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Made in gb
Leader of the Sept







 SlaveToDorkness wrote:
Heavy Bolters and Warp Spiders were -2 hardly "pretty much death".

The thing is, there were also modifiers on the "to-hit" roll as well. It wasn't a 3+ freeforall like we have now. It was harder to hit and harder to save against. Cover was WAY more important to everybody, not just troops with gak armor. Anything in the open was DEAD. Which makes sense for the types of weapons in the game.


The problem with the 2nd Ed rules though was that the game devolved into a static waitathon with everyone hugging cover and on overwatch. It could get real boring real fast! I actually quite like the curernt armour save mechanic as it emcourages infantry dressed as tanks to act like tanks. The problem is that the armies with infantry dressed like tanks can have sooooo may of them then all other armies need to have anti-infantry-tank weapons in order to have half a chance and that devalues the whole shebang.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Drop Trooper with Demo Charge




Cleveland

I played Orks in 2nd (now I play Guard) and it was just fun. You could give your "warlord" a variable number of Wargear cards, and "warlords" had no restrictions on what they could take. So I took my Ork Warboss "Skullkrakka" in Mega Armor, with a Jump Pack and just jumped him near whatever I wanted to die. Usually vehicles, as a power klaw was Strength 8 + D12 + D6 (if I recall correctly) so it was almost a guaranteed penetration. He got several of those attacks, too (5 (or 6 when charging) I think). Of course, he would then die to a multi-melta or lascannon or something. But it was good times.

And the Shokk Attack Gun was pretty damn fun! It fired Squigs into enemy vehicles!
   
Made in us
Mutilatin' Mad Dok






ziggurattt wrote:
I played Orks in 2nd (now I play Guard) and it was just fun. You could give your "warlord" a variable number of Wargear cards, and "warlords" had no restrictions on what they could take. So I took my Ork Warboss "Skullkrakka" in Mega Armor, with a Jump Pack and just jumped him near whatever I wanted to die. Usually vehicles, as a power klaw was Strength 8 + D12 + D6 (if I recall correctly) so it was almost a guaranteed penetration. He got several of those attacks, too (5 (or 6 when charging) I think). Of course, he would then die to a multi-melta or lascannon or something. But it was good times.

And the Shokk Attack Gun was pretty damn fun! It fired Squigs into enemy vehicles!


powerfist did d6+d20+8

The Shokk Attack Gun fired Snotlings.

   
Made in us
Longtime Dakkanaut



Orlando

In my one foray into marines, it was either Blood Angels or standard marines, My Assault Squad all had Chain swords and powerfists. Chainswords for the free parry and powerfists for dealing the damage. They were a tough unit.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Martial Arts Fiday






Nashville, TN

That was definitely the optimum standard ccw loadout.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yeah, one of the two Space Wolf 'power builds' was an army entirely made up of jump packing Blood Claws with chainsword/powerfist.

Wasn't quite as ridiculous as the Wolf Guard 'Cyclone/Assault Cannon Terminator Army of Doom', but came close.

 
   
Made in us
Drop Trooper with Demo Charge




Cleveland

 docdoom77 wrote:
ziggurattt wrote:
I played Orks in 2nd (now I play Guard) and it was just fun. You could give your "warlord" a variable number of Wargear cards, and "warlords" had no restrictions on what they could take. So I took my Ork Warboss "Skullkrakka" in Mega Armor, with a Jump Pack and just jumped him near whatever I wanted to die. Usually vehicles, as a power klaw was Strength 8 + D12 + D6 (if I recall correctly) so it was almost a guaranteed penetration. He got several of those attacks, too (5 (or 6 when charging) I think). Of course, he would then die to a multi-melta or lascannon or something. But it was good times.

And the Shokk Attack Gun was pretty damn fun! It fired Squigs into enemy vehicles!


powerfist did d6+d20+8

The Shokk Attack Gun fired Snotlings.


Right, thanks!
   
Made in us
Fixture of Dakka




Ffyllotek wrote:
I used to love the parry rules. Combat would go on for several hours...


I saw many an army with two swords on every CC mini.


Automatically Appended Next Post:
 CrashGordon94 wrote:
I heard about that.

Are the remaining cards going for huge prices on eBay now?


I still have mine, waiting.....

This message was edited 1 time. Last update was at 2015/10/16 00:32:46


 
   
Made in gb
Fixture of Dakka






blaktoof wrote:
2nd edition was all about removing models from the table.

Things died, easily and a lot.

The vehicles has "more realistic" movement with stationary + iirc 3 movement speeds which determined how many turns they could do, and there was a turn thing for wheeling vehicles, instead of pivotting about the center.


Not that 2nd ed was any more realistic; vehicles pivoted around the inside front corner, which meant the tail swung out wildly. If anything, pivoting around the centre is better, especially for tracked vehicles.

1st edition did it "best", with the "turn radius ratio" stat, but that was a fiddly mess and was ditched early on.
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

They introduced a more realistic turn template in the Journal-
[/img][img]
There were a lot of new rules in the Citadel Journal, which would have made for a good 3rd edition!

Are you local? 
   
Made in es
Pulsating Possessed Chaos Marine





 obithius wrote:

There were a lot of new rules in the Citadel Journal, which would have made for a good 3rd edition!


Actually that's what they were going to do if I'm not mistaken, but the higher-ups wanted a "new" game which would need double the amount of models to be played, and thus 3rd edition became what we know today.

Progress is like a herd of pigs: everybody is interested in the produced benefits, but nobody wants to deal with all the resulting gak.

GW customers deserve every bit of outrageous princing they get. 
   
Made in gb
Revving Ravenwing Biker




England

Relapse wrote:

I still have mine, waiting.....

Don't blame you, would've done the same myself!

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Gamgee wrote:
I just got into 40k about a year ago with Tau. Those minis are so ugly. They look like toys lol. I think some people have too much nostalgia goggles.


Abaddon, Ahriman, Kharn, Eldrad, the Phoenix Lords, Azrael, Dante, Corbulo, Captain Tycho, Mephiston, Ulrik the Slayer, Ragnar Blackmane, Njal in power armour, Calgar in his Artificer armour.

What you call ugly others refer to as iconic.

These characters have been seriously influential in the directions their respective model ranges took - the design of the weapons and armour, the general pose and even any adorning bits of jewelry or trinkets. They have aged remarkably well and with the exception of some size issues (mainly in the SM models) do NOT look out of place with their modern counterparts.

You just got into 40k a year ago with tau...and you call miniatures that are in some cases probably older than you (in other words they were around before your parents...got it on as it were) and still look exceptional 'ugly'.

Get back in your box son.

And that's before I acknowledge the influence that the 2nd ed. Tyranids had on their current range (the Hive Tyrant is a glorious nod to his 2nd ed. grandpappy).


Now only a CSM player. 
   
Made in gb
Member of a Lodge? I Can't Say






Man the Harlequins Kiss in 2nd Ed was boss
I cant remember the stats but i do know that you made a special roll to see what would happen to the crew of a tank
1. was nothing (i think)
2-3. one crewman killed (i think you got to pick, nowadays you would refer to this as Weapon Destroyed and Immobilized)
4-5. 2 Crewmen Killed (not sure if you picked)
6. All crewmen inside the tank are killed (stupidly fun on larger tanks)


Automatically Appended Next Post:
Man the Harlequins Kiss in 2nd Ed was boss
I cant remember the stats but i do know that you made a special roll to see what would happen to the crew of a tank
1. was nothing (i think)
2-3. one crewman killed (i think you got to pick, nowadays you would refer to this as Weapon Destroyed and Immobilized)
4-5. 2 Crewmen Killed (not sure if you picked)
6. All crewmen inside the tank are killed (stupidly fun on larger tanks)

This message was edited 1 time. Last update was at 2015/10/16 15:42:27


 
   
Made in gb
Worthiest of Warlock Engineers






preston

Hit a Baneblade and roll a 6

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ie
Norn Queen






Dublin, Ireland

I'm going to Warhammer World in April with my 2nd ed-style Ultramarines. I'll be wearing my Mudhoney shirt, you can count on that





Lasguns could hurt a 2+ save on 2d6. Lasguns had a -1 save modifier (nearly every basic weapon did, which was the main problem with the save modifier system at the time, modifiers should have been reserved for special and heavy weapons).


Termies were 3+ on 2d6 not 2+.
So lasguns could kill them - snakes eyes or 2 + 1. Poof.
Statistically difficult but no more than these days with 2++ et al.

The problem with the 2nd Ed rules though was that the game devolved into a static waitathon with everyone hugging cover and on overwatch.


Fully agree mate.

This message was edited 1 time. Last update was at 2015/10/16 23:14:38


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Ratius wrote:

Termies were 3+ on 2d6 not 2+.

The 2+ was referring to berzerkers, not regular terminators.

I don't remember if they were a 2 or 3... The mark of Khorne entry in the codex is slightly ambiguous, and if it was FAQd, it's all and truly been lost in the dim fogginess of encroaching senility...

 
   
Made in us
Martial Arts Fiday






Nashville, TN

Khorne termies were 2+ but still failed on a roll of snake eyes. Much like a 1+ save in WHFB it was there for the inevitable modifiers.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Now I kinda wish I could play the older editions. Sadly I got into it 6th edition and nobody at my store wants to bother with the older stuff

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I refuse to believe that 2nd edition couldn't be hugely fun played today. Like anything, its best between two good buddies who want to have a fun afternoon. There were no more shenanigans than in 7th edition, you just need a gentleman's agreement to not go that route.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Locked in the Tower of Amareo




Personally im still burned out on 2nd ed. It was truly a terrible rules set.
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

I've played two games of 2nd ed in the last few weeks, and had a great time. Wouldn't say it was truly terrible.

Are you local? 
   
Made in gb
Revving Ravenwing Biker




England

 obithius wrote:
I've played two games of 2nd ed in the last few weeks, and had a great time. Wouldn't say it was truly terrible.

it's probably just Martel being Martel, he seems to have baffling and ridiculous standards for everything.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 CrashGordon94 wrote:
 obithius wrote:
I've played two games of 2nd ed in the last few weeks, and had a great time. Wouldn't say it was truly terrible.

it's probably just Martel being Martel, he seems to have baffling and ridiculous standards for everything.


Nah, by all accounts, he's been stuck for years in one of the most craptacular metas I've ever heard of.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

 SlaveToDorkness wrote:
Heavy Bolters and Warp Spiders were -2 hardly "pretty much death".

Warp Spiders in 2E were death incarnate. Their to hit was based on the beating Initiative of the target and they got +1 to models fully under the large flamer template. In addition any model hit once was automatically hit by all subsequent deathspinner attacks that turn. If you're hit you make a save- no to wound- and failure is instant death regardless of wounds.

Any weapon that ignores cover and automatically wounds (as well as potentially automatically hitting!) is amazing. That it's mounted on models who can teleport up to 30" in a turn (including after shooting) and it can easily hit multiple targets is just gravy. Granted the were like 40pts per model but still, I never failed to recoup my costs with them.

Ancient Blood Angels
40IK - PP Conversion Project Files
Warmachine/Hordes 2008 Australian National Champion
Arcanacon Steamroller and Hardcore Champion 2009
Gencon Nationals 2nd Place and Hardcore Champion 2009 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 obithius wrote:
I've played two games of 2nd ed in the last few weeks, and had a great time. Wouldn't say it was truly terrible.


Yeah. I know several people that were surprised to find out that the core mechanics they liked from Necromunda were initially from 2nd edition, when they thought 40k had always been like 3rd edition onwards.

Granted, Im not a big fan of cumbersome 2nd ed. armor penetration rolls.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Locked in the Tower of Amareo




 CrashGordon94 wrote:
 obithius wrote:
I've played two games of 2nd ed in the last few weeks, and had a great time. Wouldn't say it was truly terrible.

it's probably just Martel being Martel, he seems to have baffling and ridiculous standards for everything.


No, I just don't like games where I can be tabled in one turn. I played 2nd ed with BA over a dozen times and never won.
   
Made in gb
Worthiest of Warlock Engineers






preston

Wait, you never won with 2nd edition BA? Are you sure its not just you Martel? (no offence intended)

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yeah, Blood Angels weren't quite on the same level as Space Wolves or Eldar, but they weren't far behind...

 
   
Made in us
Locked in the Tower of Amareo




 master of ordinance wrote:
Wait, you never won with 2nd edition BA? Are you sure its not just you Martel? (no offence intended)



Pretty sure, because when 3rd hit I had a 21 game win streak BEFORE codex BA came out. Yes, I abused the gak out of 3rd ed power armor.


Automatically Appended Next Post:
 insaniak wrote:
Yeah, Blood Angels weren't quite on the same level as Space Wolves or Eldar, but they weren't far behind...


Umm...... not even close. The Space Wolves were the only playable loyalist marine faction. All the others were pure victims. I never saw Ultramarines win, either. EVER. The Eldar were one of the power three in 2nd. I can't even conceive of a way for loyalist marines to beat Eldar in that game short of the Eldar player having a stroke during the match.

This message was edited 4 times. Last update was at 2015/10/18 10:00:15


 
   
 
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