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Option 1: Helena Bertinelli aka Huntress
Option 2: Cassandra Cain
or Option 3: Stephanie Brown
It's not Cain, as it's not HORRIBLY red hair.
It looks brown, so I think it's meant to be Steph Brown. (Heh.)
But Steph is Blonde.
Eumerin wrote:I thought Stephanie Brown was just Robin and Spoiler? I don't remember her being Batgirl.
Is Barbara Gordon confirmed as being Oracle again? It's possible that they've pulled her out of the tower as they've done in the comic books, and have Alfred operating as mission control this time around.
Steph becomes Batgirl because Cass leaves (on Bruce's orders), she becomes the last Batgirl before the New 52 reboot, which makes her back into Spoiler. I liked her run as Batgirl, she was very similar to Babs and that made their interactions pretty good.
Look Rocksteady. We get it. The game has a Batmobile. We've known about that since you announced it. It's nothing new, and as super-excited for it as you are we're all just waiting to play the game. Getting your voice actors to wax romantic about the fething Batmobile is just laughable. STOP!
Yorick wrote: As I know many people have been asking about the details and content of Season Pass and if or when people will get the content. I hope the following makes things clear:
Throughout the 6 months of additional Batman: Arkham Knight content, Premium and Season Pass owners will receive all in-game content that is offered through various retail pre-order incentives. This includes the Harley Quinn and Red Hood Story Packs, as well as any Batmobile or Booster Pack that was available as early bonuses for pre-order of the game. For those who did not receive the content with their game, these items will become available when their respective exclusivity windows expire in August/September.
The tl;dr version of this is: Premium Edition & Season Pass owners will receive all retail exclusive DLC after their respective early access periods expire.
I hope this helps clear up any confusion, please let me know if I can help answer anything else on the subject.
Gamespot wrote:There is another, more surprising obstacle which you must overcome if you wish to retain your ownership of Gotham's skies, however: the Batmobile. For the first time in this series, you can leap into the iconic vehicle and zoom down the streets, drifting around tight turns and pursuing key vehicles as they speed away. The driving itself is slick and satisfying, as long as you can overlook Rocksteady's tendency to wrest away camera control to show you some dramatic sight or another. Yet there's no beating the incredible rush of using your line launcher to fling yourself through the sky--and it's worth mentioning that taking to the air is usually faster than settling behind the wheel. As a result, Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.
Particularly in the latter third of the story, you're frequently forced to take part in vehicular battles against remotely manned drones. When you first engage in this kind of combat, which turns the Batmobile into an agile tank, it's a delight. You strafe from side to side, sliding the vehicle into safe areas between the visible lines that indicate the path of incoming enemy rockets. All the while, you fire your cannons at the drones and use small fire to eliminate missiles fired upon you; the dark sky lights up during these battles, giving vehicular combat an initial spark, and making you the director of a spectacularly violent fireworks display.
Gameplay utilizes Batman's excellent detective skills. His orphan skills go underutilized, however.
But in spite of the upgrades the Batmobile earns over time--EMP blasts, the ability to hack enemy drones, and so forth--the Batmobile battles never become more interesting, just more monotonous, as they seem to go on forever. The story's final hours succumb to a series of same-ish battles that play out more or less like the last, lending an air of tedium to what should be the game's most poignant surprises. The Batmobile is also the centerpiece of a number of mediocre boss encounters, all manner of puzzles, boring cat-and-mouse games with superpowered tanks, and even some of the Riddler's many optional challenges scattered across the city. Don't be surprised should you end up muttering to yourself, "Too. Much. Batmobile."
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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I am soon done with my raid, and then I'll go play it.
Hype!
Automatically Appended Next Post: I should've seen this coming, but Arkham Knight butchered my computer. It runs Crysis 3 with everything maxed, so I had hopes, but Arkham Knight dispatched the poor thing quite handily and it lags even with everything on low.
Which is a great shame - I am certainly not in a position to spend any more money on a computer right now.
This message was edited 3 times. Last update was at 2015/06/23 03:38:43
Apparently the game is locked to 30 frames per second even on PC, but can be unlocked by changing the INI settings. The generally crappy performance, on the other hand, presumably needs patching to be fixed.
Sounds like another good reason never to pre-order games, especially ones that have a review blackout right up to the release date.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
No Nvidia stuff on - Average 70fps.
All Nvidia stuff on - Average 44fps.
All Nvidia stuff on except the smoke effects - 60fps.
All Nvidia stuff on except smoke and light shafts - 64fps.
Seems you can just brute force this thing into working if you have enough DDR5.
I just watched Jim Sterling's first impressions video, and I can't say I like what I see. It would have been nice to have a game about being Batman in Gotham, with civilians and stuff like that, but Rocksteady seems to have given us Batman In A Tank instead.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
AlexHolker wrote: I just watched Jim Sterling's first impressions video, and I can't say I like what I see. It would have been nice to have a game about being Batman in Gotham, with civilians and stuff like that, but Rocksteady seems to have given us Batman In A Tank instead.
My own first impression:
Graphics, combat, scale, fluidity, smoothness and general feel are superb. They build on the foundation of City/Origins and turn all the good stuff to to 11. The new moves and finishes are awesome, and the whole game is very, very open. The addition of cars and such to the streets certainly help the city feel more alive.
BUT
The batmobile might get a bit overdone. Mechanically and aesthetically it's fine, but at least the early phases seem to be intent on getting it in in as many ways as possible. I do hope it starts to focus on Batman a bit more later on.
In the door game in hand ready to play but the first day patch is going to take 7 hours to download at it's current rate guess I'll be waiting until tomorrow then :(
"We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible. We'll update this thread when we've got more info to share."
Well, first suggestion: Fire your external PC development partner and get someone who knows what the feth they're doing.
The game runs fine for me (occasional hitching) because I can brute force it, but the fact that so many people are having problems just shows that this game wasn't tested enough.
What is it with game developers these days?! So glad I didn't pre-order this game (That and the absurd £60 price tag on Steam-GTFO).
I have already been burned by pre-ordering Mortal Kombat X on Steam- took ages for that mess to get sorted (it still crashes every time I play multiplayer matches)
As I mentioned above, the combat system is flawless. It keeps the fluidity from previous games but adds in quite a bit more variety. You can now counter with a throw to knock down a group of thugs, use the environment for instant takedowns even in combat (jamming heads into junction boxes, sliding kicks down ventilation shafts, dropping light fittings on their heads ect) and finally, Batman has learnt to punch people that address laying down! took him a while, but it now means its easier to keep combos going even when everyone is stunned or prone. The sound effects in combat are also a lot more varied, you can hear bones breaking, joints popping ect.
The biggest addition to Predator Encounters, aside from much larger areas to use, is the new Fear takedown. Get behind a group of enemies without being detected and instead of taking ages just choking one guy you can chain takedowns to get 3 (initially, you can upgrade it) guys in the space of a second. All thanks to Iron-man style performance enhancing armour!
Gliding/grappling are both faster now, and you can reach much higher altitudes than before. You get the grapnel accelerator from the start, and the dive bomb shockwave, and can now go straight from gliding to takedowns by dropping through windows/skylights which is awesome. Apparently these is also a way to use gadgets while gliding, but I haven't unlocked that yet.
Can't comment too much on the Detective bits as I've only done one so far, but it was a little different to the old ones; this one involved scanning through 4 screens of CCTV footage to find evidence, rather than the same old (reconstruct the crime scene and follow the red line' method.
All in all, it's a cracking game. The Batmobile might be a little forced in places (a problem that could have been solved with 1 glue grenade on Origins instead required a complex series of events involving the Batmobile, a crane, a machine gun and a winch) but for the 'proper' bits it features in, it's awesome. Actual high speed car chases in this tank/car are very, very fun.
WB/Rocksteady have had the PC version of the game pulled from sale whilst they figure out what the feth went wrong with this one.
In the meantime, TB has done his port report:
I'm in a similar situation to him. I don't have SSDs and I'm running two TITANS, not TITAN X's, but the game runs well enough to play for me (though I will give no SLI a try tonight and see if that improves things, as insane as that sounds). My jaw dropped at the freezing during the Batmobile footage. That's awesome.
This is perhaps worse than Unity's release, and I'm just one of the lucky ones who can still play the game.
So I will echo TB's statement at the end: Please people, stop pre-ordering video games.
I liked the bit at the end, where it mentioned that the studio that ported to PC is also guilty of the Arkham: Origins port problems. Why would they do that with their penultimate game in the series, knowing the history? I bet they were the lowest bidder...
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm