Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Thraxas Of Turai wrote: Are both the Occulum and Dais available on general release? I was a bit miffed to find that the Baleful Realmgates (awful name) were direct only.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Realm of Air, Water, Wood, Earth, Metal, Fire, Chaos, Celestial, Order, I wonder what the ninth of the eight realms might be? I can't wait for the great reveal.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
What the gak are they trying to prove with their Real-Life rules (pet, real flower, ...)?
This is just annoying.
Check out my gallery here Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!!
notprop wrote: I have a load of plastic skulls to se if anyone is interested?
Well if you go by RAW you'll note it does not say plastic/similar representations of the above, so it must mean the real things.
GW are now encouraging grave robbing and/or necromancy.
Thanks Obama !
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
I've got no words.
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them.
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
It’s the Events Team here bringing you some hot-off-the-press news about our Age of Sigmar Campaign Weekend – The Battle for the Realmgates. Not got your ticket yet? Better get one fast from here.
Today we are talking about the Mortal Realms.
Over the weekend you will playing games on seven out of the eight Mortal Realms. The ones we won’t be playing in are the Celestial Realm as there is currently no fighting going there, and of course the Realm of Chaos is off-limits, as we wouldn’t want any of your models to turn into spawn while you are here.
So this leaves the rest of the Mortal Realms to fight over. We will have tables and scenery to represent every different Mortal Realms and not only that, there will be special rules that govern the kind of environment you might be fighting in.
That’s right – Realm of Fire tables, Realm of Metal and so on. It’s going to be a sight to see.
In order to benefit from the power of the Realm you are fighting in, your Faction needs to control it completely from game to game. So if Order have control of the Realm of Fire, then that benefit is made available to you. You gain control of a Realm if your Faction wins the most games there in the previous round. To begin with, the Realms are divided up evenly.
To whet your appetite, here are some of the Realms and their effects on your troops should your Faction win enough games there:
Ghyran, the Realm of Life: Wood Elves Artwork
In all the battles, in all the infinite Realms, one thing is always true – life will find a way.
Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower.
Shyish, the Realm of Death:
The power of Nagash imbues every relic of death in this realm, driving them forward with relentless energy.
Every model in your army with a skull or dead body on it may charge an extra 1”.
Ghur, the Realm of Beasts:
Primal fury courses through those who can tap into the merciless energy of the magic of Beasts.
If you own a pet and have a photograph of it (or any animal), once per game choose one unit; it may add +1 to it’s to Wound rolls this turn as they are overcome with feral anger.
That’s all for now but keep your eye out, as on Wednesday we reveal the remaining Mortal Realms and their powerful effects! If all these extra details are getting you excited, then you can get your ticket for this great weekend here.
See you soon,
The Warhammer World Events Team
......
might be an idea to set up a roadside flower stall near WW that weekend then.
,.. perhaps guards on the graveyards too in case someone gets a bit carried away.
- Khorne Bloodreavers, 20 models, should be € 46,-, three different weapon options
- The Realmgate War: Quest for Ghal Maraz, 240 pages, campaign book like the last one, should be €60,-, has a limited edition too
Kilkrazy wrote: Realm of Air, Water, Wood, Earth, Metal, Fire, Chaos, Celestial, Order, I wonder what the ninth of the eight realms might be? I can't wait for the great reveal.
Truly GW's imagination knows no boundaries.
/irony
I have it on good authority that you are referring to the realm of musketeers.
But seriously, I have no words on that. They just... I mean...
H.B.M.C. wrote: "Once per turn you may restore a lost wound to a model if it has the colour green somewhere on it, or if you are carrying a (real!) flower."
Where's that Tommy Lee Jones/No Country for Old Men picture when you need it...
You rang?
EDIT: Also wait, whut? Bloodreaver kit is 20 models? That's a typo surely, it'll be 10 no?
This message was edited 2 times. Last update was at 2015/08/04 09:51:50
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
notprop wrote: I have a load of plastic skulls to se if anyone is interested?
[i] Well if you go by RAW you'll note it does not say plastic/similar representations of the above, so it must mean the real things.
GW are now encouraging grave robbing and/or necromancy.
Not necessarily.
If slay your neighbor or pesky TFG and take their skull, you're still within the rules without resorting to either grave robbing or necromancy. 3 am just that cuts into my painting time, I picked divination instead of necromancy: it was either peeking into cute neighbour's bedroom, or peeking at cute neighbour's dead great-aunt, and I went for the former.
The daily emails this week also have an advert -- like the one at the top of the above link -- for the game too.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
So it looks like they doubled down on the stupid crap. Nice to know my armies would be at a distinct disadvantage because I don't like green.
Weren't people saying that the stupid rules would just be relegated to old armies as a way to discourage their use? Watching the progression of AOS has been quite hilarious. It's been rumors of things people are incredulous/upset about, others saying "pfft, GW would never do such a thing, you guys are dumb," and then GW doing exactly that. Every time
This message was edited 1 time. Last update was at 2015/08/04 11:59:45