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@thegreatchimp

I'm curious but what kind of punishment can an Astartes Armour take? I know there are weak points in the armour design, but from the fluff, it always indicates that their armour could withstand a lot of punishment, from shrugging off multitudes of projectiles to surviving impacts from incredible heights.

But in terms of projectile weapons, can they withstand sustained barrage from auto-guns? Or a large calibre sniper rifle? Like a .50 calibre or 20mm?

Mass Accelerators are intended to hit with as much force as a high calibre rifle in modern firepower, and they have near infinite ammunition or hundred to thousands of rounds thanks to integrated heat sinks or detachable ones. I'm just trying to figure out how much firepower it'd take to penetrate through armour like Ceremite and such.

As for other things, what is the firepower of a Tau Rail Gun? I mean did they ever actually specify in which level of speeds it was ever rated within either hypersonic or ultra-velocity?
   
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Honestly, unless the inquisitors in charge are pants on head slowed, they'll go through, figure out they can't go anywhere, turn around and go back. Maybe raise a space marine chapter to garrison the area around the portal, giving it a nifty star fort they'll drag into position.

Now you have the firepower of a marine fleet pointing at the portal, and just sit there and wait for something to come through. And then hit it with the force of an angry space marine.

And, depending on the gene stock, maybe even make sure the space marines leave one or two alive when sending them back, so they can tell stories of how hard they got owned and how terrifying it was to watch their crew mates get eaten alive by super humans that shrugged off their weapons fire, spat acid, and could survive in hard vacuum.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Yay, the one slight problem with that there are several portals so containment may be an issue since one is technically located in the Eye of Terror and well that one is a little bit useless since it only leads to one planet and it's a fair distance away from a relay so the forces of Chaos may have difficulty moving around.

Also I did mention that the portal took the Imperium across two small relays, but that's pretty much it, and don't think there aren't zealots who'd see the opportunity to start more wars or expand further outwards. There's also the chance of people who may use the opportunity to run into hiding, the Mass Effect universe provides plenty of safe havens for people like that.
A psyker would like a place to hide where their abilities wouldn't draw the attention of the Imperium.

As for the rest, well the Tau do like a challenge, and they have direct access to a relay though it takes them to one of the most heavily defended locations within Turian space. So there's that.
   
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 Evident-Disaster wrote:
Yay, the one slight problem with that there are several portals so containment may be an issue since one is technically located in the Eye of Terror and well that one is a little bit useless since it only leads to one planet and it's a fair distance away from a relay so the forces of Chaos may have difficulty moving around.

Also I did mention that the portal took the Imperium across two small relays, but that's pretty much it, and don't think there aren't zealots who'd see the opportunity to start more wars or expand further outwards. There's also the chance of people who may use the opportunity to run into hiding, the Mass Effect universe provides plenty of safe havens for people like that.
A psyker would like a place to hide where their abilities wouldn't draw the attention of the Imperium.

As for the rest, well the Tau do like a challenge, and they have direct access to a relay though it takes them to one of the most heavily defended locations within Turian space. So there's that.


Sure, but the other ones open in space the imperials do not care about, or is being hunted by the admech, who will do what they want with it regardless of the inquisition. The Imperials have the advantage on their side of the portal, with void shields being as over powered as they are, and the ability to utilize their psykers, mobility, and all that fun stuff.

The taus ability to make short hops would be the fastest moving travel for 40k factions on the me side of things and it's likely the tau could deal with whatever they need to to set up an enclave. Though, their ships are just now becoming equivallent to imperial warships, so the turians might give them a run for their money.

The tau are about as big, empire size wise, at least, as the bigger mass effect factions.

And while some imperial zealots would likely cause a stir, the High Lords didn't get to their positions and last any decent amount of time by being stupid. They would likely realize they couldn't make any meaningful gains on the other side without a means to get around, declare going near the portals to be heresy (other than by Terra approved agents, of course) and just contain the threat to their space.

Unless the downtrodden psykers or criminals get a ship that can slink through the imperial blockade, then... I guess they deserve to get past. Unless the elder/tau portals become common knowledge. Even then, the imperial portals probably won't be common knowledge. After all, most of the fighting has been happening on the ME side of things.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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 thegreatchimp wrote:
 Wyzilla wrote:


Standard Imperial technology outright ignores kinetic shielding, and no, the Imperium is not "technologically primitive", that's just an annoying meme that keeps popping up from people who don't read any 40K material. The Imperium is the same civilization that builds utterly massive ships in a matter of months or even has ridiculous items like a spray-can that will render a T-Shirt the same quality as flak armor (which can stand up to autogun fire with calibers such as 7.62 or 8.5 mm).

Plus ground combat is irrelevent. Lance batteries will kill any ME ship within range in swift manner, before they can hope to deploy troops. As far as the inhabitants of ME are concerned, any fleet arriving from the 40k Milky Way is untouchable.


Well first off I've been reading 40k material for 18 years, so I just to clarify I don't fit into that category.

Second their hardware has raw power but it is indeed crude (primitive is a bit inaccurate in hindsight). Technological stagnation is constantly quoted in the fluff. To put the IOM's technological progress into perspective the Tau have achieved a higher level of tech in what -5% of the time.

Until I see it written somewhere that imperial tech outright ignores kinetic shielding, all that is is your opinion. I don't see why it would be so -the shielding works against both solid and energy projectiles in the ME universe, and their solid projectiles are of a much faster velocity and therefore more powerful pound for pound.

Ground combat would be relegated...if either universe were realistic. But it's sci-fi wherein a bunch of a hundred men go down in a dropship to blast and swing swords at alien monstrosities instead of annihilating them with an orbital bombardment. It never made sense under scrutiny but doesn't say much for either universe except that they're inconsistent like most sci-fi.


Dude, you do realize what kinetic shielding is, correct? Hint, it's included in the name. It only protects against physical attacks, not DEWs.

http://masseffect.wikia.com/wiki/Kinetic_barrier#Kinetic_Barriers_.28.22Shields.22.29

And you know what are weapons of extreme heat and radiation? Some of the IOM's most common weaponry, lasguns and lances.

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 Wyzilla wrote:


Dude, you do realize what kinetic shielding is, correct? Hint, it's included in the name. It only protects against physical attacks, not DEWs.

http://masseffect.wikia.com/wiki/Kinetic_barrier#Kinetic_Barriers_.28.22Shields.22.29

And you know what are weapons of extreme heat and radiation? Some of the IOM's most common weaponry, lasguns and lances.


Left side of brain: "Damn it, but it appears Wyzilla is right about that point"
Right side: "Quiet, that's nonsense, and even if it were true, we can never admit that!"
Left: "But look, it says here on the wiki..."
Right "Shut up! He'll hear you!"


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Its why the Reapers were able to smash apart the alliance fleet was because they had energy weapons.


Automatically Appended Next Post:
 thegreatchimp wrote:
 Wyzilla wrote:


Dude, you do realize what kinetic shielding is, correct? Hint, it's included in the name. It only protects against physical attacks, not DEWs.

http://masseffect.wikia.com/wiki/Kinetic_barrier#Kinetic_Barriers_.28.22Shields.22.29

And you know what are weapons of extreme heat and radiation? Some of the IOM's most common weaponry, lasguns and lances.


Left side of brain: "Damn it, but it appears Wyzilla is right about that point"
Right side: "Quiet, that's nonsense, and even if it were true, we can never admit that!"
Left: "But look, it says here on the wiki..."
Right "Shut up! He'll hear you!"



Happens to the best of us

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This message was edited 1 time. Last update was at 2015/06/27 18:10:34


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 Asherian Command wrote:
Its why the Reapers were able to smash apart the alliance fleet was because they had energy weapons.


Actually, they don't. They just fire a sliver of molten metal at a fraction of C. It's still a physical attack.

Of course, it was still powerful enough to slice through pretty much everything it hit, but it had the drawback of extremely limited AoE, as demonstrated by the Rannoch mission and later in the Earth mission. There you fight Destroyers, 'mere' 160-meter tall Reapers. It is possible to dodge the beam on foot if you are prepared. Of course, if you -are- caught in the AoE, then you are dead dead dead, no matter if you are a man or a starship.

It is what makes Reaper weapons so lethal. In terms of raw kilotons, 40k weapons come out way ahead. But Reaper weapons concentrate all that force with the precision and focus of a scalpel, rather than in a massive boom.

This message was edited 2 times. Last update was at 2015/06/27 18:32:16


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 Ashiraya wrote:
 Asherian Command wrote:
Its why the Reapers were able to smash apart the alliance fleet was because they had energy weapons.


Actually, they don't. They just fire a sliver of molten metal at a fraction of C. It's still a physical attack.

Of course, it was still powerful enough to slice through pretty much everything it hit, but it had the drawback of extremely limited AoE, as demonstrated by the Rannoch mission and later in the Earth mission. There you fight Destroyers, 'mere' 160-meter tall Reapers. It is possible to dodge the beam on foot if you are prepared. Of course, if you -are- caught in the AoE, then you are dead dead dead, no matter if you are a man or a starship.

It is what makes Reaper weapons so lethal. In terms of raw kilotons, 40k weapons come out way ahead. But Reaper weapons concentrate all that force with the precision and focus of a scalpel, rather than in a massive boom.


And if I remember right the reaper gun is only on the normandy which will probably get blown up by flak fire.

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The Thanix cannon is not only on the Normandy. By ME3, it is also used by various other ships. However, Thanix weapons are merely based on Reaper technology, and are not nearly as powerful as the real thing.

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 Ashiraya wrote:
The Thanix cannon is not only on the Normandy. By ME3, it is also used by various other ships. However, Thanix weapons are merely based on Reaper technology, and are not nearly as powerful as the real thing.


AH oh okay. But those are only on state of the art and newer models. If I remember right.

Plus the Mass Effect universe's fleets are pretty small to begin with.

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 Asherian Command wrote:
 Ashiraya wrote:
The Thanix cannon is not only on the Normandy. By ME3, it is also used by various other ships. However, Thanix weapons are merely based on Reaper technology, and are not nearly as powerful as the real thing.


AH oh okay. But those are only on state of the art and newer models. If I remember right.

Plus the Mass Effect universe's fleets are pretty small to begin with.


True and true.

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I respect the OP's sincerity and work in this, it is a cool "what if".
I was also playing ME3 recently so it works.
ME universe scale seems so small in comparison to the silly size of 40k imperium.
Seeing a Krogan and a SM lock horns would be cool.
"Powers" would be funny, the epic energy blasts would be exciting.

I suppose wanting Starcraft vs 40k would be redundant?

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 Talizvar wrote:
I respect the OP's sincerity and work in this, it is a cool "what if".
I was also playing ME3 recently so it works.
ME universe scale seems so small in comparison to the silly size of 40k imperium.
Seeing a Krogan and a SM lock horns would be cool.
"Powers" would be funny, the epic energy blasts would be exciting.

I suppose wanting Starcraft vs 40k would be redundant?


Yeah that already happened.

And people bring in game mechanics into these fights and they don't make any sense. If game mechanics were true then in warcraft 3 then Archimonde is completely immune to magic and can summon unlimited demons out of his arse.

I really want to see the Rachni vs Tyranids.

Just to see what would happen to the tyranids. (in terms of mutations)

In terms of ground warfare the ME universe is not going to do well against a well disciplined ground force of Imperial Storm Troopers. Their kinetic shields don't block lasgun shots or melta weapons. So yeah. It would be cool, but the ME universe would get its ass handed to it.

This message was edited 2 times. Last update was at 2015/06/27 19:24:33


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 Evident-Disaster wrote:
@thegreatchimp

I'm curious but what kind of punishment can an Astartes Armour take? I know there are weak points in the armour design, but from the fluff, it always indicates that their armour could withstand a lot of punishment, from shrugging off multitudes of projectiles to surviving impacts from incredible heights.

But in terms of projectile weapons, can they withstand sustained barrage from auto-guns? Or a large calibre sniper rifle? Like a .50 calibre or 20mm?

Mass Accelerators are intended to hit with as much force as a high calibre rifle in modern firepower, and they have near infinite ammunition or hundred to thousands of rounds thanks to integrated heat sinks or detachable ones. I'm just trying to figure out how much firepower it'd take to penetrate through armour like Ceremite and such.

As for other things, what is the firepower of a Tau Rail Gun? I mean did they ever actually specify in which level of speeds it was ever rated within either hypersonic or ultra-velocity?


They are often called hypersonic, and even with rail rifles you hear the "crack" after the thing hits it's target, but there isn't much in the way of specifics. But think about this, the broadsides weapon (the heavy rail rifle, which is weaker) has enough power to punch strait through a tank, pulling all the crew and loose object thought the several inch exit hole. All that was left of the crew was a servile meter length red stain. Railguns are weapons that often kill heavy tanks in a single shot, and can even take out the lighter titains with a lucky hit. And that's just the basic railgun, heavy railguns are dedicated anti-titian weapons, and excel at the role. The first time a tiger shark AX-1-0 was deployed, it brought down the titan's void shields with a missile barrage, and then killed it with a single shot.

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 Talizvar wrote:
I respect the OP's sincerity and work in this, it is a cool "what if".
I was also playing ME3 recently so it works.
ME universe scale seems so small in comparison to the silly size of 40k imperium.
Seeing a Krogan and a SM lock horns would be cool.
"Powers" would be funny, the epic energy blasts would be exciting.

I suppose wanting Starcraft vs 40k would be redundant?


Unfortunately for Mass Effect, it is rather sensible as far as sci-fi goes, whereas 40k is, well, not.

A Krogan is a terrifying foe by the standards of Mass Effect, but would go down awfully quickly when faced with the tougher 40k stuff (Nobz, Space Marines, etc).

I imagine Krogan infantry may be problematic for Guardsmen, though. Well, at least until you count in the number disparity.

This message was edited 2 times. Last update was at 2015/06/27 21:29:32


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 Ashiraya wrote:
 Talizvar wrote:
I respect the OP's sincerity and work in this, it is a cool "what if".
I was also playing ME3 recently so it works.
ME universe scale seems so small in comparison to the silly size of 40k imperium.
Seeing a Krogan and a SM lock horns would be cool.
"Powers" would be funny, the epic energy blasts would be exciting.

I suppose wanting Starcraft vs 40k would be redundant?


Unfortunately for Mass Effect, it is rather sensible as far as sci-fi goes, whereas 40k is, well, not.

A Krogan is a terrifying foe by the standards of Mass Effect, but would go down awfully quickly when faced with the tougher 40k stuff (Nobz, Space Marines, etc).

I imagine Krogan infantry may be problematic for Guardsmen, though. Well, at least until you count in the number disparity.


Don't forget the Imperium is quite accepting of anyone that lends their services to them, as mecenaries that are xenos are fine with serving for the imperium.

The Krogan could possibly serve the imperium.

This message was edited 1 time. Last update was at 2015/06/27 21:35:39


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Given the aggressive demeanour of the Krogan species, I strongly suspect they would plant themselves on the 'cleanse and purge' list.

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 Ashiraya wrote:
Given the aggressive demeanour of the Krogan species, I strongly suspect they would plant themselves on the 'cleanse and purge' list.


Along with many other races. But the Imperium works with The Dog People and even the Kroot. So I don't think they would really care.

Though personally I want to see the N7's versus the Storm Troopers fighting on the Citadel, infact, I would love to see an Imperial Occupied Citadel. I think the imperium would take it over and use it.

Though it would be really funny when the cycle ends to see the imperium of man vs the Reapers, and just see the reapers run away with tails between their legs.

Oh god someone should make art of that please...

This message was edited 1 time. Last update was at 2015/06/28 01:24:05


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I think a Hive fleet or more practically a tendril of significant size that enters the ME universe would take a couple planets by surprise. The issue of the size of ME ships and the number of ships in their fleet would be the real problem.

Not sure anything in ME would be able to take care of the bigger hive ships. Since those ships have mouths large enough to just eat some of the biggest ships in 40k I imagine they would have no problem just eating the fleets they ran into in ME. The ground forces could probably put up a fight against the nids, but not once they are being terraformed by the spore clouds and their losses are being sucked back up into the ships to fuel more bioforms. It's a war of attrition I don't think ME could survive.

I think a reaper could do a lot of damage. But a single Reaper is ALSO small compared to the bigger Hive ships and would just get eaten. Would a Reapers mind control be able to rest control of the nids from the Hive mind? Thats the question. If it did, does the ME universe stand a chance agaisnt the nids then?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Lance845 wrote:
I think a Hive fleet or more practically a tendril of significant size that enters the ME universe would take a couple planets by surprise. The issue of the size of ME ships and the number of ships in their fleet would be the real problem.

Not sure anything in ME would be able to take care of the bigger hive ships. Since those ships have mouths large enough to just eat some of the biggest ships in 40k I imagine they would have no problem just eating the fleets they ran into in ME. The ground forces could probably put up a fight against the nids, but not once they are being terraformed by the spore clouds and their losses are being sucked back up into the ships to fuel more bioforms. It's a war of attrition I don't think ME could survive.

I think a reaper could do a lot of damage. But a single Reaper is ALSO small compared to the bigger Hive ships and would just get eaten. Would a Reapers mind control be able to rest control of the nids from the Hive mind? Thats the question. If it did, does the ME universe stand a chance agaisnt the nids then?


Good question!
That would be interesting, I was actually thinking about that.

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Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Lance845 wrote:
Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


Oh dear god that would suck!

But it would be awesome to see

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Lance845 wrote:
Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


I'd assume so since those things are immensely powerful in terms of psychic abilities or well telepathy, so who knows.

As for everything else thanks for the responses, and so forth.

But I'm curious would the Tau accept the Turians as allies? I mean they're really militaristic and can provide highly skilled riflemen and marksmen, not to mention troops, and they aren't afraid to get into melee unlike the Tau though that might be in part to them having talons and a highly durable physical form, give them their own equipment upgraded by the Tau toss in some kinetic barriers and armour upgrades and they could really give the Imperial Guard something to think about.
   
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 Evident-Disaster wrote:
Lance845 wrote:
Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


I'd assume so since those things are immensely powerful in terms of psychic abilities or well telepathy, so who knows.

As for everything else thanks for the responses, and so forth.

But I'm curious would the Tau accept the Turians as allies? I mean they're really militaristic and can provide highly skilled riflemen and marksmen, not to mention troops, and they aren't afraid to get into melee unlike the Tau though that might be in part to them having talons and a highly durable physical form, give them their own equipment upgraded by the Tau toss in some kinetic barriers and armour upgrades and they could really give the Imperial Guard something to think about.


Matters on the tau commander really, if it is shadowsun no way. But Farsight probably.

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I'm currently thinking about how biotics would be seen within Imperial society, technically speaking biotic users do not possess any connection to the warp and they aren't mutants in anyway shape or form, the only thing that changes is their physiology since they need more energy to consume.

But beyond that there's nothing particularly bad about them, also something I forgot to add into the background of this thread was that biotic users seem to have an immunity to the warp, either A because they're filled with something foreign that the warp doesn't particularly like, or B universal immunity which seems to protect them since their reality has no warp to begin with.

Take it as you will, this helps them in the sense that no one can read their minds without directly interfacing with them. And I mean they can't be affected by warp abilities, not that they're immune to telepathy or some different form of psychic powers. (It'll help in some aspect.)
   
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 Evident-Disaster wrote:
Lance845 wrote:
Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


I'd assume so since those things are immensely powerful in terms of psychic abilities or well telepathy, so who knows.

As for everything else thanks for the responses, and so forth.

But I'm curious would the Tau accept the Turians as allies? I mean they're really militaristic and can provide highly skilled riflemen and marksmen, not to mention troops, and they aren't afraid to get into melee unlike the Tau though that might be in part to them having talons and a highly durable physical form, give them their own equipment upgraded by the Tau toss in some kinetic barriers and armour upgrades and they could really give the Imperial Guard something to think about.

Excellent points. Tau would actually be able to form alliances with many of the factions. Hell, Elcor function as more durable Krootox. Have them scout with some Kroot haha!

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Slayer-Fan123 wrote:
 Evident-Disaster wrote:
Lance845 wrote:
Also, if the Nids ran into and ate a Leviathan from ME and incorporated THEIR mind control genetics into the bioforms of the Nids.... well, that's just the end of everything isn't it?


I'd assume so since those things are immensely powerful in terms of psychic abilities or well telepathy, so who knows.

As for everything else thanks for the responses, and so forth.

But I'm curious would the Tau accept the Turians as allies? I mean they're really militaristic and can provide highly skilled riflemen and marksmen, not to mention troops, and they aren't afraid to get into melee unlike the Tau though that might be in part to them having talons and a highly durable physical form, give them their own equipment upgraded by the Tau toss in some kinetic barriers and armour upgrades and they could really give the Imperial Guard something to think about.

Excellent points. Tau would actually be able to form alliances with many of the factions. Hell, Elcor function as more durable Krootox. Have them scout with some Kroot haha!


Eh.. As long as the Turian's ally with them and accept the whole "Greater good thing" And then being forced into sterilization.

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 Evident-Disaster wrote:


The Systems Alliance begins a war of attrition to bring the Imperium of Man to heel, but with virtually no luck, most ships were destroyed by the vastly more powerful Imperial warships point defenses and lance batteries, leaving the Alliance on the retreat. However something amazing happened during a second engagement, a single Alliance Corvette managed to bring down a Firestorm frigate, how this was achieved was by the officer in charge, seeing little hope of winning the battle and surviving, the officer in charge turned his vessel into a massive FTL missile. The corvette struck the frigate at 12775 times the speed of light, weighing in at 2700 tons, the ship turned the imperial frigate into a pile of scrap.

This tactical discovery warranted the Alliance creating a series of small but extremely powerful torpedoes, the size of small ships and shuttles which could be set on an automated course and launched at their enemies, the drawback to this however was the difficulty producing as many Mass Effect drives as possible and loading them onto torpedo vessels, and the size of the craft could not be carried by anything smaller than a carrier class vessel.



Mass Effect FTL cannot be weaponised as there is built in safeguards to prevent this, this was presumably done by the Reapers to prevent organics from basically one-shotting them.

Also, I have no doubt in my mind that a single Imperial Cruiser of any type could easily slaughter it's way through the entire Systems Alliance's measly 200 hundred strong fleet. Macrocannons would one-shot anything short of a Dreadnought, not to mention the fact that all Las weaponry will ignore kinetic barriers outright. Void shields require a tremendous amount of firepower to bring down (Battleship's shields can withstand broadsides from other battleships, which you know can shatter continents) and can be reactivated in the middle of battle. None of Mass Effects low kiloton weapons could bring down Imperial vessels in any reasonable amount of time without being obliterated themselves.

Even without warp travel, it would only take a matter of time before the Citadel races are slaughtered.

 
   
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 Hoyt wrote:
 Evident-Disaster wrote:


The Systems Alliance begins a war of attrition to bring the Imperium of Man to heel, but with virtually no luck, most ships were destroyed by the vastly more powerful Imperial warships point defenses and lance batteries, leaving the Alliance on the retreat. However something amazing happened during a second engagement, a single Alliance Corvette managed to bring down a Firestorm frigate, how this was achieved was by the officer in charge, seeing little hope of winning the battle and surviving, the officer in charge turned his vessel into a massive FTL missile. The corvette struck the frigate at 12775 times the speed of light, weighing in at 2700 tons, the ship turned the imperial frigate into a pile of scrap.

This tactical discovery warranted the Alliance creating a series of small but extremely powerful torpedoes, the size of small ships and shuttles which could be set on an automated course and launched at their enemies, the drawback to this however was the difficulty producing as many Mass Effect drives as possible and loading them onto torpedo vessels, and the size of the craft could not be carried by anything smaller than a carrier class vessel.



Mass Effect FTL cannot be weaponised as there is built in safeguards to prevent this, this was presumably done by the Reapers to prevent organics from basically one-shotting them.

Also, I have no doubt in my mind that a single Imperial Cruiser of any type could easily slaughter it's way through the entire Systems Alliance's measly 200 hundred strong fleet. Macrocannons would one-shot anything short of a Dreadnought, not to mention the fact that all Las weaponry will ignore kinetic barriers outright. Void shields require a tremendous amount of firepower to bring down (Battleship's shields can withstand broadsides from other battleships, which you know can shatter continents) and can be reactivated in the middle of battle. None of Mass Effects low kiloton weapons could bring down Imperial vessels in any reasonable amount of time without being obliterated themselves.

Even without warp travel, it would only take a matter of time before the Citadel races are slaughtered.

The Citadel would become a fortress for the Imperium. I mean why the hell not it is basically a space station. I mean they took blackstone fortresses for fun.

From whom are unforgiven we bring the mercy of war. 
   
 
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