them now.
Burnas roll up and torch things, nobs get out and krump things that arent worth shooting.
and hopefully the waggon can go steamroll things with a buffed deffrolla.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/20 17:01:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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Burnas used to have power sword equivalent in CC if it becomes like marines power swords that we saw in CC weapons article that will be a serious buff.
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/20 18:59:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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The burna wagon would have been outstanding in 7e (possibly better than in 8th) but the battlewaggon got wiped or immobilized before it got across the field.
15 burnas with the template could have caused upwards of 150 wounds. Now they won't be nearly as good, but the BW will live to actually get them there.
I liked using burnas as a distraction unit, but the 7e codex was nothing but distraction units, so they weren't special. Now I'm going through my lootas kits and actually thinking of putting together some more of them.
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![[Post New]](/s/i/i.gif) 2017/05/20 21:23:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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JimOnMars wrote:The burna wagon would have been outstanding in 7e (possibly better than in 8th) but the battlewaggon got wiped or immobilized before it got across the field.
15 burnas with the template could have caused upwards of 150 wounds. Now they won't be nearly as good.
15 burnas statistically deal 17.5 wounds before saves to anything with t5-7. From stats we know, an annihilation barge is t6 sv 4+. Means it's going to be dead in one go. I'd expect 15 burnas to one-shot or severely cripple pretty much any light vehicle like a rhino or chimera. They still do around 3 unsaved wounds to a dread or imperial knight. Which is not amazing but they are much more useable than they are now. And 150 wounds is not really likely to happen in a real game. Sure, 15 burnas would wipe light infantry within 8' in 7- th but than...orks don't really need it now. And it's a problem to get anywhere since whenever their vehicle gets a pen, it has high odds of not going anywhere anymore and even if it does, burnas have to roll ld to see if they can shoot at all. And close to 50% of the time they can't.
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![[Post New]](/s/i/i.gif) 2017/05/21 00:22:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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koooaei wrote: JimOnMars wrote:The burna wagon would have been outstanding in 7e (possibly better than in 8th) but the battlewaggon got wiped or immobilized before it got across the field.
15 burnas with the template could have caused upwards of 150 wounds. Now they won't be nearly as good.
15 burnas statistically deal 17.5 wounds before saves to anything with t5-7. From stats we know, an annihilation barge is t6 sv 4+. Means it's going to be dead in one go. I'd expect 15 burnas to one-shot or severely cripple pretty much any light vehicle like a rhino or chimera. They still do around 3 unsaved wounds to a dread or imperial knight. Which is not amazing but they are much more useable than they are now. And 150 wounds is not really likely to happen in a real game. Sure, 15 burnas would wipe light infantry within 8' in 7- th but than...orks don't really need it now. And it's a problem to get anywhere since whenever their vehicle gets a pen, it has high odds of not going anywhere anymore and even if it does, burnas have to roll ld to see if they can shoot at all. And close to 50% of the time they can't.
I VERY eagerly await tomorrow's preview of the transport rules. Most of my army is Trukk borne or hauled by BWs. If there is no shaken/stunned and disembarking and embarking rules are good for orks, I think I'm going to have a good time in 8th edition.
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![[Post New]](/s/i/i.gif) 2017/05/21 08:04:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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Holding 2 units in a BW is definitely a huge thing for us, whether it's burnas or flash gitz softening them up and nobz/meganobz to clean up we can combo our units that aren't able to be taken in 20's.
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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![[Post New]](/s/i/i.gif) 2017/05/21 14:23:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
Colorado Springs
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Transport rules looking good for us so far.
Disembarking at start of movement phase, but still being able to charge seems fair.
Passengers in OT transports can shoot normally even if transport moved.
Starweaver is T5, W6. +4. Not accounting for special rules, I think Trukks will be similar.
Passengers in a wrecked transport dying on a 1 is not as huge a deal for us.
Only burning question left for me is whether the tranport being locked in combat prevents disembarking.
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![[Post New]](/s/i/i.gif) 2017/05/21 15:30:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Boys dying on a one is a huge improvement; particularly when combined with controlling player assigns wounds!
before an explode resulted in just under half the boys dying a stupidly high proportion of the time!
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/21 15:44:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Did they just kill MANz missiles?
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This message was edited 1 time. Last update was at 2017/05/21 15:44:48
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![[Post New]](/s/i/i.gif) 2017/05/21 15:53:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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How? We know nothing about the trukk statline so we really can't call it until that happens.
We also don't know if it's just "roll a 1 and the model dies with no saves" or "roll a 1 and the model takes a wound." They didn't really make it clear there.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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