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![[Post New]](/s/i/i.gif) 2016/02/23 02:12:29
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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MajorTom11 wrote:By the layout of the boards, they really should have just made them space-hulk compatible. Shame to miss the opportunity imho.
Or BaC compatible including core rules
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![[Post New]](/s/i/i.gif) 2016/02/23 02:26:43
Subject: Deathwatch Overkill
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Blood Angel Chapter Master with Wings
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BaC? Sorry I've been forum free for a good while, what is that abbreviation?
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![[Post New]](/s/i/i.gif) 2016/02/23 02:27:27
Subject: Deathwatch Overkill
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Focused Dark Angels Land Raider Pilot
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MajorTom11 wrote:BaC? Sorry I've been forum free for a good while, what is that abbreviation?
Betrayal at Calth (the Horus Heresy box set)
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![[Post New]](/s/i/i.gif) 2016/02/23 02:28:27
Subject: Deathwatch Overkill
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[DCM]
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![[Post New]](/s/i/i.gif) 2016/02/23 02:30:28
Subject: Deathwatch Overkill
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Blood Angel Chapter Master with Wings
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Aaaaahhhhhh
Yeah, that and execution force I am not super familiar with. I know the models both boxes came with, especially Calth, but not the board games or how they work.
It's a touch off topic but still kinda by association, how have these GW boardgame style releases been as games unto themselves? How were the mechanics received? Would these games make good jumping on points for newbies? Automatically Appended Next Post: PS Alphy... you have sources of your own now do you mr.fancypants?? Someone has been holding out!!
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This message was edited 2 times. Last update was at 2016/02/23 02:31:47
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![[Post New]](/s/i/i.gif) 2016/02/23 02:39:23
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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BaC is very well done. The size of the forces you get in the set is nigh perfect for a confined (or open if they made tiles that had large avenues of fire/movement) small skirmish.
If GW so desired, they could pretty easily stat out face-off box sets using BaC rules and boards. I was hoping DWOK was going to use BaC's rules and compatible boards.
I'm looking forward to seeing how this game plays but I've heard good things about Execution Force, too. It's replayability is apparently a little bit of an issue but it's supposed to be a good solo and/or coop game.
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![[Post New]](/s/i/i.gif) 2016/02/23 02:39:39
Subject: Deathwatch Overkill
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Focused Dark Angels Land Raider Pilot
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MajorTom11 wrote:It's a touch off topic but still kinda by association, how have these GW boardgame style releases been as games unto themselves? How were the mechanics received? Would these games make good jumping on points for newbies?
Space Hulk is awesome and is a great jumping on point for a new player. Give them the terminators, and you play the GSers with kid gloves. Once they get the hang of movement and action points, then you can play for real. The terminators are best for new players because they have more meaningful choices. Space Hulk, at its heart, is a puzzle game. It's great for new players especially because you don't need to get into the fluff. "Remember the movie Aliens? Yeah? Cool, this game is like that. Yeah, the scene where the colonial marines all die."
Never tried Execution Force.
Betrayal at Calth. I haven't played this too much yet. It's fun. I think it's easier to start with BaC than 40k.
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![[Post New]](/s/i/i.gif) 2016/02/23 02:40:11
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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privateer4hire wrote: MajorTom11 wrote:By the layout of the boards, they really should have just made them space-hulk compatible. Shame to miss the opportunity imho.
Or BaC compatible including core rules 
Well, there's a reason why the games are not cross compatible. They don't want you to be a BaC player buying Deathwatch, they want you to be a 40k player buying BaC and Deathwatch and whatever other board game they come up with.
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![[Post New]](/s/i/i.gif) 2016/02/23 02:52:55
Subject: Deathwatch Overkill
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Flashy Flashgitz
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DW, with individual marines, each with special rules (as it seems, and power armor and a motor bike) would not be directly compatible with Space Hulk. Or, BaC, for that matter. Closer to Assassinorum, I would guess. But, the leaked GW promotional says all of 3 pages of rules. So, who knows?
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![[Post New]](/s/i/i.gif) 2016/02/23 02:58:28
Subject: Deathwatch Overkill
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Decrepit Dakkanaut
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MajorTom11 wrote:Aaaaahhhhhh
Yeah, that and execution force I am not super familiar with. I know the models both boxes came with, especially Calth, but not the board games or how they work.
It's a touch off topic but still kinda by association, how have these GW boardgame style releases been as games unto themselves? How were the mechanics received? Would these games make good jumping on points for newbies?
Automatically Appended Next Post:
PS Alphy... you have sources of your own now do you mr.fancypants?? Someone has been holding out!!
My wife and I like assasinorum's mechanics, but it is too easy. The assassin models are excellent
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This message was edited 1 time. Last update was at 2016/02/23 02:58:56
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/02/23 02:59:06
Subject: Deathwatch Overkill
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Blood Angel Chapter Master with Wings
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But are any of the games good? ( SH aside)
I am guessing none of these are really designed to 'take off', i.e, no matter how popular, they aren't games made with any intended expansions? I would assume the gameplay of Calth and EF are lackluster a bit then?
Fugazi wrote: MajorTom11 wrote:It's a touch off topic but still kinda by association, how have these GW boardgame style releases been as games unto themselves? How were the mechanics received? Would these games make good jumping on points for newbies?
Space Hulk is awesome and is a great jumping on point for a new player. Give them the terminators, and you play the GSers with kid gloves. Once they get the hang of movement and action points, then you can play for real. The terminators are best for new players because they have more meaningful choices. Space Hulk, at its heart, is a puzzle game. It's great for new players especially because you don't need to get into the fluff. "Remember the movie Aliens? Yeah? Cool, this game is like that. Yeah, the scene where the colonial marines all die."
Never tried Execution Force.
Betrayal at Calth. I haven't played this too much yet. It's fun. I think it's easier to start with BaC than 40k.
I may have some small experience with SH (check the link in my sig)
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![[Post New]](/s/i/i.gif) 2016/02/23 03:00:52
Subject: Deathwatch Overkill
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Posts with Authority
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TheCrusadeSmurf wrote:I, unfortunately, have little interest in the genestealers.
Sorry guys, I never used or played against 'em, so I don't miss them.
I'll have yours. I can give you whatever's in my pocket - £3.42, a mummified jelly baby, and a kleenex blessed by Nurgle.
Seriously though, I haven't paid this much attention to GW box sets in a long while - is there ever some kind of halfsies/swapping organisation thread for them, or do folk make their own arrangements?
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![[Post New]](/s/i/i.gif) 2016/02/23 03:04:18
Subject: Deathwatch Overkill
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Dakka Veteran
South Portsmouth, KY USA
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I will trade my grandmother for your jelly baby.
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Armies: Space Marines, IG, Tyranids, Eldar, Necrons, Orks, Dark Eldar.
I am the best 40k player in my town, I always win! Of course, I am the only player of 40k in my town.
Check out my friends over at Sea Dog Game Studios, they always have something cooking: http://www.sailpowergame.com. Or if age of sail isn't your thing check out the rapid fire sci-fi action of Techcommander http://www.techcommandergame.com
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![[Post New]](/s/i/i.gif) 2016/02/23 03:11:04
Subject: Deathwatch Overkill
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MajorTom11 wrote:But are any of the games good? ( SH aside)
I am guessing none of these are really designed to 'take off', i.e, no matter how popular, they aren't games made with any intended expansions? I would assume the gameplay of Calth and EF are lackluster a bit then?
Nope! They're just intended to be self-contained games for the most part. Betrayal at Calth had an "expansion" via WD that was basically just "Buy two Betrayals at Calth and you can add Daemons in as well".
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![[Post New]](/s/i/i.gif) 2016/02/23 03:16:37
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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MajorTom11 wrote:But are any of the games good? ( SH aside)
I am guessing none of these are really designed to 'take off', i.e, no matter how popular, they aren't games made with any intended expansions? I would assume the gameplay of Calth and EF are lackluster a bit then?
Fugazi wrote: MajorTom11 wrote:It's a touch off topic but still kinda by association, how have these GW boardgame style releases been as games unto themselves? How were the mechanics received? Would these games make good jumping on points for newbies?
Space Hulk is awesome and is a great jumping on point for a new player. Give them the terminators, and you play the GSers with kid gloves. Once they get the hang of movement and action points, then you can play for real. The terminators are best for new players because they have more meaningful choices. Space Hulk, at its heart, is a puzzle game. It's great for new players especially because you don't need to get into the fluff. "Remember the movie Aliens? Yeah? Cool, this game is like that. Yeah, the scene where the colonial marines all die."
Never tried Execution Force.
Betrayal at Calth. I haven't played this too much yet. It's fun. I think it's easier to start with BaC than 40k.
I may have some small experience with SH (check the link in my sig)
BaC doesn't have lackluster rules. Players alternate activating all the models in a space (a unit) and can move, run, shoot or assault.
Different weapons have differing # of dice and you can trigger one critical effect of a weapon used during an attack if at least one die is a critical hit (like rolling a 6).
Frex, if you attack with bolters and a missile launcher and roll a crit, you can either use the bolter ability to take away an activation point from a unit---a huge impact---or roll more dice for possible damage by selecting the missile launcher's crit effect.
There are 'take that' type cards that can be played whenever they say (after an attack, before you move, etc.) and they really add flavor.
Add to that, the fact that you are fighting a turn limit for the mission and also have to accomplish/prevent your opponent from accomplishing stuff and it's a lot of fun.
I'm really curious to see what DWOK rules are going to be like. GW have been stepping up the GAMES part of their bidness and it's pretty cool.
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![[Post New]](/s/i/i.gif) 2016/02/23 03:18:00
Subject: Deathwatch Overkill
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Focused Dark Angels Land Raider Pilot
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Ha, so you do. I've seen your work there. Great stuff. Didn't make the immediate connection here.
My initial impression of BaC was "neat." I haven't played enough or really scratched the surface of the missions yet though. As an intro type game, I think it works well because you have a closed universe of stuff for the missions and you aren't dealing with 50-70 models per side or whatever.
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![[Post New]](/s/i/i.gif) 2016/02/23 04:34:48
Subject: Deathwatch Overkill
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Ancient Venerable Dreadnought
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The Deathwatch guys are a little too busy looking for a gritty purist like me, but those Genestealer Cult models kicked me square in the nostalgia.
I'm so glad to see them back in the game, and the fluff. I just hope they've been treated right in the rules and fluff. The models are absolutely gorgeous. I only wish the cultists weren't monopose.
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![[Post New]](/s/i/i.gif) 2016/02/23 07:46:51
Subject: Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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Kanluwen wrote: MajorTom11 wrote:But are any of the games good? ( SH aside)
I am guessing none of these are really designed to 'take off', i.e, no matter how popular, they aren't games made with any intended expansions? I would assume the gameplay of Calth and EF are lackluster a bit then?
Nope! They're just intended to be self-contained games for the most part. Betrayal at Calth had an "expansion" via WD that was basically just "Buy two Betrayals at Calth and you can add Daemons in as well".
To be honest though, they KNEW there would be folks who had bought more than 1 copy lol.
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![[Post New]](/s/i/i.gif) 2016/02/23 08:14:13
Subject: Deathwatch Overkill
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Incorporating Wet-Blending
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![[Post New]](/s/i/i.gif) 2016/02/23 09:04:55
Subject: Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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I'll take well-composed monopose over multipart compromise almost any day. Plastic is so easy to convert to differentiate multiples. Hell, one of my SM forces is all plastic monopose Tyranid Attack Scouts, just chopped, reposed, converted and reglued. Very fun to do! If I can stretch to two DW boxes that's what I'll be doing with the Cult multiples.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2016/02/23 09:32:41
Subject: Re:Deathwatch Overkill
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Longtime Dakkanaut
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This message was edited 2 times. Last update was at 2016/02/23 09:37:02
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![[Post New]](/s/i/i.gif) 2016/02/23 09:42:21
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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They have a bike in the corridors ?
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![[Post New]](/s/i/i.gif) 2016/02/23 09:47:34
Subject: Deathwatch Overkill
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Plastictrees
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Hopefully there's a 6 game round Austin Powers style turning around procedure for the bike.
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![[Post New]](/s/i/i.gif) 2016/02/23 10:22:50
Subject: Re:Deathwatch Overkill
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Experienced Maneater
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100 GBP = 140 EUR? What kind of conversion rate is GW using? This may be cheaper ordering from UK, even with shipping.
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![[Post New]](/s/i/i.gif) 2016/02/23 10:26:38
Subject: Deathwatch Overkill
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Rough Rider with Boomstick
Off the shoulder of Orion
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You think that's bad - try £100 = $330 NZ. At current exchange rates it should be $210 NZ. Even by the usual GW pricing standards that is appalling.
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![[Post New]](/s/i/i.gif) 2016/02/23 10:28:30
Subject: Deathwatch Overkill
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Stealthy Grot Snipa
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Gordy2000 wrote:You think that's bad - try £100 = $330 NZ. At current exchange rates it should be $210 NZ. Even by the usual GW pricing standards that is appalling.
Look on the bright side; it's only £90 in Norway.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2016/02/23 10:31:19
Subject: Re:Deathwatch Overkill
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Crushing Clawed Fiend
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$280 aud!! Actual exchange rate is $195 at the moment, so will get it in the uk when we visit in April! Aside from insane pricing, it looks like some great miniatures and kill team rules... Awesome.
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![[Post New]](/s/i/i.gif) 2016/02/23 10:35:57
Subject: Deathwatch Overkill
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Liche Priest Hierophant
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Huh it's cheaper than I thought it would be.
Admittedly only by $10-20 AUD, but this giant, dark cloud has a slim, silver lining
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![[Post New]](/s/i/i.gif) 2016/02/23 10:38:30
Subject: Deathwatch Overkill
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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AUD$280? Jesus Christ GW...
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![[Post New]](/s/i/i.gif) 2016/02/23 10:43:14
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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About six weeks ago this GBP - EUR exchange rate was correct. But last weeks' announcement and this week's development of GB planning to leave the EU is driving the GBP downwards. Well... the Pound is tanking actually. Back at the 2009 low and continuing to fall. Good times to shop TT stuff there again if you live in the EU.
There are also german shops selling it 20% off for those living here, but Element's and other shop's discounts are getting more and more tempting with the Pound falling.
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This message was edited 4 times. Last update was at 2016/02/23 10:48:22
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