Switch Theme:

Tau KX139 Ta’unar Supremacy Armour  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lieutenant Colonel






rules here: http://www.forgeworld.co.uk/resources/PDF/Datasheets/Tau-Kx139-Ta%E2%80%99unar.pdf


discuss new tactics to use this armour and how to defeat it!

edit to add pic of rules (its ok they are posted public on FW so no copyright infringement)




This message was edited 1 time. Last update was at 2015/09/18 16:10:19


 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.

14000
15000
4000 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Cult Mechanics has an easy enough time with Kataphron Destroyers. Provided they go first. A Ta'unar looks like it wins if it goes first. Pods might be the answer, but the rest of the Tau army smoothly packs enough Interceptor to counteract the threat.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

 obsidiankatana wrote:
Cult Mechanics has an easy enough time with Kataphron Destroyers. Provided they go first. A Ta'unar looks like it wins if it goes first. Pods might be the answer, but the rest of the Tau army smoothly packs enough Interceptor to counteract the threat.


Maybe not enough intercept once you pay 600 pts for this baby first.

14000
15000
4000 
   
Made in us
Fixture of Dakka





San Jose, CA

topaxygouroun i wrote:
2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.

3 words for you...

Void Shield Generator.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Battleship Captain




Oregon

Assault it with many IC Dreadnoughts
   
Made in us
Lieutenant Colonel






im a bit non plussed that its WS 3 for some reason, seems like close combat is the way to get it down, but with its firepower I think it can reliably kill a few dreadnoughts before they get to him, not to mention he can move 12, they move 6.

GK DK with jump teleporters would do ok though

 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

He looks like a very tough model to kill. It would take a lot of focus to really kill him. If he does go first, yeah for sure him will take out some important units, but going 2nd is just going to be the most effective way for all those alpha strike list.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






2 things will seriously effect how the model plays.

Firstly, does your group allow GMCs to fire 2 weapons a turn, or all of them.

Secondly, does the explicit list of GMC special rules included with the supremacy profile omit stomp and FNP on purpose, or is it an oversight.

Edit: quick question as I don't have my rulebook to hand: are GMCs immune to morale, or would similar counters to the riptide work on the supremacy suit?
(Ignore this, just checked the profile and it is indeed fearless).

This message was edited 2 times. Last update was at 2015/09/18 16:38:49


 
   
Made in us
Legendary Master of the Chapter






 jy2 wrote:
topaxygouroun i wrote:
2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.

3 words for you...

Void Shield Generator.



Does it work if you are inside the VSG?

But you need more than 2 grav pods.
its about 10 hits and 9ish wounds
then halved for invul then a few shaved off for FNP

not really counting the missiles as 5 to wound 2+ saves :/


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Executing Exarch






topaxygouroun i wrote:
2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.


You'd have to hope they don't have interceptor in any fashion. Plus on average a 3 man cent squad only does 3-4 wounds. Remember it has a 4++ and FNP. And it will delete those Cents the following turn.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fixture of Dakka





San Jose, CA

 Desubot wrote:
 jy2 wrote:
topaxygouroun i wrote:
2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.

3 words for you...

Void Shield Generator.



Does it work if you are inside the VSG?

But you need more than 2 grav pods.
its about 10 hits and 9ish wounds
then halved for invul then a few shaved off for FNP

not really counting the missiles as 5 to wound 2+ saves :/


Put it (VSG) in the very corner. Fill the insides with kroots or other bubble-wrap and voila.

Oh....and don't forget Intercepting riptides with Ion blasts. Lol.

This message was edited 3 times. Last update was at 2015/09/18 17:08:41



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Drakhun





How am I supposed to defeat this with chaos?

Like if I go to a game and someone brings this out, I might as well go home.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Violent Space Marine Dedicated to Khorne




How to use this armour...... Start the game on a skyshield flanked by 2 units with interceptor. Everything else in the army goes fast forward to claim objectives. Plenty of markerlights and enjoy picking up maelstrom points as your opponent concentrates on taking it out.

This thing is going to be a fire magnet, your opponent can not ignore it and during that time you should be able to section off their army and defeat each piece with the rest of what you bring.... remember make them roll dice and eventually they will fail saves.


How to beat this armour? Volume of fire. Same goes for fighting it.... make it make saves .... yes it is t9 but not impossible to wound, anything that can would it reliably is AP1 or 2 so it is down to 4+ then 5+ FNP. MSU will not work as well against this as it should be killing 3-4 MSU style units a turn, go for larger squads and make it concentrate on them. That being said if your FLGS is using ITC rules it won't be allowed anyway unless they change the no massive template that ignores cover. Yes I know you can remove the D weapon and replace it with the fusion but few will mainly because it severely shortens it's reach.

Just my 2 cents
   
Made in us
Legendary Master of the Chapter






 jy2 wrote:
 Desubot wrote:
 jy2 wrote:
topaxygouroun i wrote:
2 x Grav centurion drops should probably do it in a single turn. Not much more than that. It's immune to most of the rest of the game.

3 words for you...

Void Shield Generator.



Does it work if you are inside the VSG?

But you need more than 2 grav pods.
its about 10 hits and 9ish wounds
then halved for invul then a few shaved off for FNP

not really counting the missiles as 5 to wound 2+ saves :/


Put it (VSG) in the very corner. Fill the insides with kroots or other bubble-wrap and voila.

Oh....and don't forget Intercepting riptides with Ion blasts. Lol.



Ja.

though whatever does survive will at least have missiles to pop the void shields first before the grav payload.
which is a thing.

im not expecting as many riptides to worry about with that 600 point sink right there.

though this is all hypothetical. building a list with the new suit would be fun.

edit: I figure it would be muuuch easier for tau to just get a bastion. put the suit in a corner. put bastion in front (diagonally to get cover from side shots) . it should get 3+ cover saves (IIRC) while having LOS above it.


This message was edited 2 times. Last update was at 2015/09/18 17:18:07


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 welshhoppo wrote:
How am I supposed to defeat this with chaos?

Like if I go to a game and someone brings this out, I might as well go home.


My BA have similar feelings on the issue. I'm hoping the omitting of stomp is intentional. That way I can at least try to lock it down in melee, assuming anyone even makes it there through all the firepower. If it does have stomp I'll be like "sorry didn't bring a competitive list today, play someone else or put that thing away."

20000+ points
Tournament reports:
1234567 
   
Made in us
Fixture of Dakka





San Jose, CA

 welshhoppo wrote:
How am I supposed to defeat this with chaos?

Like if I go to a game and someone brings this out, I might as well go home.

An Invisble (from Be'lakor) and Grimoired Bloodthirster with D weaponry. That's the only way to kill this guy....kick him in the nuts with D-weapons in CC.






Automatically Appended Next Post:
Whoa....you kidding me? No FNP and no Stomps? That changes things a bit.

This message was edited 1 time. Last update was at 2015/09/18 17:29:18



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

 jy2 wrote:
 welshhoppo wrote:
How am I supposed to defeat this with chaos?

Like if I go to a game and someone brings this out, I might as well go home.

An Invisble (from Be'lakor) and Grimoired Bloodthirster with D weaponry. That's the only way to kill this guy....kick him in the nuts with D-weapons in CC.






Automatically Appended Next Post:
Whoa....you kidding me? No FNP and no Stomps? That changes things a bit.



Indeed, now granted...it is only 600 points, I have no doubt I could protect it from just about anything assuming tau keep the ability to get interceptor with their next codex...which they may not. If these rules stay as is though, I could easily see it getting banned in ITC

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I can see Eldar taking this beast down with how much D weaponry they can spam along with psychic scream.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Legendary Master of the Chapter






Wait it has no FNP or stomps?

That certainly does change quite a bit.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





Where are yous eeing it has no FNP Or stomps? Its a gargantuan creature?

3000
4000 
   
Made in gb
Longtime Dakkanaut





UK

FW listed all the rules for Gargantuan creatures...bar Fnp and Stomp

YMDC, I'm just going to troll my Tau friend whose been looking forward to this

YMDC = nightmare 
   
Made in us
Quick-fingered Warlord Moderatus





Could be a typo, like the worded "No cover save" instead of "Ignores cover" and that "Unstoppable" rule in the paragraph that doesnt currently mean anything or have a rule in the brb

3000
4000 
   
Made in gb
Longtime Dakkanaut





UK

It probably is a typo in all fairness

YMDC = nightmare 
   
Made in se
Ork Boy Hangin' off a Trukk




paramedicpirate wrote:


How to beat this armour? Volume of fire. Same goes for fighting it.... make it make saves .... yes it is t9 but not impossible to wound, anything that can would it reliably is AP1 or 2 so it is down to 4+ then 5+ FNP. MSU will not work as well against this as it should be killing 3-4 MSU style units a turn, go for larger squads and make it concentrate on them. That being said if your FLGS is using ITC rules it won't be allowed anyway unless they change the no massive template that ignores cover. Yes I know you can remove the D weapon and replace it with the fusion but few will mainly because it severely shortens it's reach.



It will take roughly 800 S6 hits that doesn't pierce 2+ saves, or 60 S9 hits that does, to take down the Ta'unar. That means roughly 200 scatterbikes or 37 Lascannon predators to down it in one round. Volume of fire doesn't begin to describe how much firepower you need. You simply need the D.

 jy2 wrote:


Automatically Appended Next Post:
Whoa....you kidding me? No FNP and no Stomps? That changes things a bit.



Since no ablative rules are mentioned under unit types in normal GW publications, yet apply anyway, it'd have to be assumed that the Ta'unar still receives FnP and Stomp due to being a GC, until FW states otherwise. I've mailed them just to make sure, but as of now we can't exclude them from the calculations.
   
Made in us
Ruthless Interrogator





 WrentheFaceless wrote:
Could be a typo, like the worded "No cover save" instead of "Ignores cover" and that "Unstoppable" rule in the paragraph that doesnt currently mean anything or have a rule in the brb


It also has Ordinance on a Strength D weapon for some reason.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in se
Ork Boy Hangin' off a Trukk




 WrentheFaceless wrote:
Could be a typo, like the worded "No cover save" instead of "Ignores cover" and that "Unstoppable" rule in the paragraph that doesnt currently mean anything or have a rule in the brb


Actually, unstoppable is the rule under the Gargantuan Creatures category in the BRB stating they suffer 1d3 wounds instead of ID. It is also the rule that makes snipers and poison less effective versus them.

This message was edited 1 time. Last update was at 2015/09/18 18:04:31


 
   
Made in us
Quick-fingered Warlord Moderatus





Oh unstoppable is that rule? N/m, thought it was Unstoppable Behemoth or something like that.

Still think its a typo though

This message was edited 1 time. Last update was at 2015/09/18 18:04:42


3000
4000 
   
Made in gb
Longtime Dakkanaut





UK

Unstoppable is for GC. You're probably thinking of Invinvicle Behemoth, for SHV.

YMDC = nightmare 
   
Made in us
Quick-fingered Warlord Moderatus





Yea I usually only use Knights, not familiar with GC rules other than Wraithknights.

3000
4000 
   
 
Forum Index » 40K General Discussion
Go to: