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Made in us
Been Around the Block




oh well...one of the many boards I got banned from...guess I won't be getting that.


Automatically Appended Next Post:
 Motograter wrote:
tpryan01 wrote:
I expect villains in May or June.


Automatically Appended Next Post:
has anyone created a "full size" rulebook from the tiny one we get in the starters?


Hope so. I know its a small company but hoping they put the effort in to get stuff out soon as leaving it ages could be detrimental to the game. Hell even a starter and single blister.

Surprised this month with just 2 releases, could have repacked hulk with rules which would have done. Yes its more a batman release for this one bug would have been nice to see more.

Hopefully though next month will see a lot more marvel releases.

As for rulebook, not something I've seen. Fairly pointless too, to be fair


yeah their size is showing...they need a rapid increase in staffing and resources IMHO

This message was edited 1 time. Last update was at 2016/04/07 13:26:38


 
   
Made in us
Longtime Dakkanaut




Two more rules questions.

If you move to a health bar that would reduce your power in the middle of the turn do you loose that power immediately or at the mext round

Also thors once a round attack. It pushes d8. Push in the book says its treated as also thrown. So if thor hits mot only do you take that damage but you take 4 more blunt from being thrown and your knocked down?
   
Made in gb
Is 'Eavy Metal Calling?





UK

For the first one, I'm guessing the effects come into play immediately. It's possible to argue the other way (as you could read the Power stat as determining how much Power you gain at the start of a turn, rather than your actual amount) but that seems a bit more clunky.

On the second, I'm assuming there would be no extra damage or knockdown, simply on the grounds that the For Midgard attack is already exceptionally good with 4 Damage, Push and potentially Explosive. It would need a careful rechecking the rules to be sure, but a single attack dealing 8 Damage is pretty mental.

 
   
Made in gb
Fixture of Dakka







I think they're planning on FAQing the push back thing. - I believe the holding response though, is it's just a literal "push the person backwards" with the only real damage coming through if they end up getting pushed off of something rather tall.

The first one, I'm not so sure on, they did answer a similar question of, "what happens if you go into an area that gives you +1 power" where the answer was, it would only become relevant at the start of the turn. So I think the, "Power stat as determining how much power you gain at the start of the turn" is probably the more correct way. - With the exception of Leadership anyhow.

On that matter, I've not actually checked what the definition of "Max Power" is.
   
Made in us
Been Around the Block




so far people's questions haven't been too complex...it looks like they didn't playtest very much (probably just used the same group tat runs their fan sites...too small a group)
Not saying the rules are bad...they are fine but these are questions that would come up in the first or second round of playtesting normally. worried about how badly tested the speedforce rules are in the DC game...
   
Made in gb
Fixture of Dakka







I think you're partly right. I think more of the problem is that they haven't done any, what I'd call 'contextless' playtesting.

So, people haven't like, just been handed the rules and told to 'go at it.' Probably all the playtesters have either seen the early drafts of the rules, or seen games played with the designers.

Without having just random people play the game without any outside instruction or help, it can be possibly just never occur to someone in the playtesting group to question, say, "Where exactly does the health counter go on the card?"

Because, they've always done it the way intended, because they've seen it being played that way.
   
Made in us
Dakka Veteran




Central WI

Anyone know where to buy the spiderman miniatures game stuff from knight models in the usa? I would order from knight models but see that shipping is at least 20 euros to wisconsi. now, even if I order one mini! Miniature market and most others don't have the punisher, daredevil, etc anymore, or the new ones with cards.

Also, anyone know good sleeves (soft or hard) for the game cards? I saw some gameplay videos on ebay where a guy had his cards sleeved in hard plastic sleeves.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Sadly, you can't get the SMG models from anywhere other than KM. It's a big mistake, I think, and the reason that SMG hasn't taken off like BMG has... Some very questionable designs didn't help either, I reckon, but the lack of availability hasn't exactly done wonders for the game.

Can't help on specific sleeves, but have you tried Ebay? I was looking for some sleeves for my X-wing cards and found plenty of different types on there cheaply.

 
   
Made in us
Longtime Dakkanaut




Decided to give a go at customs. While one day they wont be needed, its kind of a filler as there's no villains yet and it desperately needs it.

My paint.net skills are as far as I can go so it could be cleaner for sure but this kinda works for now.

   
Made in us
Been Around the Block




Yikes is he overpowered....increase his level....also boost his strength to 5 and decrease his agility to 6?

The wikia seems to indicate that Doctor doom is a better fighter that Dardevil???? I don't see it.

anyway...great looking cards...you could do all of the non-game related minis like Daredevil and Magneto

This message was edited 2 times. Last update was at 2016/04/13 17:03:07


 
   
Made in us
Longtime Dakkanaut




The biggest issue is balance yea. I was trying to keep him under Thor since hes the most powerful currently. Maybe level 11? I could do more STR less AGI

I used the marvel wiki as a reference and it gives a ability rating. Yea apparently hes really good hand to hand but I also don't see it. I wanted to do his time travel ability but I can see where it might be crazy. Such as someone hits you with a once a game like Rocket Racoon and you take 6 damage, he just heals the 6. (Not that ive ever see rocket hit with the plasma in any game ive played yet)

Feedback is appreciated though. I also did this. Idea is you have them en-mass and could activate a bunch in a row but easily killed.

This message was edited 1 time. Last update was at 2016/04/13 17:14:39


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

New BMG FAQ/errata up...
http://pressganger.blogspot.co.uk/2016/04/batman-faq-62-is-up.html

In a surprising move, they've actually made two versions of Batman (AK and AC) better, with the addition of the Martial Expert rule, which grants a Crit on the colatteral damage die on a 4+ rather than a 6! Basically, a 50% chance to do an extra Stun damage!

Combo for AC Robin is nice, I've always found him a little lacking in combat so that's a welcome change.

Other surprising clarification is that models do not block LoS... seems a little odd to me, but whatever!

 
   
Made in us
Been Around the Block




My LGS cannot get a small restock of the Marvel game and his distributors have no idea when one is coming...so...Marvel is dead in the store.

Also does anyone know when the Pre-order for the Flash/Arrow expansion for BMG ends? (also no information from distributors...KM needs to open up lines of communication,,,more than just some promotional stuff thrown at the ONE fan site these games have.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I believe 5th May is the release date for the current pre-orders, I'm not sure though.

 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

tpryan01 wrote:
My LGS cannot get a small restock of the Marvel game and his distributors have no idea when one is coming...so...Marvel is dead in the store.

Also does anyone know when the Pre-order for the Flash/Arrow expansion for BMG ends? (also no information from distributors...KM needs to open up lines of communication,,,more than just some promotional stuff thrown at the ONE fan site these games have.


Yeah my local game store is having trouble getting in Marvel stock too.



 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Latest additions to my BMG collection:

Hush


And Owlman (using the Nite Owl model)


He also has a custom stat card,


Any thoughts on that welcome, I've not tested it yet and won't get to for a while, but the aim was to create a Free Agent anti-Batman while making him not just a reversal of once of the Batman stat cards, hence the much faster movement and Scheming trait.


 
   
Made in us
Fresh-Faced New User




tpryan01

I'm not saying you should have been banned and that Drew Wood didn't treat you like a spanker, but catching up through this thread you do mention KM's flaws a lot.
   
Made in us
Longtime Dakkanaut





Earth 616

I'm going to leave this here and hope to see a few of you there.

https://www.facebook.com/groups/523592334432001/
   
Made in om
Longtime Dakkanaut





Muscat, Oman

 drazz wrote:
I'm going to leave this here and hope to see a few of you there.

https://www.facebook.com/groups/523592334432001/
As I am not on Facebook, could you perhaps provide a bit of a hint as to what's actually on this link?

--Lord of the Sentinels Eternal-- 
   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

Soul Samurai wrote:
 drazz wrote:
I'm going to leave this here and hope to see a few of you there.

https://www.facebook.com/groups/523592334432001/
As I am not on Facebook, could you perhaps provide a bit of a hint as to what's actually on this link?


It's an unofficial FB group.

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

 Baragash wrote:
Soul Samurai wrote:
 drazz wrote:
I'm going to leave this here and hope to see a few of you there.

https://www.facebook.com/groups/523592334432001/
As I am not on Facebook, could you perhaps provide a bit of a hint as to what's actually on this link?


It's an unofficial FB group.
Cool, thanks.

--Lord of the Sentinels Eternal-- 
   
Made in gb
Fixture of Dakka







Anyone happen to know the dimensions of the Marvel template? Like the length and the diameter of the circle at the end?

I just bought the Batman template and I'm not massively keen on buying the second just for the same of Gambits once per game ability...
   
Made in gb
Ghastly Grave Guard





UK

This is why you should buy 3rd party stuff. KM's tokens and templates are disgustingly overpriced.

Counter attack bases is where you want to look. No marvel template yet but it'll likely come sooner rather than later
   
Made in gb
Fixture of Dakka







So, this happened today.

https://youtu.be/-UGytzzrRcg?t=18m47s

Wlla Holland" said wrote:"I would like (Thea) to be represented (in the game) as her bad*** self, holding it down for women like they on the show. And if they can incorporate some of her really cool swordplay and put a little bit more of it in the show, that'd be really cool too."


Bow with only a couple of bow shows, but with a Combo Katana, anyone?

This message was edited 1 time. Last update was at 2016/05/28 22:57:33


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'm all for Thea as Speedy making it into Team Arrow in BMG, I do see her as somewhere between Tim Drake Robin, Arsenal and Katana.. maybe:

Willpower: 6
Movement: 3
Strength: 5+
Attack: 4
Defence: 3
Endurance: 6
Special: 3

Katana: 2 Blood, Sharp
Bow: 2 Blood, RoF1, Mechanic, Aim, Ammo:2

Traits:
Martial Artist
Good Aim
Combo or Weapon Master with the Katana
Rapid Fire (just so she can get a bit more mileage out of the 2 Ammo bow)
Affinity: Malcolm Merlyn (come on KM, we need him in the game ASAP as an alternate Leader for the League!)


Somewhere in the 70-75 Rep Rating, as she's not as shooty as Arsenal nor as deadly up close as Katana, but occupies a space between the two. Also means her and Oliver make up a nice round 200 on their own.


Automatically Appended Next Post:
Also, quick question for those with the Flarrow book, what are the 'environment/setting' rules for places like Lian Yu and Star City like? I'm not entirely sure how they'd impact the game beyond the type of terrain you'd put down.

This message was edited 1 time. Last update was at 2016/05/29 08:56:36


 
   
Made in au
Yu Jing Martial Arts Ninja






Would be good to see more characters from the shows. But I'm not holding my breath

The rules for the different cities are pretty minor. Each city has 2 scenarios to play but they can easily be applied to any game.

Each city has a minor bonus for their hometown hero, so Gotham - Batman, Star City - Arrow, etc. Downside is then losing the hero is worth an extra VP.

Gotham - Extra crime: whoever gets first blood; casualty or arrested, gets extra VPs.

Star City - Extra crime: same as above. Star City has rules for air ducts which are basically like sewers, enter through one, exit through another.

Central City - has the air ducts like Star city and rules for daytime - on a 5+ increases LOS for the game.

Lian Yu - Fog - opposite of daytime, decreases LOS to 20cm. And like you said, terrain, no lamp posts or sewers of course. ALso a rule for scarce resources so loot, ammo and Titan are worth an extra VP.

Gorilla city - Hi Tech city so no sewers, instead you get teleport pads which you can activate and teleport between them, they're also bigger than sewers - 40mm bases it recommends. The lamp posts also have an increased radius of 15cm.

Nothing hugely game changing but can add a bit of variety.

   
Made in gb
Fixture of Dakka







Looks good, Paradigm. - Maybe add a rule of something like, "Bloodlust: If Thea is in base contact with an enemy model that is KO, she must pass a will check to move away from them."
   
Made in gb
Fixture of Dakka







I did something productive with my morning and made a scenario for the Marvel Universe game, heavily inspired by one from Deadzone 1st Edition.



Capture & Control

The game lasts 8 rounds, or until a player has 10 Victory points at the end of the "End of Round" stage.
Objectives are a "Size 2" Man-sized object that do not block line of sight. Each objective is secretly marked 1, 2 or 3. A model can spend 3 POW while in base contact with an objective to allow the controlling player to look at the number on the objective, placing it back, facedown.

Roll 1d4 to determine the starting corner for Player A. The opposite corner is Player B. Objectives are then shuffled and deployed facedown as per the map.
Each player secretly rolls 1d3 and records the result, concealing it from the other player. This is that players "Control" Objective. All others for that player are "Capture" objectives.

* 1 VP is gained each time for killing an enemy model.
** +1 VP if the enemy model has the "Leadership" or "Master Tactician" rules.
** +1 VP if it is the most expensive enemy model ( If there is a choice, your opponent declares which at the start of the game).

* Capture - If, at the beginning of the "End of Round" stage, you have a model within 2" of a Capture Objective and have no opposing models also within 2" of it, you count as having +1 VP per Capture Objective until the start of the next round.
* Control - If, at the beginning of the "End of Round" stage, you have a model within 2" of your Control Objective and have no opposing models also within 6" of it, you count as having +5 VP until the start of the next round.

If both players have 10 VP and the end of the same round, the game is a draw.

If you claim victory with 10 VP, you must reveal your 'Control Objective' note and turn over the objectives. - If you're wrong, you lose the game!

________________________________________________

I had a go at a multiplayer game too.



Make a Breach

The game lasts 6 rounds.
The central Objective (The Breach) is the size of a standard game base on ground level and no scenery or models can be placed within 6 inches of The Breach.
The player with the fewest models chooses their deployment zone first, second fewest next etc. If teams have equal models, then decide between those teams randomly. The side with the most models deploys theirs first model first, then working round to the fewest.
Each model begins the game carrying a single "Shaped Charge." A model cannot "Throw" anything else while carrying carrying a Shaped Charge. A "Shaped Charge" can be thrown at The Breach, as if it was an object thrown at an enemy model with a Defence of 14. If the Throw fails, the Charge is not discarded and can be Thrown again in a future Round. A model can choose to Discard their Charge from the game for the cost of 2 Power.

At the end of the Game:
* 1 VP for each Shaped Charge successfully thrown into the Breach by your team.
* 1 VP is awarded for each surviving model in your team.
** +1 VP if the model has the "Leadership" or "Master Tactician" rule.
** +1 VP if it is your most expensive model (If there is a choice, you choose which and inform the other players at the start of the game).

Alternative Game Mode: For a 4 player game, deploy in each corner, 6 inches from the corner point and 3 inches forward into the board.

This message was edited 1 time. Last update was at 2016/06/12 17:38:19


 
   
Made in gb
Fixture of Dakka







I played my first full 50 point game today.
The Avengers (Captain America, Iron Man, Thor, Black Widow, Hawkeye, Black Panther, Vision ) against Wolverine, Colossus, Cyclops, Gambit, Deadpool, Nightcrawler and Emma Frost.

It was the survival mission, so killing Frost and Thor.

My Avengers were starting in the middle, the X-Men surrounding the. - Frost Wolverine and Colossus on one table edge. Gambit on another, Deadpool on a third and Cyclops and Nightcrawler on the 4th.


Overall, this whole surrounding idea my opponent had didn't seem like a good idea, my Avengers basically moved after Deadpool, leaving Frost and Colossus playing catch up, while Wolverine raced to keep up with my team. I think for survival, you need to pick one corner to deploy in and only maybe, just maybe, have a few flankers further up. Going for a full surrounding attempt just gets you picked off one at a time.

How it went:

Black Panther: First time using him and I was really rather impressed with him. He and Gambit basically had their own little duel. He infiltrated just out of stealth range, ran in to combat and killed Gambit pretty much solo by the end of round 3 only taking maybe 3 points of damage in return. - Gambit did have a few bad rolls though and I got a couple of crits in.

Gambit: Had a bad day, my opponent kept on leaving him too late in the round to activate, leaving BP to get the jump on him. He also decided to overload with his bo staff for extra damage a couple of times, rather than, what I would have done, backed off and flung cards at Panther. They say hindsight is 20/20 though. Generally speaking, Gambit would be one of my mainstays in my X-Men lists but I think this game just illustrated that he has to be near enough his own teammates that they can capitalise on his attack shifting capabilities. Isolated, he's just not good.

Nightcrawler: I was pretty darned impressed with him, way more than I expected to be as we weren't playing an objective based mission. He was responsible for 4 points of damage on Thor thanks to a critting sneak attack. On top of that, he managed to run off to decent cover afterwards too. - Starts off next to Cyclops, so 7 power. Bamfs in, 4 inches away from Thor, sneak attacks, then runs off 6 inches to safety. My opponent didn't use his multiple teleport though, which I think was a missed opportunity for someone.

Deadpool: Deadpool was disappointing, really. I don't know what happened to be honest, he just seemed to shed a bunch of hitpoints almost immediately then fell unconscious. I've seen him do wonders with his katana's, but he didn't even get into close combat that game.

Hawkeye: Holy *flip* Hawkeye was brilliant, way, way better than I expected. Ultimately he was the artifact of Deadpools demise, taking his last hit point with a plain boring 1 damage arrow. An attack value of 8 is just insane. Deadpool down on the ground, unconscious and I completely fluffed my roll, yet it was *still* enough to kill him. He's like the Avengers answer to Cyclops. Then, in that same turn, he followed up and did enough damage to Wolverine too to knock him from pink to red, and therefore knocking him out. Sure, Hawkeye's attacks may not do much damage but an attack at just the right time can make the world of difference. Especially if he's getting covered by Cap. I am legitimately looking at taking him in every future list now.

Emma Frost: First time I've seen Emma in action and I'm kind of unsure about her. I think my opponent managed to hurt himself with his deployment. Both she and Colossus had a very, very long walk into the fight, especially as the fight moved away from them. She didn't even get to use most of her psychic abilities until Round 4-ish. Until then, it was just running forward and a single psychic bolt doing 1 damage. When she got into 6 inches though, her various shenanigans got into play and she seemed more of a force to be reckoned with. My opponent did separate her from Colossus a little too often though, and with a defence of 14 she was very badly focused down and was finished off by Thors "Call the Lightning." - Something that couldn't have happened if she was nearer a Colossus who still had enough power counters left.

Last new guy on the board was Vision. and, well, I'm kinda unsure of him. He fees like "Rogue" in a lot of ways, very difficult to fit into a standard RPG "slot" (EG Hawkeye is Ranged DPS, Colossus is a tank). He certainly made his presence known from tossing crates and barrels at Deadpool to throwing a shipping container at Wolverine doing a whole heap of damage on him He was also good for this scenario, palling around with Thor, able to bodyguard some heat off of him, allowing Cap to look after Iron Man and Hawkeye.

My takeaway thoughts for the game at 50 points was I was *really* surprised at how bloody it was. It might have been the nature of the scenario but having 7 guys on the board and being able to focus fire with them meant that a lot of damage could be done on a character very quickly in a single turn. - For example, a size 1 crate throw on Deadpool, combined with a "For Midguard" from Thor and topped off with several arrows from Hawkeye and some blasts from Iron Man in a single turn means that a *very* significant portion of a characters health can be taken out very quickly.

I think maybe with the game going forward, being more cagey about lines of approach and Line of Sight might be a much bigger deal than in the starter set games, where there's usually only 1 ranged character to particularly worry about.

Overall, great fun though!

This message was edited 1 time. Last update was at 2016/07/16 19:09:42


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Played X-Men vs Guardians today, starter sets only. There were two objectives, and my opponent went after one while I kept trying to take his fighters out of play. Now, we played just to have fun, including him letting a Wolverine/Colossus fastball special go off when he could have stopped it, because it was iconic and he wanted to experience it; even though it cost Gamora 5 health (she got dropped off a high section when hit). We made a few errors as we were first learning, nothing that would have been an absolute disaster, but it made for an even game. I also learned that cyclops is not as accurate when shooting at a fleeing raccoon as he should be! All in all, the game is fantastic amounts of fun, and I'm hooked.

This message was edited 1 time. Last update was at 2016/07/17 23:45:21


Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
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