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1850 BAY AREA OPEN? ELDAR + FIREBASE TAU Code Named: Cheese Factory (Round 5 Completed!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How will the cheese factory do at the BAO?
The Cheese Factory goes 5-0 and wins the event!
The Cheese Factory is cheesy but fails to win out 4-1!
This isnt the cheese we were looking for 3-2!
This Cheese smells a little funny 2-3!
Is this even cheese 1-4?
I dont make it through the wait list/lose every game like a boss!

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Made in us
Fixture of Dakka





San Jose, CA

 DarknessEternal wrote:
How are the Necrons having an Allied Detachment of Necrons?

This was before the changes to the ITC format, when you couldn't do double-CAD but could self-ally (ITC rules change). After the recent changes, now you can do double-CAD but cannot self-ally....but all of these changes are after the BAO.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





So they allowed something specifically illegal by the main rulebook and disallowed something specifically legal.

Sounds exactly like every power-tripping TO ever. ITC is a farce, so are all the others.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fixture of Dakka





San Jose, CA

Welcome to the era of Houserule 40K. If GW isn't going to regulate their own rules, someone else has got to step up to the plates. Of course not everyone will agree, but then they've got the right to disagree by not attending.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:Lucky you, playing the same army twice in a row.

Was this Alex, the top ITC Necron player currently?



I believe it may have been. It was only lucky that in both games they both mishaped. I really wish I could of seen what this list can do if they do not mishap. That unit can be pretty resilient.

Dannygee wrote:Good Job so far TK! Glad your having fun.

-Your old Adepticon TT mate


Hey man how have you been? The adepticon team actually won an award this last attempt. We got the scholoars award for properly guessing the fluff questions. Also the reason I started a harlequin army.

DarknessEternal wrote:How are the Necrons having an Allied Detachment of Necrons?


ITC rules allowed for an allied detachment to be the same as the primary detachment... do know that the Decurion is a formation and unique detachment... theoretically they may have been within the rules by having an allied detachment of necrons.


At this point there are only 4 players that are in the running for top honors... this is Alan 'Pajama Pants' Bajramovic, JY2, Myself, and a quad heldrake daemonkin player who's name escapes me...

Also I need that players list as I got the random draw of my worst possible matchup in 4 heldrakes. If anyone has his list I would be much obliged. I lost all of my day two notes.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Your Round #4 opponent is James Carmona. He's a member of Team0Comp as well. I can ask him if he still has his BAO list. He was running Daemonkin, I believe.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
Your Round #4 opponent is James Carmona. He's a member of Team0Comp as well. I can ask him if he still has his BAO list. He was running Daemonkin, I believe.



I emailed Frankie and he promised a copy... we will see if he delivers.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

Brett, I might play you Round 2 at the Nova Invitational. Looking forward to it.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in us
Regular Dakkanaut




 Julnlecs wrote:
Brett, I might play you Round 2 at the Nova Invitational. Looking forward to it.


That means you'll be playing me in the second round of the NOVA Invitational.

YEAH YOU HEARD ME RIGHT
CALLING YOU OUT IN YOUR OWN BATTLE REPORT THREAD BRETT
   
Made in us
Powerful Ushbati





Manhatten, KS

DJ3 wrote:
 Julnlecs wrote:
Brett, I might play you Round 2 at the Nova Invitational. Looking forward to it.


That means you'll be playing me in the second round of the NOVA Invitational.

YEAH YOU HEARD ME RIGHT
CALLING YOU OUT IN YOUR OWN BATTLE REPORT THREAD BRETT


The Die is Cast... you have been seized on... your gimmicky list auto loses .

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut




 Tomb King wrote:
DJ3 wrote:
 Julnlecs wrote:
Brett, I might play you Round 2 at the Nova Invitational. Looking forward to it.


That means you'll be playing me in the second round of the NOVA Invitational.

YEAH YOU HEARD ME RIGHT
CALLING YOU OUT IN YOUR OWN BATTLE REPORT THREAD BRETT


The Die is Cast... you have been seized on... your gimmicky list auto loses .


Good point. I should bring that Forge World legacy that forces you to reroll Seize!

now you and your weak elves and fish people are surely doomed
   
Made in us
Powerful Ushbati





Manhatten, KS

DJ3 wrote:
 Tomb King wrote:
DJ3 wrote:
 Julnlecs wrote:
Brett, I might play you Round 2 at the Nova Invitational. Looking forward to it.


That means you'll be playing me in the second round of the NOVA Invitational.

YEAH YOU HEARD ME RIGHT
CALLING YOU OUT IN YOUR OWN BATTLE REPORT THREAD BRETT


The Die is Cast... you have been seized on... your gimmicky list auto loses .


Good point. I should bring that Forge World legacy that forces you to reroll Seize!

now you and your weak elves and fish people are surely doomed


They didn't include all 3 of my detachments for some reason... I guess you get to see the third detachment when we play.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut




 Tomb King wrote:
They didn't include all 3 of my detachments for some reason... I guess you get to see the third detachment when we play.


For your sake, I hope that third detachment is a cardboard box full of Wraithknights.

I'll just wear my judging shirt and DQ you myself anyway
   
Made in us
Storming Storm Guardian




Can you give the breakdown of points for the tau formation?

Lugganath-light of the fallen suns
2500points 250 points 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 4:

I never managed to get his list but the big thing in his list were the 4 heldrakes. The maelstrom objectives were 50% kill a unit. The best I can hope for is a solid interceptor taking down his heldrakes or at least minimizing their impact on the game. They can easily kill off all of my jetbikes in one shooting phase. If his hounds reach me then it may be a wrap as they lock my broadsides up with his lord/herald instant killing all of them.

Mission: Vanguard

Maelstrom:
1. Secure Objective 1.
2. Secure Objective 2.
3. Secure Objective 3.
4. Destroy a unit.
5. Destroy a unit.
6. Destroy a unit.

Bonus Points: Line Breaker, Warlord, Big game hunter




Pre-Game Thoughts:
Spoiler:
The night before this match-up the pairings were known. I knew going into the game that I was playing what the FLG crew considered my nightmare match-up. In a way they were correct in that assessment as the bikes could get slaughters by baleflamers as the heldrakes vectored everything else off of the board. My only real survivable unit would be the wraithknight. Adding to this match-up is the fact that the table 2 terrain is different then every other board in that there are 0 actual ruins on the board. We ended up ruling some of them as 4+ cover saves though this really only benefits his army as my army isn't really going to be shot at besides cover ignoring flamers. With the match-ups decided and my biggest threat being the heldrakes I decide to look into what I need to do to mitigate them throughout the match. I calculate their threat range at 36+12+8= 56" of threat range... this means I have the only deployment that actually nullifies their beta strike.

Keys to winning:
I need to go second in this game for maelstrom purposes.
I need to make sure I stay outside of 56" of his board edge.
I need to turbo boost over his heldrakes in the event that he commits all of them at once. A valid strategy that would remove at least an extra turn of shooting from my opponent.
I did not know his list in advance only that he has 4 heldrakes and a hounds block... the flesh hounds will need to die early and they conveniently give me a target while waiting for his heldrakes. If I am tied up in combat with his flesh hounds then I will be unable to intercept all of the reserves he plans on bringing to the table if locked in combat.
Lastly, I need to keep my jetbikes alive as long as possible for the purposes of claiming end of game objectives.

If I can set at least half of the above conditions then victory is practically guaranteed.


Pre-game: I win the roll off for first turn and elect for him to take the first turn(Advantage Maelstrom). I pre-measure 56" and ensure any movements can readily be returned beyond that line at any point with assault moves(Beta Strike Neutralized). My opponent decides to deepstrike his entire army except the Lord/Herald with the Flesh hounds, a 10 man unit of bloodletters, and a unit of cultist. I decide to deploy everything except the wraithfighter and the warp spiders. I do not attempt to seize after he scouts his dogs to the middle. We ruled the middle building is passable but you have to move over the top of the hill which is rather tall.

Game Turn 1:
Spoiler:
My opponent moves up the herald and the flesh hounds into the center and prepares for a turn two charge. He rolls to score his home objective and to kill a unit. Given that I have the second turn I shoot his bloodletters of his objective on my turn to deny him a maelstrom point. Had I went first then he could of moved up again after I had shot him... but such is the advantage of turn 2 in ITC. I rolled to destroy some units and with mass SMS going into his flesh hounds I nearly kill the herald but he lives with one wound remaining. Nothing else happens and neither of us score any maelstrom points. I assault move all bikes back behind the threat line at the end of my turn.


Game Turn 2:
Spoiler:
My opponent gets just about every unit from reserves. This is painful as I can only intercept 3 of them as mass units attempt to over-run my position. He deepstrikes 3 units of bloodletters, one unit of blood crushers, and then moves up the flesh hounds. All 4 helldrakes come onto the board and my opponent originally moves them all 4 up to the midline though I am currently just outside of his max range for all of them. He then rethinks his plan and anticipates me turboing passed them to take out his backfield. He decides to pull two of the heldrakes back to his board edge to counter that possible move. I elect to intercept with HYML's from both broadsides at the closest two heldrakes. The first unit gets a whopping 6 hits from the twin-linked weapons and then with tank hunter I manage to kill off a heldrake. The second unit manages to only get one pen result to go through but I roll a 5.... destroying the baleflamer. I have effectively neutralized his heldrakes. The riptide takes a shot at his blood crushers and kills one of them with his S8 5" blast. He attempts a long charge with his fleshhounds on my riptide but the charge fails.

My turn see's me capture a maelstrom objective at the bottom of the board, kill a unit of bloodletters along with the blood crushers which are charged by the wraithknight. The SMS on the broadsides take a toll on his blood letters as the bikes shoot up his flesh hounds and blood crushers. I attempted to kill both with shooting but failed to get the job done forcing the wraithknight to charge one of the two. I take a crucial 2 to 0 lead on maelstrom.


Game Turn 3:
Spoiler:
My opponent moves up and attempts a difficult multi-charge into my broadsides. 48 TLed shots can really take a toll on some blood letters resulting in them failing the multi charge but still making it into the broadsides. His wounded heldrake moves off of the board as his other two heldrakes try to get to me with the new line being my back board edge. My opponents lord wins the combat in the broadsides fight wiping out both units. The fleshhounds charged the riptide to keep him locked in combat. On my turn I kill off everything on my side to include his warlord. I don't have sufficient firepower to bring down his heldrakes but the damage is relatively done. He had brought in a skull cannon on the previous turn but I managed to kill it with the wraithknight which also finished off his warlord. At this point this game is practically over as I take 2 more maelstrom points and my opponent no longer has the units to score objectives.


Game Turn 4:
Spoiler:
He advances one of his heldrakes up to hit my bikes as the other targets bikes on the far side of the board. Thanks to will of asuryman I am fearless along with the arc issues now present with the heldrake I fail to lose a unit. He also summons a unit of blood crushers to hold the middle of the board. With some psychic buffs I am able to target and kill off his forward most heldrake with dakka into the rear armor and I believe a shot from the wraithknight helped do a hull point. I deepstrike my warp spiders by his back right objective and make sure to hide them close to BLOS terrain just in case I need to flicker jump. The riptide finishes off his dogs on my turn. I score an additional 2 maelstrom points.


Game Turn 5:
Spoiler:
He moves up a unit to take on my warp spiders. His last heldrake goes for my bikes on my back edge as the other without the flamer moves towards my warp spiders. I finish off his blood crushers in the middle and manage to shoot down another heldrake with combined firepower from multiple units. We end up calling the game here as the game is all but over.


Post Game Results and Analysis:
Spoiler:
Primary: Eldau
Secondary: Eldau
Bonus Points: 3 to 1 favoring Eldau

Total Score Eldau wins 11 to 1 over Daemokin

Analysis: This game was kind of over before it started. Pending some bad dice I was pretty confident my list could handle the perceived mismatch. The deployment was huge and then when I managed to secure second turn I figured nothing less then bad dice or very poor play could beat me. Not that I am conceded or anything. It is just the list was built around the heldrakes. If I could neutralize or limit their effect on the game then I could kill everything else before they get involved. My opponent would of probably been better off committing 3 heldrakes or even all 4 of the heldrakes and made me turbo over his head for a turn of not shooting. When he only sent two forward I on average kill one of them. That means that by turn 3 at most one effects me. By turn 4 they can all hit me but that means the rest of his army has been taking just about all of my firepower. Either way it was a good game and it was an interesting list to have to counter. It has been a while since I have faced a flyer heavy list that didn't include FMC's. I really wish we could of talked the game more but I could not locate my opponent following the game for a proper after action review/his comments.

At this point I am 4-0 with 2 points off of a perfect score. I will be facing Alan's Daemons in the finals!


This message was edited 3 times. Last update was at 2015/08/20 04:22:22


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Can't hear anything captain but I'd sure like to know here he messed up so I don't make the same Daemonkin mistakes.
   
Made in ca
Regular Dakkanaut




vancouver bc

Yeah, all i caught was that your dice were hot, then a bunch of broadsides and jetbikes disappeared, but the riptide and wraithknight stomped everything?

Cheers
Ibushi

Samurai Eldar, Coming to a Croneworld Near You.

Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015 
   
Made in us
Powerful Ushbati





Manhatten, KS

andysonic1 wrote:Can't hear anything captain but I'd sure like to know here he messed up so I don't make the same Daemonkin mistakes.


ibushi wrote:Yeah, all i caught was that your dice were hot, then a bunch of broadsides and jetbikes disappeared, but the riptide and wraithknight stomped everything?

Cheers
Ibushi



Sorry about that gents. The report has been fixed. Be sure to read the pre-game thoughts as I believe the pre-game analysis really set the conditions for success in this game. Hope you all enjoy.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Regular Dakkanaut




vancouver bc

Thanks TK, much better!

Appreciate the pre- and post-analysis, that is probably my favourite part, except when extremely strange things happen in-game.

Didn't hear mention of the Wraithfighter in this game really -- how has it been performing?

Also on the Wraithknight would you switch out its loadout ever, or always stick with 2x D?

Cheers
Ibushi

Samurai Eldar, Coming to a Croneworld Near You.

Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015 
   
Made in us
Tough-as-Nails Ork Boy





San Diego

Do Broadsides have a special rule that allow them to shot the the shoting phase after they have done intercept?

This message was edited 1 time. Last update was at 2015/08/21 09:17:42


 
   
Made in us
Powerful Ushbati





Manhatten, KS

ibushi wrote:Thanks TK, much better!

Appreciate the pre- and post-analysis, that is probably my favourite part, except when extremely strange things happen in-game.

Didn't hear mention of the Wraithfighter in this game really -- how has it been performing?

Also on the Wraithknight would you switch out its loadout ever, or always stick with 2x D?

Cheers
Ibushi


The wraithfighter came on late in turn 4 and shot at his blood crushers in the middle of the board. I was then vectored all to hell by his heldrakes. As for the wraithknight... I have it set so I can change the loadouts but I do not every see me making him one dimension. He is dual threat with this loudout... even with the nerf. Giving him the sword would broadcast to my opponent what I plan to do with him. I also believe that the strength D sword is only marginally better against most targets that he will fight in combat.

Mojo1jojo wrote:Do Broadsides have a special rule that allow them to shot the the shoting phase after they have done intercept?


Interceptor is by weapon. If I intercept with the YHML then I can shoot with SMS in my following shooting phase.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Pyromaniac Hellhound Pilot






I figured you would win due to the 2+ saves that you had.

   
Made in us
Powerful Ushbati





Manhatten, KS

Game 5 aka the Finals:

Mission: Crusader
Deployment: Dawn of War

Maelstrom:
1. Hold Either Objective 1
2. Hold Either Objective 2
3. Destroy an enemy unit.
4. Destroy an enemy unit.
5. Have a scoring unit at least partially within the enemy deployment zone.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your
own deployment zone.

Bonus Points: First Blood, Linebreaker, Slay the Warlord.

My opponent: Alan "pajama shorts' Bajravoic

His list:

Fateweaver
Bloodthirster of Insensate Rage
11 pink horrors
11 pink horrors
Daemon Prince of Tzeentch (Grimiore) Daemonic Flight; Warp forged armor; ML 3
Imperial Bastion with comms relay

Be'Lakor
11 Cultist
Heldrake with baleflamer




Pre-Game Thoughts:
Spoiler:
I am not that overtly scared of his list. It is strong but we are about equal on our ability to score objectives. That and rolling fortune really helps me in this game. The board is heavy on BLOS terrain. You could hide several units out of line of sight on just about any part of this board. That can be good for the jetbikes but bad overall. Going into this game we both understand that whomever goes second will win this game. We roll off and I lose the roll and Alan forces me to take the first turn. Looks like I have upset duty. Lets see how I did.


Game Turn 1:
Spoiler:
The Video is slightly different as I always record following my turn. This means you will mostly see the board before Alan gets to act. Turn one I rolled extremely poor on maelstrom. I rolled to destroy a unit twice and Alan deployed everything across the board in his terrain piece with 100% BLOS cover. I could see the thirster but I couldn't kill him with the wraithknight and riptide so it was a pointless shot. I decided to aim at his bastion with the cultist squad inside. Only one shot hit and he made a 4+ cover save from the various ruins on the board. The riptide tried to nova charge but failed the roll and takes a wound. I get 0 points for turn one. Alan rolls to score the objective closes to his board edge next to the bastion. His cultist jump out without fear and secure the objective for one maelstrom point. The other maelstrom point was to get into my deployment zone which he failed to do. He moves up an attempts to kill the riptide with psychic shrieks. One power fails and the other gets through with me passing my leadership on 3 dice. He then runs all 3 of his MC's off of the board.


Game Turn 2:
Spoiler:
I roll to get into his deployment zone and to secure the objective on the far right side. I get my wraithfighter and a unit of jetbikes in from reserves. The wraithfighter joins the riptide in trying to kill off a daemonettes squad that he summoned on the previous turn trying to enter my deployment zone. They kill the squad down to 1 model. I am about to charge and finish off the squad with my riptide but talk myself out of it as I thought I no longer needed to kill it off(This would of given me first blood as I would of made the charge). The 3 man jetbike squad from reserves moves onto the board and gets fortuned. It then moves to jump into his deployment zone for a maelstrom objective. This is where second turn advantage comes into play.. had I gone second I could of made these moves and scored the points without risk... as such I went first so Alan gets to try and counter my moves. He moves belakor on the right flank and kills a single jetbike... I fail a morale and flee away from the objective . He vectors the jetbikes on the top left ruins and kills 2 but they stick. He then charges that squad with pink horrors and kills off the jetbike therefore denying both of my maelstrom points. His bloodthirster moves up and charges my riptide and manages to roll a to wound killing off my riptide instantly granting him first blood. I believe I am down 3 to 0 on maelstrom at this point.


Game Turn 3: I roll to kill a unit and get into my opponents deployment zone. MY warp spiders arrive from reserves and attempt to claim the deployment zone objective. I try to kill belakor with psychic shriek from the wraithfighter but it fails to hit . I fail to kill a unit... Alan moves his heldrake on the board up by the warp spiders. I intercept with both units of riptides and bring it crashing to the ground... scoring my 2nd maelstrom point to make it a game. He scores his maelstrom objectives as one is score the objective on the left flank which his lone daemonette does easily enough. We end the turn 5 to 2 on maelstrom.

Game Turn 4:
Spoiler:
We find out that we will not be able to finish the game and that there will be a dice down for this turn. I had accidentally marked a point on maelstrom for turn 2 when I had both secured on my turn but didn't maintain them.. I have no chance at maelstrom. Either way I score 2 maelstrom points as I kill some units. I also fortune my warlords jetbike squad and move it across the board to secure line breaker and the objective in his deployment zone. I attempt to kill off his units in my deployment zone. I also move my warp spiders on the right flank to completely block any contesting attempts for that objective. If my warlord survives his turn then I win the primary. I try to kill fateweaver and get him all the way down to 1 wound remaining. On his turn he attempts to kill off the bike squad with vectors and psychic shrieks... I weather the storm as he fails a few powers and I deny one. The game is called after we play out the objective. I had scored both of my maelstrom points this turn.



Post Game Results and Analysis:
Spoiler:
Primary: Eldau 3 objectives to 1.
Secondary: Daemons 5vp to 4vp
Bonus Points:
Eldau: Line Breaker
Daemons: First Blood and Line Breaker
Final Score:
Daemons 6
Eldau 5

Analysis: It was a very close game and Alan is a skilled opponent. I really wish we could of played the game to its conclusion. I managed to start making a little bit of a comeback late in this one despite the turn disadvantage. Its likely that alan might have tried to score his maelstrom objectives a little more had the game continued on though. I think I lost this game when I elected to gift wrap him first blood. Had I kept my original plan of killing off the daemonettes than I would of won this game 6 to 5. As such I made the mistake which ended up costing me the game. We will see if I can get a rematch at the Nova Invitational. Although, the only way me and Alan can meet is the finals.

Unit/List Breakdown to follow at a later time. Thank you all for reading and I hope you enjoyed the report.

This message was edited 3 times. Last update was at 2015/08/27 01:48:00


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Dakka Veteran





A big win for the eldar/tau, even bigger if you go first
   
Made in us
Regular Dakkanaut




You accidentally copy/pasted your game 4 overview there.
   
Made in us
Pyromaniac Hellhound Pilot






I have to go with the daemon factory, helldrake kills your objective grabbers and can vector strike your flyer. He can keep pumping out daemons in the backfield safely away from the cadre and depending on his rolls with the Bloodthirster you can be in serious trouble. Belkor giving the big boy invisibility is going to give you hadez, also Alan is a great player but you are aswell so no true advantage there.

This message was edited 2 times. Last update was at 2015/08/24 21:27:51


   
Made in us
Anointed Dark Priest of Chaos






ragazzacane wrote:
So are we all taking eldar or what? Lol


Shocking...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





That daemon list is built to cheese bigtime. I'm gonna run that against my uber-competitive buddy. With your skill as a player though i think you have a darn good chance. Not to mention his psychic tests could fail one turn and it could all be over.

My only prediction is that this will be a sweet game that i wish i could watch! Good luck TK!

7500 pts Chaos Daemons 
   
Made in us
Powerful Ushbati





Manhatten, KS

Dman137 wrote:A big win for the eldar/tau, even bigger if you go first


I actually think I need to go second. It is objectives with maelstrom being scored at the bottom of the game turn. I.E. whoever goes second can dictate the conditions the game is fought and already known which points are achievable and which are best left alone at the beginning of their turn. Going second is such an erroneously huge advantage that somehow goes unnoticed.

DJ3 wrote:You accidentally copy/pasted your game 4 overview there.


Thanks I fixed it..

CKO wrote:I have to go with the daemon factory, helldrake kills your objective grabbers and can vector strike your flyer. He can keep pumping out daemons in the backfield safely away from the cadre and depending on his rolls with the Bloodthirster you can be in serious trouble. Belkor giving the big boy invisibility is going to give you hadez, also Alan is a great player but you are aswell so no true advantage there.


I am also worried about his thirster... if it can make it to my wraithknight then that is night night for my wraithknight. This is one of the few occasions where the sword is better then the wraithknights regular attacks.

CT GAMER wrote:
ragazzacane wrote:
So are we all taking eldar or what? Lol


Shocking...


Eldar are very strong but daemons are still better for maelstrom missions.

AncientSkarbrand wrote:That daemon list is built to cheese bigtime. I'm gonna run that against my uber-competitive buddy. With your skill as a player though i think you have a darn good chance. Not to mention his psychic tests could fail one turn and it could all be over.

My only prediction is that this will be a sweet game that i wish i could watch! Good luck TK!


Thank you, I should be able to type up this report later this evening. The video has already been uploaded and saved as private on youtube to prevent any early birds .

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Apologies.. it was a long day and I do not have the energy or mental capacity left to do a write up worthy of the finals... I will try again tomorrow evening.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 5 is Posted!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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