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![[Post New]](/s/i/i.gif) 2016/02/28 09:23:49
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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This is not confirmed by photos yet but I trust the person posting this on the german GW-Fanworld forum. WD 110 has arrived in some places. Scans could pop up here and there soonish. So I post a translation of what Otis has seen, just to give an idea what the GC formation will be about. There may be mistakes and/or things missing. This is a loose translation containing the info he had shared.
~600 points. Combined GC models from the box. All have Infiltrate, Stealth, Shrouded (the latter until the beginning of their 2nd turn). Everyone may charge after infiltrating. Patriarch and Purestrain Genestealers may infiltrate up to 1" next to enemy models.
http://www.gw-fanworld.net/showthread.php/211707-Diskussion-Symbiontenkulte-vs-Deathwatch-Brettspiel?p=3528371&viewfull=1#post3528371
This is a lot like they could be played in 1st Edition. Infiltrating close to enemy units and being allowed to charge afterwards could fix the issues with the current Genestealers. As the Patriarch is an IC he can join the Purestrains.
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This message was edited 1 time. Last update was at 2016/02/28 09:30:34
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![[Post New]](/s/i/i.gif) 2016/02/28 09:30:30
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Norn Queen
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There is no such thing as "other hive fleets". That classification is strictly a invention of the imperium used to give name and form to the devourer.
All hive fleets are a part of the single Hive Mind. Within a hive fleet, planet to planet (each invasion), hive ship to hive ship coloration can vary greatly.
There is no such thing as what any tyranid bioform should look like or be colored. They adapt and change, or not, in each environment. Anything goes.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/02/28 09:41:27
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
Mexico
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Lance845 wrote:There is no such thing as "other hive fleets". That classification is strictly a invention of the imperium used to give name and form to the devourer.
All hive fleets are a part of the single Hive Mind. Within a hive fleet, planet to planet (each invasion), hive ship to hive ship coloration can vary greatly.
There is no such thing as what any tyranid bioform should look like or be colored. They adapt and change, or not, in each environment. Anything goes.
Yes there is, while you are right that all Hive Fleets are part of a greater whole, the Hive Mind, each Hive Fleet is genetically different from the others thanks to the millennium or more time apart spent traveling the universe and eating stuff. And part of this genetic difference is the colors that characterize and differentiate Hive Fleets.
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![[Post New]](/s/i/i.gif) 2016/02/28 10:14:16
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Warhams-77 wrote:This is not confirmed by photos yet but I trust the person posting this on the german GW-Fanworld forum. WD 110 has arrived in some places. Scans could pop up here and there soonish. So I post a translation of what Otis has seen, just to give an idea what the GC formation will be about. There may be mistakes and/or things missing. This is a loose translation containing the info he had shared.
~600 points. Combined GC models from the box. All have Infiltrate, Stealth, Shrouded (the latter until the beginning of their 2nd turn). Everyone may charge after infiltrating. Patriarch and Purestrain Genestealers may infiltrate up to 1" next to enemy models.
http://www.gw-fanworld.net/showthread.php/211707-Diskussion-Symbiontenkulte-vs-Deathwatch-Brettspiel?p=3528371&viewfull=1#post3528371
This is a lot like they could be played in 1st Edition. Infiltrating close to enemy units and being allowed to charge afterwards could fix the issues with the current Genestealers. As the Patriarch is an IC he can join the Purestrains.
That sounds....over the top. Hey, we finally have a competitive assault army that isn't a death-star! Woo!
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![[Post New]](/s/i/i.gif) 2016/02/28 10:17:58
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grisly Ghost Ark Driver
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MajorTom11 wrote:That black and white scheme looks pretty boss!
For mine, I went with three separate palettes of slight variation on the classic stealer scheme. Nothing drastic, just pulling towards indigo a little on one end and aqua/green a little on the other. The key for me was making sure that there was a generational transition towards human skin tone, and also a transition in the carapace from dark blue to a bone'ish color with the mildest tint to blue in 3rd gens. This way each generation had it's own scheme, but it was in context of everything around it. It makes each gen stand out from one another which is something I liked a lot.
My notes for anyone interested -
Uniforms similarly, 3 schemes in a similar pallete, mix and match clothes and leathers over white ceramic armor -

Wow! That is some awesome design concept work. I thought ai put loads of thought in to models!!!!
Do you mind if I try and use it? I was about to go hunting for paint schemes because I'll need to buy some paints prior to being able to pull more traditional GS schemes off and could do with making up my element games order to above the £80
Can I query something though? Are there three palettes to introduce a little variability through the force or is it meant to be a "pick which one you like of the 3" situation?
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![[Post New]](/s/i/i.gif) 2016/02/28 10:18:37
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Shas'o Commanding the Hunter Kadre
Missouri
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They're still just cultists, though. I'm not convinced that it's all that scary just yet, but it doesn't sound terrible at least.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2016/02/28 10:21:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Dont take this as gospel for now, it is early info. And the Genestealers in that formation are only two models (as far as we know - it could be they are a unit of 2+ models but I doubt that), even by adding a Patriarch they arent that impressive. Better wait until we have photo leaks for proper evaluation.
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This message was edited 1 time. Last update was at 2016/02/28 10:22:20
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![[Post New]](/s/i/i.gif) 2016/02/28 10:29:12
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Well the Acolytes are pretty ridiculous in close combat for their points and the Patriarch more than likely has base AP3-AP2 attacks given that he has unique Rending Claws. If the Purestrains are the same as regular Genestealers but are minimum two with optional added models they will still be pretty powerful too with guaranteed first turn charges and +3 to cover saves. Problem is that we have no idea what most of the units do at this point other than the Patriarch (somewhat) and the Acolytes. If the rest of the units follow the trend set by the Acolytes then it will be very nasty, but I agree we should probably wait until we have all the details to judge. Still, very exciting for Tyranid and Genestealer Cult players!
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![[Post New]](/s/i/i.gif) 2016/02/28 10:48:19
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Warhams-77, any hints about new releases for next week?
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![[Post New]](/s/i/i.gif) 2016/02/28 10:56:03
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Whats exactly coming next week is not known yet but Orcs & Goblins are getting a large, several week long AoS release soon. I posted the info from Darnok about it in the AoS thread. The last WD page teaser has not been leaked.
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![[Post New]](/s/i/i.gif) 2016/02/28 11:11:34
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Norn Queen
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Tyran wrote:Lance845 wrote:There is no such thing as "other hive fleets". That classification is strictly a invention of the imperium used to give name and form to the devourer.
All hive fleets are a part of the single Hive Mind. Within a hive fleet, planet to planet (each invasion), hive ship to hive ship coloration can vary greatly.
There is no such thing as what any tyranid bioform should look like or be colored. They adapt and change, or not, in each environment. Anything goes.
Yes there is, while you are right that all Hive Fleets are part of a greater whole, the Hive Mind, each Hive Fleet is genetically different from the others thanks to the millennium or more time apart spent traveling the universe and eating stuff. And part of this genetic difference is the colors that characterize and differentiate Hive Fleets.
Nope. The fluff specifically talks about how a hive fleet might change coloring on a specific planet. Or how a splinter fleet might break off and change. The genetic changes happen constantly with every organism bred. One hive fleet is no different from any other besides superficially. The hive mind might direct a fleet to act a certain way or evolve a certain way while another does something different. None of that is geneticly different. If one hive fleet encounters a toxin they all will be imune tobit with their next wave of organisms. It used to be the norm Queens who directed these evolutions. But they are not in the current codex and supplements fluff. So as it stands from colors to tactics, everything is based on biomass and direction from the hive mind. They can all be any color at any time.
Basically they handbwave coloring so you can pick what you want.
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This message was edited 1 time. Last update was at 2016/02/28 11:16:25
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/02/28 11:15:23
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Brainy Zoanthrope
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Lance845 wrote: Tyran wrote:Lance845 wrote:There is no such thing as "other hive fleets". That classification is strictly a invention of the imperium used to give name and form to the devourer.
All hive fleets are a part of the single Hive Mind. Within a hive fleet, planet to planet (each invasion), hive ship to hive ship coloration can vary greatly.
There is no such thing as what any tyranid bioform should look like or be colored. They adapt and change, or not, in each environment. Anything goes.
Yes there is, while you are right that all Hive Fleets are part of a greater whole, the Hive Mind, each Hive Fleet is genetically different from the others thanks to the millennium or more time apart spent traveling the universe and eating stuff. And part of this genetic difference is the colors that characterize and differentiate Hive Fleets.
Nope. The fluff specifically talks about how a hive fleet might change coloring on a specific planet. Or how a splinter fleet might break off and change. The genetic changes happen constantly with every organism bred. One hive fleet is no different from any other besides superficially. The hive mind might direct a fleet to act a certain way or evolve a certain way while another does something different. None of that is genetic. It used to be the norm Queens who directed these evolutions. But they are not in the current codex and supplements fluff. So as it stands from colors to tactics, everything is based on biomass and direction from the hive mind. They can all be any color at any time.
All this is true, but it's also true that Hive fleets that encounter each other will fight to the death for the biomass involved - which is not the behaviour of a race under the direction of a single mind. Imo it seems like each hive fleet has its own manifestation of the hive mind - it is possible that the HM wants hive fleets to fight as survival of the fittest, but that would still require it ceding control to things like Norn Queens, tyrants, etc, as otherwise the whole exercise would be akin to playing chess against yourself.
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![[Post New]](/s/i/i.gif) 2016/02/28 11:19:47
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Norn Queen
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I'm fairly certain the hive fleets fighting each other is also no longer in the fluff. There is zero mention of it at all since the 6th Ed codex. In fact they specifically mention how talking about them as separate entities is a mistake made by people who don't grasp the full macroorganism of the hive mind.
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This message was edited 1 time. Last update was at 2016/02/28 11:20:13
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/02/28 11:26:24
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Pustulating Plague Priest
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Lance845 wrote:I'm fairly certain the hive fleets fighting each other is also no longer in the fluff. There is zero mention of it at all since the 6th Ed codex. In fact they specifically mention how talking about them as separate entities is a mistake made by people who don't grasp the full macroorganism of the hive mind.
Mummy and daddy tyranid were just wrestling?
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2016/02/28 11:52:08
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ancient Space Wolves Venerable Dreadnought
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Or they're just trialling variant designs out against each other because theoretical modelling never quite gets every glitch build-and-blow-it-up testing does?
It's not like space marines don't do live fire training which, to someone who has no concept of human psychology, might well look like a group fighting itself for no reason.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2016/02/28 12:15:01
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
Mexico
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Lance845 wrote:
Nope. The fluff specifically talks about how a hive fleet might change coloring on a specific planet. Or how a splinter fleet might break off and change. The genetic changes happen constantly with every organism bred. One hive fleet is no different from any other besides superficially. The hive mind might direct a fleet to act a certain way or evolve a certain way while another does something different. None of that is geneticly different. If one hive fleet encounters a toxin they all will be imune tobit with their next wave of organisms. It used to be the norm Queens who directed these evolutions. But they are not in the current codex and supplements fluff. So as it stands from colors to tactics, everything is based on biomass and direction from the hive mind. They can all be any color at any time.
Basically they handbwave coloring so you can pick what you want.
They can be, but why the need to change the color? Tyranid Hive Fleets have specific colors, they can change, but there is no need to waste energy and time on that.
And Genestealers aren't even connected to the Hive Mind while in their "infestation missions", so they don't even have the possibility to change their colors.
And while Norn Queens hadn't been mentioned in a while, Norn Ships are present in the Valedor novel.
Lance845 wrote:I'm fairly certain the hive fleets fighting each other is also no longer in the fluff. There is zero mention of it at all since the 6th Ed codex. In fact they specifically mention how talking about them as separate entities is a mistake made by people who don't grasp the full macroorganism of the hive mind.
There is a little of infighting in the Valedor novela. The book shows that while all Hive Fleets are part of the Hive Mind, the time evolving apart means that there are some "hardware" and "software" incompatibilities, which means the Hive Mind wouldn't immediately recognize itself in the other Hive Fleet, but rather it would take some time to evolve a compatibility between the two different Synaptic webs and merge the Hive Fleets.
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![[Post New]](/s/i/i.gif) 2016/02/28 12:23:23
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Lethal Lhamean
Birmingham
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Lance845 wrote:I'm fairly certain the hive fleets fighting each other is also no longer in the fluff. There is zero mention of it at all since the 6th Ed codex. In fact they specifically mention how talking about them as separate entities is a mistake made by people who don't grasp the full macroorganism of the hive mind.
Should I point out that the 6th ed Codex is the current codex and that most of the fluff since has concerned the invasion of the Cryptus system which is far too specific to go into how different Hive Fleets interact given that it only represents one tendril of Hive Fleet Leviathan. At this point I think it might be fair to say that nobody fully grasps what the Hive Mind is.
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![[Post New]](/s/i/i.gif) 2016/02/28 12:29:38
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Deadshot Weapon Moderati
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Warhams-77 wrote:This is not confirmed by photos yet but I trust the person posting this on the german GW-Fanworld forum. WD 110 has arrived in some places. Scans could pop up here and there soonish. So I post a translation of what Otis has seen, just to give an idea what the GC formation will be about. There may be mistakes and/or things missing. This is a loose translation containing the info he had shared.
~600 points. Combined GC models from the box. All have Infiltrate, Stealth, Shrouded (the latter until the beginning of their 2nd turn). Everyone may charge after infiltrating. Patriarch and Purestrain Genestealers may infiltrate up to 1" next to enemy models.
http://www.gw-fanworld.net/showthread.php/211707-Diskussion-Symbiontenkulte-vs-Deathwatch-Brettspiel?p=3528371&viewfull=1#post3528371
This is a lot like they could be played in 1st Edition. Infiltrating close to enemy units and being allowed to charge afterwards could fix the issues with the current Genestealers. As the Patriarch is an IC he can join the Purestrains.
That sounds really good. I really hope that this means we get 2 units of 8 3rd & 4th generation, each unit with 1 grenade launcher and 1 mining laser.
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![[Post New]](/s/i/i.gif) 2016/02/28 13:50:06
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Whew only 200 cad more reasonable than I expected. Hmmmm.... okay I can chip in for that. I thought we would have a higher price on the boxed set.
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![[Post New]](/s/i/i.gif) 2016/02/28 13:53:01
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
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The imperial fist gets no special rules.
Que Michael Stripe "everybody hurts...sometimes."
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This message was edited 2 times. Last update was at 2016/02/28 13:57:12
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/02/28 14:13:23
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ancient Space Wolves Venerable Dreadnought
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kronk wrote:
The imperial fist gets no special rules.
Que Michael Stripe "everybody hurts...sometimes."
Well, he does get the bolter-y-est bolter¹ that ever bolted, so there's that….
¹ I know it says "frag cannon" on the side, but it's a belt-fed machine RPG. The only thing that makes it not a bolter is the option to load canister shot.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2016/02/28 14:23:05
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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The difference is a frag cannon doesn't fire rocket propelled ammo. It uses a traditional primer system.
I picture it as an auto cannon that fires fragmentation shells. At least in my head. Which uses a traditional primer method and expends ammunition which looks cool. Bolters don't do that they are miniature rocket-shells. It would be able to have more mass to its shots since less is taken up by the rocket propellant in the bolter shell. So more fun stuff to shoot. In real life it is strictly superior to the bolter. We never adopted bolters in IRL and stuck with traditional ammo because its better. Many modern vehicles and weapons positions use auto cannons and there are many varieties of fragmentation rounds.
But this is Warhammer 40k where real life has no business being in a game about the rule of cool.
https://en.wikipedia.org/wiki/Gyrojet
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This message was edited 8 times. Last update was at 2016/02/28 14:39:04
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![[Post New]](/s/i/i.gif) 2016/02/28 14:35:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Terminator with Assault Cannon
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The marines are amazing. But I'm on a strict no new model deal with the wife.
I'm dying inside.
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2016/02/28 14:49:13
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Boom! Leman Russ Commander
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SickSix wrote:The marines are amazing. But I'm on a strict no new model deal with the wife.
I'm dying inside.
Buy from a friend. That way they're not 'new', they're 'second hand'.
I wouldn't be brave enough to try it.....
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![[Post New]](/s/i/i.gif) 2016/02/28 14:58:46
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ancient Space Wolves Venerable Dreadnought
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Gamgee wrote:The difference is a frag cannon doesn't fire rocket propelled ammo. It uses a traditional primer system.
I picture it as an auto cannon that fires fragmentation shells. At least in my head. Which uses a traditional primer method and expends ammunition which looks cool. Bolters don't do that they are miniature rocket-shells. It would be able to have more mass to its shots since less is taken up by the rocket propellant in the bolter shell. So more fun stuff to shoot. In real life it is strictly superior to the bolter. We never adopted bolters in IRL and stuck with traditional ammo because its better. Many modern vehicles and weapons positions use auto cannons and there are many varieties of fragmentation rounds.
But this is Warhammer 40k where real life has no business being in a game about the rule of cool.
https://en.wikipedia.org/wiki/Gyrojet
Thing is, gyro jets are not boltguns. No-one has made a boltgun yet. Yes Boltguns have a rocket, like a gyro, but they also have a case with primer and whatnot. They use gas pressure to achieve peak acceleration in the barrel like any other gun then, uniquely, continue accelerating after leaving the muzzle.
If they were straight gyrojets they wouldn't have (or need, or even really be able to use) rifling, nor would the launchers be particularly heavy.
Indeed, if you examine the older blueprints you will see that stalker ammo (the long range 'sniper' variant) actually is a pure gyrojet, unlike the others, so there's no bang or significant muzzle flash.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2016/02/28 15:29:08
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Posts with Authority
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Gorgon, MajorTom: nice! That's getting the juices flowing.
durecellrabbit wrote:
Originally I did think of trying to mix between my yellow and ordinary flesh paint but wasn't really sure it would work well with my painting skill. I never consider using looking for naturally yellow skin paints though. I've got most of the VGC range so I'll have a look and see what I can find. Thanks for the idea.
You can find a few more in the Vallejo Model Color range, too.  Looking at the Vallejo swatch here, sunny skintone* might be a place to start, with some shade provided by beige red (!?!) or one of the sand/ochre colours, depending on what they look like in the flesh. No pun intended.
Then there's the Reaper swatch below that. Been meaning to get my hands on some of those for ages. I think something like the warm light brown triad or the ochre gold triad could suit your purposes.
*At least it's a bit less on the nose than Coat D'arms 'oriental flesh'. Nevertheless, another range with plenty of subtle colours in their historical lines.  And in my experience CDA oriental flesh is a close match for Ral Partha Miniature Paints apricot, etc. etc.
In general, to stay subtle and realistic, I say keep some hint of brown in there. This CMoN article in a nutshell: we're all of us brown, just with a couple of sliding scales of dark-to-light brown and reddish-to-yellowish brown. (With extra tints from how many capillaries show up and the type of light we're photographed under...)
For meself, I think it could be interesting to try and make a transition from bluish-black to those human shades of brown. And since my hive fleet colours are based on this guy, I'm thinking of the more human cult members tattooing white patches or outlines around their eyes. Something along these lines.
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![[Post New]](/s/i/i.gif) 2016/02/28 17:00:16
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Spawn of Chaos
Topsham, Maine, USA
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The Deathwatch models look great, real shame about that price though 165$.
Id rather GW skip making a board game, and just make a kit or upgrade spur, id buy that.
165$ to add 10 models to my Deathwatch colletion.... Thats a big pass in my opinion.
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3k+
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3k+
"There's a sucker born every minute" - P.T.Barnum |
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![[Post New]](/s/i/i.gif) 2016/02/28 17:03:00
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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GraywarTS wrote:The Deathwatch models look great, real shame about that price though 165$.
Id rather GW skip making a board game, and just make a kit or upgrade spur, id buy that.
11 singlepose models that only get built one way and all have the Infantry(Character) type.
And yes, that does include the squad. They're all listed as "Deathwatch Veteran" with "Infantry(Character)".
165$ to add 10 models to my Deathwatch colletion.... Thats a big pass in my opinion.
Do you know how much individual plastic blisters are right now?
$30-$33 for a Space Marine character.
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This message was edited 1 time. Last update was at 2016/02/28 17:03:47
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![[Post New]](/s/i/i.gif) 2016/02/28 17:03:46
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
UK
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Rumour has it that there may be a later separate release (although whether it's this sprue or more multipose version) probably towards the end of the year,
so if you only want the deathwatch and can't split a box best wait for that or try a bitz seller
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![[Post New]](/s/i/i.gif) 2016/02/28 17:40:45
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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140 €.
;(
I thought 130. Right after a week of Paris. Le urgh.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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