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![[Post New]](/s/i/i.gif) 2015/08/22 22:34:11
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Decrepit Dakkanaut
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Talys wrote: JohnHwangDD wrote:If one summons and re-summons enough stuff (and it could be an awful lot of stuff), tabling should be a foregone conclusion.
If the game lasts forever, sure.
Technically, the most basic game lasts until someone is tabled...
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![[Post New]](/s/i/i.gif) 2015/08/22 22:51:42
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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Or a time limit is reached. Just say the game will last 2 hours. Now summon a bunch of stuff so I can get my victory!
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![[Post New]](/s/i/i.gif) 2015/08/22 22:55:50
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Cosmic Joe
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So you're changing the game for an advantage? Sounds like the WAAC mentality the game was supposed to get rid of.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/08/23 00:06:23
Subject: Re:Age of Sigmar - Your Opinions, Impressions, Reviews
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Fresh-Faced New User
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Love the models, love the flow. Play it at a gamestore and have models for khorne and stormcast
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![[Post New]](/s/i/i.gif) 2015/08/23 00:07:31
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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Not changing the game, I have two hours to play. I tell you ahead of time. If you want to field an army so massive that you can't play in that time frame, that certainly isn't my fault.
Pretty sure time restriction is a viable reason why a player may not achieve a major victory, like the rules say can happen.
Me achieving a minor victory because you decided to dump 120 skeletons in front of my cavalry hoping to table me before time runs out sounds more like a tactical failure on your part than me being some kind of WAAC power gamer.
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![[Post New]](/s/i/i.gif) 2015/08/23 00:10:29
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Cosmic Joe
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Lythrandire Biehrellian wrote:Not changing the game, I have two hours to play. I tell you ahead of time. If you want to field an army so massive that you can't play in that time frame, that certainly isn't my fault.
Pretty sure time restriction is a viable reason why a player may not achieve a major victory, like the rules say can happen.
Me achieving a minor victory because you decided to dump 120 skeletons in front of my cavalry hoping to table me before time runs out sounds more like a tactical failure on your part than me being some kind of WAAC power gamer.
so... I cant just bring whatever I want. I need restrictions. Hmmm...interesting.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/08/23 00:31:41
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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While I agree, I am curious what game people would suggest if I wanted a balanced game? I know Warmachine isn't balanced, but I have two unopened boxes of X-Wing miniatures (got 'em on clearance at Target).
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![[Post New]](/s/i/i.gif) 2015/08/23 00:54:46
Subject: Re:Age of Sigmar - Your Opinions, Impressions, Reviews
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Fixture of Dakka
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Dreadnok89 wrote:Love the models, love the flow. Play it at a gamestore and have models for khorne and stormcast
I must say, the flow was much smoother than I expected reading the 4-page rules. It contributed to high marks from me for the "fun factor", all else aside. Automatically Appended Next Post: MWHistorian wrote:so... I cant just bring whatever I want. I need restrictions. Hmmm...interesting.
You can bring $10,000 worth of models if you want  But unless the other person owns as many models as you, and has a big enough table to field them, and wants to play such a game... then you have to play a subset of the models you bring.
What it boils down to is two groups who are offended by two sides of the same coin: One group, that they may not play the models they want because those aren't effective enough; the other group, that they many not play the models they want because they are too effective.
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This message was edited 1 time. Last update was at 2015/08/23 00:59:07
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![[Post New]](/s/i/i.gif) 2015/08/23 01:06:43
Subject: Re:Age of Sigmar - Your Opinions, Impressions, Reviews
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Regular Dakkanaut
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I am having a great fun with it! Finally I can collect a fantasy army with a full vampire force! And I bought konrad and painted him up because of his funny rule and when I played yesterday he was busy running around trying to kill stuff but he was too slow to keep up. And when I finally was able to use his ability, he piled in and was unable to touch any enemy.
I'm currently using the clash of swords point system with my friends and its pretty well balanced and we love it.
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![[Post New]](/s/i/i.gif) 2015/08/23 01:52:29
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Cosmic Joe
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Sqorgar wrote:While I agree, I am curious what game people would suggest if I wanted a balanced game? I know Warmachine isn't balanced, but I have two unopened boxes of X-Wing miniatures (got 'em on clearance at Target).
It's a darn sight better balanced than anything GW puts out. I'd say its an acceptable level of balance, especially after the massive errata they put out this week.
Infinity and Malifaux are also great with balance.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/08/23 02:14:28
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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MWHistorian wrote: Sqorgar wrote:While I agree, I am curious what game people would suggest if I wanted a balanced game? I know Warmachine isn't balanced, but I have two unopened boxes of X-Wing miniatures (got 'em on clearance at Target).
It's a darn sight better balanced than anything GW puts out. I'd say its an acceptable level of balance, especially after the massive errata they put out this week.
Infinity and Malifaux are also great with balance.
Are you suggesting that, in Warmachine, any two armies of equal point values are roughly comparable when it comes to achieving victory? If not, what other definition of "balanced" are you suggesting?
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![[Post New]](/s/i/i.gif) 2015/08/23 02:26:52
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Cosmic Joe
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Sqorgar wrote: MWHistorian wrote: Sqorgar wrote:While I agree, I am curious what game people would suggest if I wanted a balanced game? I know Warmachine isn't balanced, but I have two unopened boxes of X-Wing miniatures (got 'em on clearance at Target).
It's a darn sight better balanced than anything GW puts out. I'd say its an acceptable level of balance, especially after the massive errata they put out this week.
Infinity and Malifaux are also great with balance.
Are you suggesting that, in Warmachine, any two armies of equal point values are roughly comparable when it comes to achieving victory? If not, what other definition of "balanced" are you suggesting?
well thought out armies, yes.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/08/23 02:44:13
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Regular Dakkanaut
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MWHistorian wrote: Sqorgar wrote: MWHistorian wrote: Sqorgar wrote:While I agree, I am curious what game people would suggest if I wanted a balanced game? I know Warmachine isn't balanced, but I have two unopened boxes of X-Wing miniatures (got 'em on clearance at Target).
It's a darn sight better balanced than anything GW puts out. I'd say its an acceptable level of balance, especially after the massive errata they put out this week.
Infinity and Malifaux are also great with balance.
Are you suggesting that, in Warmachine, any two armies of equal point values are roughly comparable when it comes to achieving victory? If not, what other definition of "balanced" are you suggesting?
well thought out armies, yes.
Then that means there is no internal balance. The balance comes when both armies collate equal number of points and have a equal chance excluding the individual players' skills no matter what they field.
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![[Post New]](/s/i/i.gif) 2015/08/23 02:49:48
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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MWHistorian wrote:Lythrandire Biehrellian wrote:Not changing the game, I have two hours to play. I tell you ahead of time. If you want to field an army so massive that you can't play in that time frame, that certainly isn't my fault.
Pretty sure time restriction is a viable reason why a player may not achieve a major victory, like the rules say can happen.
Me achieving a minor victory because you decided to dump 120 skeletons in front of my cavalry hoping to table me before time runs out sounds more like a tactical failure on your part than me being some kind of WAAC power gamer.
so... I cant just bring whatever I want. I need restrictions. Hmmm...interesting.
No, you can bring whatever you want. After I leave you could play a larger game against someone with more time and/or models. No math, no adjustment of points, no tweaking of your list. Just start putting down minis and say "Go!"
The one who finishes deploying first gets to decide first turn. That should always be taken into account when deciding how many bodies to put on the table.
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![[Post New]](/s/i/i.gif) 2015/08/23 02:55:23
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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So, it is only balanced with players who are operating a peek proficiency. So, are there units which are effectively never chosen or units that are chosen so frequently that they are basically auto-include? How much knowledge of the game do I require to build a "well thought out army"? Do I need to be intimately familiar with all the units in my faction? All the units in other people's faction? Do I need to be aware of certain lists I might go against, or particular strategies for specific unit combinations? How long do I have to player Warmachine before I am capable of creating a "well thought out army"? One game? Ten games? Six months? Two years? Possibly never?
In other words, how much player skill is required for the game to be balanced? How many unbalanced games must I play before I can hope to have balanced one? An how sure is it that I will find another player with enough skill to create a well thought out army, instead of finally getting the competency necessary to enjoy the game, only to have opponents who haven't put their two years in yet to reach that level?
Warmachine is only balanced at the tournament level, and only then, there are only a handful of viable army lists. Anything less is just, what, teachable moments?
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![[Post New]](/s/i/i.gif) 2015/08/23 03:04:08
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Regular Dakkanaut
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Sqorgar wrote:So, it is only balanced with players who are operating a peek proficiency. So, are there units which are effectively never chosen or units that are chosen so frequently that they are basically auto-include? How much knowledge of the game do I require to build a "well thought out army"? Do I need to be intimately familiar with all the units in my faction? All the units in other people's faction? Do I need to be aware of certain lists I might go against, or particular strategies for specific unit combinations? How long do I have to player Warmachine before I am capable of creating a "well thought out army"? One game? Ten games? Six months? Two years? Possibly never?
In other words, how much player skill is required for the game to be balanced? How many unbalanced games must I play before I can hope to have balanced one? An how sure is it that I will find another player with enough skill to create a well thought out army, instead of finally getting the competency necessary to enjoy the game, only to have opponents who haven't put their two years in yet to reach that level?
Warmachine is only balanced at the tournament level, and only then, there are only a handful of viable army lists. Anything less is just, what, teachable moments?
Exactly! That makes it better for someone new to join AoS compared to warmahordes. You don't normally play a new game thinking I wanna get owned to get better, you see this new game and say, hey, this looks fun. I'll try it!
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![[Post New]](/s/i/i.gif) 2015/08/23 03:20:28
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Cosmic Joe
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Sqorgar wrote:So, it is only balanced with players who are operating a peek proficiency. So, are there units which are effectively never chosen or units that are chosen so frequently that they are basically auto-include? How much knowledge of the game do I require to build a "well thought out army"? Do I need to be intimately familiar with all the units in my faction? All the units in other people's faction? Do I need to be aware of certain lists I might go against, or particular strategies for specific unit combinations? How long do I have to player Warmachine before I am capable of creating a "well thought out army"? One game? Ten games? Six months? Two years? Possibly never?
In other words, how much player skill is required for the game to be balanced? How many unbalanced games must I play before I can hope to have balanced one? An how sure is it that I will find another player with enough skill to create a well thought out army, instead of finally getting the competency necessary to enjoy the game, only to have opponents who haven't put their two years in yet to reach that level?
Warmachine is only balanced at the tournament level, and only then, there are only a handful of viable army lists. Anything less is just, what, teachable moments?
You have a twisted and inaccurate view of warmachine. All I was saying was that you cant slap any models together but if you put some thought into your list you can make anything work. Im a guy that uses man o' wars and mariners. If you dont put effort into your list, you're going to have a hard time. That said, a bad player with a good list will lose to a good player with a bad list. Player skill is by far the largest factor in determining the winner. Id say that's a good indicator of balance.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/08/23 03:22:36
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Hunter with Harpoon Laucher
Castle Clarkenstein
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bleak wrote:Sqorgar wrote:So, it is only balanced with players who are operating a peek proficiency. So, are there units which are effectively never chosen or units that are chosen so frequently that they are basically auto-include? How much knowledge of the game do I require to build a "well thought out army"? Do I need to be intimately familiar with all the units in my faction? All the units in other people's faction? Do I need to be aware of certain lists I might go against, or particular strategies for specific unit combinations? How long do I have to player Warmachine before I am capable of creating a "well thought out army"? One game? Ten games? Six months? Two years? Possibly never?
In other words, how much player skill is required for the game to be balanced? How many unbalanced games must I play before I can hope to have balanced one? An how sure is it that I will find another player with enough skill to create a well thought out army, instead of finally getting the competency necessary to enjoy the game, only to have opponents who haven't put their two years in yet to reach that level?
Warmachine is only balanced at the tournament level, and only then, there are only a handful of viable army lists. Anything less is just, what, teachable moments?
Exactly! That makes it better for someone new to join AoS compared to warmahordes. You don't normally play a new game thinking I wanna get owned to get better, you see this new game and say, hey, this looks fun. I'll try it!
Actually, that's what I generally tell people about about Warmahordes  Even if you're playing the nicest guy in the world, he knows that for you to get better at the game, you need to learn about what nasty combos can do and the force multipliers of feats and spells. So you're going to lose a lot of games at first. If you don't, you aren't learning a lot. (Theoretically, you could have an entire group of laid back guys playing PP games, but I've yet to encounter such a thing  }. WMH has a steep learning curve. It also has a lot of stuff that doesn't work well, and no one plays, and groupls of models that don't work well together. Learning the synergies, combos, and strategies is a Huge part of the game, at most any level.
I've always viewed WMH as having a balance simply because most everything is unbalanced  In some ways AOS resembles this. Suddenly every unit has some special rule or another.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2015/08/23 03:56:50
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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There's a reddit thread called I've Been Told It Takes Two Years to Learn, and while most people in that thread don't agree with the time limit, there are many stories of people who lost every game in the first few months/years they played. So I don't think I'm too far off in how Warmachine is seen, even by other Warmachine players. I was also told that it takes about a year or so to get good enough at the game that you win more often than you lose. And what that tells me is that points are not a balancing mechanism, or at least not a balancing mechanism that factors into balance until many other factors have balanced out first. In short, the game must already be balanced before the game can be balanced (by points).
Now, balance is one of those weird words, like gameplay, that seems to mean something important, but it doesn't actually mean anything at all. Ask ten people what it means and you'll get eleven answers. Warmachine is balanced if. As in, it is balanced if you do this, or if you do that, and because this and that are things only experienced players know to do, the vast majority of inexperienced players do not enjoy balanced games. Therefore, as far as I'm concerned as an inexperienced player, Warmachine is not balanced.
That said, a bad player with a good list will lose to a good player with a bad list. Player skill is by far the largest factor in determining the winner. Id say that's a good indicator of balance.
I don't actually think that's true I think it depends on your definition of good or bad player. If you are suggesting that a good player is one with extensive experience and knowledge of game - but not necessarily smart or capable in other respects, then I agree. An inexperienced player will never win against an experienced player. Experience is so important, I'm not sure anything else in Warmachine actually matters until such point that you have enough experience (complete mastery) over every unit, ability, and synergy.
That's not to say that a game can't be based on experience, but I think it is less important in other games. In Chess, for example, a grand master will mop the floor with you. But most of the time, you can play someone else who hasn't dedicated their life to the game, have a good time, and potentially win.
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![[Post New]](/s/i/i.gif) 2015/08/23 06:42:22
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Hacking Proxy Mk.1
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Sqorgar wrote:
That said, a bad player with a good list will lose to a good player with a bad list. Player skill is by far the largest factor in determining the winner. Id say that's a good indicator of balance.
I don't actually think that's true
Can I ask how much experience you have with warmachine then?
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2015/08/23 07:17:20
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Arch Magos w/ 4 Meg of RAM
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Request thread title change:
Warmachine - Your Opinions, Impressions, Reviews
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/08/23 11:59:08
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Ghastly Grave Guard
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Did anyone here attend the 60 player AoS tournament at firestorm?
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![[Post New]](/s/i/i.gif) 2015/08/23 12:32:04
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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Sqorgar wrote:So, it is only balanced with players who are operating a peek proficiency. So, are there units which are effectively never chosen or units that are chosen so frequently that they are basically auto-include? How much knowledge of the game do I require to build a "well thought out army"? Do I need to be intimately familiar with all the units in my faction? All the units in other people's faction? Do I need to be aware of certain lists I might go against, or particular strategies for specific unit combinations? How long do I have to player Warmachine before I am capable of creating a "well thought out army"? One game? Ten games? Six months? Two years? Possibly never?
In other words, how much player skill is required for the game to be balanced? How many unbalanced games must I play before I can hope to have balanced one? An how sure is it that I will find another player with enough skill to create a well thought out army, instead of finally getting the competency necessary to enjoy the game, only to have opponents who haven't put their two years in yet to reach that level?
Warmachine is only balanced at the tournament level, and only then, there are only a handful of viable army lists. Anything less is just, what, teachable moments?
What an utterly silly way to try to define "balance". By the above, the only really "balanced" game would be decided by one 50-50 coin flip. By the above, chess is unbalanced since a grandmaster will beat a novice every time. It's kinda absurd to insist that "Balance" means that either player has exactly the same chance to win no matter what.
I'd argue that an externally balanced game is one where player skill drives the outcome, and where players of roughly equal have a roughly equal chance of winning. And an internally balanced game is one where units and/or models within each faction/side have a cost/availability commensurate with their effectiveness. Not sure AoS meets either criteria, but it certainly fails the latter...
What you are talking about is the learning curve required to figure out the game, not how balanced the game is. AoS definitely has a lower learning curve than infinity, Malifaux, or Warmahordes. But, hey, Chutes and Ladders has a pretty low learning curve too. Doesn't make it a game I'm interested in playing...
Valete,
JohnS
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Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
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![[Post New]](/s/i/i.gif) 2015/08/23 12:42:53
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Arch Magos w/ 4 Meg of RAM
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Where there any army selection house rules?
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This message was edited 1 time. Last update was at 2015/08/23 12:43:15
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/08/23 14:41:45
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Longtime Dakkanaut
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My point, and utterly naked attempt to get this thread back on track, is if you ask 10 people what balance means, you'll get 11 answers. Warmachine has points, but the points do not balance the game. The game is balanced entirely around memorizing every available unit. You could learn every Cryx unit and Menoth unit and have great Cryx vs Menoth games, but if you then went up against a Retribution unit, you'd probably not have a particularly balanced game. Early on, when you are unfamiliar with units, you are more likely to be destroyed by forgetting one of the 10 special abilities on one of the 10 special units than actually making poor strategic decision. "Oh yeah, that guy has weapon master", "oh yeah, that guy ignores concealment". "Oh yeah, the Black 13th Gun Mage unit is a bunch of dicks".
And the thing is, Age of Sigmar does some of the same stuff. "Oh, that guy gets to roll ones". "Oh, the dragons on that scenery can come alive and eat models". "Oh, d3 MORTAL damage."
However, I don't think AoS is quite as bad about it because the majority of the skills and interaction are one sided. Conflict in AoS doesn't really require interaction between the units. The skills that affect my rolls only affect my rolls and the skills that affect your rolls only affect your rolls (exception is rend). Knowing that you reroll 1s only affects you, and there's not really a strategy your enemy can plan around it. It just means that your guy is a little bit tougher. While the stats do matter, the more general feel from them is that just make the unit tougher or weaker.
In Warmachine, you have a unit in melee, in cover, suffering from an enemy spell, creating three or four different modifiers to one's DEF, and another three or four modifiers to ARM. Oh you have a +2 shield that increases your ARM, but not if attacked in the back arc. And then the enemy has a spell which increases it's to hit roll +2, has a boosted hit roll, and just charged. The single mathematical equation of 2d6 + MAT > DEF is suddenly 2d6 + 1d6 + MAT + 2 >= DEF + 4 + 3 - 2. You have to be know what the hell is going on - forgetting even one of these factors when your opponent doesn't pretty much will cost you the game. That's why I consider Warmachine unbalanced (especially points) for anyone who isn't intimately familiar with every rule, unit, and synergy. Two inexperienced players won't even be playing with all the rules, or using them correctly. It's literally impossible for them to do. I've played with veterans who still have to consult the (95pg) rulebook.
So, I think Age of Sigmar is balanced more towards pick up games against unfamiliar units. The math is not as susceptible to minmaxing, few of the special abilities cross the table, and you can get by just knowing the general information about the units in order to make strategic decisions. No doubt at high levels of play, with players who have dedicated their lifes to eking out efficiency from every little minutiae, the experience will be a bit different. But two inexperienced players, knowing just a broad overview of the units, can experience a game in which they can win through planning and guile.
It's kinda absurd to insist that "Balance" means that either player has exactly the same chance to win no matter what.
Well, that's one type of balance, isn't it? I'm not suggesting it is the only type of balance. I'm suggesting that balance is simply the fulcrum around which play is designed. For some games, that fulcrum is one thing (having a good time? Having a chance to win?), and in other games it is something else (experience? Equivalent forces? Math degrees?). Obviously, different people prefer different types of balance - so any appeal to one specific type when suggesting AoS is unbalanced is a bit misleading.
What you are talking about is the learning curve required to figure out the game, not how balanced the game is. AoS definitely has a lower learning curve than infinity, Malifaux, or Warmahordes. But, hey, Chutes and Ladders has a pretty low learning curve too. Doesn't make it a game I'm interested in playing... 
That's a pretty unfair comparison. Chutes and Ladders is a roll and move game - a game in which you can have no strategy and are completely at the mercy of the dice. In that situation, you really might as well just roll a dice to decide the winner. But Chutes and Ladders is a game made for kids, and the fulcrum of design is built around creating tension around the dice rolls. Ooh, if I get a 2, I win! Dagnabbit! A 1.
Age of Sigmar's design fulcrum is built around maneuvering. Arguably, nothing else in the game is as fundamental to one's ability to win, even the units you pick (so far, at least). The game is built in such a way as to provide a random battlefield and various threat zones to make the decisions made around maneuvering more interesting.
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![[Post New]](/s/i/i.gif) 2015/08/23 14:59:53
Subject: Re:Age of Sigmar - Your Opinions, Impressions, Reviews
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Mighty Vampire Count
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Excellent piece of writing
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2015/08/23 15:10:02
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Screeching Screamer of Tzeentch
College Station, TX
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I'm completely new to Warhammer in general. I'm building up a Skitarii army at the moment and didn't exactly plan on playing AoS, but I played a quick game with a guy yesterday afternoon. It only took me two turns to understand how to play. This guy came in with two small armies (one orcs and one dwarfs) that he intended to be balanced against one another. I used his dwarfs, and he used his orcs. It was a ton of fun, from the perspective of a new player. I played WWII wargames like Angriff back when I was in middle school, and those were just too complicated to play all that often for middle school me and they took forever for me to learn how things worked. Now I learned how to play AoS within 45 minutes and realized how fun it is, and I'm considering starting up a small AoS army too.
Just figured I'd throw in my thoughts as a new player since this just looks like a 31 page QQ thread for people who have played for a good while.
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![[Post New]](/s/i/i.gif) 2015/08/23 15:19:51
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Ladies Love the Vibro-Cannon Operator
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Well, the AoS discussions here at the Tactics and Army Lists boards are a bit flat if you ask me.
Especially, there are basically no army lists posted. I guess mainly due to lack of FOC
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/08/23 15:30:54
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Regular Dakkanaut
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Rhah817 wrote:I'm completely new to Warhammer in general. I'm building up a Skitarii army at the moment and didn't exactly plan on playing AoS, but I played a quick game with a guy yesterday afternoon. It only took me two turns to understand how to play. This guy came in with two small armies (one orcs and one dwarfs) that he intended to be balanced against one another. I used his dwarfs, and he used his orcs. It was a ton of fun, from the perspective of a new player. I played WWII wargames like Angriff back when I was in middle school, and those were just too complicated to play all that often for middle school me and they took forever for me to learn how things worked. Now I learned how to play AoS within 45 minutes and realized how fun it is, and I'm considering starting up a small AoS army too.
Just figured I'd throw in my thoughts as a new player since this just looks like a 31 page QQ thread for people who have played for a good while.
Nice, I also play 40k and now am joining Aos as well! What army do you fancy at the moment?
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![[Post New]](/s/i/i.gif) 2015/08/23 15:36:46
Subject: Age of Sigmar - Your Opinions, Impressions, Reviews
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Mighty Vampire Count
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wuestenfux wrote:Well, the AoS discussions here at the Tactics and Army Lists boards are a bit flat if you ask me.
Especially, there are basically no army lists posted. I guess mainly due to lack of FOC
Army lists are tricky really as there are so many ways of setting up a game - at the moment with follow the following formula - work out some basic army composition rules and make up a list.
So far we have been experimenting with learning games based around the below – but we want to go bigger
up to 2 Heroes (no more than 5 wounds)
up to 1 monster or warmachine
up to 4 other units (of upto 20 wounds)
last game we had had the following two armies - published in our forum before the game
Lady Choine, Nuncio of the Lahmian Sisterhood, Vampire Lady on nightmare (Hero 1)
Sabine (190pts) Blood-Daughter of Lady Choine, Vampire Lady on foot (Hero 2)
Crimson Company, 10 Black Knights with Hell Knight, Standard Bearer and Horn Blower (Unit 1)
Eternal Guardians, 20 Skeleton Spearmen with Champion, Hornblower Standard and Tomb Shields (UInit 2)
Host of the lost, 20 Skeleton Swordsmen with Champion, Hornblower Standard and Tomb Shields (Unit 3)
The Black Crusade, 5 Blood Knights with Kastallan, Standard Bearer and Horn Blower (unit 4)
Kihals the Lost, Vagulf (Monster)
versus
Dwarf Lord Gruntrek Grudgebearer
Dunesmith Snorlek Vapenskaperen
GrudgeBearers Clan Guard 20 Hammerers Full Command
Clan Kuše 20 Dwarf Quarrellers Full Command
Clan Zbrane 20 Dwarf Thunderers Full Command
Grudgerbearers Sköld 20 Dwarf Ironbreakers Full Command
Old Flammekasteren Dwarf Flame Cannon.
good game was had by both players. But both of us could have changed lots of things and still been effective...............and we have not even got into mixing up stuff from different lists.
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This message was edited 1 time. Last update was at 2015/08/23 15:37:54
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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