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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Beacon on three Stealth suits give a pretty huge footprint for Deep Striking Broadsides and Riptides, two units you don't want scattering. And with the ability to infiltrate, you can place those Sides and Tides exactly where you want them.

Remember, the goal is to reduce your randomness while increasing your opponent's randomness, hence Markerlights and high rate of fire coupled to turn 2 automatic DS eithout scatter.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Lady of the Lake






Originally I was thinking more of durability for that first turn, but really 6 man barebones stealth teams are probably a bit inefficient given I built that part of the list when I only had 1 ghostkeel in there before revising it and making it two. I'm up to that delicate part of list building where I have to balance out things together but without wrecking another part.


Automatically Appended Next Post:
As an idea I could remove the 8 marker drones from my list, currently I have 2 each on my xv8 teams which are running two with plasma and missile one of those with a DC and the third had fusion and missile with a target lock. The last 2 drones are on my broadsides with a DC. It seemed like a good idea to me to spread them and somewhat use them as ablative wounds as well... but the more I think on it the less good that actually sounds.

Least I've brought it down from the original 16 marker drones I had.

What I'm thinking of changing the stealth teams to are just 3 man, marker and target with homing and DC on the leader with 2 drones and 2 stock stealths to basically just act as ablative wounds.

This message was edited 1 time. Last update was at 2016/01/14 07:45:01


   
Made in us
Longtime Dakkanaut





 n0t_u wrote:
Yeh that's what I love about them the most the burst cannon and infiltrate, I wouldn't mind if they had more options but 1 fusion per 3 feels weird when to me the unit feels like a nice cheap infantry harassment team. For CAD I'd rather they be in fast attack over elites that way it's easier to fit them in and they feel more like they belong there with the pathfinders over the elites anyway.

That formation sold me completely on using ghostkeels in the end, I decided to use them as anti air fire and that let me fit in some HRR broadsides in a way I was happy with.


Honestly, I was hoping they'd move Stealth Suits and Vespids to troop choices, both are a tad pricy for their base, but as troops could see more general play. The Fusion is also wonky, and makes them feel more like a troop choice with the 1 per 3 thing. Maybe it should be a CiB option instead since it would make more sense with the burst cannons.

I'll pluck you like a flower.

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Made in us
Lady of the Lake






I think if they got a new kit it'd be fusin, burst and cib each. But that won't happen.

   
Made in us
Shas'ui with Bonding Knife






 jeffersonian000 wrote:
Beacon on three Stealth suits give a pretty huge footprint for Deep Striking Broadsides and Riptides, two units you don't want scattering. And with the ability to infiltrate, you can place those Sides and Tides exactly where you want them.

Remember, the goal is to reduce your randomness while increasing your opponent's randomness, hence Markerlights and high rate of fire coupled to turn 2 automatic DS eithout scatter.

SJ


Exactly what I do. Works like a charm.


Another variant is when I use the counterstrike cadre. Give the pathfinders a recon drone, and sprint somewhere on the field. Generally, my opponents have ignored them because they are no threat in a fish, and then turn 2 comes and they regret their decisions.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Grizzyzz wrote:
 jeffersonian000 wrote:
Beacon on three Stealth suits give a pretty huge footprint for Deep Striking Broadsides and Riptides, two units you don't want scattering. And with the ability to infiltrate, you can place those Sides and Tides exactly where you want them.

Remember, the goal is to reduce your randomness while increasing your opponent's randomness, hence Markerlights and high rate of fire coupled to turn 2 automatic DS eithout scatter.

SJ


Exactly what I do. Works like a charm.


Another variant is when I use the counterstrike cadre. Give the pathfinders a recon drone, and sprint somewhere on the field. Generally, my opponents have ignored them because they are no threat in a fish, and then turn 2 comes and they regret their decisions.

See, as a GK player, Pathfinders are a priority 1 target to be removed turn 1 with Incinerators and massed Bolter fire due to their high saves and Markerlights. Stealth are a lower tier target due to low cover and armor saves.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut





Let's be honest, Pathfinders are actually rather bad, they're now worse than Drones by a long stretch, they have a confused role with carrying the best support weapon in the army but also having the most special weapon and drone options, and they just have a horrible stigma attached to them.

Stealthsuits on the other hand are considered bad or mediocre by most, so they're much more likely to be ignored. Even against good players they'll usually not focus them as heavily as the Ghostkeel for obvious reason, while Pathfinders have to die in the eyes of good or bad players.

I'll pluck you like a flower.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Tinkrr wrote:
Let's be honest, Pathfinders are actually rather bad, they're now worse than Drones by a long stretch, they have a confused role with carrying the best support weapon in the army but also having the most special weapon and drone options, and they just have a horrible stigma attached to them.

Stealthsuits on the other hand are considered bad or mediocre by most, so they're much more likely to be ignored. Even against good players they'll usually not focus them as heavily as the Ghostkeel for obvious reason, while Pathfinders have to die in the eyes of good or bad players.


Thats why I dont use Pathfinders for Markerlights. I use them to kill. Outflanking Pathfinders for the win

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Unshakeable Grey Knight Land Raider Pilot





 Jancoran wrote:
 Tinkrr wrote:
Let's be honest, Pathfinders are actually rather bad, they're now worse than Drones by a long stretch, they have a confused role with carrying the best support weapon in the army but also having the most special weapon and drone options, and they just have a horrible stigma attached to them.

Stealthsuits on the other hand are considered bad or mediocre by most, so they're much more likely to be ignored. Even against good players they'll usually not focus them as heavily as the Ghostkeel for obvious reason, while Pathfinders have to die in the eyes of good or bad players.


Thats why I dont use Pathfinders for Markerlights. I use them to kill. Outflanking Pathfinders for the win


Oh geez, not again.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yip. They are cool.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in au
Longtime Dakkanaut




I've found Pathfinders in a Hunter Contingent aren't *terrible* seeing as if they combine fire they are all BS4 when marking the same target, but they simply aren't as efficient as Marker Drones - and that is especially the case with the Drone Net. The main difference is that your Markerlights can actually survive more than a few turns and keep your firepower at maximum effectiveness even if the quantity decreases over a game.

Of course, against shunting Grey Knights it doesn't matter if it is Pathfinders or Drones, both of them are going to get roasted. At least the Drones have a chance of hiding I guess.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Caederes wrote:
I've found Pathfinders in a Hunter Contingent aren't *terrible* seeing as if they combine fire they are all BS4 when marking the same target, but they simply aren't as efficient as Marker Drones - and that is especially the case with the Drone Net. The main difference is that your Markerlights can actually survive more than a few turns and keep your firepower at maximum effectiveness even if the quantity decreases over a game.

Of course, against shunting Grey Knights it doesn't matter if it is Pathfinders or Drones, both of them are going to get roasted. At least the Drones have a chance of hiding I guess.


Well I dont think anyone can disagree that Pathfinders shouldnt be your Markerlight caddies of choice.

Pathfinders are great Rail rifle caddies though and they can do damage. I greatly enjoy using them for that.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Outflanking a 4-man unit of Pathfinders with 3 rail rifles could be hilarious against terminators or light vehicles. I plan to run such a unit sometime and see how it does.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 ZergSmasher wrote:
Outflanking a 4-man unit of Pathfinders with 3 rail rifles could be hilarious against terminators or light vehicles. I plan to run such a unit sometime and see how it does.


Throw a haywire grenade while you're at it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





The problem with Railfinders is that you're still paying the Markerlight tax on Catherine base model, they're still super squishy, and their Rail Rifles aren't any cheaper than other special weapon choices.

Sure you could get some value by using them as an alpha strike while going first, but even then they'll just get blasted off by one pie plate or something turn one. You can also say that's diverting fire, but it's minimal firepower to wipe out 100pts of models if you're running the base amount of Pathfinders with three Rifles.

I'll pluck you like a flower.

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Made in il
Warplord Titan Princeps of Tzeentch






Caederes wrote:
I've found Pathfinders in a Hunter Contingent aren't *terrible* seeing as if they combine fire they are all BS4 when marking the same target, but they simply aren't as efficient as Marker Drones - and that is especially the case with the Drone Net. The main difference is that your Markerlights can actually survive more than a few turns and keep your firepower at maximum effectiveness even if the quantity decreases over a game.

Of course, against shunting Grey Knights it doesn't matter if it is Pathfinders or Drones, both of them are going to get roasted. At least the Drones have a chance of hiding I guess.



Not as efficent as drones?

Mark per point pathfinders are the best source, with tetras being a close second. drones are FAR behind. with the network-they are still behind, featuring 28 PPM (points per mark) compared to pathfinder 22 (tetra 23.333). drones/tetras are more mobile and hardier, but mark worse. (tetra marking specially drops when looking into anti-air and anti-assault where they can't supporting fire, in regular shooting they are the best markers in my eyes.)
The humble pathfinder marker platform faces a lot of competition lately, but from pure mark-per-point stance, he still reign supreme.
And if you look at drone value in formations, its only fair to do the same for pathfinders,and in some formations, they become an outright disgusting unit.
Infiltration cadre? yea, free seeker strikes. and I dare you to kill my pathfinders-my entire army will come from reserves.
Ranged support cadre? let me just infiltrate into that nice ruin over there, and be shrouded, and DOUBLE my marker output as far as my broadsides cares so even if you cut my numbers, I still mark like hell. and I dare you to charge them with cross-board broadside supporting fire.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Reliable Krootox






 BoomWolf wrote:
Ranged support cadre? let me just infiltrate into that nice ruin over there, and be shrouded, and DOUBLE my marker output as far as my broadsides cares so even if you cut my numbers, I still mark like hell. and I dare you to charge them with cross-board broadside supporting fire.

As someone who always leaned hard on Teteas for a second quality source of Marker support (after the Commander), I have been looking to find a way to increase the marker output from Dawn Blade Contingent without taking a second Commander. The Drone Net is great in the Dawn Blade, but still very squishy. The RSC looks good to spam Pathfinders cheaper. I've been running the Ghostkeel Wing, so 2+ cover almost all the time with intervening Ghosts seems slightly more durable. Plus MSU Broadsides seem to lend themselves to more board coverage (particularly on interceptor).
How have others experiences been with the Ranged Support Cadre?
Has anyone run RSC with a Ghost Wing?
   
Made in il
Warplord Titan Princeps of Tzeentch






The RSC pathfinders get a rather reliable 2++ on their own, the wing is not much required there.

And I'd rather not MSU it too much, you have 3 teams of each pathfinders and broadsides, and each finder team can rather reliably set up a broadside team even with minimal members-but I find that big broadside teams makes more of the marks. ignore cover isn't always relevant, and the easy BS5 access is just juicy when used by multiple broadsides at once (maybe even missile drones on top of it, easy marks are easy after all)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Purposeful Hammerhead Pilot






 BoomWolf wrote:
Caederes wrote:
I've found Pathfinders in a Hunter Contingent aren't *terrible* seeing as if they combine fire they are all BS4 when marking the same target, but they simply aren't as efficient as Marker Drones - and that is especially the case with the Drone Net. The main difference is that your Markerlights can actually survive more than a few turns and keep your firepower at maximum effectiveness even if the quantity decreases over a game.

Of course, against shunting Grey Knights it doesn't matter if it is Pathfinders or Drones, both of them are going to get roasted. At least the Drones have a chance of hiding I guess.



Not as efficent as drones?

Mark per point pathfinders are the best source, with tetras being a close second. drones are FAR behind. with the network-they are still behind, featuring 28 PPM (points per mark) compared to pathfinder 22 (tetra 23.333). drones/tetras are more mobile and hardier, but mark worse. (tetra marking specially drops when looking into anti-air and anti-assault where they can't supporting fire, in regular shooting they are the best markers in my eyes.)
The humble pathfinder marker platform faces a lot of competition lately, but from pure mark-per-point stance, he still reign supreme.
And if you look at drone value in formations, its only fair to do the same for pathfinders,and in some formations, they become an outright disgusting unit.
Infiltration cadre? yea, free seeker strikes. and I dare you to kill my pathfinders-my entire army will come from reserves.
Ranged support cadre? let me just infiltrate into that nice ruin over there, and be shrouded, and DOUBLE my marker output as far as my broadsides cares so even if you cut my numbers, I still mark like hell. and I dare you to charge them with cross-board broadside supporting fire.


Drones can JSJ. That increases their survivability drastically (and T4, and 4+ save). Doesn't matter if pathfinders gave you 10 PPM if they die immediately.

2500 2500 2200  
   
Made in us
Human Auxiliary to the Empire




Using Pinpoint to boost BS to 5, Sniper Drone Teams actually have better wounds/points efficiency than Pathfinders against certain targets (even those which Snipers aren't particularly efficient against, like Space Marines or Fire Warriors). Sniper Drone Teams also benefit from less variance in landing hits; three Firesight Marksmen are more likely to land at least 2 marker hits (93%) than 6 Pathfinders (89%), although 6 Pathfinders will land more marker hits on average.

This is something which a lot of people overlook when considering the marker efficiency of the Sniper Teams; often I see markerlight efficiency evaluated as points per ML hit, but cumulative points per wound is more informative given the goal of dealing wounds. That said, while Sniper Drones Teams are good secondary Markerlight sources, they aren't a good primary source due to their lack of versatility (better efficiency only within 24" range against certain targets without significant cover saves).
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Tinkrr wrote:
The problem with Railfinders is that you're still paying the Markerlight tax on Catherine base model, they're still super squishy, and their Rail Rifles aren't any cheaper than other special weapon choices.

Sure you could get some value by using them as an alpha strike while going first, but even then they'll just get blasted off by one pie plate or something turn one. You can also say that's diverting fire, but it's minimal firepower to wipe out 100pts of models if you're running the base amount of Pathfinders with three Rifles.


The tax is what gets you outflank. There is no REAL tax on them other than that.

And no I wouldnt alphs strike them. They are for killing later. Its ben an effective component for me.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Ok guys, our codex has been out for a couple of months now. I want to know if any of you have had success and local tournaments. What was your ranking at these events and what list did you take? Let's see how our new toys are stacking up against the giants in the tournament scene.

7000
5000
1000
3000 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

DirtyDeeds wrote:
Ok guys, our codex has been out for a couple of months now. I want to know if any of you have had success and local tournaments. What was your ranking at these events and what list did you take? Let's see how our new toys are stacking up against the giants in the tournament scene.


I took first in a five game tournament using Pathfinders as my outflanking assassins. I did have to fight a Scatter bike and WraithKnight list in the 4th game. I was able to negate his cover and annihilate two Five man bike squads on the turn the Pathfinders arrived. The Devilfish provided me cover from the return fire which i think he assumed would end me. But 15 shots at each isn't nearly enough, no matter the strength when you're in cover to end them and their drones. He then tried to kill one of the units with a Warp Spider unit and they did get through most of the Pathfinders in the unit.... But not the Rail Rifles! I then killed two more bike units. So in all they killed 20 bikes on their own and didn't die (although one unit ended the game with just one Rail rifle hanging around).

their last act of heroism was to put the final wound on the rampaging Wraith Knight that went about wrecking my stuff before that point. The Wraithknight blazed across the board and killed my Riptide, my commander, and his Markerdrones and finished off my Sniper Drones as its last act before dying. But by then the damage was done. He had nothing to take objectives with at that point as I had assassinated all such threats. Warp Spiders were dead, Wraith Knight dead, 20 bikes dead... a lot of dead stuff.

Interesting side note: DarkStriders ability to drop a models toughness was what allowed me to finish the Wraithknight. Kinda cool.

This message was edited 1 time. Last update was at 2016/01/15 19:29:35


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
DirtyDeeds wrote:
Ok guys, our codex has been out for a couple of months now. I want to know if any of you have had success and local tournaments. What was your ranking at these events and what list did you take? Let's see how our new toys are stacking up against the giants in the tournament scene.


I took first in a five game tournament using Pathfinders as my outflanking assassins. I did have to fight a Scatter bike and WraithKnight list in the 4th game. I was able to negate his cover and annihilate two Five man bike squads on the turn the Pathfinders arrived. The Devilfish provided me cover from the return fire which i think he assumed would end me. But 15 shots at each isn't nearly enough, no matter the strength when you're in cover to end them and their drones. He then tried to kill one of the units with a Warp Spider unit and they did get through most of the Pathfinders in the unit.... But not the Rail Rifles! I then killed two more bike units. So in all they killed 20 bikes on their own and didn't die (although one unit ended the game with just one Rail rifle hanging around).

their last act of heroism was to put the final wound on the rampaging Wraith Knight that went about wrecking my stuff before that point. The Wraithknight blazed across the board and killed my Riptide, my commander, and his Markerdrones and finished off my Sniper Drones as its last act before dying. But by then the damage was done. He had nothing to take objectives with at that point as I had assassinated all such threats. Warp Spiders were dead, Wraith Knight dead, 20 bikes dead... a lot of dead stuff.

Interesting side note: DarkStriders ability to drop a models toughness was what allowed me to finish the Wraithknight. Kinda cool.



Ok please stop with your weird obsession with special weapon pathfinders. You already went over this way to much earlier and the consensus was you were the single only person to find them remotely competitive. 26 points for a T3 model with a 5+ save is not and will never be competative.

2500 2500 2200  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

notredameguy10 wrote:
 Jancoran wrote:
DirtyDeeds wrote:
Ok guys, our codex has been out for a couple of months now. I want to know if any of you have had success and local tournaments. What was your ranking at these events and what list did you take? Let's see how our new toys are stacking up against the giants in the tournament scene.


I took first in a five game tournament using Pathfinders as my outflanking assassins. I did have to fight a Scatter bike and WraithKnight list in the 4th game. I was able to negate his cover and annihilate two Five man bike squads on the turn the Pathfinders arrived. The Devilfish provided me cover from the return fire which i think he assumed would end me. But 15 shots at each isn't nearly enough, no matter the strength when you're in cover to end them and their drones. He then tried to kill one of the units with a Warp Spider unit and they did get through most of the Pathfinders in the unit.... But not the Rail Rifles! I then killed two more bike units. So in all they killed 20 bikes on their own and didn't die (although one unit ended the game with just one Rail rifle hanging around).

their last act of heroism was to put the final wound on the rampaging Wraith Knight that went about wrecking my stuff before that point. The Wraithknight blazed across the board and killed my Riptide, my commander, and his Markerdrones and finished off my Sniper Drones as its last act before dying. But by then the damage was done. He had nothing to take objectives with at that point as I had assassinated all such threats. Warp Spiders were dead, Wraith Knight dead, 20 bikes dead... a lot of dead stuff.

Interesting side note: DarkStriders ability to drop a models toughness was what allowed me to finish the Wraithknight. Kinda cool.



Ok please stop with your weird obsession with special weapon pathfinders. You already went over this way to much earlier and the consensus was you were the single only person to find them remotely competitive. 26 points for a T3 model with a 5+ save is not and will never be competative.


"OK please stop" your insistence on being wrong?

I'm pretty sure I just told you I won, recently. Which was in fact his question. Remember his question?

So I am pretty sure I don't care whether you THINK its competitive or not. What happened, in reality, is they killed 20 Bikes and finished the wounded Wraith Knight. I'm "pretty sure" that's getting it done against a competitive army.

You are free to suggest alternatives. You're not free to say it doesn't work. Correction: you're free to SAY anything you like. Good luck with that.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Human Auxiliary to the Empire




What can they do better than Crisis suits?

AP1 gives them an advantage against AV. Against AV10 without ML support, three of them have a 30% chance of rolling an Explodes! on the damage table (increases to 44% at BS5). But a single 2x Fusion Crisis within Melta range matches their likelihood of rolling an Explodes! result without support (30%) and beats it with support (46%) at a lower cost. Fusion is significantly more effective against higher AV. Against targets with good Armour Saves (where AP1 v. AP2 is irrelevant) they face similar competition from 2x Plasma suits.

The advantage of range (I compared 15" for the rail rifle v. 9" for fusion and 12" for plasma) shouldn't be discounted, I guess. Also there is value to versatility. However at a price point of two rail rifle Pathfinders to a Crisis suit, you're getting the same number of Wounds but the Crisis suit has better survivability and mobility. It's interesting how you use drones to add extra survivability to the Pathfinders - that can force your opponent to either over-commit to ensure that they are dead (which protects the rest of your army) or risk leaving the dangerous models alive. but then the pathfinder units become a massive points investment.

Deployment options maybe? Deep Strike lets you deploy pretty much anywhere on the table whereas Outflank requires you to come in from a board edge. For consistency in deploying from Reserves, Positional Relay is more accessible than Homing Beacon. Positional Relay offers the flexibility of both the unit on the table and the unit arriving from Reserves to be anywhere along the board edge (and can open up two board edges) whereas Homing Beacon must be near where you want to drop your suits.

I'm not convinced they are worth their points. If they were cheaper and you weren't limited to 3 to a squad or if they had a longer range, then I might consider running them.
   
Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
notredameguy10 wrote:
 Jancoran wrote:
DirtyDeeds wrote:
Ok guys, our codex has been out for a couple of months now. I want to know if any of you have had success and local tournaments. What was your ranking at these events and what list did you take? Let's see how our new toys are stacking up against the giants in the tournament scene.


I took first in a five game tournament using Pathfinders as my outflanking assassins. I did have to fight a Scatter bike and WraithKnight list in the 4th game. I was able to negate his cover and annihilate two Five man bike squads on the turn the Pathfinders arrived. The Devilfish provided me cover from the return fire which i think he assumed would end me. But 15 shots at each isn't nearly enough, no matter the strength when you're in cover to end them and their drones. He then tried to kill one of the units with a Warp Spider unit and they did get through most of the Pathfinders in the unit.... But not the Rail Rifles! I then killed two more bike units. So in all they killed 20 bikes on their own and didn't die (although one unit ended the game with just one Rail rifle hanging around).

their last act of heroism was to put the final wound on the rampaging Wraith Knight that went about wrecking my stuff before that point. The Wraithknight blazed across the board and killed my Riptide, my commander, and his Markerdrones and finished off my Sniper Drones as its last act before dying. But by then the damage was done. He had nothing to take objectives with at that point as I had assassinated all such threats. Warp Spiders were dead, Wraith Knight dead, 20 bikes dead... a lot of dead stuff.

Interesting side note: DarkStriders ability to drop a models toughness was what allowed me to finish the Wraithknight. Kinda cool.



Ok please stop with your weird obsession with special weapon pathfinders. You already went over this way to much earlier and the consensus was you were the single only person to find them remotely competitive. 26 points for a T3 model with a 5+ save is not and will never be competative.


"OK please stop" your insistence on being wrong?

I'm pretty sure I just told you I won, recently. Which was in fact his question. Remember his question?

So I am pretty sure I don't care whether you THINK its competitive or not. What happened, in reality, is they killed 20 Bikes and finished the wounded Wraith Knight. I'm "pretty sure" that's getting it done against a competitive army.

You are free to suggest alternatives. You're not free to say it doesn't work. Correction: you're free to SAY anything you like. Good luck with that.



lol you can make up stories about you winning tournaments all you want. If you are telling me your squad of pathfinders killed 20 bikes and a wraith knight I call bull crap.

at T3 and a 5+ save, every single one will die in 1 turn of shooting from any half decent army

This message was edited 1 time. Last update was at 2016/01/15 23:10:15


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Shas'la with Pulse Carbine



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Keep it on topic guys.

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Mark per point pathfinders are the best source, ...


You're completely discounting the mobility of the drones, potential for drone controllers, the buff they give other drones in the army, and so much more.

Sure, Pathfinders are cheaper, but they're less likely to survive, they have significantly worse BS when they can't draw LoS without moving, they also don't give as much benefit to your army in other ways... I mean really Interceptor Markerlights completely change the dynamic of how good EWO systems are.

So on planet bowling ball, where there aren't any LoS possibilities then Pathfinders are cheaper, but if you add anything in like the better save, the better range thanks to mobility, the extra special rules, then the Drone Networks are so far ahead of Pathfinders it's not even funny.

This message was edited 1 time. Last update was at 2016/01/16 02:49:26


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Intercepting ML is insane. One of the main reasons i dont like EWO is im forced to fire my guns without marker support, which for me usually ends badly.
Markerlight rules doesnt specify Shooting Phase/Assault Phase, so it can totally work during the "Intercept Phase" if you wanna call it that.

Imagine being able to Intercept a D Missile from a Stormsurge at a Dreadnought Droppod's cargo (which is allowed to charge from reserves) or strip the cover off a Termie blob for Riptide/SS pi platey goodness.

Jink is nice since its a backup plan, even though its not a great one since snapshots, but you can always shoot at a flier if there is one next turn.

Really dont care about the other rules they get. Splitfire is a joke compared to Target Locks lol

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