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Made in us
Lieutenant Colonel






So, grav spam, thats about it then?

also a WK will kill this in CC pretty easily, but this will also reliably kill that WK before it gets into CC (half the pts though, so win for the WK)


 
   
Made in us
Quick-fingered Warlord Moderatus





Grav spam seems to be the answer to a lot of stuff these days

3000
4000 
   
Made in us
Regular Dakkanaut




Shadowseer with mirror of minds with DE character with armor of -2ld and WWP. At -5ld and 9ld he can never beat the shadowseers roll. It will continue until he fails enough inv saves and FNP to die.

EDit: Phantasmancy Fog of Dreams pretty well hurts it too.

This message was edited 1 time. Last update was at 2015/09/18 20:21:47


 
   
Made in us
Auspicious Daemonic Herald





Just get a SHW in combat with it
   
Made in us
Sneaky Sniper Drone




Oklahoma

So if I'm fielding one of these

at 1850 I can easily fit this guy, firebase cadre, kroot, a couple skyrays, and suits.

you want to grav me? you get intercepted by 48 shots

you want to assault me? you have to assault layers of kroot while being hit by overwatch from everything in my army each time.

you want to use invisible units? I've got markerlights.

I say the best bet is probably hitting this guy with D weapons and rolling 6's


I aren't think that.



 
   
Made in gb
Longtime Dakkanaut





UK

Drop a Skyray for a VSG and you're talking.

YMDC = nightmare 
   
Made in us
Lieutenant Colonel






well, jaws of world wolf hasnt been FAQ'd in ITC or anything to not affect GC's so there is that too i guess....

not really kosher RAI but it is RAW lol

 
   
Made in us
Huge Hierodule




United States

 easysauce wrote:
well, jaws of world wolf hasnt been FAQ'd in ITC or anything to not affect GC's so there is that too i guess....

not really kosher RAI but it is RAW lol


Pretty sure the Unstoppable rule includes "removed from play" effects as well.

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Alpharius wrote:Darth Bob's is borderline psychotic and probably means... something...

 
   
Made in us
Legendary Master of the Chapter






Sheit27 wrote:


I say the best bet is probably hitting this guy with D weapons and rolling 6's



then having the D be reduced by half...

at 1850 there will be way more than just 1-2 drop pods with grav things.

If anything id expect to see 3 grav cents, and skyhammer gravs.

you cant split fire enough to deal with all of it.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut





Central Oregon

With 3 Apocalyptic S8 AP3 ignores cover barrages, a Tyranid player need not even deploy if he's going second.

Ah well, Tau will be Tyranid bane with renewed vigor.

   
Made in ru
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Good night, sweet greentide.
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

Dare I say... 'Eadwoppa's killchoppa?
   
Made in us
Auspicious Daemonic Herald





 Iechine wrote:
With 3 Apocalyptic S8 AP3 ignores cover barrages, a Tyranid player need not even deploy if he's going second.

Ah well, Tau will be Tyranid bane with renewed vigor.

I suggest you read what Apocalyptic Barrages are because its not what you think it is (and its not even that great)

This message was edited 1 time. Last update was at 2015/09/18 20:49:59


 
   
Made in us
Sneaky Sniper Drone




Oklahoma

 Desubot wrote:
Sheit27 wrote:


I say the best bet is probably hitting this guy with D weapons and rolling 6's



then having the D be reduced by half...

at 1850 there will be way more than just 1-2 drop pods with grav things.

If anything id expect to see 3 grav cents, and skyhammer gravs.

you cant split fire enough to deal with all of it.




lol okay.

you need to cause 10 wounds

you have to get through a 4++ and a 5+ FNP

so lets say you have skyhammer with 8 grav cannons and 2 combi gravs from sergeants. That gives you 46 grav shots with rerolls to hit and rerolls to wound on 40 of them. (I'll even say you reroll to wound on all 46)

so you hit 36.7 times after rerolls (doctrine)

You've now wounded me 30.56 times

4++ invuln

15.3 fails

5+ FNP

10.09 wounds go through and you've killed him after spending approx 700 points on your skyhammer formation right?

The problem is those devastator squads at going to take on average 25 wounds from the firebase cadre alone. So you're left with a couple shots?







I aren't think that.



 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




Killing this guy is probably picking the wrong battle.

----> Hit it with a Blind test or other shooting debuff.
----> Assault the Tau army so you can't be targeted.
----> Assault the KX.

There's certainly ways to kill it, but aside from D-Weapons, they all involve jumping through a lot of hoops.
   
Made in us
Legendary Master of the Chapter






Sheit27 wrote:
 Desubot wrote:
Sheit27 wrote:


I say the best bet is probably hitting this guy with D weapons and rolling 6's



then having the D be reduced by half...

at 1850 there will be way more than just 1-2 drop pods with grav things.

If anything id expect to see 3 grav cents, and skyhammer gravs.

you cant split fire enough to deal with all of it.




lol okay.

you need to cause 10 wounds

you have to get through a 4++ and a 5+ FNP

so lets say you have skyhammer with 8 grav cannons and 2 combi gravs from sergeants. That gives you 46 grav shots with rerolls to hit and rerolls to wound on 40 of them. (I'll even say you reroll to wound on all 46)

so you hit 36.7 times after rerolls (doctrine)

You've now wounded me 30.56 times

4++ invuln

15.3 fails

5+ FNP

10.09 wounds go through and you've killed him after spending approx 700 points on your skyhammer formation right?

The problem is those devastator squads at going to take on average 25 wounds from the firebase cadre alone. So you're left with a couple shots?



its Grav cents and sky hammer.

Grav cents should alone deal about 4-5 unsaved wounds each. id probably bring two or three and the sky hammer (assuming we are talking "competative play") your fire base has to intercept at least 3 of these units not to die. and the Devs can be further MSUed if they want. its 1500 points of grav spam.

This message was edited 1 time. Last update was at 2015/09/18 21:12:18


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ship's Officer





Dallas, TX

you need a Tallarn tiger, a monsterous creature to kill one.

   
Made in us
Lieutenant Colonel






D weapons sound ok at dealing with it until you realize that even on a 6 you only take off a max of 6 wounds...

how many armies outside of eldar can pump out that much D?

most people seem to have issues killing WK's with less wounds and a worse ++ save, not sure how this will fare in comparison

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Frozocrone wrote:
FW listed all the rules for Gargantuan creatures...bar Fnp and Stomp

YMDC, I'm just going to troll my Tau friend whose been looking forward to this


Don't be silly - it's listed as a gargantuan creature, with all the benefits that provides per the BRB.

As for killing it, I have no idea, from an ork perspective. I have enough problems killing riptides.

This message was edited 1 time. Last update was at 2015/09/18 21:20:52


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Legendary Master of the Chapter






 Kap'n Krump wrote:
 Frozocrone wrote:
FW listed all the rules for Gargantuan creatures...bar Fnp and Stomp

YMDC, I'm just going to troll my Tau friend whose been looking forward to this


Don't be silly - it's listed as a gargantuan creature, with all the benefits that provides per the BRB.


Thats one way of looking at it.

It is a FW rule so i wouldnt put it past them to make something more special than the BRB rules.

honestly wont take but an email to clarify

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Savage Khorne Berserker Biker





Daemon Knight of Khorne who can charge this thing successfully will do some work. +d3 attacks on charge, +1 on destroyer table.

Be'lakor for Invisibility would be nice, but that's 775 points to deal with 600. *shrug* The Tau player will probably be able to bring plenty of marker lights for 175 points.

WS3 on the suit is pretty silly, as an aside.

This message was edited 2 times. Last update was at 2015/09/18 21:36:36


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Wolf_in_Human_Shape wrote:

WS3 is pretty silly, as an aside.

Why? This is Tau we are talking about after all.



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Made in us
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 jy2 wrote:
 Wolf_in_Human_Shape wrote:

WS3 is pretty silly, as an aside.

Why? This is Tau we are talking about after all.



I could easily be wrong about this, but aren't most Tau suits WS2?
   
Made in us
Legendary Master of the Chapter






 jy2 wrote:
 Wolf_in_Human_Shape wrote:

WS3 is pretty silly, as an aside.

Why? This is Tau we are talking about after all.



im surprised it can even see his feet past that barrel chest

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lieutenant Colonel






 jy2 wrote:
 Wolf_in_Human_Shape wrote:

WS3 is pretty silly, as an aside.

Why? This is Tau we are talking about after all.



its silly cause it should be WS 2 lol!

not OP and certainly not a big deal, but its a bit unfluffy for tau IMO.

also my guardsmen with meltabombs cry a little more cause of this


Automatically Appended Next Post:
other then that fluff wise and model wise i really like this thing!

This message was edited 1 time. Last update was at 2015/09/18 21:42:27


 
   
Made in us
Savage Khorne Berserker Biker





Every little thing adds up. Hitting 33% of the time instead of 50% against most things that have a chance at hurting it is a big deal IMO, especially since it will always take more than 1 round of combat to kill it, and it's unlikely the knight/whatever fighting it will have full hull points or wounds when it makes the charge.

This message was edited 1 time. Last update was at 2015/09/18 21:46:20


 
   
Made in us
Battlewagon Driver with Charged Engine





Yoyoyo wrote:
Killing this guy is probably picking the wrong battle.
----> Hit it with a Blind test or other shooting debuff.


OK...here's the plan...

deep strike a crap-ton of nurglings. The thing is at I2 and will almost always be blind. Then take it apart in CC.
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

I wonder if this gives us an idea of how the new Tau codex will be?

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Auspicious Daemonic Herald





 Wolf_in_Human_Shape wrote:
Every little thing adds up. Hitting 33% of the time instead of 50% against most things that have a chance at hurting it is a big deal IMO.

Ws2 still hits most things on 4+. You have to be Ws5 or higher for ws2 to hit on a 5+ which isn't that common.
   
Made in us
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Catskills in NYS

 Wolf_in_Human_Shape wrote:
 jy2 wrote:
 Wolf_in_Human_Shape wrote:

WS3 is pretty silly, as an aside.

Why? This is Tau we are talking about after all.



I could easily be wrong about this, but aren't most Tau suits WS2?


Yes, but I assume the piolets are of at least shas'el rank, seeing as they are also BS4. They are right between a crisis and a commander.

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