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![[Post New]](/s/i/i.gif) 2016/03/16 13:58:50
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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X078 wrote:oz of the north wrote:The drone net does increase BS of all drones on the field, both in and out of the formation.
Yup, including your opponents drones if he is Tau
Which if you and your each bring a formation, welcome to world of drones hitting on 3s.
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![[Post New]](/s/i/i.gif) 2016/03/16 14:02:56
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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oz of the north wrote:X078 wrote:oz of the north wrote:The drone net does increase BS of all drones on the field, both in and out of the formation.
Yup, including your opponents drones if he is Tau
Which if you and your each bring a formation, welcome to world of drones hitting on 3s.
I thought it said all drones "in your army" not all drones "on the table" ???
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![[Post New]](/s/i/i.gif) 2016/03/16 14:23:06
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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It says all drones, whether in formation or not. Does not indicate whether this applies to only friendlies or not.
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![[Post New]](/s/i/i.gif) 2016/03/17 11:19:37
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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oz of the north wrote:It says all drones, whether in formation or not. Does not indicate whether this applies to only friendlies or not.
Yep you are right.. wow that is pretty crazy. I am really surprised it was written that way when typically everything is "army" focused. Definitely makes team games interesting.
Completely tangent to that.. yesterday was a great day for my collection. Two riptides and a stormsurge showed up on my front door =)
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![[Post New]](/s/i/i.gif) 2016/03/17 15:46:22
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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gooy goody. More robots! YUS!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/17 23:36:12
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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ive been playing some large games with my ta'unar lately. It feels so damn weird fielding 2 GMCs and 6 MCs even in a 6k game lol.
One thing i can say for sure, its pretty much impossible to do it at low points but if you can field both riptide and ghostkeel wings its annoying as hell to deal with. Riptide wing suddenly has Stealth, and since they look over almost all terrain they tend to have a better cover than their invul lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/18 01:54:15
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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Has anyone tried out Frankie's list with the riptide wing and double stormsurge? I am going back and forth between that and double stormsurge with 2 Y'Havra's. Stims on all either way. I think if the Y'Havra had 5 wounds I would lean towards that but the nova re-roll is just too good with the riptide wing
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![[Post New]](/s/i/i.gif) 2016/03/18 10:52:41
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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luke1705 wrote:Has anyone tried out Frankie's list with the riptide wing and double stormsurge? I am going back and forth between that and double stormsurge with 2 Y'Havra's. Stims on all either way. I think if the Y'Havra had 5 wounds I would lean towards that but the nova re-roll is just too good with the riptide wing
The only issue comes down to what rule FAQ you are using. If you are using ITC, then you are restricted to only having one unit. Of which in this latest poll you may have multiple SS, but just know you can't take the Formation that is (2 SS and 1 GK) for example.
Since I finally have one myself! I am finding a need to redo my lists trying to get one in... it is a little awkward if running a Dawn Blade Retaliation Core.
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![[Post New]](/s/i/i.gif) 2016/03/19 17:30:51
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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Grizzyzz wrote: luke1705 wrote:Has anyone tried out Frankie's list with the riptide wing and double stormsurge? I am going back and forth between that and double stormsurge with 2 Y'Havra's. Stims on all either way. I think if the Y'Havra had 5 wounds I would lean towards that but the nova re-roll is just too good with the riptide wing
The only issue comes down to what rule FAQ you are using. If you are using ITC, then you are restricted to only having one unit. Of which in this latest poll you may have multiple SS, but just know you can't take the Formation that is (2 SS and 1 GK) for example.
Since I finally have one myself! I am finding a need to redo my lists trying to get one in... it is a little awkward if running a Dawn Blade Retaliation Core.
The literal only reason you would want two units would be for the added board control. And I guess maybe for overkill later in the game. But being able to shuffle around the wounds is so clutch. And the formation bonus is so bad. I don't think I would ever field 2 solo units over 1 unit of 2
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![[Post New]](/s/i/i.gif) 2016/03/20 05:51:13
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Took the Tau Empire to an ITC tournament. Lost the final game 6-5. So close!
Decided to try the Hunter Contingent. Kind of ended up costing me the last game, but the utility of running and firing WAS cool. I have always felt that Objective Secured units are really important. My feelings on that matter were pretty well confirmed again, as they have been in the past.
Nonetheless, the army did well and vied for the top spot The final game was against a Jetbike+Wraith Knight + Riptide Wing. I won Maelstrom, He won the Kill Points (by one) and so it came down to Tertiaries. Both had First Strike, Neither Warlord was gone. So really it was just the King of the Hill that won it for him.
May I just say that the new way the ITC is doing their objectives stinks if it works the way it appears to. If you dont already know, I'll explain:
In essence, you don't roll for your objectives until your player turn. This is a big deal and changes a LOT. You also roll 3 dice, and choose two. This makes it a LOT less random so you start to question why even do it at that point? But moving on, that isn't the main point. The main point is that you can't actually score your objectives until the beginning of your NEXT turn.
In a TIMED event this matters because the guy going first may not realize (at top of turn) hes playing his last turn and may take unnecessary risks to take his rolled objectives which he will never actually benefit from, while the guy going second will no doubt know it is his last round.
Also the person going second doesn't even need to TRY for Maelstrom points. There's literally no point for him. And POTENTIALLY depending on where the clock is when player A starts, there may ALSO be no point to HIM trying to get Maelstrom objectives in HIS last turn.
This creates the very real possibility that Maelstrom Objectives simply don't matter in the last round, I don't like that at all. Just saying, its already being somewhat marginalized by rolling three dice, but in addition, this mechanic? Meh.
Twasn't awesome.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/20 13:27:05
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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yeah i dont like the itc maelstrom objectives. I dont play the tournaments but i play against a couple friends who do. Almost every game i consistently roll the objectives in the opponent's side of the table, which is impossible for tau to hold without suiciding in there or clearing most of the army first. Meanwhile he rolls his own objectives, so 3-4 turns i get 0 points and he gets 1-2 each round.
Atleast with the cards, the chances of getting the objectives on the other side of the table are minimal because theres a buttload of non-objective cards to score. I'd rather have to declare a challenge than plow through 5 units of necron stuff to hold his objective. Not even my orks could pull that off thanks to necron cheese that is reanimation protocol (had a single squad of warriors stall 7 powerklaws, including my boss, for 4 assault phases. The frack? and i wasnt rolling bad)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/21 23:35:53
Subject: For the greater good! Tau 7th edition tactica.
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Regular Dakkanaut
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Jancoran wrote:Took the Tau Empire to an ITC tournament. Lost the final game 6-5. So close!
Decided to try the Hunter Contingent. Kind of ended up costing me the last game, but the utility of running and firing WAS cool. I have always felt that Objective Secured units are really important. My feelings on that matter were pretty well confirmed again, as they have been in the past.
Nonetheless, the army did well and vied for the top spot The final game was against a Jetbike+Wraith Knight + Riptide Wing. I won Maelstrom, He won the Kill Points (by one) and so it came down to Tertiaries. Both had First Strike, Neither Warlord was gone. So really it was just the King of the Hill that won it for him.
May I just say that the new way the ITC is doing their objectives stinks if it works the way it appears to. If you dont already know, I'll explain:
In essence, you don't roll for your objectives until your player turn. This is a big deal and changes a LOT. You also roll 3 dice, and choose two. This makes it a LOT less random so you start to question why even do it at that point? But moving on, that isn't the main point. The main point is that you can't actually score your objectives until the beginning of your NEXT turn.
In a TIMED event this matters because the guy going first may not realize (at top of turn) hes playing his last turn and may take unnecessary risks to take his rolled objectives which he will never actually benefit from, while the guy going second will no doubt know it is his last round.
Also the person going second doesn't even need to TRY for Maelstrom points. There's literally no point for him. And POTENTIALLY depending on where the clock is when player A starts, there may ALSO be no point to HIM trying to get Maelstrom objectives in HIS last turn.
This creates the very real possibility that Maelstrom Objectives simply don't matter in the last round, I don't like that at all. Just saying, its already being somewhat marginalized by rolling three dice, but in addition, this mechanic? Meh.
Twasn't awesome.
Would love to see what list you took (unless I missed it previously)
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4000
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![[Post New]](/s/i/i.gif) 2016/03/22 16:51:36
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I will post it. but in a nutshell and not exactly correct:
Hunter Contingent
Hunter Cadre
6 Sniper Drones + 3 Marksmen
2 x 5 Fire Warriors
2 x 10 Kroot
2 x 1 Riptides (Ion)
Irridium Commander (Command and Control, Drone Controller, Stim) + 2 Marker Drones
Aun'Va
2 x 7 Pathfinders (3 Rail rifles) in Devilfish, with 2 Shield Drones, Recon Drone, Grav Wave Drone and Pulse Accelerator Drone, EMP grenades
1 Sunshark Bomber
Auxilliary Drone Unit:
6 more Marker Drones
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This message was edited 7 times. Last update was at 2016/03/22 17:10:06
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/22 16:57:59
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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That is a lot of drones in with the pathfinders ..
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![[Post New]](/s/i/i.gif) 2016/03/22 16:58:22
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Sure is.
I edit'd the post to be a little more specific. Automatically Appended Next Post: Oops... I forgot the Bomber on there. Lol.
Okay so the post should now be a lot more correct.
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This message was edited 2 times. Last update was at 2016/03/22 17:10:34
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/22 18:16:10
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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he goes on the offensive with his pathfinders. If youre not using them for marker platforms, might as well get the drones because theyre very good additions.
Kinda wish i could get that anti-charge mechanic in other ways lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/23 00:40:12
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Yeah. Darkstrider makes that unit even cooler.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/23 01:09:23
Subject: For the greater good! Tau 7th edition tactica.
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Unshakeable Grey Knight Land Raider Pilot
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I can't see it.
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![[Post New]](/s/i/i.gif) 2016/03/23 01:26:49
Subject: Re:For the greater good! Tau 7th edition tactica.
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Grim Dark Angels Interrogator-Chaplain
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I've actually been toying with the idea of putting Darkstrider with a unit of 10 breachers in a Devilfish. I think that unit could make an excellent MC/GMC hunting tool. The main problem I can see is that it's a lot of points (almost 300 depending on how much gear you put on the 'fish).
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![[Post New]](/s/i/i.gif) 2016/03/23 02:38:53
Subject: For the greater good! Tau 7th edition tactica.
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Frightening Flamer of Tzeentch
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I was wondering with crisis suits fusion gun teams with two suits is it better to take a shield drone to make wiping them out less likely or spend points other places
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2016/03/23 02:43:39
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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Oldmike wrote:I was wondering with crisis suits fusion gun teams with two suits is it better to take a shield drone to make wiping them out less likely or spend points other places
Keep em as cheap as possible. Split the two squads into one squad if you have a spare troop slot. You can target 2 things and you're half as likely to mishap
Only down side is 2 kill points, but it's well worth the tradeoff IMO. Make sure you grab 2 fusion guns for each one
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![[Post New]](/s/i/i.gif) 2016/03/23 02:44:12
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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if you have points, putting a drone on a crisis bomb isnt bad. Yes it wil cause a leadership but a solo suit has much, much greater threats than a potential LD test.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/23 04:42:35
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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DarkStrider? Think about it.
1. Can now wound Wraithknights on a 5+ with AP 1 Rail Rifles.
2. Unit now effectively puts an extra D3 + D6 inches between itself and a unit that wants to charge it.
3. More ablative wounds for the unit itself.
4. Adds another highly accurate markerlight to the unit if needed (rarely will be).
Automatically Appended Next Post: Oldmike wrote:I was wondering with crisis suits fusion gun teams with two suits is it better to take a shield drone to make wiping them out less likely or spend points other places
I like taking one shield drone in my Fusion Crisis teams. Automatically Appended Next Post: Vineheart01 wrote:he goes on the offensive with his pathfinders. If youre not using them for marker platforms, might as well get the drones because theyre very good additions.
Kinda wish i could get that anti-charge mechanic in other ways lol.
I do indeed use my Pathfinders offensively. They are potent offensive weapons for sure.
They aso allow the Kroot to come out on the enemy rear table edge which is fun. Think Ork Kommandos only...Kroot!
They provide tank killing ability, they provide anti-personell ability, and they play to my general philosophy of positional dominance. Their Devilfish adds a lot to their defensive ability and of course the Grav Wave Generator saved the unit last tournament on two occassions, setting the enemy up right in front of my fussilade.
I am quite a fan. There is a formation I have even considered, the infiltration Cadre. The tactic there is to present the Piranha as a target and dare the enemy to destroy it in turn one. This triggers all reserves to come on the board the very next turn, which means if you're going second and they go for the easy First Blood, the entire Tau force could show up turn one.
More interesting than this application is that this also means you can safely deploy ONLY one unit on the board with no fear of auto losing if Null Deployment is your plan, zero consequences. Awesome? I think yes!
Now for this to truly work well, you need to be comfortable using Pathfinders as offensive weapons in the first place. True story: I am. You also need to be excited by Stealth Suits in your force. Two units is a pretty healthy number of them so you gotta commit there.
The other Formation that wields the might of the Pathfinder onslought (yeah I said it) Is the Ranged Support Cadre. I personally found this one interesting only in the sense that some people still use Pathfinders as Markerlight caddies. i generally would say don't do it except as a third option, but if you wanted to, you definitely could use this and basically your Broadsides get unlimitd range overwatch to protect them from charges. Since they can infiltrate and cannot fire anything BUT their Markerlights and still stay Shrouded, this is nifty for two reasons. First, the Markerlights count for Double when used by Broadsides and second, the GravWave Drone could nullify the value of the charge anyways. This is a really fun one to think about even though I see it as being a really limited option.
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This message was edited 2 times. Last update was at 2016/03/23 05:03:13
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/23 11:25:39
Subject: Re:For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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ZergSmasher wrote:I've actually been toying with the idea of putting Darkstrider with a unit of 10 breachers in a Devilfish. I think that unit could make an excellent MC/GMC hunting tool. The main problem I can see is that it's a lot of points (almost 300 depending on how much gear you put on the 'fish). Fortunately breachers can get that 5++... otherwise 1 heavy flamer and the entire squad is gone =/ Vineheart01 wrote:he goes on the offensive with his pathfinders. If youre not using them for marker platforms, might as well get the drones because theyre very good additions. Kinda wish i could get that anti-charge mechanic in other ways lol. I remember all the debates that were had now Automatically Appended Next Post: I actually tried outflanking pathfinders in a game a few weeks ago. I had 2 teams of 6, with 3 rail rifles in each.. They pretty much whiffed.. killed only a couple marines, just not high enough BS to be consistent... at least for my tastes.
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This message was edited 2 times. Last update was at 2016/03/23 11:27:22
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![[Post New]](/s/i/i.gif) 2016/03/23 15:12:43
Subject: For the greater good! Tau 7th edition tactica.
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Unshakeable Grey Knight Land Raider Pilot
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Yeah, if I want a mediocre amount of S6 shooting, I'll just take some plasma rifle Crisis suits.
What do the Pathfinders even offer?
Killing AV11? Not a problem for us..
Shooting Wraithknights? Even at BS10 they land two wounds on average - with Darkstrider and in Rapidfire!
Hard to charge? Sure, but at T3 and 5+ save there isn't an army in the game who can't shoot them off the table.
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![[Post New]](/s/i/i.gif) 2016/03/23 17:17:38
Subject: For the greater good! Tau 7th edition tactica.
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Assassin with Black Lotus Poison
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luke1705 wrote:Oldmike wrote:I was wondering with crisis suits fusion gun teams with two suits is it better to take a shield drone to make wiping them out less likely or spend points other places Keep em as cheap as possible. Split the two squads into one squad if you have a spare troop slot. You can target 2 things and you're half as likely to mishap Only down side is 2 kill points, but it's well worth the tradeoff IMO. Make sure you grab 2 fusion guns for each one For only five extra points per solo suit I'd recommend making one of the Fusion Blasters twin-linked. That 5 points is worth the increase in accuracy, I think. If you're taking a larger unit then have one with the TL- FB+ FB and the others with 2FBs and a target lock. Same points cost per model but slightly increases the accuracy of the overall unit, until the twin-linked model dies.
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This message was edited 1 time. Last update was at 2016/03/23 17:22:28
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/03/23 21:22:03
Subject: Re:For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Grizzyzz wrote:
I actually tried outflanking pathfinders in a game a few weeks ago.
I had 2 teams of 6, with 3 rail rifles in each..
They pretty much whiffed.. killed only a couple marines, just not high enough BS to be consistent... at least for my tastes.
I've posted considerable commentarty on that question actually. First, you need the Drones. Without them you're not "trying" this unit at all. Like all ideas, one half of it won't do.
Second, like everything the Tau do, you need to look through the lens of Markerlight support. They hit just fine and usually end their target. Further, they are often obscured or invisible to asecond potential attacker and distances are a thing.
The WraithKnight is an exception to most rules but the fact that it can be harmed is notable. I'm not suggesting you go hunting a Wraith Knight with them. I'm telling you they can contribute there with DarkStriders help. I did indeed win a tournament with that combination and went 5-0 at a 100 person tournament though that one was comp'd so count it or don't.
It sounds like you might have left their Devilfish at home. Don't. Its a vital part of the equation with their use. It provides the essential cover they need so that they can go to ground after firing. Going to ground is part of the thinking wit hthis list if you look at it more closely.
Pathfinders were an unexpected find for me quite a few years ago. I decided in 5E to see what Outflanking was like with them. They were terrifying in 5E. i liked it so much i tried them ion 6E. Same results. in 7E? They continue to put me at top table.
They are an unorthodox unit to be sure and you cannot rely on their sense of timing. But part of the thinking with them is that your enemy should be weaker and the flank should be turned by the time they arrive. So with a turned flank, the Pathfinders are in CONSIDERABLY less jeopardy. I'll go one step further and say that it is rare for an enemy to have a great answer because they hit like a truck, go to ground and let Drones take the worstr of it, then immediately pop back up and blast yet another unit away. At this stage the flank is turned so far away that all they need do is hop in and jet like the wind for a possible third volley. Naturally people will want to kill them but with what? artillery is going to get a healthy dose of fire from them before getting the chance. So yes, a barrage that ignores cover would be ideal. Those are a thing. So we know those are the first targets we must hit BEFORE the Pathfinders arrive. Makes priorities simple right?
i cant foresee every battlefield and every enemy but I think thats also where Pathfinders shine. Once you see the enemy and the battlefield you can decide: Scout? Outflank? Normal Deploy? The choices allow for any terrain to be taken advantage of. The eenmy has to react to what's there, with no way of reacting to what may or may not come in that turn nor will they know exactly where. that funnels the enemy to the center and that makes the flank much easier to turn. Make sense?
Its the usual synergy of the units at work that you expect from the Tau Empire!
Again the list (roughly)
Hunter Contingent
Hunter Cadre
6 Sniper Drones + 3 Marksmen
2 x 5 Fire Warriors
2 x 10 Kroot
2 x 1 Riptides (Ion)
Irridium Commander (Command and Control, Drone Controller, Stim) + 2 Marker Drones
Aun'Va
2 x 7 Pathfinders (3 Rail rifles) in Devilfish, with 2 Shield Drones, Recon Drone, Grav Wave Drone and Pulse Accelerator Drone, EMP grenades
1 Sunshark Bomber
Auxilliary Drone Unit:
6 more Marker Drones
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This message was edited 1 time. Last update was at 2016/03/23 21:28:55
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/23 23:53:11
Subject: For the greater good! Tau 7th edition tactica.
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Unshakeable Grey Knight Land Raider Pilot
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That doesn't seem to play - you've got 2 units but only one Marker source.
I mean, if it works for you then go for it, but 'I won a comp'd tournament' isn't a glowing recommendation.
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![[Post New]](/s/i/i.gif) 2016/03/24 01:02:16
Subject: For the greater good! Tau 7th edition tactica.
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Longtime Dakkanaut
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We've been through this offensive Pathfinder thing ad nauseam, but just for the hell of it and for the newer players looking for army comp thoughts, here are a few things in the codex that cost an amount similar to the 2 Pathfinder units above:
- OSC with 2 Ghostkeels
- decked-out Stormsurge and 100 points of whatever
- 10 crisis suits with dual melta/CIB/plasma
- Riptide Wing
- 7 Broadsides
- 3-4 units of Breachers in Devilfish, depending on upgrades
- 55 Fire warriors
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This message was edited 1 time. Last update was at 2016/03/24 01:02:38
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![[Post New]](/s/i/i.gif) 2016/03/24 01:03:38
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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None of which do the same thing.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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