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Made in au
Lady of the Lake






 Selym wrote:
zerosignal wrote:
Invisibility is pretty broken, especially when you can cast it on a LoW... really needed errata to only affect infantry.

Damn. Never thought of that.

Creed should grant it to a LoW on T1 though

An invisible revenant is pretty funny, though clearly not something someone should do outside of apoc.

   
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Locked in the Tower of Amareo




Invisibility and scatterlasers.
   
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Hamburg

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Former moderator 40kOnline

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Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

That formation in the SM codex that gives free transports to everything. YOU GET A RAZORBACK! YOU GET A RAZORBACK! EVERYONE GETS A RAZORBACK!

To Valhall! ~2800 points

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 Desubot wrote:
The Marketing department.


HEY OH!~


Hey i can use this again

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Psychic Prisoner aboard a Black Ship





England

One of my friends told me a single Baneblade could take out a 1000 point army. So that's kinda OP.

 
   
Made in gb
Revving Ravenwing Biker




England

Brechard wrote:
One of my friends told me a single Baneblade could take out a 1000 point army. So that's kinda OP.

That seems to be an exaggeration from what I've heard.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in lu
Rampaging Khorne Dreadnought






shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


Well if we're banking on luck, how bout a Chaos lord high on gifts? With enough sorcerers you could spam that table for all kinds of crazy stuff along with the relics. And since your lucky, you won't become a spawn right?
Like a Lord on a jetbike with 6+D6 attacks base, AP3, EW, S5, I6, BS6, 4 Wounds, T5, Shrouded, 2+ re-rollable, 2++ re-rollable, FNP, IWND, Fleshbane, Poisened, Hatred, Fearless, Shred, Instant Death plus the odd other special effect and ranged attack. Who said tzeentch sucks
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Scatterbikes with psychic support. Wraithknights. Invisibility. Necron wraiths with RP.

Those are all contenders, but the top is definitely stomp. Ive never been so frustrated at a game in my entire life before that rule was invented. Like really... It's ridiculous. The rule needs to be changed badly.

7500 pts Chaos Daemons 
   
Made in lu
Rampaging Khorne Dreadnought






But I agree with stomp...at the very least it should mimic the thunderblitz table. Multiple S10 AP2 hits is bad enough, but stomp is broken imho. Especially on those new "cheap" super heavies.
   
Made in us
Longtime Dakkanaut




St. George, UT

The concept of battle bros. The ability to give uniys abilities they were never designed to have pretty much broke the game for me. So that's my definition of OP.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
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Loyal Necron Lychguard





Virginia

 Jayden63 wrote:
The concept of battle bros. The ability to give uniys abilities they were never designed to have pretty much broke the game for me. So that's my definition of OP.


Solo 2016!

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
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The Last Chancer Who Survived




United Kingdom

 CrashGordon94 wrote:
Brechard wrote:
One of my friends told me a single Baneblade could take out a 1000 point army. So that's kinda OP.

That seems to be an exaggeration from what I've heard.

It is. I have a better variant of the Baneblade, the Hellhammer.

Not even close. Barely makes its points back when left alone.
   
Made in gb
Regular Dakkanaut






Amazed nobody has listed ravenwings reroll on jink. Everyone i have played with it seems to think it is the most broken thing in the game...

Never forgive, never remember! 
   
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Locked in the Tower of Amareo




 Jazzhands wrote:
Amazed nobody has listed ravenwings reroll on jink. Everyone i have played with it seems to think it is the most broken thing in the game...


No, because that requires jinking.
   
Made in us
Sacrifice to the Dark Gods




Paris, France

I used to think that calling something OP was just an excuse for the fact that the army you played couldn't deal with what that type of list. The idea that there was never, or hardly ever a way around a certain list or combo or unit, isn't ever true. Sometimes the game gets very rock-paper-scissory but usually there are armies that can dump on the OP lists everyone runs. I have seen dark eldar lists table spammy monstrous creature lists in 4 turns. Chaos Demons have a whole army meant to mess them up, and it only takes one successful charge to ruin that perfectly placed Tau gunline.

That being said, the fact that some of these formations now just dish out free stuff like t-shirts your freshman year of college, is the most broken thing that I have seen in 10 years of playing the game. An army with 200 more points in it could have 200 points of anything at all because at the end of the day it's still a list that's 200 points better. I don't hate it, because it pushes really fluffy lists to be better than they are. It forces a player to play the variety instead of pulling out 10 clones of one or two units, and that's a welcome change. But free points? Yeah that's crazy
   
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Longtime Dakkanaut




Minneapolis, MN

 Xenomancers wrote:
 DanielBeaver wrote:
High strength ranged AP2 weapons are undercosted across the board, and are the single most influential thing that's throwing off game balance. It's what makes Eldar so OP.

They are really only undercosted on hornets and maybe to some extent on war walkers BUT much more so on hornets - I got no problem with war walkers.

I always pay 15points for each Pulse Lasers on my Hornets, because I'm totally convinced that the printed cost is a typo.
   
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Stubborn Dark Angels Veteran Sergeant





Illinois

Martel732 wrote:
 Jazzhands wrote:
Amazed nobody has listed ravenwings reroll on jink. Everyone i have played with it seems to think it is the most broken thing in the game...


No, because that requires jinking.


RW can jink first turn and shoot normally the 2nd, also bikes are an assault army. Not a shooty one, if youre worried too much about shooting you have done something wrong. You should be shoot, assault, hit and run, repeat.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
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Fixture of Dakka





 Jazzhands wrote:
Amazed nobody has listed ravenwings reroll on jink. Everyone i have played with it seems to think it is the most broken thing in the game...


Stomp doesn't care, you don't even have to be near it.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Blood-Drenched Death Company Marine




Little Rock, Arkansas

Wraithknight with a toe in cover. Play some low (500-1000) point games with a wraithknight, and you will come to understand just how over the top they are. Comes complete with stomps!

This message was edited 1 time. Last update was at 2015/07/30 23:09:28


20000+ points
Tournament reports:
1234567 
   
Made in lu
Rampaging Khorne Dreadnought






And yet some people would tell you that you're a scrub if a wraightnight is giving you any trouble at 1000 points lol.

This message was edited 1 time. Last update was at 2015/07/30 23:33:45


 
   
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Regular Dakkanaut




eldar in general
   
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Been Around the Block




Good players. Why can't GW just ban them already?
   
Made in us
Longtime Dakkanaut






invisibility and wraithknight


Automatically Appended Next Post:
this thread needs a poll

This message was edited 1 time. Last update was at 2015/07/31 05:40:01


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Tail-spinning Tomb Blade Pilot






shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


He is a very tough beatstick. But what you are describing takes a little luck and 400 points. He can be tarpitted for the same sum quite easily. I have tried to run him often, and he's not really as good as an invisible LoW or D-weapons en masse.


Automatically Appended Next Post:
Brechard wrote:
One of my friends told me a single Baneblade could take out a 1000 point army. So that's kinda OP.


Not really. I have 3 baneblades, they rarely make their points back unless you only meet TAC lists.

This message was edited 1 time. Last update was at 2015/07/31 05:49:56


Let the galaxy burn. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yeah, a basic Baneblade is pretty well balanced. A single Baneblade is going to be about as hard to kill and put out about as much hurt as 3 kitted Leman Russ tanks, and costs about the same.

If you're trying to footslog 1000pts of tactical marines across the board, in the open, against a Baneblade, yeah, it might kill 1000pts worth of stuff. Throw in cover, any sort of speed/deep striking/etc, or other units, and it'll be lucky to make its points back.

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Oceanic

Not one thing in particular but the mere fact that some factions have abilities that other factions don't.

Right now giving a unit of space marine heavy weapon the ability to get relentless after moving and other special rules.

Also, giving some units the ability charge after deep striking.

Either allow it to happen across the board or removing it.

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Hamburg

 namiel wrote:
Martel732 wrote:
 Jazzhands wrote:
Amazed nobody has listed ravenwings reroll on jink. Everyone i have played with it seems to think it is the most broken thing in the game...


No, because that requires jinking.


RW can jink first turn and shoot normally the 2nd, also bikes are an assault army. Not a shooty one, if youre worried too much about shooting you have done something wrong. You should be shoot, assault, hit and run, repeat.

RW is certainly not overpowered.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Focused Fire Warrior



Rockwood, TN

 Johnnytorrance wrote:
Not one thing in particular but the mere fact that some factions have abilities that other factions don't.

Right now giving a unit of space marine heavy weapon the ability to get relentless after moving and other special rules.

Also, giving some units the ability charge after deep striking.

Either allow it to happen across the board or removing it.


I actually like the idea of factions having abilities that other factions don't. Thats what needs to happen to keep armies unique and make people WANT to play more than one faction. I remember when Lance was a rule only on eldar weapons. It made their weaponry unique, now it gets spread around to other groups. When Tau came out, they were the only group with Jet Pack units, that was their unique trait. The problem is the lack of specilization in factions. Right now the only one that has any truly unique rules, that I can think of, is Mechanus has several new rules that are unique to their weapons in 40k, and a few new rules unique to some of their faction members.

What the problem is right now is the uniqueness of several factions is completly gone IMO.
   
 
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