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Made in us
Dakka Veteran




Colorado Springs

Linky: https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/
   
Made in us
Battlewagon Driver with Charged Engine





I like that there's nothing inherently OP about our army.

We still get our biggest gains from the new BRB, with transports, walkers, lack of initiative and consolidate/pile-in to combat.

Other than that, we just have a basic, stats based army. EXACTLY what it should be, IMHO.
   
Made in ca
Gargantuan Gargant






Wowza! Big mobz of boyz seem to be back in a big way. With the change to mob rule and both Nobz and Warbosses being able to crack 'eads and the changes to both Painboyz/Big Meks buffing units (and not models, thank Gork finally) footslogging lists are finally going to be viable. Maybe not necessarily on the exact same level as mech lists, but the fact that we can choose where to allocate losses AND templates are gone means we don't have to just take grotz for troops now.


Automatically Appended Next Post:
 JimOnMars wrote:
I like that there's nothing inherently OP about our army.

We still get our biggest gains from the new BRB, with transports, walkers, lack of initiative and consolidate/pile-in to combat.

Other than that, we just have a basic, stats based army. EXACTLY what it should be, IMHO.


I feel the same way. Orks were never the army that were the exception to the rule (that was normally Eldar) and I'm glad to see that get translated over into 8th but with the ability to actually apply our quantity over quality methodology.

This message was edited 1 time. Last update was at 2017/05/25 15:18:20


 
   
Made in us
Dakka Veteran




Colorado Springs

So from the mission article earlier, objectives are controlled by the player with the most MODELS within 3".

Weirdboyz jumping big mobs onto objectives with no scatter. Will be hard to shift if you can bring a cheapy Boss along for the ride too.
   
Made in gb
Smokin' Skorcha Driver




London UK

Waagh rule is only within 6" of the warboss?
   
Made in ca
Gargantuan Gargant






 Nithaniel wrote:
Waagh rule is only within 6" of the warboss?


Given how AoE buffs seem to be norm for HQ's. I'm assuming that its a perma WAAAGH! for units within 6" rather than a one off ability. Makes taking multiple Warbosses more conceivable for footslogging lists.
   
Made in us
Battlewagon Driver with Charged Engine





 JohnU wrote:
So from the mission article earlier, objectives are controlled by the player with the most MODELS within 3".

Weirdboyz jumping big mobs onto objectives with no scatter. Will be hard to shift if you can bring a cheapy Boss along for the ride too.
I kind of doubt it will work that way. "It allows an ork infantry unit..." seems to imply that only one unit goes, not ICs (including the weirdboy.)

However, it means a weirdboy can sit behind the lines, teleporting a different unit EVERY TURN onto objectives.

I currently have 2 weirdboyz...I might need 5 or 6.

Also... the weirdboy is the new MANZ missile.

This message was edited 1 time. Last update was at 2017/05/25 15:26:43


 
   
Made in us
Loyal Necron Lychguard






South Dakota

The mob will be an important source of damage, but it will be the characters who allow them be there. A couple of 30 boy mobs surrounding 3 buffing characters might be the way the Green Tide Rolls in 8th.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Nasty Nob






I dunno about the OP thing.... If painboy and KFF affects units rather than models, the bearers of those effects are untargetable, and prices stay the same... I'd say we may have become one of the more survivable source of cheap troops in the game.

Tough four, Invuln of 5 against shooting (possibly more if the mega force field makes it across), and FNP to units... And ways to mitigate leadership drawbacks

I'm not complaining, but thats an ENOURMOUS jump in survivability for orks.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Stealthy Grot Snipa





'ERE WE GO BOYZ!!!!!!!!!!!!!!!!!!

Some awesome looking changes. they all sound great. The weirdboy catapulting nearby units around the board will be awesome. There is a chance we can charge from it maybe? assuming that they seem to have removed charge restrictions from DS. But we will see

Tele boyz will be great for wrapping up gunlines and the likes. Wrap them up and crump' from both angles!

Also, you can now still MSU, and all you need is 1 large mob nearby to allow you to use the LD. Putting commandos infront (if they in some way increase armour saves to those behind).

DA WAAAAAGHHH IS COMING!

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ca
Mutilatin' Mad Dok





It's... zoggin' beautiful.

This is all great news. I feel like this was all I was waiting for - 8th edition can come now, I think I'm ready.
   
Made in us
Tough-as-Nails Ork Boy






Two weird Boyz one flings a 30 man mob the other flings a warboss. They land 9" away and the warboss makes the Boyz advance d6 forward then charge 2d6.


Automatically Appended Next Post:
Reroll failed charges from 'Ere we Go!

This message was edited 1 time. Last update was at 2017/05/25 16:31:54


3000
1500
2200 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

Also big choppa is now great!

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Feral Wildboy with Simple Club




Montreal

No words on klanz? That's disappointing...

   
Made in us
Longtime Dakkanaut




Nob bikers w big choppas
Warboss on bike w Pk
Zhardsnark depending on FW rules
Painboy on bike

Weirdboy teleporting manz
30 strong boy squad for troop choice (maybe eavy armor depending on cost) for bubble wraps.

Not feeling trukks for costly elites like manz since the explode will hurt
Not feeling trukks for small units of boys maybe for cheap small elite units like tankbustas or burnas.

Wonder if any of the special character buffs works while inside a transport? If Mek with kff works inside transport (even something like current ed exception) feel free to add one to a truck w tankbustas to keep the transport alive maybe add a killsaw to wreck vehicles w multi wounds. Charge trukk into vehicle or walker hope it survives to lock the model in combat and than charge in tankbustas/Mek w killsaw to blow the walker/vehicle up.

Bikes still look like the way to get special characters to where they need to be in a hurry while increasing the models footprint for AoE buffs. Unless you can put them into a transport like a morkanaut and thier AoE buff still works from inside (which I believe they said doesn't work)

Beware of snipers!!!!

This message was edited 4 times. Last update was at 2017/05/25 17:56:40


 
   
Made in us
Dakka Veteran




Colorado Springs

Not holding my breath for buff bubbles working in a transport. I feel like they don't want that from both a gameplay and aesthetic standpoint. GW wants heroes stomping around the battlefield, not hiding in mehtal bawkses.
   
Made in us
Longtime Dakkanaut




 JohnU wrote:
Not holding my breath for buff bubbles working in a transport. I feel like they don't want that from both a gameplay and aesthetic standpoint. GW wants heroes stomping around the battlefield, not hiding in mehtal bawkses.


Than expect lots of characters on bikes. Larger footprint and much more mobile. Weirdboy can work but only being able to cast da jump once a turn is limiting to special characters which are thier own unit. Da jump is better for 30 man boy squads or manz.
   
Made in us
Shadowy Grot Kommittee Memba






Wow, things are looking mighty slick.

Given the transport changes, I'm betting that if you wanna choppa = get on the ground, if you wanna shoot = get in the trukk.

What excites me most about this is that it seems to indicate that a balanced army setup seems like a clear winner here. A single (or a couple) large mobs of boyz with small squads of specialists nearby taking advantage of buffed transports with split unit capacity as well as the morale buff from the nearby big mobs of boyz.

Units in trukks are likely going to be able to move 12+ inches and shoot to full effect, huge boost to the power of burna boyz, shoota boyz, flash gits etc. But the rolling tide will love the new way that the buff units work. Even units that infiltrate/deep strike will be much more usable now. With the new way "ere we go" works rerolling both dice, a unit of Stormboyz is going to be in combat on the drop over 50% of the time.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine





 Hades wrote:
Two weird Boyz one flings a 30 man mob the other flings a warboss. They land 9" away and the warboss makes the Boyz advance d6 forward then charge 2d6.


Automatically Appended Next Post:
Reroll failed charges from 'Ere we Go!

No advancing after the psychic phase. They are stuck until they charge, or wait until the next turn.
   
Made in us
Nasty Nob






Warboss on a bike can run up and then you can teleport the mob in front of him

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Stealthy Grot Snipa





grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

More mobile than tau

If you want a KFF that's mobile. Morkanaut is gona have a preeetty big aura area. Not to mention it can now move far better and last far longer.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Solar Shock wrote:
grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

They used to have special rules for shooting through gretchin (and using them to clear minefields, and all sorts of other fun stuff). It would be fun if rules for abusing the poor grots came back.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Battlewagon Driver with Charged Engine





Solar Shock wrote:
grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

More mobile than tau

If you want a KFF that's mobile. Morkanaut is gona have a preeetty big aura area. Not to mention it can now move far better and last far longer.

Teleporting lootas....

Would they be at -1 BS to shoot? If not, great way for them to get around LOS or cover.

We could have several weirdboy "stations" that teleport units back and forth between them as needed.

8e is going to be so fun.
   
Made in us
Bonkers Buggy Driver with Rockets






Solar Shock wrote:
grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

More mobile than tau

I really hope this is viable vs melee units, it's too silly not to try,

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Dakka Veteran




Colorado Springs

 JimOnMars wrote:
Solar Shock wrote:
grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

More mobile than tau

If you want a KFF that's mobile. Morkanaut is gona have a preeetty big aura area. Not to mention it can now move far better and last far longer.

Teleporting lootas....

Would they be at -1 BS to shoot? If not, great way for them to get around LOS or cover.

We could have several weirdboy "stations" that teleport units back and forth between them as needed.

8e is going to be so fun.


Well we didn't get Rokks (and probably never will) but in some ways this is better since now we have a shot at denying enemy powers too. This is probably the closest we'll get to having snipers too. An IC gets positioned poorly, shunt a small squad of Tankbustas, Loots, Flash Gitz, or a decent squad of shoot boyz, space permitting, and take them out.
   
Made in us
Krazed Killa Kan





Denver, Colorado

I suspect teleporting flash gitz will be more effective than lootas, if you wanted to try that.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Battlewagon Driver with Charged Engine





 Kap'n Krump wrote:
I suspect teleporting flash gitz will be more effective than lootas, if you wanted to try that.
Depends on the stats for rokkits. tankbustas are (were) much cheaper than gitz...and we assume that this unit will be wiped out afterwards.

I still like meganobz for the panic factor.
   
Made in us
Mutilatin' Mad Dok





Georgia

Teleporting backfield units to escape is actually a great idea. Hell, I'm actually considering getting a second weirdboy (after some playtesting) to see just how effective Da Jump is, now.

I just can't wait until someone tries to use a Ld-based psyker power against a mob of boyz.
"Okay so I roll 2d6 and wound you based on your Ld. What's that mob's Ld?"
"Thirty."


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Stealthy Grot Snipa





 JohnU wrote:
 JimOnMars wrote:
Solar Shock wrote:
grots in front of your loota line, wait till the zerkers charge the grots. tele your lootas to the other side of the board, rinse and repeat!

More mobile than tau

If you want a KFF that's mobile. Morkanaut is gona have a preeetty big aura area. Not to mention it can now move far better and last far longer.

Teleporting lootas....

Would they be at -1 BS to shoot? If not, great way for them to get around LOS or cover.

We could have several weirdboy "stations" that teleport units back and forth between them as needed.

8e is going to be so fun.


Well we didn't get Rokks (and probably never will) but in some ways this is better since now we have a shot at denying enemy powers too. This is probably the closest we'll get to having snipers too. An IC gets positioned poorly, shunt a small squad of Tankbustas, Loots, Flash Gitz, or a decent squad of shoot boyz, space permitting, and take them out.


OOH our own version of deathmarks.... except our entire army are deathmarks... xD

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Lead-Footed Trukkboy Driver






MT

Flash Gitz with -D6 rend/ap would be hilarious.

This message was edited 1 time. Last update was at 2017/05/25 22:36:35


orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
 
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