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2015/11/24 20:30:21
Subject: How could they fix the Astra militarum with a new codex?
Well it is playing with numbers, and that is close to numerology, which if forbiden by the church. Only people who have to use math for stuff at work can or should, be using it to train outside of working. And even then it isn't certain, if it is always the case. For example if someone works at a church found or in party think tank, it is probably ok. But if he is using math for personal gains or anti national actions, it is probably a sin.
2015/11/25 15:51:40
Subject: Re:How could they fix the Astra militarum with a new codex?
Man, between the "meh" relics, warlord traits, the "alright" formations, and just the straight slap to the face with the copy paste baneblades, I feel like IG got kicked in the teeth to make Tau look better. Maybe I'm just being downer but with the recent codices, I was really excited. I feel like I know how CSM players feel now.
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
2015/11/25 17:01:46
Subject: Re:How could they fix the Astra militarum with a new codex?
master of ordinance wrote: Well, these are only for supplement Warzone Damocles so maybe the official codex will be better please GW, just this once
Hope is the first step on the road to disappointment.....
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
2015/11/25 17:16:03
Subject: Re:How could they fix the Astra militarum with a new codex?
master of ordinance wrote: Well, these are only for supplement Warzone Damocles so maybe the official codex will be better please GW, just this once
Hope is the first step on the road to disappointment.....
Please do not crush my dreams, they are the only thing keeping me playing IG
Me too, I've just learned to not dare to hope that Gee-dubs will give us anything good, all the good stuff goes to my Eldar and Space Marine armies.
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
2015/11/26 23:39:17
Subject: How could they fix the Astra militarum with a new codex?
drunken0elf wrote: Meanwhile Ogryns are sad. Sad sad lovely big meaty man.
Just dropping their points would make them so much more viable. As it is now I could use the points from them to buy a tank and it is a sad thing that I will get so much more out of that tank than I will the Ogryns.
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
2015/11/27 18:33:18
Subject: How could they fix the Astra militarum with a new codex?
I've enjoyed using Bullgryns as a surprise carnifex move against my BA friend. They never expect a Guard unit to have ANY CC ability.
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
2015/11/27 22:01:30
Subject: How could they fix the Astra militarum with a new codex?
Now all I can think of is a sniffling ogryn holding a tiny teddy bear while a commissar awkwardly pats him on the back. Breaks the emperor's heart I tell you!
But I would have to agree that with a point slash for ogryn/bullgryn they would see alot more use with me. heck I'd dare say they would be a auto include if the stormlord cost a point slash as well, for superheavy transport shenanigans.
Fer da Empahrahhhhhh *smashes everything in sight*
It makes me smile just thinking about it.
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
2015/11/27 22:24:15
Subject: Re:How could they fix the Astra militarum with a new codex?
Ir0njack wrote: Now all I can think of is a sniffling ogryn holding a tiny teddy bear while a commissar awkwardly pats him on the back. Breaks the emperor's heart I tell you!
Someone needs to make some art about this. It's brilliant. Sadder then titanic I tell you.
2015/11/28 05:12:19
Subject: How could they fix the Astra militarum with a new codex?
I just don’t understand the thinking behind the point cost of Bullgryns. With their upgrades they are supposed to be a CC beat stick, but really they can just as easily be stuck in combat with a tactical marine squad that won’t fail a 3+ save. I really would love to see them make the Maul an AP3 weapon to give them some true punch along with a reasonable point drop.
Always been hoping for Vox’s to give you range across the board since our last update. Not sure if it’s worth holding my breath for again but would be amazing.
BAO 2015 : Best Space Wolves.
The best battle plans are the simplest. Just run forward and punch your enemy in the face.
2015/11/28 07:52:57
Subject: How could they fix the Astra militarum with a new codex?
I know I would love formation built entirely around conscripts. 1-2 50 man conscript squads with Commissars in each? I would LOVE sending them into battle to hold the line while my tanks/artillery do the actual work. Bonus points of fun if my artillery scatters onto my conscript hordes. I would probably also find a way to ally that formation in to all my Space Marine games as well.
This message was edited 2 times. Last update was at 2015/11/28 08:08:07
2015/11/28 11:07:16
Subject: How could they fix the Astra militarum with a new codex?
This holds for pretty much everything in the IG Codex: Platoons, Tanks, just about everything.
Except Rough Riders. Those just suck.
Yeah, that is true.
Rough Riders... Remind me, what are they again?
1 wound, toughness 3, "melee" Cavalry with a "meh" one use melee weapon, WS3, munitorium issued cardboard armor, and they treat all difficult terrain as dangerous.
Make them 2 wound, toughness 4, with hit and run, move through cover, the ability to be upgraded to vets, and able to buy carapace and special weapons (power lance anyone?). I'd like rough riders like THAT.
Mostly cause i just want space knights...
This message was edited 1 time. Last update was at 2015/11/28 11:38:34
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
2015/11/28 13:00:10
Subject: How could they fix the Astra militarum with a new codex?
Rough riders should really get the jetbike treatment. Or the light Cav rules in WMH.
Rough Riders
2 Wounds, T4, Hit and Run, Skilled Rider, 5+ Armor save, WS 3
New Rules;
Shaped Charges
Rough Riders have shaped charges on their lances, making them devastating on the charge.
If a Rough Riders unit charges, they double their strength and gain AP 2 for 1 turn.
Devastating charge,
Rough Riders gain +2 WS and I when charging.
Master hunters
Rough Riders have preferred enemy everything.
Light Cavarly
During the assault phase, Rough riders may make a run move even if they have ran in the shooting phase or fired their weapons.
If rough riders use HaR or win a combat, they may move an additional d6+1" and ignore terrain while doing so.
I think this would make them fast deadly threats with still obvious weaknesses. They really need to get the charge, and concentrated shooting will bring them down. However, they can move through cover pretty well and if they do charge, will cause a lot of damage since they will hit and wound quite well and be devastating (finally).
2015/11/28 14:40:45
Subject: Re:How could they fix the Astra militarum with a new codex?
Robbert Ambrose wrote: Personally I'd like to see something like bicycle infantry being introduced, just something out of the ordinary, but not totally unreasonable.
Because this game wasn't WWI enough for you?
2015/11/28 16:19:26
Subject: Re:How could they fix the Astra militarum with a new codex?
Robbert Ambrose wrote: Personally I'd like to see something like bicycle infantry being introduced, just something out of the ordinary, but not totally unreasonable.
Well, how about we follow up that Bicycle Infantry with a unit of British Constables?
Elites, Units of 1-5, Guardsman statline, 7pts per model and come with the following:
- Truncheon (S: User, AP-, Concussive)
- Custodian helmet (If an non-fearless enemy attempts to run, shoot or charge within 6" of a unit of British Constables, they must pass a Ld test. If the test is failed, the sight of the constable's helmet has unnerved them and they may not perform the selected action.)
- Whistle (Instead of shooting, a unit of British Constables may instead elect to blow their whistles. Place a Whistle Counter by the squad. At the beginning of your next turn, two further units of British Constables - each comprised of d6 models - arrive on the scene and may be placed anywhere within 6" a unit with a whistle counter.)
- 'Ello, 'ello, 'ello (For each enemy unit that attempts to infiltrate within 18" of a unit of British Constables, roll a d6. On a roll of 3+ the unit has been spotted and must instead set up within its owning player's deployment zone.)
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/11/28 19:23:50
Subject: How could they fix the Astra militarum with a new codex?
Panzer1944 wrote: I just don’t understand the thinking behind the point cost of Bullgryns. With their upgrades they are supposed to be a CC beat stick, but really they can just as easily be stuck in combat with a tactical marine squad that won’t fail a 3+ save. I really would love to see them make the Maul an AP3 weapon to give them some true punch along with a reasonable point drop.
Always been hoping for Vox’s to give you range across the board since our last update. Not sure if it’s worth holding my breath for again but would be amazing.
The problem with mauls is, as I see it, very similar to the problem with axes. They have wrong rules. The maul should be +1S AP2, and the axe +2S AP4.
Progress is like a herd of pigs: everybody is interested in the produced benefits, but nobody wants to deal with all the resulting gak.
GW customers deserve every bit of outrageous princing they get.
2015/11/28 23:09:34
Subject: Re:How could they fix the Astra militarum with a new codex?
Robbert Ambrose wrote: Personally I'd like to see something like bicycle infantry being introduced, just something out of the ordinary, but not totally unreasonable.
Well, how about we follow up that Bicycle Infantry with a unit of British Constables?
Elites, Units of 1-5, Guardsman statline, 7pts per model and come with the following: - Truncheon (S: User, AP-, Concussive) - Custodian helmet (If an non-fearless enemy attempts to run, shoot or charge within 6" of a unit of British Constables, they must pass a Ld test. If the test is failed, the sight of the constable's helmet has unnerved them and they may not perform the selected action.) - Whistle (Instead of shooting, a unit of British Constables may instead elect to blow their whistles. Place a Whistle Counter by the squad. At the beginning of your next turn, two further units of British Constables - each comprised of d6 models - arrive on the scene and may be placed anywhere within 6" a unit with a whistle counter.) - 'Ello, 'ello, 'ello (For each enemy unit that attempts to infiltrate within 18" of a unit of British Constables, roll a d6. On a roll of 3+ the unit has been spotted and must instead set up within its owning player's deployment zone.)
I want mounted plod.
Heralding the Royal Dragoons.
Mmmhhhmmm British cavalry.
RR are supposed to be the IG's biker units.
This message was edited 1 time. Last update was at 2015/11/28 23:09:56
2015/11/29 02:58:28
Subject: Re:How could they fix the Astra militarum with a new codex?
Robbert Ambrose wrote: Personally I'd like to see something like bicycle infantry being introduced, just something out of the ordinary, but not totally unreasonable.
Stats-wise, that's what Rough Riders are: not any bump to T W or Sv, and only marginally faster.