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Made in au
Numberless Necron Warrior






Hey everyone, its me. Again. So, right when I was about to decide which army to collect out of, say, 5 options, I had a flash of inspiration. Why not look at the eldar? I said to myself. So, my heart was stolen from commoragh.
can anyone reccomend a, say, 750 point eldar list? Preferably including rangers?
   
Made in us
Bounding Assault Marine




East Bay, USA

Farseer on Skyrunner
5 Rangers
The rest of your points in Windrider Jetbikes with Scatter Lasers

 
   
Made in us
Screaming Shining Spear





Northern California

 Kimchi Gamer wrote:
Farseer on Skyrunner
5 Rangers
The rest of your points in Windrider Jetbikes with Scatter Lasers

The only list more blatantly unbalanced that that is a single Warhound Titan.

On a more serious note, don't listen to what the internet tells you about Eldar. It is true that they have OP units: Windriders with Scatter Lasers, the Wraithknight, and anything with a ranged D-weapon. However, the rest of the Eldar codex is pretty well balanced.

Get yourself a Farseer. For what they bring to the table they're brilliant at small points games. Rangers are only good in that they're cheap scoring bodies; don't rely on them killing things. You might want to invest in a small jetbike squad, some Guardians Defenders, one or two Aspect Warrior squads, and a Wave Serpent. that should hold you for 750 points.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in pl
Longtime Dakkanaut




However, the rest of the Eldar codex is pretty well balanced.

Compering to what codex?

Am all in for you buying a big eldar army. The bigger the better.
   
Made in au
Numberless Necron Warrior






Ok so how about a farseer on jetbike, some warp spiders, some windriders and some dire avengers/guardians with wave serpent?
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

A solid list that will be a blast to play with.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in au
Numberless Necron Warrior






Nice bro. Thx


Automatically Appended Next Post:
Wait. What if I replace the wave serpent with a falcon, cause I dont see why you should invest in max transport capacity with not as good weaponry for a small squad of 5 when you can comfortably fot the same squad in something with, well, a lot scarier looking weaponry.


Automatically Appended Next Post:
5 dire avengers, that is.

This message was edited 2 times. Last update was at 2015/09/20 06:47:37


 
   
Made in us
Screaming Shining Spear





Northern California

Makumba wrote:
However, the rest of the Eldar codex is pretty well balanced.

Compering to what codex?

Am all in for you buying a big eldar army. The bigger the better.

Compared to codexes that have actually been updated to 7th edition and don't have a massive suite of internal problems. Why do I get the sneaking suspicion that you are the sole negative vote as of this post...
the thirteenth praetorian wrote:Nice bro. Thx


Automatically Appended Next Post:
Wait. What if I replace the wave serpent with a falcon, cause I dont see why you should invest in max transport capacity with not as good weaponry for a small squad of 5 when you can comfortably fot the same squad in something with, well, a lot scarier looking weaponry.


Automatically Appended Next Post:
5 dire avengers, that is.

The list idea you posted (Farseer Skyrunner, Windriders, Warp Spiders, troops in Wave Serpent) is a solid start.

You're better off ignoring the Falcon. It's significantly less survivable than the Wave Serpent thanks to the Serpent Shield, and costs more when fully upgraded to boot. With Eldar, you want to maximise your amount of fire with Shuriken weapons, so aim for ten-strong squads in Wave Serpents for a good mix of mobility, firepower and survivability at a reasonable cost. Guardians are better at footslogging or camping objectives, and Dire Avengers are better when mounted in a Wave Serpent and claiming objectives.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in pl
Longtime Dakkanaut




Compared to codexes that have actually been updated to 7th edition and don't have a massive suite of internal problems. Why do I get the sneaking suspicion that you are the sole negative vote as of this post...

I don't vote. And If I did, why would I then tell OP to buy an eldar army? So they are balanced vs necron more or less right?
   
Made in au
Numberless Necron Warrior






What if I just get the battleforce and a farseer?
   
Made in gb
Executing Exarch






the thirteenth praetorian wrote:
What if I just get the battleforce and a farseer?
The battleforce is good - the Vyper is used in all three of the Guardian hosts, Wave Serpents are always good, and having both Dire Avengers and Guardians will help you see the differences between them. I would suggest giving the Farseer a Jetbike though - I've lost count of the number of times I've lost mine (on foot) to a single failed save against S6/7.
   
Made in us
Screaming Shining Spear





Northern California

Makumba wrote:
Compared to codexes that have actually been updated to 7th edition and don't have a massive suite of internal problems. Why do I get the sneaking suspicion that you are the sole negative vote as of this post...

I don't vote. And If I did, why would I then tell OP to buy an eldar army? So they are balanced vs necron more or less right?

If the Eldar player doesn't spam the broken and OP units, Eldar are on the same level of balance as any of the other 7th edition codexes*^

*Not including Orks. Their 7th edition codex is awful.

^Tau are balanced well for a 6th edition codex.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Regular Dakkanaut





Play them. If you have an anti Eldar meta use less powerful lists so people beat you and get a chance to see Eldar aren't always evil.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

HQ & Troops
Farseer
5 Rangers
3 Jetbikes w/ Scatter Lasers

Aspect Host
9 Striking Scorpions + Exarch w/ Scorpion's Claw
9 Dire Avengers + Exarch w/ Power Sword & Shimmershield
4 Warp Spiders + Exarch w/ twin Spinner & Powerblades

This is a tactical force with a mix of generally good units, not particularly specialized, easy to expand later.

   
Made in nl
Longtime Dakkanaut






Here is a somewhat unconventional list. But it would be a nice core for an non rage inducing but quite effective eldar army.

Combined Arms Detachment
+ HQ +
Illic Nightspear
+ Troops +
Rangers [5x Ranger]
Rangers [5x Ranger]
Windriders[3x Windriders]

Vaul's Wrath Support Battery
··2x Support weapon [D-cannon]

Aspect Host (formation)[+1 Ballistic Skill]
··Dark Reapers [3x Dark Reaper]
····Dark Reaper Exarch [Reaper launcher]
··Warp Spiders [4x Warp Spider]
····Warp Spider Exarch [Death Spinner]
··Warp Spiders [4x Warp Spider]
····Warp Spider Exarch [Death Spinner]




This message was edited 2 times. Last update was at 2015/09/20 21:05:36


Inactive, user. New profile might pop up in a while 
   
Made in us
Krazed Killa Kan




Homestead, FL

 TheNewBlood wrote:
Makumba wrote:
However, the rest of the Eldar codex is pretty well balanced.

Compering to what codex?

Am all in for you buying a big eldar army. The bigger the better.



Im assuming since my Ork codex came out in 7th that it is good to right? or did you put that next part "massive suite of internal problems" in specifically for my codex


Automatically Appended Next Post:
as far as the OP is concerned, Roll with what you like to play with. I used to love BA when I first started playing, I quit and came back to the game about a decade later and I fell in love with the Orks, right before the worst codex they have ever had came out.

Don't let internet trolls and Codex strength determine which army you purchase, its your money choose what you like the most.

This message was edited 2 times. Last update was at 2015/09/20 21:45:58


I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Screaming Shining Spear





Northern California

 Ghazkuul wrote:
 TheNewBlood wrote:
Makumba wrote:
However, the rest of the Eldar codex is pretty well balanced.

Compering to what codex?

Am all in for you buying a big eldar army. The bigger the better.



Im assuming since my Ork codex came out in 7th that it is good to right? or did you put that next part "massive suite of internal problems" in specifically for my codex


Automatically Appended Next Post:
as far as the OP is concerned, Roll with what you like to play with. I used to love BA when I first started playing, I quit and came back to the game about a decade later and I fell in love with the Orks, right before the worst codex they have ever had came out.

Don't let internet trolls and Codex strength determine which army you purchase, its your money choose what you like the most.

You missed the part where I specifically excluded Orks. Seriously, their codex is awful compared to even 6th edition codexes.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in au
Numberless Necron Warrior






I've been looking at the formations, and I kinda like the look of the aspect warriors one. what about, maybe, fire dragons in wave serpent, howling banshees on foot and warp spiders?
oh, and Eldrad. is this legal? cause I like the look of fire dragons and power weapons are just cool. warp spiders just so I can annoy my tyranid - playing friend. Eldrad because I can and will.



Automatically Appended Next Post:
also, I know that this is not viable as I was told before, but I would really like to replace wave serpent with falcon, as my usual opponent has little that can pierce the armour at over 24'' range. if they get into range, I guess ill just have to hope that the falcon/fire dargons can obliterate them.
which wont be hard cause they're tyranids
alternatively, replace warp spiders with swooping hawks. I dunno why im saying this. probably because they look cool.

This message was edited 5 times. Last update was at 2015/09/21 03:13:04


 
   
Made in us
Screaming Shining Spear





Northern California

the thirteenth praetorian wrote:
I've been looking at the formations, and I kinda like the look of the aspect warriors one. what about, maybe, fire dragons in wave serpent, howling banshees on foot and warp spiders?
oh, and Eldrad. is this legal? cause I like the look of fire dragons and power weapons are just cool. warp spiders just so I can annoy my tyranid - playing friend. Eldrad because I can and will.



Automatically Appended Next Post:
also, I know that this is not viable as I was told before, but I would really like to replace wave serpent with falcon, as my usual opponent has little that can pierce the armour at over 24'' range. if they get into range, I guess ill just have to hope that the falcon/fire dargons can obliterate them.
which wont be hard cause they're tyranids
alternatively, replace warp spiders with swooping hawks. I dunno why im saying this. probably because they look cool.

Generally, you want to take either all shooting Aspects or all CC Aspects in an Aspect Host, as you want the +1 BS or WS to be a benefit to every unit. Try Warp spiders, Fire Dragons, and Dire Avengers (yes you can take them there). Swooping Hawks are great for killing backfield campers, but are very fragile due to their 4+ save.

You can take Eldrad, but you would have to do it in a Regular CAD with the Aspect Host as an add-on formation. You'll want Eldrad in a squad of some sort (Warlocks on foot work well) as even with the durability boost over a vanilla Farseer he's still easily squished. In all seriousness, there is no Eldar army that would not benefit from taking Eldrad. The only hindrance is his cost and the fact that he can't take a jetbike.

I'm not saying you can't take a Falcon, but I would do in in addition to a Wave Serpent. Try playing with both units in the same army and see how it works out for you. Also, only tyranids and Necrons have problems with ranged anti-tank. Other armies have no problems cracking an AV12 skimmer hull.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in au
Numberless Necron Warrior






What about farseer, scorpions, hawks and banshees? And a wave serpent.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

@OP - Banshees and Hawks are both kinda fragile and expensive, being T3 Sv4+ -- Sv3+ makes both Scorpions and Spiders more generally useful.

Avengers are a Fluffy budget pick when you're tight on points.

Currently, the Serpent is a better all-rounder than the Falcon, but you wouldn't go wrong with either - just that both are somewhat expensive for AV12.

Farseer is generally good, solid Psyker, and a great HQ for the points.

This message was edited 1 time. Last update was at 2015/09/21 04:53:19


   
Made in au
Numberless Necron Warrior






I know bout banshees and hawks being weak, but i like their fluff. Would it be viable to take, maybe, 2 scorpion squads and, say, unit of banshees? Maybe get a falcon for supporting fire and also to get the banshees somewhere fast; dark eldar style. If luck is with me, falcon will survive and unload an unholy amount of death on the hordes on my friends table edge.
   
Made in gb
Emboldened Warlock




Widnes UK

I wouldn't say hawks were a bad unit. Their guns may be weaker than shuriken catapults against MEQ, but they are better vs GEQ and the same vs orks. Also you can easily get around any cover they may be using. Their main strength is mobility, you can deep strike them without scattering and drop a large blast in the process. They also have a 48" threat range for shooting and a 30" threat range for assaulting with those haywire grenades if they don't have any light infantry. And don't forget their usefulness against fliers, you create an 18" bubble no go zone for any fliers so can easily control where they end up and what they shoot at.

I wouldn't personally run a WS aspect host TBH, most of the time you are hitting on 3s anyway and I find for banshees to be effective you have no choice but to ally in dark eldar so they can actully do something before they die. I'm not opposed to running scorpions in a CAD or in a BS host if you need a third squad though.

Also you said your opponents tend to run hordes, there is no need for power weapons then, the extra strength from the scorpions will be much more useful. Also don't forget the extra attacks from mandiblasters, and you will want the extra armour for when the survivors hit back.

In days gone by banshees were a favourite of mine for killing TEQs when their swords were AP2 and they could charge from a wave serpent if it stayed still. Recently though mine never see the table.

I also wouldn't recommend rangers. They are a good cheap unit to sit on an objective but I wouldn't count on them doing much damage. Also if you are only playing 750pts their 60pt cost is not an insignificant amount of your army.

Do you have a preference on a Craftworld? What armies would you be playing against regularly? It helps for list design.

This message was edited 2 times. Last update was at 2015/09/21 09:58:10


Ulthwe: 7500 points 
   
Made in au
Numberless Necron Warrior






 roflmajog wrote:
I wouldn't say hawks were a bad unit. Their guns may be weaker than shuriken catapults against MEQ, but they are better vs GEQ and orks. Also you can easily get around any cover they may be using. Their main strength is mobility, you can deep strike them without scattering and drop a large blast in the process. They also have a 48" threat range for shooting and a 30" threat range for assaulting with those haywire grenades if they don't have any light infantry. And don't forget their usefulness against fliers, you create an 18" bubble no go zone for any fliers so can easily control where they end up and what they shoot at.

I wouldn't personally run a WS aspect host TBH, most of the time you are hitting on 3s anyway and I find for banshees to be effective you have no choice but to ally in dark eldar so they can actully do something before they die. I'm not opposed to running scorpions in a CAD or in a BS host if you need a third squad though.

Also you said your opponents tend to run hordes, there is no need for power weapons then, the extra strength from the scorpions will be much more useful. Also don't forget the extra attacks from mandiblasters, and you will want the extra armour for when the survivors hit back.

In days gone by banshees were a favourite of mine for killing TEQs when their swords were AP2 and they could charge from a wave serpent if it stayed still. Recently though mine never see the table.

I also wouldn't recommend rangers. They are a good cheap unit to sit on an objective but I wouldn't count on them doing much damage. Also if you are only playing 750pts their 60pt cost is not an insignificant amount of your army.

Do you have a preference on a Craftworld? What armies would you be playing against regularly? It helps for list design.


not sure what craftworld. So an ideal shooting army that can move fast and counter new threats AKA exocrines and deep strikers as well as take care of hordes of gaunts would be 2 squads of hawks, (probably because they look fudging awesome) and a squad of dragons, as well as a falcon or fire prism to take care of either marines or hordes. (Might magnetise the weapons) and of course the trusty, much liked farseer. Maybe on jetbike if I have enough £. (Gonna buy up the whole army at once.)
   
Made in us
Krazed Killa Kan




Homestead, FL

the thirteenth praetorian wrote:
 roflmajog wrote:
I wouldn't say hawks were a bad unit. Their guns may be weaker than shuriken catapults against MEQ, but they are better vs GEQ and orks. Also you can easily get around any cover they may be using. Their main strength is mobility, you can deep strike them without scattering and drop a large blast in the process. They also have a 48" threat range for shooting and a 30" threat range for assaulting with those haywire grenades if they don't have any light infantry. And don't forget their usefulness against fliers, you create an 18" bubble no go zone for any fliers so can easily control where they end up and what they shoot at.

I wouldn't personally run a WS aspect host TBH, most of the time you are hitting on 3s anyway and I find for banshees to be effective you have no choice but to ally in dark eldar so they can actully do something before they die. I'm not opposed to running scorpions in a CAD or in a BS host if you need a third squad though.

Also you said your opponents tend to run hordes, there is no need for power weapons then, the extra strength from the scorpions will be much more useful. Also don't forget the extra attacks from mandiblasters, and you will want the extra armour for when the survivors hit back.

In days gone by banshees were a favourite of mine for killing TEQs when their swords were AP2 and they could charge from a wave serpent if it stayed still. Recently though mine never see the table.

I also wouldn't recommend rangers. They are a good cheap unit to sit on an objective but I wouldn't count on them doing much damage. Also if you are only playing 750pts their 60pt cost is not an insignificant amount of your army.

Do you have a preference on a Craftworld? What armies would you be playing against regularly? It helps for list design.


not sure what craftworld. So an ideal shooting army that can move fast and counter new threats AKA exocrines and deep strikers as well as take care of hordes of gaunts would be 2 squads of hawks, (probably because they look fudging awesome) and a squad of dragons, as well as a falcon or fire prism to take care of either marines or hordes. (Might magnetise the weapons) and of course the trusty, much liked farseer. Maybe on jetbike if I have enough £. (Gonna buy up the whole army at once.)



I would highly recommend against doing a massive purchase at once like that. Buy a squad or two and paint them up and play a small skirmish to see if you like them or not.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Emboldened Warlock




Widnes UK

How about this:

CAD
-Farseer on a jetbike - 115
-3 Windriders - 51
-5 Dire Avengers - 65
-Falcon - 125

Aspect Host
-5 Swooping Hawks + Exarch - 106
-5 Swooping Hawks + Exarch - 106
-5 Dark Reapers + Exarch + Starshot missiles - 180

Total: 748pts

The reapers and the falcon should be able to take out the exocrine in 1 round of shooting on average. I would recommend magnetising the guns on the falcon and the windriders as there are better guns for them to use than those in this list, but which wouldn't fit in this points value. The dire avengers would start in the back of the falcon, and if you would prefer there is also room for a farseer on foot in there if you swap his jetbike out for the spirit stones of anath'lan. Just sit the dark reapers out of range of everything and in cover, preferably on an objective. You can leave the avengers behind on a backline objective too if you need to. Also if there is a place for them to hide put the hawks on the board at the start and skyleap them turn 1, this makes sure they will come down turn 2, rather than it being on a 3+.

This message was edited 1 time. Last update was at 2015/09/21 11:07:07


Ulthwe: 7500 points 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Hawks and Banshees are simply more specialized. Banshees are only really worth their points against Sv3+ models, because they can't crack Sv2+ and the AP3 swords aren't needed against AP5- models. Hawks are similarly specialized in the opposite way, only really good against soft targets. In a TAC list, I prefer generalist Scorpions and Spiders for the HtH and mobility roles.

It would not be unreasonable to take both Scorpions and Banshees, but if you're taking 2 units of Scorps & a unit of Banshees, with a Falcon Transport, then you are committing a LOT of points to Aspect Assault. Also, you are limiting the size of the Banshees based on the Falcon capacity, and I think you are also restricting their ability to assault when they start embarked. It's very fluffy and nicely thematic, but it's not considered the most effective force under the current Codex.

   
Made in au
Numberless Necron Warrior






K


Automatically Appended Next Post:
 Ghazkuul wrote:
the thirteenth praetorian wrote:
 roflmajog wrote:
I wouldn't say hawks were a bad unit. Their guns may be weaker than shuriken catapults against MEQ, but they are better vs GEQ and orks. Also you can easily get around any cover they may be using. Their main strength is mobility, you can deep strike them without scattering and drop a large blast in the process. They also have a 48" threat range for shooting and a 30" threat range for assaulting with those haywire grenades if they don't have any light infantry. And don't forget their usefulness against fliers, you create an 18" bubble no go zone for any fliers so can easily control where they end up and what they shoot at.

I wouldn't personally run a WS aspect host TBH, most of the time you are hitting on 3s anyway and I find for banshees to be effective you have no choice but to ally in dark eldar so they can actully do something before they die. I'm not opposed to running scorpions in a CAD or in a BS host if you need a third squad though.

Also you said your opponents tend to run hordes, there is no need for power weapons then, the extra strength from the scorpions will be much more useful. Also don't forget the extra attacks from mandiblasters, and you will want the extra armour for when the survivors hit back.

In days gone by banshees were a favourite of mine for killing TEQs when their swords were AP2 and they could charge from a wave serpent if it stayed still. Recently though mine never see the table.

I also wouldn't recommend rangers. They are a good cheap unit to sit on an objective but I wouldn't count on them doing much damage. Also if you are only playing 750pts their 60pt cost is not an insignificant amount of your army.

Do you have a preference on a Craftworld? What armies would you be playing against regularly? It helps for list design.


not sure what craftworld. So an ideal shooting army that can move fast and counter new threats AKA exocrines and deep strikers as well as take care of hordes of gaunts would be 2 squads of hawks, (probably because they look fudging awesome) and a squad of dragons, as well as a falcon or fire prism to take care of either marines or hordes. (Might magnetise the weapons) and of course the trusty, much liked farseer. Maybe on jetbike if I have enough £. (Gonna buy up the whole army at once.)



I would highly recommend against doing a massive purchase at once like that. Buy a squad or two and paint them up and play a small skirmish to see if you like them or not.


K. On that note, I kinda like harlequins. Is it worth it taking them as allies?

This message was edited 1 time. Last update was at 2015/09/21 23:33:29


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Harlequins are a super-elite specialist force, akin to playing Grey Knights. Very tricksy, very non-standard (they don't have a traditional FOC, for example).

Really, the thing is to decide what you like, and just go with it. If you build slow, you'll be fine.

   
Made in au
Numberless Necron Warrior






Right. I like harlequins and eldar both the same. What if I do harlequin force AND eldar force and ally them if i need


Automatically Appended Next Post:
If I do harlequins, is it possible to do cad with just vanilla harlequins?

This message was edited 1 time. Last update was at 2015/09/22 00:06:25


 
   
 
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