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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I'm liking a min Ghostkeel Wing with Rakers, Fuison Blasters, Early Warming, and Velocity Trackers. Spread out a bit, and with a little bubblewrap, they murder Drop lists and Flyer Circuses.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Tunneling Trygon





NJ

You think the durability that they provide to your army is better than having inherent durability for themselves? I mean, they're pretty durable against a unit, but using the countermeasures 3 times on top of the inbuilt cover saves....pretty nasty
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Countermeasures only work on one unit for one phase in a game. So someone can get your Countermeasures spent in one round if they commit some fire to them... which they should anyways. Ghostkeels are worth ending. Believe that.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Tunneling Trygon





NJ

 Jancoran wrote:
Countermeasures only work on one unit for one phase in a game. So someone can get your Countermeasures spent in one round if they commit some fire to them... which they should anyways. Ghostkeels are worth ending. Believe that.


I believe that, which is why I think that having them in a formation that buffs other units is not as valuable as taking a squad that acts as a force multiplier for the durability of the other members of the unit
   
Made in us
Longtime Dakkanaut





 Jancoran wrote:
Countermeasures only work on one unit for one phase in a game. So someone can get your Countermeasures spent in one round if they commit some fire to them... which they should anyways. Ghostkeels are worth ending. Believe that.


... and believe... in the Shield.


Sorry. Couldn't resist.

11527pts Total (7400pts painted)

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

ive ran 3 ghostkeels in a unit about every game, no formation. They actually performed worse when i tried the ghostkeel wing because suddenly its a lot harder to benefit from markerlights and their stock BS isnt 4 from fireteam. The stealth bubble didnt help nearly as much as i expected it to, oddly enough, though it did piss off my necron friend when he shot his ... oh what the heck are those destroyer models with the long range lascannon-like gun ... anyway he shot those at my d-fish and i had a 2+ jink rofl (4+jink, dpods, stealth) and that was comical.

Im aggressive with the ghostkeels in a single unit though, which splitting them up tends to screw over. I clear any melee threat that has WS5 or AP3+ weapons at init then charge like hell with the ghostkeels. Friend of mine designing a list for the ITC event completely underestimated them...they kinda owned him once i got the wraiths out of the way lol.
Theyre routinely the ace in the hole, even if im not trying to make them that. The funny thing is, they arent considered anywhere near as OP as Riptides by just about everyone purely because S10 vulnerability and their main gun is AP4...yet ive had one game out of i think 15 since the new dex dropped where they didnt do jack for me, while the Riptides about every other game is a total flop.

Anybody ever buy stims or shields on ghostkeels? i was getting stims at first since i rarely expect to not have cover or armor. But once i got my 3rd ghostkeel....thats 105pts on an already pricy squad lol. For the most part im finding i dont really need stims, but once in awhile ... particularly when i find Ignores Cover enemies ... i really wish i had it lol

And yeah i tend to avoid those players. I havnt faced Eldar in months because im sick of their crap (the players more than the army). Fully intend to whip out a Ta'unar when i get it shipped/assembled just to prove a point how much of a dick move it is to bring supers in low points lol

This message was edited 2 times. Last update was at 2016/02/11 03:52:04


An ork with an idea tends to end with a bang.

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Made in nl
Regular Dakkanaut




Vineheart, why is it more difficult to use ml with a a squad? I would say sharing is only easier? With the 3 separate units they dont get the fire team rule of one bs, or atleast I thought they had to be same unit.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

DirtyDeeds wrote:
I think the problem with trying to use the shield line is that it can't touch terrain and it must maintain the same shape as when it was originally deployed, severely reducing the scope of the fortification.


BTW, as a side note, the Tidewall Rampart only has to END its movement in the same formation it started in. This does actually make it flexible to get around a corner. Its not as convenient as one would like but its not an entirely paralyzing factor.


Automatically Appended Next Post:
 Vineheart01 wrote:
ive ran 3 ghostkeels in a unit about every game, no formation. They actually performed worse when i tried the ghostkeel wing because suddenly its a lot harder to benefit from markerlights and their stock BS isnt 4 from fireteam. The stealth bubble didnt help nearly as much as i expected it to, oddly enough, though it did piss off my necron friend when he shot his ... oh what the heck are those destroyer models with the long range lascannon-like gun ... anyway he shot those at my d-fish and i had a 2+ jink rofl (4+jink, dpods, stealth) and that was comical.

Im aggressive with the ghostkeels in a single unit though, which splitting them up tends to screw over. I clear any melee threat that has WS5 or AP3+ weapons at init then charge like hell with the ghostkeels. Friend of mine designing a list for the ITC event completely underestimated them...they kinda owned him once i got the wraiths out of the way lol.
Theyre routinely the ace in the hole, even if im not trying to make them that. The funny thing is, they arent considered anywhere near as OP as Riptides by just about everyone purely because S10 vulnerability and their main gun is AP4...yet ive had one game out of i think 15 since the new dex dropped where they didnt do jack for me, while the Riptides about every other game is a total flop.

Anybody ever buy stims or shields on ghostkeels? i was getting stims at first since i rarely expect to not have cover or armor. But once i got my 3rd ghostkeel....thats 105pts on an already pricy squad lol. For the most part im finding i dont really need stims, but once in awhile ... particularly when i find Ignores Cover enemies ... i really wish i had it lol

And yeah i tend to avoid those players. I havnt faced Eldar in months because im sick of their crap (the players more than the army). Fully intend to whip out a Ta'unar when i get it shipped/assembled just to prove a point how much of a dick move it is to bring supers in low points lol


I don't think Shields are worth the cost. Stims on the other hand seem worth it. But you don't need ot put it on ALL of them. Consider that. Maybe on the last one so that you can try to keep the unit alive in a pinch without overcommitting points to it? I didn't use shileds nor Stim the first couple outinggs and they rolled the flank like no other. Armor doesnt like them.

This message was edited 1 time. Last update was at 2016/02/11 07:30:45


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





So I got a cool list submitted for the Tau from the LVO.

The 46th place Tau list actually was a formation based list that ran a Drone Net, a Ghostkeel Wing, and a Riptide Wing. It also ran Missile Drones with the Riptide which was pretty cool, mostly to counteract any Grav due to how the list worked. Everything had an EWO system, which was also interesting since the whole army could just shoot, with marker lights, on the opponent's turn if it wanted to. The other interesting thing I found about it was that it mixed Riptide weapons, I'd have assumed it would have the same weapons in the squaded Riptides, but it didn't, which was interesting.

I'll pluck you like a flower.

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Made in us
Trustworthy Shas'vre





Cobleskill

 Tinkrr wrote:
So I got a cool list submitted for the Tau from the LVO.

The 46th place Tau list actually was a formation based list that ran a Drone Net, a Ghostkeel Wing, and a Riptide Wing. It also ran Missile Drones with the Riptide which was pretty cool, mostly to counteract any Grav due to how the list worked. Everything had an EWO system, which was also interesting since the whole army could just shoot, with marker lights, on the opponent's turn if it wanted to. The other interesting thing I found about it was that it mixed Riptide weapons, I'd have assumed it would have the same weapons in the squaded Riptides, but it didn't, which was interesting.


you know, I really like this idea. shooting in my opponent's turn and using the shooting phase in my own turn to run and redeploy.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Tinkrr wrote:
So I got a cool list submitted for the Tau from the LVO.

The 46th place Tau list actually was a formation based list that ran a Drone Net, a Ghostkeel Wing, and a Riptide Wing. It also ran Missile Drones with the Riptide which was pretty cool, mostly to counteract any Grav due to how the list worked. Everything had an EWO system, which was also interesting since the whole army could just shoot, with marker lights, on the opponent's turn if it wanted to. The other interesting thing I found about it was that it mixed Riptide weapons, I'd have assumed it would have the same weapons in the squaded Riptides, but it didn't, which was interesting.


Mixing the weapons is a little handy for when/if the Marker Drones go down. The Ion Cannon is excellent when guided by Markerlights but when those go away or must focus on other things, then it becomes important to maybe have a rof option. Hedging the bet I guess.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





So another really cool update, the 12th place Tau ran 2x Breacher squads with Devilfish and an Ethereal as their HQ and troop choice in the CAD. He's the top placing Tau.

I'll pluck you like a flower.

Tau Painting Blog [Updated: 12/27/15 Happy Dronecember!] : http://www.dakkadakka.com/dakkaforum/posts/list/662024.page#8088404

LVO List Data Base (Submit your list if you played! Growing All the Time!): https://www.dropbox.com/sh/y28px3mgjeergdn/AADDpUf3n_u2QfkiYzDzHSh0a?dl=0 
   
Made in ie
Pete Haines





As those are min squads of breachers, I'm assuming he took them mainly for some obsec in the d'fish and somewhere to hide the ethereal. Pretty nasty if they do double tap though within half range + the ethereal.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Tinkrr wrote:
So another really cool update, the 12th place Tau ran 2x Breacher squads with Devilfish and an Ethereal as their HQ and troop choice in the CAD. He's the top placing Tau.


Ethereals are bad ass. Specifically Aun'Va. I continue my quest to impress this upon people. i continue to be buffetted by the winds of doubt and run aground on the sholes of old thinking. Nonetheless, my struggle continues.

This message was edited 1 time. Last update was at 2016/02/14 20:26:25


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Jancoran wrote:
 Tinkrr wrote:
So another really cool update, the 12th place Tau ran 2x Breacher squads with Devilfish and an Ethereal as their HQ and troop choice in the CAD. He's the top placing Tau.


Ethereals are bad add. Specifically Aun'Va. I continue my quest to impress this upon people. i continue to be buffetted by the winds of doubt and run aground on the sholes of old thinking. Nonetheless, my struggle continues.

Not sure your message is clear, as "bad add" means a bad addition, so is something you should avoid.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Meaningless retort, but sure. I'll just fix a spelling error not worth mentioning right now.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i run ethereals fairly often but i'd never run Aun'Va. Even with ITC rules on his scepter, hes too damn easy to kill and you cant really protect him since hes not an IC.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Vineheart01 wrote:
i run ethereals fairly often but i'd never run Aun'Va. Even with ITC rules on his scepter, hes too damn easy to kill and you cant really protect him since hes not an IC.


ITC doesn't change his essential value. His cost is out of this world good.
http://40kunorthodoxy.blogspot.com/2016/01/aunva-master-of-undying-spirit.html

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





Let's be honest, bad doesn't mean unplayable in the Tau codex, at least outside of the Vespids it doesn't, but rather it means that the option isn't something you'd play unless you are dedicated to a certain plan. In which case, yes Ethereals are bad, as they don't really have a place in most lists, but I can see them being good in either Breacher lists or specific lists that try to abuse their ability. Again, it doesn't mean they're unplayable, just that they're not something to consider, unless you intentionally want to build around them.

I'll pluck you like a flower.

Tau Painting Blog [Updated: 12/27/15 Happy Dronecember!] : http://www.dakkadakka.com/dakkaforum/posts/list/662024.page#8088404

LVO List Data Base (Submit your list if you played! Growing All the Time!): https://www.dropbox.com/sh/y28px3mgjeergdn/AADDpUf3n_u2QfkiYzDzHSh0a?dl=0 
   
Made in us
Longtime Dakkanaut





Good news everybody! Pictures of the leaked upcoming white dwarf show that they are going to be updating the Farsight enclaves codex, meaning that there might be hope for a new far side model and them fixing the wording in regards to the earth caste pilot array!

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 gmaleron wrote:
Good news everybody! Pictures of the leaked upcoming white dwarf show that they are going to be updating the Farsight enclaves codex, meaning that there might be hope for a new far side model and them fixing the wording in regards to the earth caste pilot array!

It wasn't wording that needed a fix. Just because it didn't let you throw it on any old Riptide does not mean that they messed up.
   
Made in il
Warplord Titan Princeps of Tzeentch






The general assumption is that it IS a screw up.
Having the ECPA available on through the "The Eight" formation is odd.

Could be intentional, but general belief is that its not.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 BoomWolf wrote:
The general assumption is that it IS a screw up.
Having the ECPA available on through the "The Eight" formation is odd.

Could be intentional, but general belief is that its not.


Well, it is also available on normal crisis suits, though they gain no benefit from the Nova re-roll. I don't think re-roll 1s with a reduction to WS1 is worth 30 points on its own, though

The Laws of Thermodynamics:
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Unshakeable Grey Knight Land Raider Pilot





Out of five games, my 3 man OSC has fled off the board turn 2 no less than 4 times.

;_;
   
Made in us
Purposeful Hammerhead Pilot






 raverrn wrote:
Out of five games, my 3 man OSC has fled off the board turn 2 no less than 4 times.

;_;


OSC is three separate units...

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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I assume he means the Ghostkeel unit, in which case...ouch man. That sucks, especially with them having leadership 9. Don't leave them too near the board edge!

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Dont think my ghostkeels have failed a leadership at all yet. They either take 0 damage or get clean wiped off the board.

An ork with an idea tends to end with a bang.

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Made in us
Fresh-Faced New User



Pittsfield, MA

 Jancoran wrote:
 Tinkrr wrote:
So I got a cool list submitted for the Tau from the LVO.

The 46th place Tau list actually was a formation based list that ran a Drone Net, a Ghostkeel Wing, and a Riptide Wing. It also ran Missile Drones with the Riptide which was pretty cool, mostly to counteract any Grav due to how the list worked. Everything had an EWO system, which was also interesting since the whole army could just shoot, with marker lights, on the opponent's turn if it wanted to. The other interesting thing I found about it was that it mixed Riptide weapons, I'd have assumed it would have the same weapons in the squaded Riptides, but it didn't, which was interesting.


Mixing the weapons is a little handy for when/if the Marker Drones go down. The Ion Cannon is excellent when guided by Markerlights but when those go away or must focus on other things, then it becomes important to maybe have a rof option. Hedging the bet I guess.


The above list was mine at LVO this year. I think it worked well. I finished with a 4-2 record. I attribute my losses to grossly miss playing and a small bit of bad luck (such as a unit of riptides and all 4 marker drones running off the board turn 1. I really did fail 5/5 leadership checks.)

I went for super durable to not lose anything on alpha strike armies. No one got first blood off me. No one got First strike. I brought 5 riptides to every game. Game 1 I lost all 5. Game 2 I didn't lose any. Game 3 I didn't lose any. Game 4 I didn't lose any. Game 5 I lost 1. And game 6 I didn't lose any.

Against drop armies I intercepted with my entire army and then assaulted what was left. Sky hammer was a joke to kill along with any other drop marines. Grav cents were laughable because the shielded missile drone bumped the average save of my riptide units to 4+. Couple that with ruins cover and stealth or shrouded from the ghostkeel wing and I took maybe 1 wound from grav cents.

And on the topic of mixing the weapons in the riptide squad. I did this because of the wording in the formation rules. I could shoot the ion accelerator at BS3 at a unit and then fire the heavy burst right after at the same unit and receive a +1 BS boost. Then shoot both my SMS at BS4.

Overall I feel the list was a great success and worked nice with my playstyle. I may take something similar to another GT in April. I am considering losing the marker drones. I am just not sure for what yet though.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Vineheart01 wrote:
Dont think my ghostkeels have failed a leadership at all yet. They either take 0 damage or get clean wiped off the board.


My ghostkeels ran. i am now a firm bleived in the Bonding Knife ritual for Ghostkeels. lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
 Vineheart01 wrote:
Dont think my ghostkeels have failed a leadership at all yet. They either take 0 damage or get clean wiped off the board.


My ghostkeels ran. i am now a firm bleived in the Bonding Knife ritual for Ghostkeels. lol.


Most definitely. at 3 points total its an auto include

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