10/13, 10:17pm
Kevin
Just saw warpath was only the 3rd best
KS for Mantic
What a total fail Doug
10/13, 10:17pm
Doug
Should have been zero best
Did you read the summary sheet
10/13, 10:17pm
Kevin
When the feth they going open up that sweet sweet pledge manager
I see they failed to hit 500k. I want my Hultr
10/13, 10:18pm
Kevin
Anyways no linkz it for me
10/13, 10:19pm
Doug
Gimme a minute
10/13, 10:21pm
Doug
https://dl.dropboxusercontent.com/u/27484619/Mantic/Warpath%20Quick%20Reference%20Sheet%20v0.2.pdf
10/13, 10:21pm
Kevin
Like the half speed if suppressed
Autofail but no autosuccess not bad
Blaze away is a stupid name for suppressive fire, but civilians so I'll let it pass.
10/13, 10:25pm
Doug
Haha
10/13, 10:25pm
Kevin
But I like that it add suppression per hit.
10/13, 10:25pm
Doug
It's based on the deadzone name
10/13, 10:26pm
Kevin
My problem is that it uses
D6s and blaze away is always on a Acc 6
frown emoticon
That I don't get but will need to see the other working parts to judge it.
10/13, 10:26pm
Doug
Yeah it's just kinda of like putting shots in the area. Gotta see how many dice though
If a unit puts out like twenty dice
10/13, 10:27pm
Kevin
Well since it's per hit, that means weapons with higher dice will be naturally better at suppression. I.E. a machine gun
Which i really really like
10/13, 10:28pm
Doug
Right
10/13, 10:28pm
Kevin
Mayhaps certain weapons will have positive modifiers towards "Blaze Away" based on their role.
So it seems you remove teams of dudes at once for causalities.
I do like that point fire or "shoot" as they call it still adds suppression but considerably less. That makes a lot of sense
10/13, 10:29pm
Doug
This is the mass battles version so kings of war. Apocalypse.
Fast play large armies
10/13, 10:30pm
Kevin
It also means something interesting. It means that if you straight up didn't cause enough damage to be meaningful it's basically ignored
But damage seems to be meaningful in two ways, either it kills (damage equaling res), or it scares (damage equaling nerve). Or like I said you didn't do enough for the unit to register it.
10/13, 10:32pm
Doug
Like incidental firing
Plus it's teams which I think are two three or four man in larger squads
10/13, 10:33pm
Kevin
Very interesting though, it looks like they are making an honest attempt at showing how modern weaponry (future in this case) works.
10/13, 10:34pm
Doug
I'd like to see some troop stats
10/13, 10:34pm
Kevin
Also the different options for actions presents lots of interesting choice. Do you spend a short action to regroup? and another to move to cover? Or do you move to cover and blaze away not worrying about the mounting suppression tokens
making the correct choice at the right time could be critical if the game is well balanced.
commadn mechanic looks interesting, would need to see it in action
When a grounded unit activates,
roll 1 dice per team, for every result
greater than the unit’s Nerve,
remove one Team.
10/13, 10:39pm
Doug
Grounded is double nerve
10/13, 10:39pm
Kevin
Which means nerve will be on a
D6 spectrum
10/13, 10:39pm
Doug
Suppress them to retreat basically
10/13, 10:40pm
Kevin
Yes but nerve will be fairly low number, single digits unlike
KoW
10/13, 10:41pm
Doug
But with multiple teams in a unit it's more granular
Highly interesting
Crumble a unit a team at a time
10/13, 10:43pm
Kevin
Makes sense from a large scale view. Teams are the smallest semi-autonomous manuever element.
Where as WP: Firefight zooms in on the individual actions of well individuals
So Warpath I'm guessing is Company level ops and above
10/13, 10:44pm
Doug
Seems to be
10/13, 10:48pm
Kevin
So excited about this game
Will enjoy that fat ass package in 2016
10/13, 10:50pm
Doug
One year from now
10/13, 10:51pm
Kevin
So long Doug
So long
10/13, 10:51pm
Doug
unless we get stats
then we can use my models
10/13, 10:53pm
Kevin
Never
NEVER
10/13, 11:17pm
Doug
Haha
yooooo
10/13, 11:22pm
Doug
http://manticblog.com/wp-content/uploads/2015/10/Warpath-KS-Alpha-06-101.pdf
10/13, 11:35pm
Kevin
Oh gak bro
10/13, 11:35pm
Kevin
All units and terrain areas in the game have a height,
as shown in the chart below:
Height 0 The gaming surface
Height 1 Small creatures, low scrub, low walls
and barricades
Height 2 Man-sized creatures, most Infantry
units, perimeter walls
Height 3 Most Vehicle units, large humanoids,
trees, one-storey buildings
Height 4+ Two-storey buildings, some hills, some
large vehicles or alien beast
10/13, 11:36pm
Doug
Next
gen ! Haha
10/13, 11:36pm
Kevin
Lol
For real though, glad to see more games stealing gak from Starship Troopers
The only game that was actually ahead of it's time
10/13, 11:38pm
Kevin
Damn, nerve 3
If the loser of an Assault is not completely destroyed,
the winner will push them back. The owner of the
winning unit may make a Move action with the
opponent’s losing unit in any direction. This move
cannot be used to engage another unit.
Ok that's kinda of really cool
10/13, 11:43pm
Doug
haha force them back
10/13, 11:43pm
Kevin
Yep very dynamic
And you can move them into a position that could potentially allow you to follow up with fire.
Losing assualts will I think suck a big dick
10/13, 11:44pm
Doug
seems reasonable
10/13, 11:45pm
Kevin
X tokens for being bit by a weapon with the
Suppressive Fire (X) rule
Appears I was correct
This unit deals X suppression tokens on top of any
regular suppression caused when making a Shoot or
Blaze Away action. This applies even if no damage is
caused, but the weapon must hit at least once. If firing
multiple weapons with this rule, the totals are
cumulative.
From the larger entry
Also appears Blaze Away is only on a unmodified roll of 6
As it states no modifiers are applied to the roll.
But that means negative ones as well
But requiring a 6 makes more sense now that I know Nerve is so low. Otherwise getting above double suppression would be way to powerful.
As it is there's still a chance based on that one statline that you could force a unit to ground with a single roll.
Holy gak going to ground is straight up awful as feth
You can't even retaliate in an assault
This is suppression done right!
If you ground a unit on overwatch it immediately gets an activation token.
10/13, 11:56pm
Kevin
Brah, I've been waiting for this ruleset all my life
10/13, 11:56pm
Doug
I'll get my enforcers assembled and you can use my old forge fathers
10/13, 11:57pm
Kevin
Uggghhh Forge Father Steel warriors Nerve 2
Is there a Mantic forum
I need to convince these guys to please change the fething name from Blaze Away to Suppressing fire
Or actually Area fire
From the Forge Father Stormrage vets
Hailstorm Autocannon: 36" range, 16 dice!
Suppresive fire 1
12:03am
Doug
That's a whole unit with them right
12:03am
Kevin
Basically
Well a single team
So half the unit s
Since the unit can be 1-2 teams
As apposed to the Steel Warriors who can upgrade teams to them. They get 4 dice with the gun.
So if a team is 4 people, that means that everyone in a Stormrage team is armed with one.
But a Steel Warrior Ranged support team has a single one
12:06am
Doug
Gotcha
12:08am
Kevin
Hmmm appears a team is 5 guys
12:08am
Doug
Makes sense with five man sprues
12:09am
Kevin
Question
Teams must be modeled on a stand I notice
Will they be providing plug in stands that you can easily remove the models from
Wait the rules answers the question
and it is yes
It hink
It's implied but not directly stated
12:14am
Doug
it just says 2" within the leader
cloud
12:16am
Kevin
Units are broken down into smaller groups of
miniatures called teams, made up of a number of
miniatures mounted together on a single base, or
stand.
12:20am
Doug
ah there we go
12:21am
Doug
The miniatures used in the game are static, but in real
life would be very dynamic, constantly moving,
shooting and fighting. Therefore, the exact position of
the figures within the stand is not important – the
whole piece, including any space between the models,
is considered to be the area in which the models are
moving, and is regarded as the team for the purposes
of the rules
12:21am
Doug
so cloud basically
12:21am
Kevin
But will they provide stands!
12:30am
Doug
I suppose