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![[Post New]](/s/i/i.gif) 2015/04/26 22:47:41
Subject: Re:Competitive Khorne Daemonkin Strategy Guide
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Sword-Wielding Bloodletter of Khorne
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That's why you have plenty of backfield guns to pop the transports. Step 1 of most battles, in fact probably all battles is to take out the transports. Not only are they usually loaded with some sizable amount of fire, but also they have everything we want to template/assault. Also, Crisis Suits and Eldar Jetbikes can't be in transports. Roast em for Khorne!!!
I think the key to have an effective assault army is not have everything be assaulty. Take your best assault units for that role, then focus on setting them up/protecting them with well rounded/ranged units.
The best units for poppin' transports from a distance that chaos has are Havocs. I did the math and they give the most value per pen/glance as opposed to a predator. Oblits are sweet, but don't put out that much firepower. Probably their best use would be deepstriking with their multi-meltas (note this is all assuming you're against high dakka armies).
For the bike sorcerer, I see two possible setups:
1. Cost-effective: Bike + Brand = 110 points. Roll on Telepathy for that sweet cheesy invisibility. If not take shriek and do some damage to a wraithknight/riptide.
2. Warlock of War: Bike, Mastery Level 3, Sigil of Corruption, Burning Brand, Spell Familiar, Force Axe = 200 points. Roll all Biomancy.
Now why would you roll all on Biomancy? Think about it. There are really no bad power here except Haemorrhage.
Endurance: Feel no Pain 4+ is obviously amazing.
Warp Speed: Also pretty damn good. 7 instant death attacks on the charge at strength 5? Sounds pretty damn good to me. You might just kill a riptide with a single blow.
Life Leech: Just awesome, think about it: Sorcerer is probably with a Juggerlord. You can heal any friendly models within 6". Make him immortal! Or do the same with your bloodthirster  ))
Enfeeble: Goes without saying. This will make units melt to your charge, giving you more time to crush the next victim.
Iron Arm: Now your sorcerer is more like what a true possessed should be. 4 instant death attacks at strength 7? You might be able to fell a wraith knight with this guy. Kick fething ass.
Smite: Ew, but at least we have an alternative to Haemorrage.
There you have it. This sorcerer might be one of the most deadly threats when its put into a deathstar of scouting hounds. Toast units or slaughter non-closecombat/slow monstrous creatures!
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![[Post New]](/s/i/i.gif) 2015/04/28 19:28:36
Subject: Competitive Khorne Daemonkin Strategy Guide
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Krazed Killa Kan
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If I take a Lord with the axe of Kor'lath and cash my 7 blood tithes turning him into a daemon prince do I generate the Daemon Prince and a Bloodthirster, if I pass my leadership test of course. Also, does my Axe remain with my daemon prince and if he is killed do I gain another bloodthirster, again if I pass the leadership? It seems like I would but looking for confirmation from others. Thanks
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This message was edited 1 time. Last update was at 2015/04/28 19:29:36
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2015/04/28 19:49:45
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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you wouldn't need to pass a ld the second time... but yes thats how it works. Automatically Appended Next Post: just rememebr that the Korlath BT loses wounds each turn. And will probably be stuck swooping.
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This message was edited 1 time. Last update was at 2015/04/28 19:50:24
DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/28 20:59:17
Subject: Competitive Khorne Daemonkin Strategy Guide
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Blood-Raging Khorne Berserker
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take 2 slaughtercults for 2 points per turn, that means you only need to find 3 on turn 1 to have 7 by turn 2
Then if it is a maelstrom mission fly the prince or BT towards an objective you need or a problem area of the board into gliding mode, maybe use them as cover or just a blocker.
Assault turn 4, 5 and 6.
Meanwhile your warlord is protected.
Also, you could send them towards your opponents warlord to make sure you get slay the warlord by turn 5...and if your lucky cash in one of the kill your opponents warlord cards. Automatically Appended Next Post: He does lose d3 wounds each turn...BUT invuln save + feel no pain from blood tithe could help with this a lot
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This message was edited 1 time. Last update was at 2015/04/28 21:01:46
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![[Post New]](/s/i/i.gif) 2015/04/28 21:57:49
Subject: Competitive Khorne Daemonkin Strategy Guide
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Sinewy Scourge
Commoragh (closer to the bottom)
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The BT being summoned is really not as bad as most people think.
And I didnt not know the 2 slaughter cults stacked. I will have to try that next time.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/04/29 05:49:32
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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To be a bit more accurate, two blood hosts stack. So you need two slaughter cults plus two auxiliary options.
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This message was edited 1 time. Last update was at 2015/04/29 05:50:03
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![[Post New]](/s/i/i.gif) 2015/04/29 09:08:52
Subject: Competitive Khorne Daemonkin Strategy Guide
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Missionary On A Mission
Australia
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It's probably overkill having two Blood Host detachments, unless you are planning on attempting to summon something on your first or second turn. The Slaughtercult isn't bad, but being forced to then take two units of Possessed is a little tough (my Possessed have failed to have any impact on the games I've played - they haven't even at least been killed off to give me a Blood Point  )
The games I've played so far with a Blood Host detachment, I've easily had 6+ Blood Points come turn 3 and 4 when units start disappearing from the board. I'm normally going for the FNP buff though, since that seems the best overall buff for getting stuck into CC.
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This message was edited 2 times. Last update was at 2015/04/29 09:10:46
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![[Post New]](/s/i/i.gif) 2015/04/29 14:24:58
Subject: Competitive Khorne Daemonkin Strategy Guide
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Blood-Raging Khorne Berserker
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I'm thinking with the possessed tax we need to revisit a way to make 150 points not a total waste.
It could be viable to increase the squad to 10 man and stick them in a land raider.
Yes, its like 530 points, but I'm thinking if you don't then they are a total waste of space & points.
Or, just keep them at 5 man and take the raider for 380
You would have to take a blood host detachment and a CAD to take the land raider.
But this would make the possessed tax a bit more useful.
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![[Post New]](/s/i/i.gif) 2015/04/29 14:33:22
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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You don't want to burn too many points on troops.
Unless you need the LR for some other strategy (or allied in with csms) I wouldn't bother. Rhino will do.
A dreadclaw works too.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/29 14:48:58
Subject: Competitive Khorne Daemonkin Strategy Guide
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Blood-Raging Khorne Berserker
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Rhino for possessed not sure if it is too great since they can't shoot when they disembark and are kindof a glass cannon unit so one turn in the open spells death for them.
Dreadclaw problem is no guidance system so prone to misshaping, and if they end up being place by opponent on the back corner of the table they are totally useless (not sure though never actually used one) I don't like the idea of 100 point drop pod with no guidance (seems like a ripoff)
Landraider yes its expensive, but possessed isn't exactly a normal troop choice - they are kinda similar to genestealers in a sense that if they actually make it into combat they will destroy anything they assault.
Atleast you'd have a useful 380 point unit instead of a 150 point useless one.
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![[Post New]](/s/i/i.gif) 2015/04/29 14:57:51
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Don't think of the dreadclaw as a drop pod. It's more of an assault flyer. Automatically Appended Next Post: And yes land raider is great but another two troops in a CAD is a big investment Automatically Appended Next Post: (I would rather ally one in )
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This message was edited 2 times. Last update was at 2015/04/29 14:58:49
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![[Post New]](/s/i/i.gif) 2015/04/29 15:47:47
Subject: Competitive Khorne Daemonkin Strategy Guide
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Sinewy Scourge
Commoragh (closer to the bottom)
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Well so far my possessed Havent died in vain, but havent done much to call them great. Just sub par.
But having 2 Blood host formations can give lots of summoning options, But you will be careful so you dont over do it and waste blood tokens.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/04/29 16:09:53
Subject: Competitive Khorne Daemonkin Strategy Guide
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Blood-Raging Khorne Berserker
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Captyn_Bob wrote:Don't think of the dreadclaw as a drop pod. It's more of an assault flyer.
Automatically Appended Next Post:
And yes land raider is great but another two troops in a CAD is a big investment
Automatically Appended Next Post:
(I would rather ally one in )
Not too sure about allies without bftbg, with a Daemonkin CAD you could just take 2 minimum cultist squads not to mention bring your other toys you don't want to drag along entire formations for (I'm looking at you, heldrake).
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This message was edited 1 time. Last update was at 2015/04/29 16:10:40
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![[Post New]](/s/i/i.gif) 2015/04/29 18:36:00
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Are you sure it doesn't have inertial guidance ? I don't have my rules with me. Anyways you can't assault the first turn so there should be no problem with conservative placement. The Bezerkers are more of a finisher unit, not first wave so it's not like it's robbing you anything.
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![[Post New]](/s/i/i.gif) 2015/04/30 03:05:52
Subject: Competitive Khorne Daemonkin Strategy Guide
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Khorne Chosen Marine Riding a Juggernaut
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Dreadclaws have the Drop Pod assault rule, Kharybdis are the ones with Inertial guidance.
Personally i would footslogg them behind my LR or one of my rhinos, since they don't shoot, you can make them run and reroll with Fleet anyway, disembark your stuff out of the LR and assault with both units.
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![[Post New]](/s/i/i.gif) 2015/04/30 03:35:36
Subject: Re:Competitive Khorne Daemonkin Strategy Guide
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Grim Dark Angels Interrogator-Chaplain
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Just a quick question I had: Is it really worth taking wings on a Daemon Prince in this codex? Other daemons (tzeentch, nurgle, etc.) can get psychic powers on their DPs and so wings work well for them, but for our melee-only DPs, are they worth the cost (especially summoned ones since with wings they have to wait a turn or two (depending on who you ask) to be able to hit anything)? I ask because I haven't put my DP kit together yet and I wonder if its worth putting wings on it.
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![[Post New]](/s/i/i.gif) 2015/04/30 03:42:56
Subject: Competitive Khorne Daemonkin Strategy Guide
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Dakka Veteran
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DP can glide for 12" move and since they're not shooting, there's no need to hem and haw over when to jink them. a footslogging prince isn't really likely to do much worthwhile.
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![[Post New]](/s/i/i.gif) 2015/04/30 04:27:35
Subject: Competitive Khorne Daemonkin Strategy Guide
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Regular Dakkanaut
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Personally something that has been in the back of my head but no one has even hinted at is the fact that the Lord of skulls is a war engine option meaning you could have up to 8 in a army, now that would never be the plan but I could see 2 being down right cruel on either side of a large obstacle in the middle of the board dropping twin apocalyptic blast with gnaw and two apocalyptic flamers going as well put your hoard behind that obstacle wip out a few fast to support the bloodletters your either moving to objectives or have deep striked. Or really a lot of other things too just saying more then one lord of skulls in the mix to me would be fun, 2500 points could get you 2 lords of skulls and a ton of bloodletters. Just keep the Blood tithe going and keep popping out more bloodletters
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This message was edited 2 times. Last update was at 2015/04/30 04:30:03
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![[Post New]](/s/i/i.gif) 2015/04/30 07:26:38
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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There's a reason noones mentioned it. Lord of skulls is 888+ points. That's the same point level as 3 knights, who absolutely trounce it comparatively. And 3 wraithknights turn it into a joke.
The one advantage of the LOS is you can hit it with invisibility or grimoire to make a LOW deathstar, but that effect only works if you have one.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/30 14:06:15
Subject: Competitive Khorne Daemonkin Strategy Guide
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Regular Dakkanaut
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Now have you ever used him, because I have and he is worth his points , and you can get 2 knights for that not 3. And if your going to compare any of the daemonkin book agenst the eldar well you might find a lot of things coming up short. But hey i understand lord of skulls are not many people's favorite guy and it's quite popular to see him as a model not worth taking but that's because most people don't use him, yes he is very expensive and really should be cheaper but if you have ever taken him he is usually quite worth it. Now of course any of what any one says is opinion so hey stop taking your own so seriously.
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This message was edited 1 time. Last update was at 2015/04/30 14:07:14
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![[Post New]](/s/i/i.gif) 2015/04/30 14:50:38
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Yeah I think one can work well, but 2 seems a bit much. But if you think it will work, go for it.
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![[Post New]](/s/i/i.gif) 2015/04/30 15:00:23
Subject: Competitive Khorne Daemonkin Strategy Guide
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Sinewy Scourge
Commoragh (closer to the bottom)
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Ive used mine once, charged a IK. He got a lucky 6 on the D chart+ a 4, so he went bye bye. Next time I will just shot it or ignoreit and shot everything else on the field since he has some decent shooting
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/04/30 15:40:36
Subject: Competitive Khorne Daemonkin Strategy Guide
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Regular Dakkanaut
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20 bloodletters could tar pit a ik pretty well i would think
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![[Post New]](/s/i/i.gif) 2015/05/01 09:38:30
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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New Daemonkin lord of War from FW
http://www.forgeworld.co.uk/Downloads/Product/PDF/S/Samus.pdf
Samus is here!
Can;t tell yet if its any good mind... Automatically Appended Next Post: I do like how one chaos lord can now turn into a Daemon prince, bloodthirster and a lord of war, in one turn..
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This message was edited 1 time. Last update was at 2015/05/01 09:49:32
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![[Post New]](/s/i/i.gif) 2015/05/01 12:17:29
Subject: Competitive Khorne Daemonkin Strategy Guide
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Missionary On A Mission
Australia
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Samus is actually a Demon Prince of Khorne?? That certainly changes the Metroid games a bit! :p
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![[Post New]](/s/i/i.gif) 2015/05/01 14:50:35
Subject: Competitive Khorne Daemonkin Strategy Guide
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Grim Dark Angels Interrogator-Chaplain
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GoonBandito wrote:Samus is actually a Demon Prince of Khorne?? That certainly changes the Metroid games a bit! :p
And to think of what I have always wanted to do with Samus... (runs to a toilet, *insert sick sound here*)
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![[Post New]](/s/i/i.gif) 2015/05/01 15:24:49
Subject: Competitive Khorne Daemonkin Strategy Guide
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Rampaging Chaos Russ Driver
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Is it possible to take a normal CAD of KDK and take formations like the biker/hound formation and still be battle forged? Also, would the bloodtithe bonuses be for everyone in the army?
Sorry, I'm coming back to 40k after not playing 6th or mucb of 7th.
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![[Post New]](/s/i/i.gif) 2015/05/01 16:55:46
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Yes you can take a CAD and a formation and still be battle forged.
Blood tithe affects everyone in the army from the daemonkin book. As the rules currently are , it wouldn't effect Samus as he doesn't have the BFTBG rule.
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This message was edited 1 time. Last update was at 2015/05/01 16:56:16
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![[Post New]](/s/i/i.gif) 2015/05/01 18:32:25
Subject: Competitive Khorne Daemonkin Strategy Guide
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Sinewy Scourge
Commoragh (closer to the bottom)
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Sadly he does not have the BFTBG rule :( I really wish he did....He wouldve been able to get FNP to help with his only 5++
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2015/05/01 20:16:27
Subject: Competitive Khorne Daemonkin Strategy Guide
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Loyal Necron Lychguard
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Yeah, I play with my C'tan a lot and T7 4++ doesnt do much. 5++ will be about the same.
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