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Made in us
Near Golden Daemon Caliber






Illinois

I have so many scifi humans that I don't really need more Karists or Epirians, but the drones... I could do with more. Especially when we get to see hunters and scarecrows. Also, both types of angels will probably be fun to paint.

 
   
Made in au
Incorporating Wet-Blending




Sydney

I pledged, you broke my KS cherry dakka.

I am also reading through the book, but that is a bit of an ordeal for me at the moment - hopefully it improves. Anyone else read it? (edit: and did you find it as slow? does it pick up?)

This message was edited 1 time. Last update was at 2015/04/30 23:34:31


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I love the Extended Kickstarter time, but it puts the money being taken out the weekend of the Con I go to...

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

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Made in us
Infiltrating Broodlord





Oklahoma City

I'm kind of sad we haven't seen the bot handler or the shadow walker before being promised the Kaddar Nova. It's not like we hit first stretch goal overnight and we were promised the former two at the first outset of the Kickstarter. It was on there as soon as the KS went live.

I'm also curious to see what the Epirian equivalent is to the Nova as the Bot Handler is release wise (if not rules wise) to the Shadow Walker. I assume it will be the Scarecrow although it's gonna be a long stretch goal (and even longer with no KS exclusives to encourage last minute pledges)

and where does that leave the adult Angel? On par with the Hunter? (makes sense scale wise) but I don't know if we'll be able to unlock one, let alone both and I don't know which will come first on the goal ladder.

Things could get unbalanced fast if one side has a big mech/beastie and the other doesn't. I could maybe see a stretch goal to unlock both at the same time but hoo boy the pressure will be on if we unlock it

Proud supporter of


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Made in au
Irked Necron Immortal





If the stretch goals remain 10 to 15k then it should get to the big units.I for one am hoping it gets there too.

   
Made in gb
Fresh-Faced New User




Wandering in the Wilderness...

 bocatt wrote:
I'm kind of sad we haven't seen the bot handler or the shadow walker before being promised the Kaddar Nova. It's not like we hit first stretch goal overnight and we were promised the former two at the first outset of the Kickstarter. It was on there as soon as the KS went live.

I'm also curious to see what the Epirian equivalent is to the Nova as the Bot Handler is release wise (if not rules wise) to the Shadow Walker. I assume it will be the Scarecrow although it's gonna be a long stretch goal (and even longer with no KS exclusives to encourage last minute pledges)

and where does that leave the adult Angel? On par with the Hunter? (makes sense scale wise) but I don't know if we'll be able to unlock one, let alone both and I don't know which will come first on the goal ladder.

Things could get unbalanced fast if one side has a big mech/beastie and the other doesn't. I could maybe see a stretch goal to unlock both at the same time but hoo boy the pressure will be on if we unlock it


SAS have said the equivalent to the Kaddar Nova is the Bot Handler, but I've no idea who the equivalent to the Shadow Walker is.

SAS have also said they are going to release everything as an add-on even if the stretch goals aren't met, the stretch goals are to add the extra minis to the box set. Either way they'll all be up for grabs.
   
Made in au
Irked Necron Immortal





Maybe it will be a sniper. One can only hope
   
Made in gb
Fresh-Faced New User




Wandering in the Wilderness...

I think the equivalents its the Scarecrow though obviously the two factions don't have exact equivalents for each others choices.
   
Made in pl
Freelance Soldier





On the MEdge vs 40K subject - as somebody familiar with 40K, I skimmed the KS page, and my first thought was - this is a 40K clone with shoddier miniatures. That's my first impression and I don't doubt other fellas might've felt the same. And I can tell you straight off, I'm not wading through paragraphs of text and hundreds of pages of novels in order to establish superficial differences between MEdge and 40K fluff. MEdge models wouldn't look out of place on a 40K table, is what I see, and in a visual "medium" of wargaming that's what matters to me the most.

The second thought was - why would I invest in this over 40K? I can get 40K right now and without absurd overseas shipping. I can possibly get equivalent models cheaper, if I'm patient enough to find good deals on unopened boxes second-hand, and the quality's higher.

The rules might be good, but I can do with just the rulebook once that comes out and play MEdge with my 40K minis; they look similar, anyway.

This isn't meant as an attack, merely an honest outsider's perspective.
   
Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

bocatt wrote:I'm kind of sad we haven't seen the bot handler or the shadow walker before being promised the Kaddar Nova.


The images of the Handler and Shadow Walker have been on the kickstarter page since launch, under the longer 'What you get in the box' section. Do you mean the rules outlines? The actual plastics for those three models are still in development and are not in a state where we could show them yet as the tools are not yet cut, though they are very close to that point now.

Lost Egg wrote:I think the equivalents its the Scarecrow though obviously the two factions don't have exact equivalents for each others choices.


There are no direct equivalents between factions. The units are designed to counter and compliment each other, but there are no clear analogues from side to side as that would remove the distinctiveness of each faction. The game has been very carefully balanced to date though and we'll certainly be revealing more rules on the level of detail that the Kaddar Nova had as the kickstarter goes on.

-DE-, thanks for the detailed critique. We've worked very hard on Maelstrom's Edge and done our best to ensure it is very different from 40k beyond the models being scale compatible. The number one way to get this across will be the rules/gameplay video which is on the way. A huge part of our motivation for this project was the sheer volume of people who have stopped playing 40k out of frustration with the rules, army building, price and (in our opinions) some of the blander, WTF and more predictable models of many recent releases, and it is those people and their demand for a decent alternative that are a driving force behind our investment in the models and universe.

The whole core team have long since given up on 40k but wanted a game we could enjoy, with a deep universe that evolves and develops and has a scale which we enjoy painting and modeling in.

This message was edited 1 time. Last update was at 2015/05/01 08:58:40


Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
 
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

If people don't want to read a whole novel to get a feel for our setting, today's update has one of my short stories available for free download. It gives a little more background on life as an Epirian Bot Handler, as well as a some hints into one of our future factions, the Broken.

https://www.kickstarter.com/projects/medge/maelstroms-edge-a-next-gen-sci-fi-miniatures-warga/posts/1217288

In the main post itself, we talk a bit more about the mechanics of how the cybel network functions. Hopefully people are enjoying these insights into our universe design!

This message was edited 3 times. Last update was at 2015/05/01 09:24:02


Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in gb
Hulking Hunter-class Warmech




North West UK

 darrkespur wrote:
If people don't want to read a whole novel to get a feel for our setting, today's update has one of my short stories available for free download. It gives a little more background on life as an Epirian Bot Handler, as well as a some hints into one of our future factions, the Broken.

https://www.kickstarter.com/projects/medge/maelstroms-edge-a-next-gen-sci-fi-miniatures-warga/posts/1217288

In the main post itself, we talk a bit more about the mechanics of how the cybel network functions. Hopefully people are enjoying these insights into our universe design!


Excellent! I'll read that when I get a proper chance

Is there a way to make it available in ebook format rather than as a pdf?

I've set up a dedicated Maelstroms Edge folder on my kindle, which is one of the old ones that doesn't like pdfs very much.

Not One Step Back Comrade! - Tibbsy's Stalingrad themed Soviet Strelkovy

Tibbsy's WW1 Trench Raid Diorama Blog
 Ouze wrote:

Well, you don't stuff facts into the Right Wing Outrage Machine©. My friend, you load it with derp and sensationalism, and then crank that wheel.
 
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

Tibbsy wrote:
 darrkespur wrote:
If people don't want to read a whole novel to get a feel for our setting, today's update has one of my short stories available for free download. It gives a little more background on life as an Epirian Bot Handler, as well as a some hints into one of our future factions, the Broken.

https://www.kickstarter.com/projects/medge/maelstroms-edge-a-next-gen-sci-fi-miniatures-warga/posts/1217288

In the main post itself, we talk a bit more about the mechanics of how the cybel network functions. Hopefully people are enjoying these insights into our universe design!


Excellent! I'll read that when I get a proper chance

Is there a way to make it available in ebook format rather than as a pdf?

I've set up a dedicated Maelstroms Edge folder on my kindle, which is one of the old ones that doesn't like pdfs very much.


It's a bit too short to be an ebook all on its own, but we will be releasing an ebook collection of a bunch of the short stories we're going to be releasing over the course of the Kickstarter. Not sure exactly on the timing of the release of the collection, but it won't be very far into the future.

This message was edited 1 time. Last update was at 2015/05/01 09:49:14


Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in gb
Hulking Hunter-class Warmech




North West UK

That's good enough for me.

Not One Step Back Comrade! - Tibbsy's Stalingrad themed Soviet Strelkovy

Tibbsy's WW1 Trench Raid Diorama Blog
 Ouze wrote:

Well, you don't stuff facts into the Right Wing Outrage Machine©. My friend, you load it with derp and sensationalism, and then crank that wheel.
 
   
Made in gb
Regular Dakkanaut





London

 -DE- wrote:


The second thought was - why would I invest in this over 40K? I can get 40K right now and without absurd overseas shipping.


We are shipping from the EU and the US so your shipping fees will be reasonable.
   
Made in us
Angry Blood Angel Assault marine





TEXAS

This may have been addressed somewhere, I'm not totally sure. So I'm really glad we have reached the stretch goal for the Karist dude, but is there a unit to add to the Epirians? I don't want the Karist dude to unbalance the initial box set, so if he's the only addition then I won't end up using him in games anyways. What do we do to balance him out?

Same holds for any other future stretch goals. If we reach one and we're at a point where it adds one more dude or unit to one side vs the other, will there be a way to balance out the basic set?

ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

 Phyrekzhogos wrote:
This may have been addressed somewhere, I'm not totally sure. So I'm really glad we have reached the stretch goal for the Karist dude, but is there a unit to add to the Epirians? I don't want the Karist dude to unbalance the initial box set, so if he's the only addition then I won't end up using him in games anyways. What do we do to balance him out?

Same holds for any other future stretch goals. If we reach one and we're at a point where it adds one more dude or unit to one side vs the other, will there be a way to balance out the basic set?


The Kaddar Nova is the leader unit for the Karists, and the Bot Handler is the equivalent for the Epirians (although you can also use that model as the unit leader for the Spider Drones).

We've designed it so that there are six units for each side (all in multipart plastic, and all designed, although a few are still in the last stages of tooling), and these will all be available in the Kickstarter. We'd like to reach the stretch goals where all of them would be included for free in the box set, but that very much depends on how much we raise. Anything that isn't included in the box will be available as an add-on, though.

Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in us
Focused Fire Warrior





I've tried to keep up, but if this was already asked, I apologize.

With the KS Sweet spots, we get 2 years of VIP status on the Maelstrom's Edge Website.

What does this VIP status give us over non-VIP?

1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
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Made in gb
Hulking Hunter-class Warmech





Bristol, England

 Vanguard-13 wrote:
I've tried to keep up, but if this was already asked, I apologize.

With the KS Sweet spots, we get 2 years of VIP status on the Maelstrom's Edge Website.

What does this VIP status give us over non-VIP?


No worries, even for us it's a lot to keep on top of!

The VIP status, as taken from the Kickstarter, is for two years, and contains as follows:

  • A 10% discount on anything bought direct in our webstore (from retail release onwards).

  • 2 weeks early access to new releases on our webstore compared to the general public.

  • Exclusive short stories for your kindle/ipad/kobo/pc/other digital reader (exclusive for 1 year).

  • Additional free digital content such as audiobooks, new missions, etc.

  • Beta access to the rules as soon as they are ready, should you wish to help us playtest the game prior to release.
  • This message was edited 1 time. Last update was at 2015/05/01 14:12:18


    Read the first two novels in the Maelstrom's Edge Universe now:

    Maelstrom's Edge: Faith - read a sample here!

    and

    Maelstrom's Edge: Sacrifice 
       
    Made in us
    Focused Fire Warrior





    Any clue how much VIP will cost after the 2 years free? Because that sounds like an amazing service if it's only $5 to $10 a month.

    1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

    Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
    Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

    ^CLICK THESE^^SUPPORT!^
    Help me out by selling me some parts!
    DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ 
       
    Made in gb
    Grisly Ghost Ark Driver






    Hi guys. Thanks for the free story, will try and read that soon.

    Just something I've been mulling over for a few days has sort of been touched on, but not enough to settle my query.

    Basically I've only ever collected 40K and am therefore used to force structure for games based on number of points and certain required units (ie two troops and a HQ) then whatever you want up to the aforementioned points value. Is this the same way MEdge will work, or will forces be structured based purely on 6 units in a force, consisting of 1 HQ, 2 troops and whatever else I fancy to fill the last three spots up to a maximum of 30 miniatures?

    GW - 670 pts || - 354 pts || - 46 pts || - 106 pts || LoTR - 400 pts (Evil) vs 0 pts (Good) || Space Hulk - 1/35 || Deathwatch Overkill - 0/50
    Other MEdge: Karists - 23 points || Epirians - 0 points Shattered Earth: Awaiting delivery "Awakening" Terrain: Awaiting delivery DWMG2: 4/54
    My Miniatures blog || My Terrain blog || My MEdge blog || Paradigm's Painting Challenge League Tables: 2015/16, 2016/17

    The Hobby Mission: 25/713 minis complete, 98/406 terrain complete. 46 more minis in 2016 to complete my goal for this year
    jreilly89: "In the far future, there are only drive-bys."
     
       
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    Waiting for my shill money from Spiral Arm Studios

    Yak did talk about how there would be a FoC of sorts.

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    Yeah, I thought I read that. Wasn't sure if it was something we were gonna find out now, later in the KS, or only when we get the rules. Was just trying to imagine how the force was gonna look

    GW - 670 pts || - 354 pts || - 46 pts || - 106 pts || LoTR - 400 pts (Evil) vs 0 pts (Good) || Space Hulk - 1/35 || Deathwatch Overkill - 0/50
    Other MEdge: Karists - 23 points || Epirians - 0 points Shattered Earth: Awaiting delivery "Awakening" Terrain: Awaiting delivery DWMG2: 4/54
    My Miniatures blog || My Terrain blog || My MEdge blog || Paradigm's Painting Challenge League Tables: 2015/16, 2016/17

    The Hobby Mission: 25/713 minis complete, 98/406 terrain complete. 46 more minis in 2016 to complete my goal for this year
    jreilly89: "In the far future, there are only drive-bys."
     
       
    Made in gb
    Hulking Hunter-class Warmech





    Bristol, England

     TP^DC Deputy Manager wrote:
    Hi guys. Thanks for the free story, will try and read that soon.

    Just something I've been mulling over for a few days has sort of been touched on, but not enough to settle my query.

    Basically I've only ever collected 40K and am therefore used to force structure for games based on number of points and certain required units (ie two troops and a HQ) then whatever you want up to the aforementioned points value. Is this the same way MEdge will work, or will forces be structured based purely on 6 units in a force, consisting of 1 HQ, 2 troops and whatever else I fancy to fill the last three spots up to a maximum of 30 miniatures?


    yakface may want to expand on this, and I believe we'll have a daily update on Kickstarter about this later, but we are using a card-based system for both our army-building and missions.

    For army building, the choice of Command unit you pick (the HQ or leader) determines what you can select in your army, which is indicated on the card itself. A themed character might allow you to take more of a certain type of unit, and we may limit the number of units you take with the most powerful (in terms of the unit's on the table ability) Command units, so we can balance the strength of the unit itself against what army it lets you bring. Using the cards for our units gives us the option of several different loadouts for the same model, and also allows us to refresh our army lists more easily.

    In terms of exactly what units each Command unit will let you take, that's something we're going to use the beta testing to optimise.

    For missions, we use a similar scheme, where each mission is on a card, with the cards colour-coded according to type. We plan to divide these up into balanced competitive/tournament cards, where both armies have the same objectives, and narrative or experimental missions (where the attacking army might have a different objective to the defender, for instance). You can either select a particular mission as you choose, or deal at random, either from a particular card type, or from a mix of all of them. I'm also excited about the potential of using the cards for branching narrative campaigns, but I won't reveal too much more on that yet!

    This message was edited 1 time. Last update was at 2015/05/01 14:39:19


    Read the first two novels in the Maelstrom's Edge Universe now:

    Maelstrom's Edge: Faith - read a sample here!

    and

    Maelstrom's Edge: Sacrifice 
       
    Made in us
    Fresh-Faced New User




     darrkespur wrote:
    Hi guys.
    For missions, we use a similar scheme, where each mission is on a card, with the cards colour-coded according to type. We plan to divide these up into balanced competitive/tournament cards, where both armies have the same objectives, and narrative or experimental missions (where the attacking army might have a different objective to the defender, for instance). You can either select a particular mission as you choose, or deal at random, either from a particular card type, or from a mix of all of them. I'm also excited about the potential of using the cards for branching narrative campaigns, but I won't reveal too much more on that yet!


    Please please please use symbols instead of (/in addition to) colors to distinguish types of cards. Warmachine High Command is pretty much unplayable to the color blind for this very reason.

    This message was edited 1 time. Last update was at 2015/05/01 15:34:19


     
       
    Made in gb
    Hulking Hunter-class Warmech





    Bristol, England

    Bombad wrote:
     darrkespur wrote:
    Hi guys.
    For missions, we use a similar scheme, where each mission is on a card, with the cards colour-coded according to type. We plan to divide these up into balanced competitive/tournament cards, where both armies have the same objectives, and narrative or experimental missions (where the attacking army might have a different objective to the defender, for instance). You can either select a particular mission as you choose, or deal at random, either from a particular card type, or from a mix of all of them. I'm also excited about the potential of using the cards for branching narrative campaigns, but I won't reveal too much more on that yet!


    Please please please use symbols instead of (/in addition to) colors to distinguish types of cards. Warmachine High Command is pretty much unplayable to the color blind for this very reason.


    I'm colour blind myself so I can totally understand this! We'll definitely consider that when we come to the final design (most card systems use a symbol and a colour for ultimate clarity).

    Read the first two novels in the Maelstrom's Edge Universe now:

    Maelstrom's Edge: Faith - read a sample here!

    and

    Maelstrom's Edge: Sacrifice 
       
    Made in us
    The New Miss Macross!





    Deep Frier of Mount Doom

    Probably a good idea considering the target audience is mostly male and 1 in 12 have some form of color blindness.
       
    Made in us
    Smokin' Skorcha Driver





     legoburner wrote:
    bocatt wrote:I'm kind of sad we haven't seen the bot handler or the shadow walker before being promised the Kaddar Nova.

    A huge part of our motivation for this project was the sheer volume of people who have stopped playing 40k out of frustration with the rules, army building, price and (in our opinions) some of the blander, WTF and more predictable models of many recent releases, and it is those people and their demand for a decent alternative that are a driving force behind our investment in the models and universe.


    *Raises hand* That is me right there. I really love the models from 40k and warhammer fantasy, but GW basically did everything they could to drive me away. I need my sci-fi miniature fix!


     
       
    Made in us
    Prescient Cryptek of Eternity





    East Coast, USA

    Bombad wrote:
     darrkespur wrote:
    Hi guys.
    For missions, we use a similar scheme, where each mission is on a card, with the cards colour-coded according to type. We plan to divide these up into balanced competitive/tournament cards, where both armies have the same objectives, and narrative or experimental missions (where the attacking army might have a different objective to the defender, for instance). You can either select a particular mission as you choose, or deal at random, either from a particular card type, or from a mix of all of them. I'm also excited about the potential of using the cards for branching narrative campaigns, but I won't reveal too much more on that yet!


    Please please please use symbols instead of (/in addition to) colors to distinguish types of cards. Warmachine High Command is pretty much unplayable to the color blind for this very reason.


    Seconded. I am also colorblind and am constantly frustrated by having to differentiate between the greyish red color and the other greyish red color. :(

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    Infiltrating Broodlord





    Oklahoma City

     legoburner wrote:
    bocatt wrote:I'm kind of sad we haven't seen the bot handler or the shadow walker before being promised the Kaddar Nova.


    The images of the Handler and Shadow Walker have been on the kickstarter page since launch, under the longer 'What you get in the box' section. Do you mean the rules outlines? The actual plastics for those three models are still in development and are not in a state where we could show them yet as the tools are not yet cut, though they are very close to that point now.

    [


    I meant the actual plastics. I thought maybe we could get a peek at the Bot Handler and Shadow Walker before being promised another well sculpted, tooled and painted all plastic miniature.

    Also, @SAS, I only have one question after reading the Shipyard: when can I buy Angel plushies?

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    It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
    -Gabriel Angelos 
       
     
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